Difference between revisions of "Module:Skills/Artisan"
From Melvor Idle
Falterfire (talk | contribs) (Updated cooking fire to use the correct cost function) |
m (getCookingFireTable: Amend table header) |
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result = result..'\r\n!colspan="4"| !!colspan="2"|Bonus '..Icons.Icon({'Cooking', type='skill', notext=true})..' XP' | result = result..'\r\n!colspan="4"| !!colspan="2"|Bonus '..Icons.Icon({'Cooking', type='skill', notext=true})..' XP' | ||
result = result..'\r\n|- class="headerRow-0"' | result = result..'\r\n|- class="headerRow-0"' | ||
− | result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({' | + | result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level' |
result = result..'!!Cost!!This Fire!!Total' | result = result..'!!Cost!!This Fire!!Total' | ||
Revision as of 14:25, 17 April 2021
Documentation for this module may be created at Module:Skills/Artisan/doc
--Splitting some functions into here to avoid bloating a single file --Contains function for skills that consume resources (ie smithing, cooking, herblore, etc.) local p = {} local SkillData = mw.loadData('Module:Skills/data') local ShopData = mw.loadData('Module:Shop/data') local Shared = require('Module:Shared') local Items = require('Module:Items') local Icons = require('Module:Icons') local Shop = require('Module:Shop') function p.getCookedItemsTable(frame) local result = '{| class="wikitable sortable stickyHeader"' result = result..'\r\n|- class="headerRow-0"' result = result..'\r\n!colspan="2"|Cooked Item!!'..Icons.Icon({'Cooking', type='skill', notext=true})..' Level' result = result..'!!XP!!Healing!!Value!!Ingredients' local itemArray = Items.getItems(function(item) return item.cookingID ~= nil end) table.sort(itemArray, function(a, b) return a.cookingLevel < b.cookingLevel end) for i, item in Shared.skpairs(itemArray) do local cookedItem = Items.getItemByID(item.cookedItemID) result = result..'\r\n|-' result = result..'\r\n|'..Icons.Icon({cookedItem.name, type='item', notext='true', size='50'})..'||[['..cookedItem.name..']]' result = result..'||style="text-align:right"|'..item.cookingLevel result = result..'||style="text-align:right"|'..item.cookingXP result = result..'||style="text-align:right" data-sort-value="'..cookedItem.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(cookedItem.healsFor * 10) result = result..'||style="text-align:right" data-sort-value="'..cookedItem.sellsFor..'"|'..Icons.GP(cookedItem.sellsFor) result = result..'||'..Icons.Icon({item.name, type='item', qty = 1}) end result = result..'\r\n|}' return result end local tierSuffix = { 'I', 'II', 'III', 'IV' } function p._getHerblorePotionTable(category) if string.upper(category) == 'COMBAT' then category = 0 elseif string.upper(category) == 'SKILL' then category = 1 elseif type(category) == 'string' then category = tonumber(category) end local potionArray = {} for i, potion in Shared.skpairs(SkillData.Herblore.ItemData) do if potion.category == category then table.insert(potionArray, potion) end end local result = '{|class = "wikitable sortable stickyHeader"' result = result..'\r\n|- class="headerRow-0"' result = result..'\r\n!Potion!!'..Icons.Icon({'Herblore', type='skill', notext=true})..' Level' result = result..'!!XP!!Ingredients!!colspan="2"|Tier!!Value!!Charges!!Effect' table.sort(potionArray, function(a, b) return a.herbloreLevel < b.herbloreLevel end) for i, potion in Shared.skpairs(potionArray) do local tierPots = {} for j = 1, 4, 1 do table.insert(tierPots, Items.getItemByID(potion.itemID[j])) end result = result..'\r\n|-' if potion.name == 'Bird Nests Potion' then result = result..'\r\n|rowspan="4"|[[Bird Nest Potion]]' else result = result..'\r\n|rowspan="4"|[['..potion.name..']]' end result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreLevel result = result..'||rowspan="4" style="text-align:right"|'..potion.herbloreXP local matArray = {} for j, mat in Shared.skpairs(tierPots[1].herbloreReq) do local matItem = Items.getItemByID(mat.id) table.insert(matArray, Icons.Icon({matItem.name, type='item', notext=true, qty=mat.qty})) end result = result..'||rowspan="4"|'..table.concat(matArray, ', ')..'||' local tierRows = {} for j, tierPot in Shared.skpairs(tierPots) do local rowTxt = Icons.Icon({tierPot.name, type='item', notext=true}) rowTxt = rowTxt..'||[['..tierPot.name..'|'..tierSuffix[j]..']]' rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..tierPot.sellsFor..'"|'..Icons.GP(tierPot.sellsFor) rowTxt = rowTxt..'||style="text-align:right;"|'..tierPot.potionCharges..'||'..tierPot.description table.insert(tierRows, rowTxt) end result = result..table.concat(tierRows, '\r\n|-\r\n|') end result = result..'\r\n|}' return result end function p.getHerblorePotionTable(frame) local category = frame.args ~= nil and frame.args[1] or frame return p._getHerblorePotionTable(category) end function p.getCookingFireTable(frame) local toolArray = {} for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do if Shared.contains(upgrade.name, 'Cooking Fire') then table.insert(toolArray, upgrade) end end local result = '{| class="wikitable"' result = result..'\r\n!colspan="4"| !!colspan="2"|Bonus '..Icons.Icon({'Cooking', type='skill', notext=true})..' XP' result = result..'\r\n|- class="headerRow-0"' result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level' result = result..'!!Cost!!This Fire!!Total' local total = 0 local total2 = 0 for i, tool in Shared.skpairs(toolArray) do result = result..'\r\n|-' result = result..'\r\n|data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true}) result = result..'||'..tool.name local level = 1 if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then --Gonna be lazy and assume there's only the one skill level and it's the one we care about level = tool.unlockRequirements.skillLevel[1][2] end result = result..'||style="text-align:right"|'..level result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Shop.getCostString(tool.cost) local bonusXP = tool.contains.modifiers.increasedSkillXP[1][2] total = total + bonusXP result = result..'||style="text-align:right"|+'..bonusXP..'%' result = result..'||style="text-align:right"|+'..total..'%' end result = result..'\r\n|}' return result end return p