Anonymous

Ranged: Difference between revisions

From Melvor Idle
2,661 bytes added ,  15 September 2020
Added all equipment stats here since it made sense to me for them to be here (and they're transcluded links to auto-updated tables so I don't feel bad about it)
(→‎Armour: Added Slayer gear)
(Added all equipment stats here since it made sense to me for them to be here (and they're transcluded links to auto-updated tables so I don't feel bad about it))
(23 intermediate revisions by 10 users not shown)
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{{V0.14}}
{{V0.16.3}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape gives a 50% chance to preserve arrows shot.
Ranged affects how good the player is with ranged [[Combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.


== Material Unlocks ==
== Material Unlocks ==
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.  
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.  
=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement
!Material
!Material
!Weapon Type
|-
|-
|1
|1
|Normal
|Normal
|[[Normal Shortbow|Shortbow]], [[Normal Longbow|Longbow]]
|-
|-
|5
|5
|Oak
|Oak
|[[Oak Shortbow|Shortbow]], [[Oak Longbow|Longbow]]
|-
|-
|20
|20
|Willow
|Willow
|[[Willow Shortbow|Shortbow]], [[Willow Longbow|Longbow]]
|-
|-
|30
|30
|Maple
|Maple
|[[Maple Shortbow|Shortbow]], [[Maple Longbow|Longbow]]
|-
|-
|40
|40
|Yew
|Yew
|[[Yew Shortbow|Shortbow]], [[Yew Longbow|Longbow]]
|-
|-
|40
|40
|Ice
|Ice
|[[Ice Shortbow|Shortbow]], [[Ice Longbow|Longbow]]
|-
|-
|50
|50
|Magic
|Magic
|[[Magic Shortbow|Shortbow]], [[Magic Longbow|Longbow]]
|-
|-
|60
|60
|Redwood
|Redwood
|[[Redwood Shortbow|Shortbow]], [[Redwood Longbow|Longbow]]
|-
|-
|70
|70
|Ancient
|Ancient
|[[Ancient Longbow|Longbow]]
|-
|80
|
|[[Stormsnap]]
|}
|}


=== Arrows ===
=== Arrows ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Arrows|Bronze]]
|-
|1
|[[Iron_Arrows|Iron]]
|-
|1
|[[Ice_Arrows|Ice]]
|-
|5
|[[Steel_Arrows|Steel]]
|-
|20
|[[Mithril_Arrows|Mithril]]
|-
|30
|[[Adamant_Arrows|Adamant]]
|-
|40
|[[Rune_Arrows|Rune]]
|-
|60
|[[Dragon_Arrows|Dragon]]
|-
|70
|[[Ancient_Arrows|Ancient]]
|}
===Crossbows===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Bronze_Crossbow|Bronze]]
|-
|1
|[[Iron_Crossbow|Iron]]
|-
|5
|[[Steel_Crossbow|Steel]]
|-
|20
|[[Mithril_Crossbow|Mithril]]
|-
|30
|[[Adamant_Crossbow|Adamant]]
|-
|40
|[[Rune_Crossbow|Rune]]
|-
|60
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|70
|[[Ancient_Crossbow|Ancient]]
|}
=== Bolts ===
{| class="wikitable"
!Level Requirement
!Material
|-
|1
|[[Topaz_Bolts|Topaz]]
|-
|20
|[[Sapphire_Bolts|Sapphire]]
|-
|40
|[[Ruby_Bolts|Ruby]]
|-
|60
|[[Emerald_Bolts|Emerald]]
|-
|80
|[[Diamond_Bolts|Diamond]]
|}
=== Javelins/Throwing Knives ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement
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|1
|1
|Iron
|Iron
|-
|1
|Ice
|-
|-
|5
|5
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|Ancient
|Ancient
|}
|}
=== Armour ===
=== Armour ===
{| class="wikitable"
{| class="wikitable"
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|-
|-
|1
|1
|Leather
|Leather, Slayer (Basic)
|-
|-
|10
|10
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|-
|-
|30
|30
| Slayer (Strong)
|Slayer (Strong)
|-
|40
|Green D-Hide
|-
|-
|40
|40
|Ranger
|Green D-Hide, Ranger, Ice
|-
|40
|Ice
|-
|-
|50
|50
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|-
|-
|60
|60
|Red D-Hide
|Red D-Hide, Slayer (Elite)
|-
|60
|Slayer (Elite)
|-
|-
|70
|70
|Black D-Hide
|Black D-Hide
|-
|80
|Ancient
|-
|85
|Aeris God
|}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || 50% chance to preserve ammunition
|}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
{| class="wikitable"
|-
! Pet !! Name !! Effect
|-
| [[File:Marahute (pet).png|60px]] || [[Marahute]] || +5% chance to preserve ammo.
|}
|}
[[Category:Skills]]


== Ranged Weapon Stats ==
=== Bows ===
{{BowsTable}}
=== Arrows ===
{{ArrowsTable}}
=== Crossbows ===
{{CrossbowsTable}}
=== Crossbow Bolts ===
{{BoltsTable}}
=== Javelins ===
{{JavelinsTable}}
=== Throwing Knives ===
{{ThrowingKnivesTable}}
== Ranged Armor Stats ==
=== Helmets ===
{{RangedHelmetTable}}
=== Bodies ===
{{RangedPlatebodyTable}}
=== Legs ===
{{RangedPlatelegsTable}}
=== Boots ===
{{RangedBootsTable}}
=== Gloves ===
{{RangedGlovesTable}}


=== Shields ===
{{RangedShieldsTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}