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(Alt Magic -> Alt. Magic for consistency) |
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== Thieving == | == Thieving == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
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# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}} | # {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}} | ||
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}} | # {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}} | ||
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP| | # Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}} | ||
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered. | Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered. | ||
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour. | High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour. | ||
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=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | === Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
This is in alternative method requiring fewer skills and boosts to get viable results. | This is in alternative method requiring fewer skills and boosts to get viable results. | ||
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# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | # {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | ||
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}} | # {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}} | ||
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on drops worth more than {{GP|10000}} | # Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}} | ||
Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour. | Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour. | ||
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== Agility (Max {{GP|4978}}k/hr) == | == Agility (Max {{GP|4978}}k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Agility|99}} | * {{SkillReq|Agility|99}} | ||
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== Fishing (Max {{GP|4421}}k/hr) == | == Fishing (Max {{GP|4421}}k/hr) == | ||
{{ | {{Main|Reference=Fishing/Moneymaking}} | ||
= | |||
{{:Fishing/Moneymaking}} | |||
{ | |||
== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) == | == Mining with Gem Gloves (470k/hr usual, 1350k/hr max) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}. | * {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}. | ||
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|title=Details|color=default}} | |title=Details|color=default}} | ||
== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) == | == Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Woodcutting|90}} | * {{SkillReq|Woodcutting|90}} | ||
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| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | | {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | ||
|- | |- | ||
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq| | | {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore | ||
|- | |- | ||
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action | | {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action | ||
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* 0.64 {{ItemIcon|Elemental Potion IV}} | * 0.64 {{ItemIcon|Elemental Potion IV}} | ||
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} | It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered. | ||
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==Woodcutting== | ==Woodcutting== | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|title=Details|color=default}} | |title=Details|color=default}} | ||
== Combat == | == Combat (~18,750k/hr) == | ||
{{OldStrategy|0. | {{OldStrategy|1.0.3}} | ||
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. | Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}. | ||
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are: | |||
* {{ZoneIcon|Infernal Stronghold}} | |||
* {{MonsterIcon|Hunting Greater Dragon}} | |||
* {{MonsterIcon|Black Dragon}} | |||
* {{MonsterIcon|Furious Horned Elite}} | |||
* {{MonsterIcon|Master Farmer}} | |||
The two items | The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}. | ||
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build. | |||
The Combat Simulator | |||
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear. | |||
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]]. | It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]]. | ||
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For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. | For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. | ||
Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP. | |||
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}} | |||
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim. | |||
==== Infernal Stronghold (~23,200k/hr) ==== | |||
{| class="wikitable" | |||
|- | |||
! Head | |||
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}} | |||
|- | |||
! Body | |||
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}} | |||
|- | |||
! Leggings | |||
|colspan="6"| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |||
! Boots | |||
|colspan="6"| {{ItemIcon|Glacia God Boots}} | |||
|- | |||
! Hands | |||
|colspan="6"| {{ItemIcon|Glacia God Gloves}} | |||
|- | |||
! Cape | |||
|colspan="2"| {{ItemIcon|Skull Cape}} | |||
|- | |||
! Neck | |||
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
! Passive | |||
|colspan="2"| {{ItemIcon|Chapeau Noir}} | |||
|- | |||
! Ring | |||
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}} | |||
|- | |||
! Weapon | |||
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}} | |||
|- | |||
|} | |||
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}. | |||
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | |||
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}} | |||
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} | |||
* Total GP: ~23,200k/hr | |||
* Adjusted GP: ~18,750k/hr | |||
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above | |||
==== Hunting Greater Dragon (~16,750k/hr)==== | |||
{| class="wikitable" | |||
|- | |||
! Head | |||
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}} | |||
|- | |||
! Body | |||
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}} | |||
|- | |||
! Leggings | |||
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}} | |||
|- | |||
! Boots | |||
|colspan="4"| {{ItemIcon|Ragnar God Boots}} | |||
|- | |||
! Hands | |||
|colspan="4"| {{ItemIcon|Ragnar God Gloves}} | |||
|- | |||
! Cape | |||
|colspan="4"| {{ItemIcon|Maximum Skillcape}} | |||
|- | |||
! Passive | |||
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}} | |||
|- | |||
! Neck | |||
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
! Ring | |||
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}} | |||
|- | |||
! Weapon | |||
|colspan="4"| {{ItemIcon|Infernal Claw}} | |||
|- | |||
! Offhand | |||
|colspan="4"| {{ItemIcon|Dragonfire Shield}} | |||
|} | |||
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}} | |||
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}} | |||
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}} | |||
* Total GP: ~16,750k/hr | |||
* Adjusted GP: ~15,950k/hr | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |