Player Modifiers: Difference between revisions

Clarified the similar modifier stacking a bit
(Made some wording more consistent (bonus -> modifier), added some more lines)
(Clarified the similar modifier stacking a bit)
Line 7: Line 7:


Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap [[Agility#Obstacles|Obstacle]] (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.
Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap [[Agility#Obstacles|Obstacle]] (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.
For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.


===Additive vs Multiplicative===
===Additive vs Multiplicative===
Line 21: Line 19:


If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.
===Combining Similar Modifiers===
When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus.
An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating.


==List of Modifiers==
==List of Modifiers==