Regeneration Potion: Difference between revisions

Update notes and revert to manual V template
(Use {{V}} template, remove note about bug resolved in V0.18.0)
(Update notes and revert to manual V template)
Line 1: Line 1:
{{V}}
{{V|0.22.1}}
The '''{{PAGENAME}}''' is a potion that can be made with {{Skill|Herblore}}. It increases the rate at which the player regenerates {{Skill|Hitpoints}}.
The '''{{PAGENAME}}''' is a potion that can be made with {{Skill|Herblore}}. It increases the rate at which the player regenerates {{Skill|Hitpoints}}.


==Notes==
==Notes==
{{PAGENAME}}s are incredibly weak and should be avoided. Not only is the HP provided spread out over a large amount of time, the total HP provided is incredibly low. Even using {{ItemIcon|Regeneration Potion IV}}s while at 1,000 health (Due to {{PetIcon|Finn}}'s bonus) and wearing both the {{ItemIcon|Hitpoints Skillcape}} and the {{ItemIcon|Gold Ruby Ring}} while the {{PrayerIcon|Rapid Heal}} prayer is active, the player will only regenerate 5 more HP per 10 second interval, resulting in a total of 75 HP healed per potion consumed.
{{PAGENAME}}s can be quite potent when combined with other HP regeneration bonuses. Consider a scenario where the player has:
* 1,160 HP (due to the application of various [[Hitpoints#Increasing_Max_Hitpoints|max HP increases]])
* The Pillar of Combat [[Agility#Passive_Pillars|Agility pillar]], {{PrayerIcon|Rapid Heal}} prayer, and {{ItemIcon|Regeneration Potion IV}} active
* {{ItemIcon|Hitpoints Skillcape}}, {{ItemIcon|Shaman Ring}}, and {{ItemIcon|Unicorn}} equipped
 
In such a case, the player would regenerate <math>\left \lfloor \left ( \frac{1\,160}{100}+66 \right ) \times \left ( 1+\frac{300}{100} \right ) \right \rfloor = 310</math> HP every 10 seconds. Regardless, other combat potions such as [[Diamond Luck Potion|Diamond Luck Potions]] and [[Damage Reduction Potion|Damage Reduction Potions]] are usually preferred for their greater utility.


==Creation==
==Creation==