422
edits
Falterfire (talk | contribs) (Made some wording more consistent (bonus -> modifier), added some more lines) |
mNo edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap [[Agility#Obstacles|Obstacle]] (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%. | Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap [[Agility#Obstacles|Obstacle]] (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%. | ||
===Additive vs Multiplicative=== | ===Additive vs Multiplicative=== | ||
Line 15: | Line 13: | ||
When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%. | When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%. | ||
<math>\small{\begin{aligned} \text{Combined Bonus} = \text{Bonus 1} + \text{Bonus 2}\end{aligned}}</math> | |||
When two bonuses stack '''multiplicatively''', the combined bonuses is instead | When two bonuses stack '''multiplicatively''', the combined bonuses is instead | ||
Line 21: | Line 21: | ||
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively. | If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively. | ||
===Combining Similar Modifiers=== | |||
When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus. | |||
An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [[Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP. | |||
This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating. | |||
==List of Modifiers== | ==List of Modifiers== |
edits