Anonymous

Ranged: Difference between revisions

From Melvor Idle
3,916 bytes added ,  31 March 2022
(38 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{V0.15}}
{{V|1.0.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged affects how good the player is with ranged [[combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
'''{{PAGENAME}}''' affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.
 
Players using Ranged will gain [[Combat Triangle]] bonuses against monsters that use {{Skill|Magic}} and penalties against monsters that use {{Icon|Melee}}.
 
==Combat Styles==
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
 
When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
 
In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
 
* When using the Accurate style, the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] is slightly increased. Details can be found on the [[Combat#Ranged Accuracy Rating|Combat]] page.
* When using the Rapid style, the player attacks 0.4s faster. This is the recommended style for increasing experience per hour.
* When using the Longrange style, the player's [[Defense]] rating is increased by an invisible +3.
 
==Experience Boosts==
 
Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.


== Material Unlocks ==
== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow and armour material requires a certain ranged level to be equipped. Bolts do not have a level requirement. Below are some tables detailing which ranged level is required for which material.  
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.  
=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
!Weapon Type
|-
|-
|1
|1
|Normal
|Normal
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|-
|5
|5
|Oak
|Oak
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|-
|20
|20
|Willow
|Willow
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|-
|30
|30
|Maple
|Maple
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|-
|40
|rowspan="2" |40
|Yew
|Yew
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|-
|40
|Ice
|Ice
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|-
|50
|rowspan="2" |50
|Magic
|Magic
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|-
|60
|60
|Redwood
|Redwood
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|-
|70
|70
|Ancient
|Ancient
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|-
|80
|80
|[[Stormsnap]]
|
|{{ItemIcon|Stormsnap}}
|}
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="3" |1
|[[Bronze_Arrows|Bronze]]
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|-
|1
|{{ItemIcon|Iron Arrows|Iron}}
|[[Iron_Arrows|Iron]]
|-
|-
|1
|{{ItemIcon|Ice Arrows|Ice}}
|[[Ice_Arrows|Ice]]
|-
|-
|5
|5
|[[Steel_Arrows|Steel]]
|{{ItemIcon|Steel Arrows|Steel}}
|-
|-
|20
|20
|[[Mithril_Arrows|Mithril]]
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|-
|30
|30
|[[Adamant_Arrows|Adamant]]
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|-
|40
|40
|[[Rune_Arrows|Rune]]
|{{ItemIcon|Rune Arrows|Rune}}
|-
|-
|60
|60
|[[Dragon_Arrows|Dragon]]
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|-
|70
|70
|[[Ancient_Arrows|Ancient]]
|{{ItemIcon|Ancient Arrows|Ancient}}
|}
|}


===Crossbows===
===Crossbows===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|[[Bronze_Crossbow|Bronze]]
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|-
|1
|{{ItemIcon|Iron Crossbow|Iron}}
|[[Iron_Crossbow|Iron]]
|-
|-
|5
|5
|[[Steel_Crossbow|Steel]]
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|-
|20
|20
|[[Mithril_Crossbow|Mithril]]
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|-
|30
|30
|[[Adamant_Crossbow|Adamant]]
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|-
|40
|40
|[[Rune_Crossbow|Rune]]
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|-
|60
|rowspan="3" |60
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|-
|70
|70
|[[Ancient_Crossbow|Ancient]]
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}
|}


=== Bolts ===
=== Crossbow Bolts ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|1
|[[Topaz_Bolts|Topaz]]
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|-
|20
|20
|[[Sapphire_Bolts|Sapphire]]
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|-
|40
|40
|[[Ruby_Bolts|Ruby]]
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|-
|60
|60
|[[Emerald_Bolts|Emerald]]
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|-
|80
|80
|[[Diamond_Bolts|Diamond]]
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}
|}
=== Javelins/Throwing Knives ===
=== Javelins/Throwing Knives ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|Bronze
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|-
|1
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|Iron
|-
|-
|5
|5
|Steel
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|-
|20
|20
|Mithril
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|-
|30
|30
|Adamant
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|-
|40
|40
|Rune
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|-
|60
|60
|Dragon
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|-
|70
|70
|Ancient
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}
|}
=== Armour ===
=== Armour ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|Leather, Slayer (Basic)
|Leather
|-
|Slayer (Basic)
|-
|-
|10
|10
Line 169: Line 209:
|Slayer (Strong)
|Slayer (Strong)
|-
|-
|40
|rowspan="3" |40
|Green D-Hide, Ranger, Ice
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|-
|50
|50
|Blue D-Hide
|Blue D-Hide
|-
|-
|60
|rowspan="2" |60
|Red D-Hide, Slayer (Elite)
|Red D-Hide
|-
|Slayer (Elite)
|-
|-
|70
|70
|Black D-Hide
|Black D-Hide
|-
|-
|80
|rowspan="2" |80
|Ancient
|Ancient
|-
|Slayer (Master)
|-
|-
|85
|85
|Aeris God
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}
|}
[[Category:Skills]]


== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
{{PetSkillInfo}}
==Ammo Preservation==
Ammo Preservation reduces the likelihood of ammunition being consumed while using ranged attacks.
{{ModifierTable|AmmoPreservation}}
== Ranged Weapon Stats ==
=== Bows ===
{{BowsTable}}
=== Arrows ===
{{ArrowsTable}}
=== Crossbows ===
{{CrossbowsTable}}
=== Crossbow Bolts ===
{{BoltsTable}}
=== Javelins ===
{{JavelinsTable}}
=== Throwing Knives ===
{{ThrowingKnivesTable}}
== Ranged Armour Stats ==
=== Helmets ===
{{RangedHelmetTable}}
=== Bodies ===
{{RangedPlatebodyTable}}
=== Legs ===
{{RangedPlatelegsTable}}
=== Boots ===
{{RangedBootsTable}}
=== Gloves ===
{{RangedGlovesTable}}
=== Shields ===
{{RangedShieldsTable}}


=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}
88

edits