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Slayer: Difference between revisions

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[[File:Slayer (skill).svg|thumb|right|Slayer]]
[[File:Slayer (skill).svg|thumb|right|Slayer]]
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Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].
Slayer is a [[Combat]] skill that allows players to earn access to unique [[Shop#Slayer|equipment]] and [[Slayer areas|combat locations]]. Slayer experience can be earned by killing [[monsters]] in [[Slayer areas|Slayer Areas]] or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]], which can be spent at the [[Shop#Slayer|Shop]] to purchase equipment that gives a boost to slayer experience rates or allows the player to access new [[Slayer areas|Slayer Areas]].


Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the [[#Skillcape|Slayer skillcape]]), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].
Some [[Slayer areas|Slayer Areas]] require the player to wear specific equipment during [[combat]] in order to deal damage to [[monsters]] within the area (can be bypassed with the {{ItemIcon|Slayer Skillcape}}), while others have area effects that negatively impact the player while in combat. For more information, see: [[Slayer areas|Slayer Areas]].


==Slayer Tasks==
==Slayer Tasks==
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===Slayer Task Mechanics===
===Slayer Task Mechanics===
The number of monsters assigned per task is defined as <math>C_r = \text{Tier} \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \text{Tier} \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
The number of monsters assigned per task is defined as <math>C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor</math>, and the increase in task size when extending a task can be calculated as <math>E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right )</math>, where:
* <math>0 \le r < 1</math> is a random number
* <math>0 \le r < 1</math> is a random number
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Slayer Level}</math> is not the virtual skill level, and therefore has a maximum value of 99
* <math>\text{Tier}</math> is defined as:
* <math>\text{Tier}</math> is defined as:
** Easy = 1
** Easy = 0
** Normal = 2
** Normal = 1
** Hard = 3
** Hard = 2
** Elite = 4
** Elite = 3
** Master = 5
** Master = 4


Therefore, the task size (before extension) is between <math>\text{Tier} \times 10 + 4</math> and <math>\text{Tier} \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
Therefore, the task size (before extension) is between <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4</math> and <math>\left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level}</math> monsters (inclusive).
 
===Auto Slayer===
 
Auto Slayer is an unlock that can be purchsed from the [[Shop]] for {{SC|150000}}. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional Slayer Coins.
 
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. '''Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled'''. For example, a player who does not have either a {{ItemIcon|Mirror Shield}} or a cape such as the {{ItemIcon|Slayer Skillcape}} that bypasses slayer area requirements equipped would not be assigned {{MonsterIcon|Strange Eyed Monster}}s while auto slaying.
 
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after [[Combat Triangle]] modifiers to Damage Reduction are taken into account.  


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Allows player to bypass equipment requirements for Slayer Areas. 60% Area Effect Negation. +5% Damage Dealt against Slayer Task Enemies.
|}


== Pet ==
== Pet ==
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
The Slayer [[Pets|pet]] has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Asura (pet).png|60px]] || [[Asura]] || Gain 20% Extra Slayer Coins from Slayer Tasks
|}


== Slayer Tier Monsters ==  
== Slayer Tier Monsters ==  
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| style ="text-align: right;white-space: nowrap;" |[[File:Bandit Hideout (combatArea).svg|25px|middle|link=Bandit Hideout]] [[Bandit Hideout]]<br />[[File:Bandit Base (dungeon).svg|25px|middle|link=Bandit Base]] [[Bandit Base]]
| style ="text-align: right;white-space: nowrap;" |[[File:Bandit Hideout (combatArea).svg|25px|middle|link=Bandit Hideout]] [[Bandit Hideout]]<br />[[File:Bandit Base (dungeon).svg|25px|middle|link=Bandit Base]] [[Bandit Base]]
|-
|-
| style ="text-align: left;" |[[File:Bandit Trainee (monster).svg|50px|middle|link=Bandit Trainee]]
| style ="text-align: left;" |[[File:Bandit (monster).svg|50px|middle|link=Bandit]]
| style ="text-align: left;" |[[Bandit Trainee]]
| style ="text-align: left;" |[[Bandit]]
| style ="text-align: right;" |75
| style ="text-align: right;" |76
| style ="text-align: right;" |23
| style ="text-align: right;" |44
| style ="text-align: right;" |200
| style ="text-align: right;" |400
| style ="text-align: right;white-space: nowrap;" |[[File:Ranged (skill).svg|25px|middle]] Ranged
| style ="text-align: right;white-space: nowrap;" |[[File:Ranged (skill).svg|25px|middle]] Ranged
| style ="text-align: right;" |2.0
| style ="text-align: right;" |2.0
| style ="text-align: right;" |42
| style ="text-align: right;" |82
| style ="text-align: right;" |2291
| style ="text-align: right;" |6486
| style ="text-align: right;" |1856
| style ="text-align: right;" |1856
| style ="text-align: right;" |1856
| style ="text-align: right;" |1856
| style ="text-align: right;" |960
| style ="text-align: right;" |1408
| style ="text-align: right;" |100%
| style ="text-align: right;" |100%
| style ="text-align: right;" |1-30
| style ="text-align: right;" |1-30