Anonymous

Ranged: Difference between revisions

From Melvor Idle
1,718 bytes added ,  15 September 2020
Added all equipment stats here since it made sense to me for them to be here (and they're transcluded links to auto-updated tables so I don't feel bad about it)
(Added all equipment stats here since it made sense to me for them to be here (and they're transcluded links to auto-updated tables so I don't feel bad about it))
(18 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{V0.15}}
{{V0.16.3}}


[[File:Ranged (skill).svg|thumb|right|Ranged]]
[[File:Ranged (skill).svg|thumb|right|Ranged]]


Ranged affects how good the player is with ranged [[combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.
Ranged affects how good the player is with ranged [[Combat]]. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Ranged to level 99 will unlock the [[Ranged Skillcape]] for purchase from the [[Shop]]. Equipping the [[Ranged Skillcape]] gives a 50% chance to preserve ammunition.


== Material Unlocks ==
== Material Unlocks ==
Each bow, crossbow, javelin, throwing knife, arrow and armour material requires a certain ranged level to be equipped. Bolts do not have a level requirement. Below are some tables detailing which ranged level is required for which material.  
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.  
=== Bows ===
=== Bows ===
{| class="wikitable"
{| class="wikitable"
!Level Requirement
!Level Requirement
!Material
!Material
!Weapon Type
|-
|-
|1
|1
|Normal
|Normal
|[[Normal Shortbow|Shortbow]], [[Normal Longbow|Longbow]]
|-
|-
|5
|5
|Oak
|Oak
|[[Oak Shortbow|Shortbow]], [[Oak Longbow|Longbow]]
|-
|-
|20
|20
|Willow
|Willow
|[[Willow Shortbow|Shortbow]], [[Willow Longbow|Longbow]]
|-
|-
|30
|30
|Maple
|Maple
|[[Maple Shortbow|Shortbow]], [[Maple Longbow|Longbow]]
|-
|-
|40
|40
|Yew
|Yew
|[[Yew Shortbow|Shortbow]], [[Yew Longbow|Longbow]]
|-
|-
|40
|40
|Ice
|Ice
|[[Ice Shortbow|Shortbow]], [[Ice Longbow|Longbow]]
|-
|-
|50
|50
|Magic
|Magic
|[[Magic Shortbow|Shortbow]], [[Magic Longbow|Longbow]]
|-
|-
|60
|60
|Redwood
|Redwood
|[[Redwood Shortbow|Shortbow]], [[Redwood Longbow|Longbow]]
|-
|-
|70
|70
|Ancient
|Ancient
|[[Ancient Longbow|Longbow]]
|-
|-
|80
|80
|
|[[Stormsnap]]
|[[Stormsnap]]
|}
|}
Line 82: Line 93:
|-
|-
|1
|1
|Bronze
|[[Bronze_Crossbow|Bronze]]
|-
|-
|1
|1
|Iron
|[[Iron_Crossbow|Iron]]
|-
|-
|5
|5
|Steel
|[[Steel_Crossbow|Steel]]
|-
|-
|20
|20
|Mithril
|[[Mithril_Crossbow|Mithril]]
|-
|-
|30
|30
|Adamant
|[[Adamant_Crossbow|Adamant]]
|-
|-
|40
|40
|Rune
|[[Rune_Crossbow|Rune]]
|-
|-
|60
|60
|Dragon, [[Confetti Crossbow]], [[Slayer's Crossbow]]
|[[Dragon_Crossbow|Dragon]], [[Confetti Crossbow]], [[Slayer's Crossbow]]
|-
|-
|70
|70
|Ancient
|[[Ancient_Crossbow|Ancient]]
|}
|}
=== Bolts ===
=== Bolts ===
{| class="wikitable"
{| class="wikitable"
Line 186: Line 198:
|Aeris God
|Aeris God
|}
|}
[[Category:Skills]]


== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || 50% chance to preserve ammunition
|}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that grants Ranged experience.
{| class="wikitable"
|-
! Pet !! Name !! Effect
|-
| [[File:Marahute (pet).png|60px]] || [[Marahute]] || +5% chance to preserve ammo.
|}
== Ranged Weapon Stats ==
=== Bows ===
{{BowsTable}}
=== Arrows ===
{{ArrowsTable}}
=== Crossbows ===
{{CrossbowsTable}}
=== Crossbow Bolts ===
{{BoltsTable}}
=== Javelins ===
{{JavelinsTable}}
=== Throwing Knives ===
{{ThrowingKnivesTable}}
== Ranged Armor Stats ==
=== Helmets ===
{{RangedHelmetTable}}
=== Bodies ===
{{RangedPlatebodyTable}}
=== Legs ===
{{RangedPlatelegsTable}}
=== Boots ===
{{RangedBootsTable}}
=== Gloves ===
{{RangedGlovesTable}}


=== Shields ===
{{RangedShieldsTable}}


[[Category:Skills]]
{{Menu}}
{{Menu}}