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Ranged: Difference between revisions

From Melvor Idle
421 bytes removed ,  4 November 2022
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Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.
Ranged experience earned can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is additive with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for an increase of 10%.
=== Armour ===
{| class="wikitable"
!{{Skill|{{PAGENAME}}|notext=true}} Level
!Material
|-
|rowspan="2" |1
|Leather
|-
|Slayer (Basic)
|-
|10
|Hard Leather
|-
|30
|Slayer (Strong)
|-
|rowspan="3" |40
|Green D-Hide
|-
|Ranger
|-
|Ice
|-
|50
|Blue D-Hide
|-
|rowspan="2" |60
|Red D-Hide
|-
|Slayer (Elite)
|-
|70
|Black D-Hide
|-
|rowspan="2" |80
|Ancient
|-
|Slayer (Master)
|-
|85
|{{ZoneIcon|Air God Dungeon|Aeris}}
|}


== Skillcape ==
== Skillcape ==