Natures Bloom: Difference between revisions

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'''Natures Bloom''' is an [[Archaic Magicks|Archaic Magick]] spell that is unlocked by clearing {{Icon|type=dungeon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max [[hitpoints]] as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives [[Regen]] that heals 30% of your current hitpoints over 5 seconds.
'''Natures Bloom''' is an {{Icon|Archaic|type=spellType}} spell that is unlocked by clearing {{ZoneIcon|Ancient Sanctuary}} 100 times. This spell requires a {{Skill|Magic}} level of 110 to cast and inflicts damage equal to 100% of your max hit 8 times. There is a 0.5 second delay between each of the 8 attacks for a total duration of 3.5 seconds. Each hit has a 50% chance to inflict [[Poison]] for 10% of the enemy's max {{Skill|Hitpoints}} as damage over 10 seconds. This attack is avoidable. When cast, the spell also gives regeneration that heals 30% of your current hitpoints over 5 seconds.


As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.
As with all Archaic Magicks, damage modifiers from [[equipment]], [[prayer]], and [[potions]] will apply. Curses and damage-modifying Auroras can also be used, though [[Special Attacks|special attacks]] will not work.