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| The preservation chance is a modifier which lets us preserve the resources used when creating items. As a return, we will be able to make more items, entirely for free!
| | {{V|1.1.1}} |
| | '''Preservation Chance''' is a modifier which allows resources to be preserved when creating items, allowing for the creation of items at no cost to the player. When resource preservation triggers, the player will receive a notification stating "You managed to preserve your resources". |
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| Note that the preservation change does NOT affect the usage of potions nor summoning tablets.
| | The chance to preserve resources only applies when creating items within a skill, it does not affect the consumption of [[Potions|potion]] doses, {{Skill|Summoning}} tablets, or [[Prayer#Reducing Prayer Point Usage|prayer points]]. [[Rune Preservation]] and [[Ammo Preservation]] are also separate modifiers, which allow for the preservation of runes and {{Skill|Ranged}} ammunition respectively. |
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| The preserve chance is capped at 80%, and is additive, regardless of source. | | The preservation chance for all skills is capped at 80%, unless a modifier which increases the cap applies. |
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| == Calculating gains == | | ==Sources== |
| {{:Math:Resource_Preservation}} | | Below is a list of many things other than {{Icon|Mastery}} bonuses and {{Skill|Summoning}} [[Synergy|synergies]] which provide a chance to preserve resources. Another notable mention is that the {{ItemIcon|Crown of Rhaelyx}} gains 15% preservation chance (for a total of 25%) when the player has at least one {{ItemIcon|Charge Stone of Rhaelyx}} within their [[Bank]]. |
| | {{ModifierTable|GlobalPreservationChance,SkillPreservationChance|Preservation Bonuses|true}} |
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| == Obstacles == | | ==Chance Cap== |
| {{Obstacles/Recommended | | The preservation chance for all skills is capped at 80%. For a few skills, there exists bonuses which can increase this cap: |
| |obs31 = Pipe Balance | | * The {{ItemIcon|Bear}} & {{ItemIcon|Beaver}} synergy can increase the cap for {{Skill|Fletching}} by 5% |
| |obs41 = Coal Stones | | * The {{ItemIcon|Bear}} & {{ItemIcon|Fox}} synergy can increase the cap for {{Skill|Herblore}} by 5% |
| |obs61 = Tree Hop | |
| |obs81 = Runic Trail | |
| |obs91 = Ice Jump | |
| |obs101 = Lava Waterfall Dodge
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| |obs121 = Rune Crawl
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| |obs122 = Cave Waters | |
| |obs131 = Cave Trap
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| |obs151 = Lava Trail
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| }} | |
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| Runic Trail mostly affects {{Skill|Summoning}} stuff, and should NOT be used when doing {{Skill|Herblore}}.
| | == Calculating Gains == |
| | | {{:Math:Resource Preservation}} |
| Cave Waters affects Potion charges. Do NOT use it in {{Skill|Herblore}}. Similarly, Rune Crawl spares your tablets, but is bad for potion consumption. Tradeoff.
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| Cave Trap is actually BAD for resource usage, but will spare you potions and summoning tablets.
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| == Obstacles but combat ==
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| {{Obstacles/Recommended
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| |obs41 = Cave Climb
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| |obs61 = Tree Hop
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| |obs62 = Lake Swim
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| |obs81 = Runic Trail
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| |obs91 = Cave Maze
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| |obs101 = Lava Waterfall Dodge
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| |obs121 = Rune Crawl
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| |obs122 = Cave Waters
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| }}
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| Ammo and rune preservation. Also Prayer stuff. Read notes specified above regarding tradeoffs.
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| == Pets == | |
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| {| class="wikitable"
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| |-
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| ! {{PetIcon|Puff}}
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| | +10%. Only affects {{Skill|Smithing}}
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| |-
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| ! {{PetIcon|Gunter}}
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| | +10%. Only affects {{Skill|Runecrafting}}
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| |-
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| ! {{PetIcon|Monk-ey}}
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| | +10%. Affects {{Skill|Prayer}}. Eh, that's not an item.
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| |-
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| ! {{PetIcon|Norman}}
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| | +3% Prayer points. Still not an item.
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| ! {{PetIcon|Jelly Jim}}.
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| | +2% rune preservation. For real, these are not items.
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| ! {{PetIcon|Salem}}
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| | +5% rune preservation. I guess runes are some form of item...
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| |-
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| ! {{PetIcon|Arctic Yeti}}
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| | +2% ammo preservation. Stop adding combat stuff here.
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| ! {{PetIcon|Mark}}
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| | +10% summoning charges. I'm actually just gonna add them regardless.
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| ! {{PetIcon|Harold}}
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| | +3% ammo/rune preservation. +3% potion preservation.
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| |}
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| {{Menu}} | | {{Menu}} |
| [[Category:Math]]
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