Regeneration Potion: Difference between revisions

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==Notes==
==Notes==
{{PAGENAME}}s are incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using {{ItemIcon|Regeneration Potion IV}}s while at 1,000 health (Due to {{PetIcon|Finn}}'s bonus) and wearing both the {{ItemIcon|Hitpoints Skillcape}} and the {{ItemIcon|Gold Ruby Ring}} while the {{PrayerIcon|Rapid Heal}} prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed.
{{PAGENAME}}s can be quite potent when combined with other HP regeneration bonuses. Consider a scenario where the player has:
* 1,160 HP (due to the application of various [[Hitpoints#Increasing_Max_Hitpoints|max HP increases]])
* The Pillar of Combat [[Agility#Passive_Pillars|Agility pillar]], {{PrayerIcon|Rapid Heal}} prayer, and {{ItemIcon|Regeneration Potion IV}} active
* {{ItemIcon|HP Skillcape}}, {{ItemIcon|Shaman Ring}}, and {{ItemIcon|Unicorn}} equipped
 
In such a case, the player would regenerate <math>\left \lfloor \left ( \frac{1\,160}{100}+66 \right ) \times \left ( 1+\frac{300}{100} \right ) \right \rfloor = 310</math> HP every 10 seconds. Regardless, other combat potions such as {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Damage Reduction Potion|Damage Reduction Potions}} are usually preferred for their greater utility.


==Creation==
==Creation==
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==Tiers==
==Tiers==
The tier of potion created depends on the player's {{Icon|Mastery}}. See the {{Skill|Herblore}} page for more details on how potion tiers work.
The tier of potion created depends on the player's {{Icon|Mastery}}. See the {{Skill|Herblore}} page for more details on how potion tiers work.
{{PotionTable}}


{{PotionTable}}
{{PotionNav}}
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{{Menu}}[[Category:Potion]]
{{Menu}}[[Category:Potion]]
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