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Module:Skills/Gathering: Difference between revisions

From Melvor Idle
Move functions to Module:Skills; Move Farming functions from Module:Skills
(getFishTable: Correct sort order for Cooking level column)
(Move functions to Module:Skills; Move Farming functions from Module:Skills)
(One intermediate revision by the same user not shown)
Line 9: Line 9:
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
 
local Skills = require('Module:Skills')
local thievingNormalLootChance = 75
local ItemSourceTables = require('Module:Items/SourceTables')
local thievingAreaLootChance = 0.2
 
function p.getConstellationByID(constID)
return SkillData.Astrology.Constellations[constID]
end
 
function p.getConstellation(constName)
for i, const in ipairs(SkillData.Astrology.Constellations) do
if const.name == constName then
return const
end
end
return nil
end
 
function p.getConstellations(checkFunc)
local result = {}
for i, const in ipairs(SkillData.Astrology.Constellations) do
if checkFunc(const) then
table.insert(result, const)
end
end
return result
end


function p.getAxeTable(frame)
function p.getAxeTable(frame)
Line 360: Line 336:
result = result..'\r\n|}'
result = result..'\r\n|}'
return result
return result
end
function p.getThievingNPC(npcName)
local result = nil
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
if npc.name == npcName then
result = Shared.clone(npc)
break
end
end
return result
end
function p.getThievingNPCArea(npc)
if type(npc) == 'string' then
npc = p.getThievingNPC(npc)
end
local result = nil
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
function p._getThievingNPCStat(npc, statName)
local result = nil
if statName == 'level' then
result = Icons._SkillReq('Thieving', npc.level)
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
if result == nil then
result = ''
end
return result
end
function p.getThievingNPCStat(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local npc = p.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
return p._getThievingNPCStat(npc, statName)
end
end


Line 453: Line 369:
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local totalWt = 0
local totalWt = 0
local lootChance = thievingNormalLootChance
local lootChance = SkillData.Thieving.ItemChance
local lootValue = 0
local lootValue = 0


Line 533: Line 449:
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'


local area = p.getThievingNPCArea(npc)
local area = Skills.getThievingNPCArea(npc)
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n!Item!!Qty'
areaTxt = areaTxt..'\r\n!Item!!Qty'
Line 544: Line 460:
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100))
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))
lineTxt = lineTxt..'||'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
dropLines[thisItem.name] = lineTxt
end
end
Line 552: Line 468:
end
end
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100))..'||'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))..'||'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
areaTxt = areaTxt..'\r\n|}'
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
table.insert(sectionTxt, areaTxt)
Line 577: Line 493:
function p.getThievingNPCLootTables(frame)
function p.getThievingNPCLootTables(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame
local npcName = frame.args ~= nil and frame.args[1] or frame
local npc = p.getThievingNPC(npcName)
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
Line 596: Line 512:
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})


local area = p.getThievingNPCArea(npc)
local area = Skills.getThievingNPCArea(npc)
result = result..'||'..area.name
result = result..'||'..area.name
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
Line 674: Line 590:
end
end


function p.getThievingSourcesForItem(itemID)
function p._getFarmingTable(category)
local resultArray = {}
local seedList = {}
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
seedList = Items.getItems(function(item) return item.tier == category end)
else
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
end
 
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
result = result..'!!XP!!Growth Time!!Seed Value'
if category == 'Allotment' then
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
elseif category == 'Herb' then
result = result..'!!colspan="2"|Herb!!Herb Value'
elseif category == 'Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
 
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)


local areaNPCs = {}
for i, seed in pairs(seedList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)


--First check area unique drops
local crop = Items.getItemByID(seed.grownItemID)
--If an area drops the item, add all the NPC ids to the list so we can add them later
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
if not result then
if category == 'Allotment' then
for i, area in pairs(SkillData.Thieving.Areas) do
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
for j, drop in pairs(area.uniqueDrops) do
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seed)
end
end


--Now go through and get drop chances on each NPC if needed
result = result..'\r\n|}'
for i, npc in pairs(SkillData.Thieving.NPCs) do
return result
local totalWt = 0
end
local dropWt = 0
 
local dropQty = 0
function p.getFarmingTable(frame)
for j, drop in pairs(npc.lootTable) do
local category = frame.args ~= nil and frame.args[1] or frame
totalWt = totalWt + drop[2]
 
if drop[1] == itemID then
return p._getFarmingTable(category)
dropWt = drop[2]
end
dropQty = drop[3]
 
end
function p.getFarmingFoodTable(frame)
end
local result = '{| class="wikitable sortable stickyHeader"'
if dropWt > 0 then
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * thievingNormalLootChance, totalWt = totalWt * 100, level = npc.level})
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
end
result = result..'!!Healing!!Value'
 
local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)


--Chance of -1 on unique drops is to indicate variable chance
table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
end


if areaNPCs[npc.id] ~= nil then
for i, item in Shared.skpairs(itemArray) do
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = thievingAreaLootChance, totalWt = 100, level = npc.level})
local crop = Items.getItemByID(item.grownItemID)
if crop.healsFor ~= nil and crop.healsFor > 0 then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
result = result..'||style="text-align:right;"|'..item.farmingLevel
result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
end
end
end
end


for i, drop in pairs(SkillData.Thieving.RareItems) do
result = result..'\r\n|}'
if drop.itemID == itemID then
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
end
end


return resultArray
return result
end
end


-- For a given constellation cons and modifier value modValue, generates and returns
function p.getFarmingPlotTable(frame)
-- a table of modifiers, much like any other item/object elsewhere in the game.
local areaName = frame.args ~= nil and frame.args[1] or frame
-- includeStandard: true|false, determines whether standard modifiers are included
local patches = nil
-- includeUnique: true|false, determines whether unique modifiers are included
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
if area.areaName == areaName then
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
patches = area.patches
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
break
-- Temporary function to determine if the table already contains a given modifier
local containsMod = function(modList, modNew)
for i, modItem in ipairs(modList) do
-- Check mod names & value data types both equal
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
if type(modItem[2]) == 'table' then
if Shared.tablesEqual(modItem[2], modNew[2]) then
return true
end
elseif modItem[2] == modNew[2] then
return true
end
end
end
return false
end
 
local addToArray = function(modArray, modNew)
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
table.insert(modArray, modNew)
end
end
end
local modTypes = {}
if includeStandard then
table.insert(modTypes, 'standardModifiers')
end
end
if includeUnique then
if patches == nil then
table.insert(modTypes, 'uniqueModifiers')
return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
end
end


local modArray = {}
local result = '{|class="wikitable"'
local isSkillMod = {}
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
for _, modType in ipairs(modTypes) do
 
for i, skillMods in ipairs(cons[modType]) do
for i, patch in Shared.skpairs(patches) do
local skillID = cons.skills[i]
result = result..'\r\n|-\r\n|'..i
if skillID ~= nil then
result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
for j, modName in ipairs(skillMods) do
if patch.cost == 0 then
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
result = result..'||Free'
-- Check if modifier varies by skill, and amend the modifier value accordingly
else
local modVal = modValue
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
if Shared.contains(modText, '{SV0}') then
isSkillMod[modName] = true
modVal = {skillID, modValue}
end
addToArray(modArray, {modName, modVal})
end
end
end
end
end
end


if asKeyValue then
result = result..'\r\n|}'
local modArrayKV = {}
return result
for i, modDefn in ipairs(modArray) do
local modName, modVal = modDefn[1], modDefn[2]
local isSkill = isSkillMod[modName]
if modArrayKV[modName] == nil then
modArrayKV[modName] = (isSkill and { modVal } or modVal)
elseif isSkill then
table.insert(modArrayKV[modName], modVal)
else
modArrayKV[modName] = modArrayKV[modName] + modVal
end
end
return modArrayKV
else
return modArray
end
end
end


Line 825: Line 714:
result = result..'||'..table.concat(skillIconArray, '<br/>')
result = result..'||'..table.concat(skillIconArray, '<br/>')


local standModsRaw = p._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
local standModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
local standMods = {}
local standMods = {}
--Building the list of Standard modifiers:
--Building the list of Standard modifiers:
Line 834: Line 723:


--Building the list of all Unique Modifiers
--Building the list of all Unique Modifiers
local uModsRaw = p._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
local uModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
local uMods = {}
local uMods = {}
for j, modifier in ipairs(uModsRaw) do
for j, modifier in ipairs(uModsRaw) do