Anonymous

Module:Skills/Gathering: Difference between revisions

From Melvor Idle
Move functions to Module:Skills; Move Farming functions from Module:Skills
(added rare items to getThievingSourcesForItem and canItemBeStolen)
(Move functions to Module:Skills; Move Farming functions from Module:Skills)
(37 intermediate revisions by 3 users not shown)
Line 9: Line 9:
local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
 
local Skills = require('Module:Skills')
local thievingNormalLootChance = 75
local ItemSourceTables = require('Module:Items/SourceTables')
local thievingAreaLootChance = 0.2


function p.getAxeTable(frame)
function p.getAxeTable(frame)
Line 148: Line 147:
result = result..'||'..treeName..''
result = result..'||'..treeName..''
result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50})
result = result..'||[['..logName..']]'
result = result..'||'..Icons.Icon({logName, type='item', noicon=true})
result = result..'||style="text-align:right"|'..tree.level
result = result..'||style="text-align:right"|'..tree.levelRequired
result = result..'||style="text-align:right"|'..tree.xp
result = result..'||style="text-align:right"|'..tree.baseExperience
result = result..'||style="text-align:right" data-sort-value="'..tree.interval..'"|'..Shared.timeString(tree.interval/1000, true)
result = result..'||style="text-align:right" data-sort-value="'..tree.baseInterval..'"|'..Shared.timeString(tree.baseInterval/1000, true)
local XPs = tree.xp / (tree.interval / 1000)
local XPs = tree.baseExperience / (tree.baseInterval / 1000)
local Log = Items.getItemByID(i - 1)
local Log = Items.getItemByID(tree.logID)
local GPs = Log.sellsFor / (tree.interval / 1000)
local GPs = Log.sellsFor / (tree.baseInterval / 1000)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2)
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2))
Line 164: Line 163:


function p.getSpecialFishingTable(frame)
function p.getSpecialFishingTable(frame)
local lootValue = 0
local totalWt, lootValue = 0, 0
local totalWt = Items.specialFishWt
local itemArray = Shared.clone(SkillData.Fishing.SpecialItems)
for i, itemDef in ipairs(itemArray) do
totalWt = totalWt + itemDef[2]
end
-- Sort the loot table by weight in descending order
table.sort(itemArray, function(a, b) return (a[2] == b[2] and a[1] < b[1]) or a[2] > b[2] end)


local result = ''
local resultPart = {}
result = result..'\r\n{|class="wikitable sortable stickyHeader"'
table.insert(resultPart, '\r\n{|class="wikitable sortable stickyHeader"')
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '\r\n|- class="headerRow-0"\r\n!colspan="2"| Item\r\n!Value\r\n!colspan="2"|Chance')
result = result..'\r\n!Item'
for i, itemDef in ipairs(itemArray) do
result = result..'!!Price!!colspan="2"|Chance'
local item = Items.getItemByID(itemDef[1])
 
if item ~= nil then
--Sort the loot table by weight in descending order
local dropChance = itemDef[2] / totalWt * 100
table.sort(Items.specialFishLoot, function(a, b) return a[2] > b[2] end)
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
for i, row in pairs(Items.specialFishLoot) do
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local thisItem = Items.getItemByID(row[1])
table.insert(resultPart, '\r\n|-\r\n|style="text-align:center"| ' .. Icons.Icon({item.name, type='item', notext=true}))
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
result = result..'|'..Icons.GP(thisItem.sellsFor)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. itemDef[2] .. '"| ' .. Shared.fraction(itemDef[2], totalWt))
 
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. string.format(fmt, dropChance) .. '%')
local dropChance = (row[2] / totalWt) * 100
lootValue = lootValue + (dropChance / 100 * item.sellsFor)
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
end
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor)
end
end
result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}\r\nThe average value of a roll on the special fishing loot table is ' .. Icons.GP(Shared.round(lootValue, 2, 0)))
result = result..'\r\nThe average value of a roll on the special fishing loot table is '..Icons.GP(Shared.round(lootValue, 2, 0))
return table.concat(resultPart)
 
return result
end
end


function p.getFishingJunkTable(frame)
function p.getFishingJunkTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
result = result..'\r\n!colspan="2"|Item!!Value'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Item!!Value')
local itemArray = Items.getItems(function(item) return item.type == "Junk" end)


local itemArray = {}
for i, itemID in ipairs(SkillData.Fishing.JunkItems) do
local item = Items.getItemByID(itemID)
if item ~= nil then
table.insert(itemArray, item)
end
end
table.sort(itemArray, function(a, b) return a.name < b.name end)
table.sort(itemArray, function(a, b) return a.name < b.name end)


for i, item in Shared.skpairs(itemArray) do
for i, item in ipairs(itemArray) do
result = result..'\r\n|-'
table.insert(resultPart, '\r\n|-')
result = result..'\r\n|style="min-width:25px"|'..Icons.Icon({item.name, type='item', notext='true', size='50'})..'||[['..item.name..']]'
table.insert(resultPart, '\r\n|style="min-width:25px"| ' .. Icons.Icon({item.name, type='item', notext=true, size=50}))
result = result..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
table.insert(resultPart, '\r\n| ' .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. item.sellsFor .. '"| ' .. Icons.GP(math.floor(item.sellsFor)))
end
end
 
table.insert(resultPart, '\r\n|}')
result = result..'\r\n|}'
return table.concat(resultPart)
 
return result
end
end


Line 221: Line 225:
local mineData = Shared.clone(SkillData.Mining.Rocks)
local mineData = Shared.clone(SkillData.Mining.Rocks)


table.sort(mineData, function(a, b) return a.level < b.level end)
table.sort(mineData, function(a, b) return a.levelRequired < b.levelRequired end)


for i, oreData in Shared.skpairs(mineData) do
for i, oreData in Shared.skpairs(mineData) do
local ore = Items.getItemByID(oreData.ore)
local ore = Items.getItemByID(oreData.oreID)
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})..'||[['..ore.name..']]'
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true})
result = result..'||style="text-align:right"|'..oreData.level..'||style="text-align:right"|'..ore.miningXP
result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true})
result = result..'||style="text-align:right" data-sort-value="'..oreData.respawnInterval..'"|'
result = result..'||style="text-align:right"|'..oreData.levelRequired..'||style="text-align:right"|'..oreData.baseExperience
result = result..Shared.timeString(oreData.respawnInterval / 1000, true)
result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|'
result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true)
result = result..'||data-sort-value="'..ore.sellsFor..'"|'..Icons.GP(ore.sellsFor)
result = result..'||data-sort-value="'..ore.sellsFor..'"|'..Icons.GP(ore.sellsFor)
end
end
Line 245: Line 250:
local gem = Items.getItemByID(gemData.id)
local gem = Items.getItemByID(gemData.id)
result = result..'\r\n|-\r\n|style="min-width:25px"|'
result = result..'\r\n|-\r\n|style="min-width:25px"|'
result = result..Icons.Icon({gem.name, type='item', size='50', notext=true})..'||[['..gem.name..']]'
result = result..Icons.Icon({gem.name, type='item', size='50', notext=true})
result = result..'||'..Icons.Icon({gem.name, type='item', noicon=true})
result = result..'||style="text-align:right"|'..string.format("%.1f%%", gemData.chance)
result = result..'||style="text-align:right"|'..string.format("%.1f%%", gemData.chance)
result = result..'||data-sort-value="'..gem.sellsFor..'"|'..Icons.GP(gem.sellsFor)
result = result..'||data-sort-value="'..gem.sellsFor..'"|'..Icons.GP(gem.sellsFor)
Line 255: Line 261:


function p.getFishTable(frame)
function p.getFishTable(frame)
local data = Items.getItems(function(item) return item.fishingID ~= nil end)
local recipeList = {}
for i, recipe in ipairs(SkillData.Fishing.Fish) do
table.insert(recipeList, recipe)
end
table.sort(recipeList, function(a, b) return (a.level == b.level and a.masteryID < b.masteryID) or a.level < b.level end)


table.sort(data, function(a, b) return a.fishingID < b.fishingID end)
-- Determine cooking levels for all fish
 
local cookReq = {}
local result = '{| class="wikitable sortable stickyHeader"'
for i, recipe in ipairs(SkillData.Cooking.Recipes) do
result = result..'\r\n|- class="headerRow-0"'
-- This assumes that each raw fish only appears in a single recipe, which is a bit rubbish
result = result..'\r\n!Fish\r\n!Name\r\n!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level\r\n!Catch Time'
-- but currently holds
result = result..'\r\n!Experience\r\n!Fish Price\r\n!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level'
for j, mat in ipairs(recipe.itemCosts) do
if cookReq[mat.id] == nil then
cookReq[mat.id] = recipe.level
end
end
end


for i, fish in Shared.skpairs(data) do
local resultPart = {}
result = result..'\r\n|-'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fish.name, type='item', size='50', notext=true})
table.insert(resultPart, '\r\n|- class="headerRow-0"')
result = result..'\r\n| style ="text-align: left;" |[['..fish.name..']]'
table.insert(resultPart, '\r\n!Fish\r\n!Name\r\n!' .. Icons.Icon({'Fishing', type='skill', notext=true}) .. ' Level\r\n!Catch Time')
result = result..'\r\n| style="text-align:right"|'..fish.fishingLevel
table.insert(resultPart, '\r\n!XP\r\n!Value\r\n!XP/s\r\n!GP/s')
 
table.insert(resultPart, '\r\n!' .. Icons.Icon({'Cooking', type='skill', notext=true}) .. ' Level')
local timeSortVal = (fish.minFishingInterval + fish.maxFishingInterval) / 2
for i, recipe in ipairs(recipeList) do
local timeStr = string.format("%.1fs-%.1fs", (fish.minFishingInterval/1000), (fish.maxFishingInterval/1000))
local fish = Items.getItemByID(recipe.itemID)
result = result..'\r\n| style="text-align:right" data-sort-value="'..timeSortVal..'"|'..timeStr
if fish ~= nil then
result = result..'\r\n| style="text-align:right"|'..fish.fishingXP
local timeSortVal = (recipe.baseMinInterval + recipe.baseMaxInterval) / 2000
result = result..'\r\n| style="text-align:right"|'..fish.sellsFor
local timeStr = string.format("%.1fs - %.1fs", recipe.baseMinInterval / 1000, recipe.baseMaxInterval / 1000)
 
local XPs = recipe.baseXP / timeSortVal
local cookStr = "N/A"
local GPs = fish.sellsFor / timeSortVal
if fish.cookingLevel ~= nil then
local cookSortVal = cookReq[recipe.itemID] or 0
cookStr = fish.cookingLevel
local cookStr = cookReq[recipe.itemID] or 'N/A'
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align:center"| ' .. Icons.Icon({fish.name, type='item', size='50', notext=true}))
table.insert(resultPart, '\r\n| ' .. Icons.Icon({fish.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.level)
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. timeSortVal .. '"| ' .. timeStr)
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. recipe.baseXP)
table.insert(resultPart, '\r\n|data-sort-value="' .. fish.sellsFor .. '"| ' .. Icons.GP(fish.sellsFor))
table.insert(resultPart, '\r\n|style="text-align:right"| ' .. Shared.round(XPs, 2, 2))
table.insert(resultPart, '\r\n|data-sort-value="' .. GPs .. '"|' .. Icons.GP(Shared.round(GPs, 2, 2)))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. cookSortVal .. '"| ' .. cookStr)
end
end
result = result..'\r\n| style="text-align:right"|'..cookStr
end
end
 
table.insert(resultPart, '\r\n|}')
result = result..'\r\n|}'
return table.concat(resultPart)
return result
end
end


function p.getFishingAreasTable(frame)
function p.getFishingAreasTable(frame)
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
Line 294: Line 316:
result = result..'\r\n!Junk Chance\r\n!Special Chance'
result = result..'\r\n!Junk Chance\r\n!Special Chance'


for i, area in Shared.skpairs(SkillData.Fishing.Areas) do
for i, area in ipairs(SkillData.Fishing.Areas) do
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n| style ="text-align: left;" |'..area.name
result = result..'\r\n| style ="text-align: left;" |'..area.name


local fishArray = {}
local fishArray = {}
for j, fish in Shared.skpairs(area.fish) do
for j, fish in ipairs(area.fish) do
local fishTable = Items.getItems(function(item) return item.fishingID == fish end)
local fishItem = Items.getItemByID(fish.itemID)
local fishItem = fishTable[0] or fishTable[1]
if fishItem ~= nil then
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'}))
end
end
end
result = result..'\r\n|'..table.concat(fishArray, '<br />')
result = result..'\r\n|'..table.concat(fishArray, '<br/>')


result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%'
Line 315: Line 338:
end
end


function p.getThievingNPC(npcName)
function p.getThievingGeneralRareTable(frame)
local result = nil
local rareTxt = '{|class="wikitable sortable"'
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
rareTxt = rareTxt..'\r\n!Item!!Qty'
if npc.name == npcName then
rareTxt = rareTxt..'!!Price!!colspan="2"|Chance'
result = Shared.clone(npc)
for i, drop in pairs(SkillData.Thieving.RareItems) do
break
local thisItem = Items.getItemByID(drop.itemID)
end
local odds = drop.chance
end
return result
end


function p.getThievingNPCArea(npc)
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
if type(npc) == 'string' then
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
npc = p.getThievingNPC(npc)
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.fraction(1, Shared.round2(1/(odds/100), 0))
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%'
end
end
rareTxt = rareTxt..'\r\n|}'
local result = nil
return rareTxt
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
 
function p._getThievingNPCStat(npc, statName)
local result = nil
if statName == 'level' then
result = Icons._SkillReq('Thieving', npc.level)
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
if result == nil then
result = ''
end
return result
end
 
function p.getThievingNPCStat(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
local npc = p.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
return p._getThievingNPCStat(npc, statName)
end
end


Line 378: Line 358:
local result = ''
local result = ''
local sectionTxt = {}
local sectionTxt = {}
 
--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--Five sections here: GP, normal loot, area loot, rare loot, and unique item
--First up, GP:
--First up, GP:
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP)
table.insert(sectionTxt, gpTxt)
table.insert(sectionTxt, gpTxt)
 
--Next up, normal loot:
--Next up, normal loot:
--(Skip if no loot)
--(Skip if no loot)
Line 389: Line 369:
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:'
local totalWt = 0
local totalWt = 0
local lootChance = thievingNormalLootChance
local lootChance = SkillData.Thieving.ItemChance
local lootValue = 0
local lootValue = 0
 
--First loop through to get the total weight so we have it for later
--First loop through to get the total weight so we have it for later
for i, loot in pairs(npc.lootTable) do
for i, loot in pairs(npc.lootTable) do
totalWt = totalWt + loot[2]
totalWt = totalWt + loot[2]
end
end
 
normalTxt = normalTxt..'\r\n{|class="wikitable sortable"'
normalTxt = normalTxt..'\r\n{|class="wikitable sortable"'
normalTxt = normalTxt..'\r\n!Item!!Qty'
normalTxt = normalTxt..'\r\n!Item!!Qty'
normalTxt = normalTxt..'!!Price!!colspan="2"|Chance'
normalTxt = normalTxt..'!!Price!!colspan="2"|Chance'
 
--Then sort the loot table by weight
--Then sort the loot table by weight
table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end)
table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end)
Line 412: Line 392:
end
end
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
 
if maxQty > 1 then
if maxQty > 1 then
normalTxt = normalTxt.. '1 - '
normalTxt = normalTxt.. '1 - '
end
end
normalTxt = normalTxt..Shared.formatnum(row[3])
normalTxt = normalTxt..Shared.formatnum(row[3])
 
--Adding price columns
--Adding price columns
local itemPrice = 0
local itemPrice = 0
Line 430: Line 410:
end
end
end
end
 
--Getting the drop chance
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
local dropChance = (row[2] / totalWt * lootChance)
Line 442: Line 422:
end
end
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
 
--Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
end
if multiDrop then
if Shared.tableCount(npc.lootTable) > 1 then
normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
if lootChance < 100 then
Line 453: Line 433:
normalTxt = normalTxt..'\r\n|colspan="2" '
normalTxt = normalTxt..'\r\n|colspan="2" '
end
end
normalTxt = normalTxt..'style="text-align:right"|'..lootChance..'.00%'
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
end
end
normalTxt = normalTxt..'\r\n|}'
normalTxt = normalTxt..'\r\n|}'
table.insert(sectionTxt, normalTxt)
table.insert(sectionTxt, normalTxt)
end
end
 
--After normal drops, add in rare drops
--After normal drops, add in rare drops
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket'
rareTxt = rareTxt..'\r\n{|class="wikitable sortable"'
rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable()
rareTxt = rareTxt..'\r\n!Item!!Qty'
rareTxt = rareTxt..'!!Price!!Chance'
for i, drop in pairs(SkillData.Thieving.RareItems) do
local thisItem = Items.getItemByID(drop.itemID)
local odds = drop.chance
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%'
end
rareTxt = rareTxt..'\r\n|}'
table.insert(sectionTxt, rareTxt)
table.insert(sectionTxt, rareTxt)
 
local areaTxt = '===Possible Area Unique Drops==='
local areaTxt = '===Possible Area Unique Drops==='
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. '
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.'
 
local area = p.getThievingNPCArea(npc)
local area = Skills.getThievingNPCArea(npc)
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"'
areaTxt = areaTxt..'\r\n!Item!!Qty'
areaTxt = areaTxt..'\r\n!Item!!Qty'
Line 491: Line 460:
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor)
lineTxt = lineTxt..'||style="text-align:right"|'..thievingAreaLootChance
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))
lineTxt = lineTxt..'||'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
lineTxt = lineTxt..'||'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
dropLines[thisItem.name] = lineTxt
dropLines[thisItem.name] = lineTxt
end
end
Line 499: Line 468:
end
end
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(thievingAreaLootChance, 100)..'||'
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(SkillData.Thieving.AreaUniqueChance/100))..'||'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(thievingAreaLootChance, 2, 2)..'%'
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(SkillData.Thieving.AreaUniqueChance, 2, 2)..'%'
areaTxt = areaTxt..'\r\n|}'
areaTxt = areaTxt..'\r\n|}'
table.insert(sectionTxt, areaTxt)
table.insert(sectionTxt, areaTxt)
 
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
local uniqueTxt = '===Possible NPC Unique Drop==='
local uniqueTxt = '===Possible NPC Unique Drop==='
Line 515: Line 484:
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'})
end
end
 
table.insert(sectionTxt, uniqueTxt)
table.insert(sectionTxt, uniqueTxt)
end
end
 
return table.concat(sectionTxt, '\r\n')
return table.concat(sectionTxt, '\r\n')
end
end
Line 524: Line 493:
function p.getThievingNPCLootTables(frame)
function p.getThievingNPCLootTables(frame)
local npcName = frame.args ~= nil and frame.args[1] or frame
local npcName = frame.args ~= nil and frame.args[1] or frame
local npc = p.getThievingNPC(npcName)
local npc = Skills.getThievingNPC(npcName)
if npc == nil then
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end
end
 
return p._getThievingNPCLootTables(npc)
return p._getThievingNPCLootTables(npc)
end
end
Line 535: Line 504:
local result = '{| class="wikitable sortable stickyHeader"'
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!Unique Drop'
result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!GP!!Unique Drop'
local npcArray = Shared.clone(SkillData.Thieving.NPCs)
local npcArray = Shared.clone(SkillData.Thieving.NPCs)
table.sort(npcArray, function(a, b) return a.level < b.level end)
table.sort(npcArray, function(a, b) return a.level < b.level end)
Line 541: Line 510:
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true})
result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true})
if npc.name == 'Golbin' or npc.name == 'Wizard' or npc.name == 'Cyclops' then
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true})
result = result..'||[['..npc.name..' (thieving)|'..npc.name..']]'
 
else
local area = Skills.getThievingNPCArea(npc)
result = result..'||[['..npc.name..']]'
end
local area = p.getThievingNPCArea(npc)
result = result..'||'..area.name
result = result..'||'..area.name
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
result = result..'||'..Icons._SkillReq('Thieving', npc.level)
Line 552: Line 518:
result = result..'||style="text-align:right"|'..(npc.maxHit * 10)
result = result..'||style="text-align:right"|'..(npc.maxHit * 10)
result = result..'||style="text-align:right"|'..npc.perception
result = result..'||style="text-align:right"|'..npc.perception
result = result..'||data-sort-value="' .. npc.maxGP .. '"|'..Icons.GP(1, npc.maxGP)
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.itemID)
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.itemID)
Line 564: Line 531:
end
end
result = result..'\r\n|}'
result = result..'\r\n|}'
 
return result
return result
end
end


function p.canItemBeStolen(itemID)
function p.getThievingAreaTable(frame)
local result = false
local resultPart = {}
--First, check if this is a rare item
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
for i, drop in pairs(SkillData.Thieving.RareItems) do
table.insert(resultPart, '\r\n|- class="headerRow-0"')
if drop.itemID == itemID then
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops')
result = true
 
break
local areaArray = Shared.clone(SkillData.Thieving.Areas)
table.sort(areaArray, function(a, b) return a.id < b.id end)
for i, area in ipairs(areaArray) do
local minLevel, npcList, areaItemList = nil, {}, {}
-- Build NPC list & determine level for area, this is the minimum
-- Thieving level required for all NPCs within that area
if area.npcs ~= nil and Shared.tableCount(area.npcs) > 0 then
for j, npcID in ipairs(area.npcs) do
-- Don't bother cloning the NPC below since we aren't modifying any part of it
local npc = SkillData.Thieving.NPCs[npcID + 1]
if minLevel == nil or npc.level < minLevel then
minLevel = npc.level
end
table.insert(npcList, Icons.Icon({npc.name, type='thieving'}))
end
else
table.insert(npcList, '')
end
end
end
 
-- Build area unique item list
--Then check each NPC to see if they drop the item
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then
if not result then
for k, drop in ipairs(area.uniqueDrops) do
for i, npc in pairs(SkillData.Thieving.NPCs) do
local areaItem = Items.getItemByID(drop.itemID)
for j, drop in pairs(npc.lootTable) do
if areaItem == nil then
if drop[1] == itemID then
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]')
result = true
else
local iconDef = {areaItem.name, type='item'}
if drop.qty > 1 then
iconDef.qty = drop.qty
end
table.insert(areaItemList, Icons.Icon(iconDef))
end
end
end
end
else
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
table.insert(areaItemList, '')
result = true
end
end
 
-- Generate table row
if result  then
table.insert(resultPart, '\r\n|-')
break
table.insert(resultPart, '\r\n|' .. area.name)
end
table.insert(resultPart, '\r\n|' .. Icons._SkillReq('Thieving', minLevel))
table.insert(resultPart, '\r\n|' .. table.concat(npcList, '<br/>'))
table.insert(resultPart, '\r\n|' .. table.concat(areaItemList, '<br/>'))
end
table.insert(resultPart, '\r\n|}')
 
return table.concat(resultPart)
end
 
function p._getFarmingTable(category)
local seedList = {}
if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
seedList = Items.getItems(function(item) return item.tier == category end)
else
return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
end
 
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
result = result..'!!XP!!Growth Time!!Seed Value'
if category == 'Allotment' then
result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
elseif category == 'Herb' then
result = result..'!!colspan="2"|Herb!!Herb Value'
elseif category == 'Tree' then
result = result..'!!colspan="2"|Logs!!Log Value'
end
result = result..'!!Seed Sources'
 
table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
 
for i, seed in pairs(seedList) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)
 
local crop = Items.getItemByID(seed.grownItemID)
result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
if category == 'Allotment' then
result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
end
end
result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
result = result..'||'..ItemSourceTables._getItemSources(seed)
end
end
 
--Then check area unique drops
result = result..'\r\n|}'
if not result then
return result
for  i, area in pairs(SkillData.Thieving.Areas) do
end
for j, drop in pairs(area.uniqueDrops) do
 
if drop.itemID == itemID then
function p.getFarmingTable(frame)
result = true
local category = frame.args ~= nil and frame.args[1] or frame
break
 
end
return p._getFarmingTable(category)
end
end
 
if result then
function p.getFarmingFoodTable(frame)
break
local result = '{| class="wikitable sortable stickyHeader"'
end
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
result = result..'!!Healing!!Value'
 
local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
 
table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
 
for i, item in Shared.skpairs(itemArray) do
local crop = Items.getItemByID(item.grownItemID)
if crop.healsFor ~= nil and crop.healsFor > 0 then
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
result = result..'||style="text-align:right;"|'..item.farmingLevel
result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
end
end
end
end
 
result = result..'\r\n|}'
 
return result
return result
end
end


function p.getThievingSourcesForItem(itemID)
function p.getFarmingPlotTable(frame)
local resultArray = {}
local areaName = frame.args ~= nil and frame.args[1] or frame
local patches = nil
local areaNPCs = {}
for i, area in Shared.skpairs(SkillData.Farming.Patches) do
if area.areaName == areaName then
--First check area unique drops
patches = area.patches
--If an area drops the item, add all the NPC ids to the list so we can add them later
break
if not result then
for i, area in pairs(SkillData.Thieving.Areas) do
for j, drop in pairs(area.uniqueDrops) do
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end
end
end
if patches == nil then
--Now go through and get drop chances on each NPC if needed
return "ERROR: Invalid area name.[[Category:Pages with script errors]]"
for i, npc in pairs(SkillData.Thieving.NPCs) do
end
local totalWt = 0
 
local dropWt = 0
local result = '{|class="wikitable"'
local dropQty = 0
result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
for j, drop in pairs(npc.lootTable) do
 
totalWt = totalWt + drop[2]
for i, patch in Shared.skpairs(patches) do
if drop[1] == itemID then
result = result..'\r\n|-\r\n|'..i
dropWt = drop[2]
result = result..'||style="text-align:right;" data-sort-value="' .. patch.level .. '"|'..patch.level
dropQty = drop[3]
if patch.cost == 0 then
end
result = result..'||Free'
else
result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
end
end
if dropWt > 0 then
end
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, chance = dropWt / totalWt * 100})
 
result = result..'\r\n|}'
return result
end
 
function p._buildAstrologyConstellationTable()
local maxModifier = 5
local result = '{|class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level'
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers'
 
for i, cons in ipairs(SkillData.Astrology.Constellations) do
local name = cons.name
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name
result = result..'||'..cons.level..'||'..cons.provides.xp
 
local skillIconArray = {}
for j, skillID in ipairs(cons.skills) do
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'}))
end
end
result = result..'||'..table.concat(skillIconArray, '<br/>')
--Chance of -1 on unique drops is to indicate variable chance
 
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
local standModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false)
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, chance = -1})
local standMods = {}
--Building the list of Standard modifiers:
for j, modifier in ipairs(standModsRaw) do
table.insert(standMods, Constants._getModifierText(modifier[1], modifier[2], false))
end
end
result = result..'|| '..table.concat(standMods, '<br/>')
if areaNPCs[npc.id] ~= nil then
 
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], chance = thievingAreaLootChance})
--Building the list of all Unique Modifiers
local uModsRaw = Skills._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false)
local uMods = {}
for j, modifier in ipairs(uModsRaw) do
table.insert(uMods, Constants._getModifierText(modifier[1], modifier[2], false))
end
end
result = result..'||'..table.concat(uMods, '<br/>')
end
end
result = result..'\r\n|}'
for i, drop in pairs(SkillData.Thieving.RareItems) do
 
if drop.itemID == itemID then
return result
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, chance = drop.chance})
end
end
 
function p.buildAstrologyConstellationTable(frame)
return p._buildAstrologyConstellationTable()
end
 
function p.buildAstrologyValueTable()
local result = '{|class="wikitable sortable"'
result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance'
result = result..'\r\n|-\r\n! This Value!! This Value or Greater'
local cumulativeChance = 100
for i, chance in ipairs(SkillData.Astrology.ModifierMagnitudeChances) do
result = result..'\r\n|-'
result = result..'\r\n|style="text-align:right"| ' .. i
result = result..'\r\n|style="text-align:right"| ' .. chance .. '%'
result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%'
cumulativeChance = cumulativeChance - chance
end
end
result = result..'\r\n|}'
return resultArray
return result
end
end


return p
return p