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m (Removing duplicate content) |
m (Usage of commas within Template:GP is redundant; Correct issue with table in Dragon Javelins method) |
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# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}}, | # Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}}, | ||
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}. | # Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}. | ||
# Get {{GP| | # Get {{GP|24740000}} per hour on average. | ||
Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br> | Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br> | ||
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Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br> | Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br> | ||
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. | Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. | ||
Without most of the buffs, the thieving gains can be as low as {{GP| | Without most of the buffs, the thieving gains can be as low as {{GP|4000000}} per hour. | ||
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | ||
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# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them. | # Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them. | ||
# Thieve from the {{Icon|Knight|type=thieving}}. | # Thieve from the {{Icon|Knight|type=thieving}}. | ||
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP| | # Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|10000}}. | ||
# Get {{GP| | # Get {{GP|16476000}} per hour on average. | ||
Without most of the buffs, the thieving gains can be as low as {{GP| | Without most of the buffs, the thieving gains can be as low as {{GP|8000000}} per hour. | ||
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | ||
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Total duration of this course is 79s, which is reduced by 59% to 32.39s. | Total duration of this course is 79s, which is reduced by 59% to 32.39s. | ||
Total GP of this course is {{GP| | Total GP of this course is {{GP|15187}}, which is increased by 195% to {{GP|44802}}. | ||
Thats {{GP| | Thats {{GP|1383.2}} per second or {{GP|4979498}} per hour. | ||
|title=Calculations|color=default}} | |title=Calculations|color=default}} | ||
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The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. | The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. | ||
With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP| | With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470000}} per hour. | ||
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP| | A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1350000}} per hour.<br> | ||
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. | Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. | ||
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP| | Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787000}}.<br> | ||
The calculation does not include any {{Skill|Astrology}} modifiers. | The calculation does not include any {{Skill|Astrology}} modifiers. | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
|- {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching | |- | ||
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching | |||
|- | |||
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity) | | [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity) | ||
|- | |- | ||
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* 0.64 {{ItemIcon|Elemental Potion IV}} | * 0.64 {{ItemIcon|Elemental Potion IV}} | ||
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of | It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of {{GP|18265154}} per hour all things considered. | ||
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