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Ranged: Difference between revisions

From Melvor Idle
4,924 bytes added ,  9 March 2021
Added details on combat styles
(Updated for v0.14. No mechanic changes.)
(Added details on combat styles)
(31 intermediate revisions by 14 users not shown)
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{{V0.14}}
{{V|0.18.2}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape gives a 50% chance to preserve arrows shot.
Ranged affects how good the player is with ranged {{Icon|Combat}}. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons.  
 
==Combat Styles==
There are three Ranged combat styles: Accurate, Rapid, and Longranged.
 
When using the Rapid or Accurate styles, 0.4 Ranged experience is earned per point of damage dealt. When using the Longranged style, 0.2 Ranged experience and 0.2 Defence experience is earned per point of damage instead.
 
In addition to affecting what experience is earned, each Ranged combat style has a special bonus:
 
* When using the Accurate style, the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]] is slightly increased. Details can be found on the [[Combat#Ranged Accuracy Rating|Combat]] page.
* When using the Rapid style, the player attacks 0.4s faster.
* The Longranged style does not provide any bonus, although in earlier versions it provided a slight increase to the player's Melee Evasion Rating.
 
==Experience Boosts==
 
Ranged experience earned can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13%. Raising Ranged to level 99 will unlock the {{ItemIcon|Ranged Skillcape}} for purchase from the [[Shop]]. Equipping the {{ItemIcon|Ranged Skillcape}} gives a 50% chance to preserve ammunition.


== Material Unlocks ==
== Material Unlocks ==
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.  
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.  
=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
!Weapon Type
|-
|-
|1
|1
|Normal
|Normal
|{{ItemIcon|Normal Shortbow|Shortbow}}, {{ItemIcon|Normal Longbow|Longbow}}
|-
|-
|5
|5
|Oak
|Oak
|{{ItemIcon|Oak Shortbow|Shortbow}}, {{ItemIcon|Oak Longbow|Longbow}}
|-
|-
|20
|20
|Willow
|Willow
|{{ItemIcon|Willow Shortbow|Shortbow}}, {{ItemIcon|Willow Longbow|Longbow}}
|-
|-
|30
|30
|Maple
|Maple
|{{ItemIcon|Maple Shortbow|Shortbow}}, {{ItemIcon|Maple Longbow|Longbow}}
|-
|-
|40
|rowspan="2" |40
|Yew
|Yew
|{{ItemIcon|Yew Shortbow|Shortbow}}, {{ItemIcon|Yew Longbow|Longbow}}
|-
|-
|40
|Ice
|Ice
|{{ItemIcon|Ice Shortbow|Shortbow}}, {{ItemIcon|Ice Longbow|Longbow}}
|-
|-
|50
|rowspan="2" |50
|Magic
|Magic
|{{ItemIcon|Magic Shortbow|Shortbow}}, {{ItemIcon|Magic Longbow|Longbow}}
|-
|Desert
|{{ItemIcon|Desert Shortbow|Shortbow}}
|-
|-
|60
|60
|Redwood
|Redwood
|{{ItemIcon|Redwood Shortbow|Shortbow}}, {{ItemIcon|Redwood Longbow|Longbow}}
|-
|-
|70
|70
|Ancient
|Ancient
|{{ItemIcon|Ancient Longbow|Longbow}}
|-
|80
|
|{{ItemIcon|Stormsnap}}
|}
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="3" |1
|{{ItemIcon|Bronze Arrows|Bronze}}
|-
|{{ItemIcon|Iron Arrows|Iron}}
|-
|{{ItemIcon|Ice Arrows|Ice}}
|-
|5
|{{ItemIcon|Steel Arrows|Steel}}
|-
|20
|{{ItemIcon|Mithril Arrows|Mithril}}
|-
|30
|{{ItemIcon|Adamant Arrows|Adamant}}
|-
|40
|{{ItemIcon|Rune Arrows|Rune}}
|-
|60
|{{ItemIcon|Dragon Arrows|Dragon}}
|-
|70
|{{ItemIcon|Ancient Arrows|Ancient}}
|}
 
===Crossbows===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Crossbow|Bronze}}
|-
|{{ItemIcon|Iron Crossbow|Iron}}
|-
|5
|{{ItemIcon|Steel Crossbow|Steel}}
|-
|20
|{{ItemIcon|Mithril Crossbow|Mithril}}
|-
|30
|{{ItemIcon|Adamant Crossbow|Adamant}}
|-
|40
|{{ItemIcon|Rune Crossbow|Rune}}
|-
|rowspan="3" |60
|{{ItemIcon|Dragon Crossbow|Dragon}}
|-
|{{ItemIcon|Confetti Crossbow}}
|-
|{{ItemIcon|Slayer's Crossbow}}
|-
|70
|{{ItemIcon|Ancient Crossbow|Ancient}}
|-
|90
|{{ItemIcon|Shockwave}}
|}
 
=== Crossbow Bolts ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|1
|Bronze
|{{ItemIcon|Topaz Bolts|Topaz}}
|-
|20
|{{ItemIcon|Sapphire Bolts|Sapphire}}
|-
|-
|1
|40
|Iron
|{{ItemIcon|Ruby Bolts|Ruby}}
|-
|60
|{{ItemIcon|Emerald Bolts|Emerald}}
|-
|80
|{{ItemIcon|Diamond Bolts|Diamond}}
|-
|90
|{{ItemIcon|Jadestone Bolts|Jadestone}}
|}
 
=== Javelins/Throwing Knives ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|{{ItemIcon|Bronze Javelin|notext=true}} {{ItemIcon|Bronze Throwing Knife|notext=true}} Bronze
|-
|-
|1
|{{ItemIcon|Iron Javelin|notext=true}} {{ItemIcon|Iron Throwing Knife|notext=true}} Iron
|Ice
|-
|-
|5
|5
|Steel
|{{ItemIcon|Steel Javelin|notext=true}} {{ItemIcon|Steel Throwing Knife|notext=true}} Steel
|-
|-
|20
|20
|Mithril
|{{ItemIcon|Mithril Javelin|notext=true}} {{ItemIcon|Mithril Throwing Knife|notext=true}} Mithril
|-
|-
|30
|30
|Adamant
|{{ItemIcon|Adamant Javelin|notext=true}} {{ItemIcon|Adamant Throwing Knife|notext=true}} Adamant
|-
|-
|40
|40
|Rune
|{{ItemIcon|Rune Javelin|notext=true}} {{ItemIcon|Rune Throwing Knife|notext=true}} Rune
|-
|-
|60
|60
|Dragon
|{{ItemIcon|Dragon Javelin|notext=true}} {{ItemIcon|Dragon Throwing Knife|notext=true}} Dragon
|-
|-
|70
|70
|Ancient
|{{ItemIcon|Ancient Javelin|notext=true}} {{ItemIcon|Ancient Throwing Knife|notext=true}} Ancient
|}
|}


=== Armour ===
=== Armour ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
!Material
|-
|-
|1
|rowspan="2" |1
|Leather
|Leather
|-
|Slayer (Basic)
|-
|-
|10
|10
|Hard Leather
|Hard Leather
|-
|-
|40
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|Green D-Hide
|-
|-
|40
|Ranger
|Ranger
|-
|-
|40
|Ice
|Ice
|-
|-
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|Blue D-Hide
|Blue D-Hide
|-
|-
|60
|rowspan="2" |60
|Red D-Hide
|Red D-Hide
|-
|Slayer (Elite)
|-
|-
|70
|70
|Black D-Hide
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}
|}
[[Category:Skills]]


== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
{{PetSkillInfo}}
== Ranged Weapon Stats ==
=== Bows ===
{{BowsTable}}
=== Arrows ===
{{ArrowsTable}}
=== Crossbows ===
{{CrossbowsTable}}
=== Crossbow Bolts ===
{{BoltsTable}}
=== Javelins ===
{{JavelinsTable}}
=== Throwing Knives ===
{{ThrowingKnivesTable}}
== Ranged Armour Stats ==
=== Helmets ===
{{RangedHelmetTable}}
=== Bodies ===
{{RangedPlatebodyTable}}
=== Legs ===
{{RangedPlatelegsTable}}
=== Boots ===
{{RangedBootsTable}}
=== Gloves ===
{{RangedGlovesTable}}
=== Shields ===
{{RangedShieldsTable}}


=== Capes ===
{{RangedCapesTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}