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Module:Skills: Difference between revisions

From Melvor Idle
Move Farming functions to Module:Skills/Gathering
(Fixed Firemaking table calls)
(Move Farming functions to Module:Skills/Gathering)
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
--This module should avoid including skill specific functions which generate
--output for wiki pages, especially those which require() other modules. For
--these functions, consider using the appropriate module from the below list.
--Some skills have their own modules:
--Some skills have their own modules:
--Module:Magic for Magic
--Module:Magic for Magic
Line 14: Line 18:
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')


local MasteryCheckpoints = {.1, .25, .5, .95}
local MasteryCheckpoints = {.1, .25, .5, .95}


function p.getSkillID(skillName)
-- Thieving
  for skName, ID in Shared.skpairs(Constants.skill) do
function p.getThievingNPC(npcName)
    if skName == skillName then
local result = nil
      return ID
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
    end
if npc.name == npcName then
  end
result = Shared.clone(npc)
  return nil
break
end
end
return result
end
end


function p.getSkillName(skillID)
function p.getThievingNPCArea(npc)
  for skName, ID in Shared.skpairs(Constants.skill) do
if type(npc) == 'string' then
    if ID == skillID then
npc = p.getThievingNPC(npc)
      return skName
end
    end
 
  end
local result = nil
  return nil
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
end


function p.getMasteryUnlockTable(frame)
function p._getThievingNPCStat(npc, statName)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local result = nil
  local skillID = p.getSkillID(skillName)
 
  if skillID == nil then
if statName == 'level' then
    return "ERROR: Failed to find a skill ID for "..skillName
result = Icons._SkillReq('Thieving', npc.level)
  end
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
 
if result == nil then
result = ''
end
 
return result
end


  local unlockTable = SkillData.MasteryUnlocks[skillID]
function p.getThievingNPCStat(frame)
  if unlockTable == nil then
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  end
local npc = p.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end


  local result = '{|class="wikitable"\r\n!Level!!Unlock'
return p._getThievingNPCStat(npc, statName)
  for i, unlock in Shared.skpairs(unlockTable) do
    result = result..'\r\n|-'
    result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
  end
  result = result..'\r\n|}'
  return result
end
end


function p.getMasteryCheckpointTable(frame)
function p.getThievingSourcesForItem(itemID)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local resultArray = {}
  local skillID = p.getSkillID(skillName)
  if skillID == nil then
    return "ERROR: Failed to find a skill ID for "..skillName
  end


  if SkillData.MasteryCheckpoints[skillID] == nil then
local areaNPCs = {}
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
  end


  local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
--First check area unique drops
  local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
--If an area drops the item, add all the NPC ids to the list so we can add them later
if not result then
for i, area in pairs(SkillData.Thieving.Areas) do
for j, drop in pairs(area.uniqueDrops) do
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end


  local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
--Now go through and get drop chances on each NPC if needed
  for i, bonus in Shared.skpairs(bonuses) do
for i, npc in pairs(SkillData.Thieving.NPCs) do
    result = result..'\r\n|-'
local totalWt = 0
    result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
local dropWt = 0
    result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
local dropQty = 0
  end
for j, drop in pairs(npc.lootTable) do
  result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
totalWt = totalWt + drop[2]
  result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
if drop[1] == itemID then
  result = result..'\r\n|}'
dropWt = drop[2]
  return result
dropQty = drop[3]
end
end
end
if dropWt > 0 then
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * SkillData.Thieving.ItemChance, totalWt = totalWt * 100, level = npc.level})
end


function p._getFarmingTable(category)
--Chance of -1 on unique drops is to indicate variable chance
  local seedList = {}
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
  if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
    seedList = Items.getItems(function(item) return item.tier == category end)
end
  else
    return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
  end


  local result = '{|class="wikitable sortable stickyHeader"'
if areaNPCs[npc.id] ~= nil then
  result = result..'\r\n|- class="headerRow-0"'
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = SkillData.Thieving.AreaUniqueChance, totalWt = 100, level = npc.level})
  result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
end
  result = result..'!!XP!!Growth Time!!Seed Value'
end
  if category == 'Allotment' then
    result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
  elseif category == 'Herb' then
    result = result..'!!colspan="2"|Herb!!Herb Value'
  elseif category == 'Tree' then
    result = result..'!!colspan="2"|Logs!!Log Value'
  end
  result = result..'!!Seed Sources'
 
  table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)


  for i, seed in pairs(seedList) do
for i, drop in pairs(SkillData.Thieving.RareItems) do
    result = result..'\r\n|-'
if drop.itemID == itemID then
    result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
    result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
end
    result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
end
    result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)


    local crop = Items.getItemByID(seed.grownItemID)
return resultArray
    result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
end
    if category == 'Allotment' then
      result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
    end
    result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    result = result..'||'..ItemSourceTables._getItemSources(seed)
  end


  result = result..'\r\n|}'
-- Astrology
  return result
function p.getConstellationByID(constID)
return SkillData.Astrology.Constellations[constID]
end
end


function p.getFarmingTable(frame)
function p.getConstellation(constName)
  local category = frame.args ~= nil and frame.args[1] or frame
for i, const in ipairs(SkillData.Astrology.Constellations) do
if const.name == constName then
return const
end
end
return nil
end


  return p._getFarmingTable(category)
function p.getConstellations(checkFunc)
local result = {}
for i, const in ipairs(SkillData.Astrology.Constellations) do
if checkFunc(const) then
table.insert(result, const)
end
end
return result
end
end


function p.getFarmingFoodTable(frame)
-- For a given constellation cons and modifier value modValue, generates and returns
  local result = '{| class="wikitable sortable stickyHeader"'
-- a table of modifiers, much like any other item/object elsewhere in the game.
  result = result..'\r\n|- class="headerRow-0"'
-- includeStandard: true|false, determines whether standard modifiers are included
  result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
-- includeUnique: true|false, determines whether unique modifiers are included
  result = result..'!!Healing!!Value'
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
 
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
  local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
-- Temporary function to determine if the table already contains a given modifier
local containsMod = function(modList, modNew)
for i, modItem in ipairs(modList) do
-- Check mod names & value data types both equal
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
if type(modItem[2]) == 'table' then
if Shared.tablesEqual(modItem[2], modNew[2]) then
return true
end
elseif modItem[2] == modNew[2] then
return true
end
end
end
return false
end
 
local addToArray = function(modArray, modNew)
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
table.insert(modArray, modNew)
end
end
 
local modTypes = {}
if includeStandard then
table.insert(modTypes, 'standardModifiers')
end
if includeUnique then
table.insert(modTypes, 'uniqueModifiers')
end
 
local modArray = {}
local isSkillMod = {}
for _, modType in ipairs(modTypes) do
for i, skillMods in ipairs(cons[modType]) do
local skillID = cons.skills[i]
if skillID ~= nil then
for j, modName in ipairs(skillMods) do
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
-- Check if modifier varies by skill, and amend the modifier value accordingly
local modVal = modValue
if Shared.contains(modText, '{SV0}') then
isSkillMod[modName] = true
modVal = {skillID, modValue}
end
addToArray(modArray, {modName, modVal})
end
end
end
end


  table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
if asKeyValue then
local modArrayKV = {}
for i, modDefn in ipairs(modArray) do
local modName, modVal = modDefn[1], modDefn[2]
local isSkill = isSkillMod[modName]
if modArrayKV[modName] == nil then
modArrayKV[modName] = (isSkill and { modVal } or modVal)
elseif isSkill then
table.insert(modArrayKV[modName], modVal)
else
modArrayKV[modName] = modArrayKV[modName] + modVal
end
end
return modArrayKV
else
return modArray
end
end


  for i, item in Shared.skpairs(itemArray) do
-- Mastery
    local crop = Items.getItemByID(item.grownItemID)
function p.getMasteryUnlockTable(frame)
    if crop.healsFor ~= nil and crop.healsFor > 0 then
local skillName = frame.args ~= nil and frame.args[1] or frame
      result = result..'\r\n|-'
local skillID = Constants.getSkillID(skillName)
      result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
if skillID == nil then
      result = result..'||style="text-align:right;"|'..item.farmingLevel
return "ERROR: Failed to find a skill ID for "..skillName
      result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
end
      result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    end
  end


  result = result..'\r\n|}'
local unlockTable = SkillData.MasteryUnlocks[skillID]
if unlockTable == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end


  return result
local result = '{|class="wikitable"\r\n!Level!!Unlock'
for i, unlock in Shared.skpairs(unlockTable) do
result = result..'\r\n|-'
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
end
result = result..'\r\n|}'
return result
end
end


function p.getFarmingPlotTable(frame)
function p.getMasteryCheckpointTable(frame)
  local areaName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local patches = nil
local skillID = Constants.getSkillID(skillName)
  for i, area in Shared.skpairs(SkillData.Farming.Patches) do
if skillID == nil then
    if area.areaName == areaName then
return "ERROR: Failed to find a skill ID for "..skillName
      patches = area.patches
end
      break
    end
  end
  if patches == nil then
    return "ERROR: Invalid area name.[[Category:Pages with script errors"
  end


  local result = '{|class="wikitable"'
if SkillData.MasteryCheckpoints[skillID] == nil then
  result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end


  for i, patch in Shared.skpairs(patches) do
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
    result = result..'\r\n|-\r\n|'..i
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
    result = result..'||style="text-align:right;" data-sort-value="0"|'..patch.level
    if patch.cost == 0 then
      result = result..'||Free'
    else
      result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
    end
  end


  result = result..'\r\n|}'
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
  return result
for i, bonus in Shared.skpairs(bonuses) do
result = result..'\r\n|-'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
end
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|}'
return result
end
end


function p.getSmithingTable(frame)
function p.getMasteryTokenTable()
  local tableType = frame.args ~= nil and frame.args[1] or frame
local baseTokenChance = 18500
  local bar = nil
local masterySkills = {}
  if tableType ~= 'Smelting' then
 
    bar = Items.getItem(tableType)
-- Find all mastery tokens
    if bar == nil then
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
      return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
for i, item in pairs(masteryTokens) do
    elseif bar.type ~= 'Bar' then
local milestones = SkillData.Milestones[item.skill + 1]
      return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
if milestones ~= nil then
    end
table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
  end
end
end
table.sort(masterySkills, function(a, b)
if a['milestoneCount'] == b['milestoneCount'] then
return a['skillID'] < b['skillID']
else
return a['milestoneCount'] > b['milestoneCount']
end
end)
 
-- Generate output table
local resultPart = {}
local CCI = Items.getItem('Clue Chasers Insignia')
local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
if CCI == nil then return '' end


  local smithList = {}
table.insert(resultPart, '{| class="wikitable sortable"')
  for i, item in pairs(ItemData.Items) do
table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
    if item.smithingLevel ~= nil then
table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)
      if tableType == 'Smelting' then
        if item.type == 'Bar' then
          table.insert(smithList, item)
        end
      else
        for j, req in pairs(item.smithReq) do
          if req.id == bar.id then
            table.insert(smithList, item)
          end
        end
      end
    end
  end


  local result = '{|class="wikitable sortable stickyHeader"'
for i, m in ipairs(masterySkills) do
  result = result..'\r\n|-class="headerRow-0"'
local token = masteryTokens[m.tokenRef]
  result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
local denom = math.floor(baseTokenChance / m['milestoneCount'])
  --Adding value/bar for things other than smelting
local denomCCI = Shared.round(baseTokenChance / (m['milestoneCount'] * (1 + CCI.increasedItemChance / 100)), 0, 0)
  if bar ~= nil then result = result..'!!Value/Bar' end


  table.sort(smithList, function(a, b)
table.insert(resultPart, '\r\n|-')
                          if a.smithingLevel ~= b.smithingLevel then
table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
                            return a.smithingLevel < b.smithingLevel
table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
                          else
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
                            return a.name < b.name
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
                          end end)
end
  for i, item in Shared.skpairs(smithList) do
table.insert(resultPart, '\r\n|}')
    result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
    local qty = item.smithingQty ~= nil and item.smithingQty or 1
    if qty > 1 then
      result = result..item.smithingQty..'x '
    end
    result = result..'[['..item.name..']]'
    result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
    result = result..'||'..item.smithingXP
    local totalValue = item.sellsFor * qty
    result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
    if qty > 1 then
      result = result..' (x'..qty..')'
    end
    result = result..'||'
    local barQty = 0
    for i, mat in Shared.skpairs(item.smithReq) do
      matItem = Items.getItemByID(mat.id)
      if i > 1 then result = result..', ' end
      result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
      if bar ~= nil and mat.id == bar.id then
        barQty = mat.qty
      end
    end
    --Add the data for the value per bar
    if bar ~= nil then
      if barQty == 0 then
        result = result..'||data-sort-value="0"|N/A'
      else
        local barVal = totalValue / barQty
        result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
      end
    end
  end


  result = result..'\r\n|}'
return table.concat(resultPart)
  return result
end
end


function p.getFiremakingTable(frame)
-- Skill unlock costs for Adventure game mode
  local resultPart = {}
function p.getSkillUnlockCostTable()
  table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
local returnPart = {}
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')
  table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
 
  table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
local accCost = 0
  table.insert(resultPart, '\r\n|-class="headerRow-1"')
for i, cost in ipairs(SkillData.SkillUnlockCosts) do
  table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
accCost = accCost + cost
table.insert(returnPart, '|-')
table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
end
table.insert(returnPart, '|}')
 
return table.concat(returnPart, '\r\n')
end


  for i, logData in Shared.skpairs(SkillData.Firemaking) do
-- Accepts 1 parameter, being either:
  local logs = Items.getItemByID(logData.logID)
--  'Smelting', for which a table of all bars is generated, or
    local name = logs.name
--  A bar or tier name, which if valid generates a table of all smithing recipes using that bar/tier
    local burnTime = logData.baseInterval / 1000
function p.getSmithingTable(frame)
    local bonfireTime = logData.baseBonfireInterval / 1000
local tableType = frame.args ~= nil and frame.args[1] or frame
    local XPS = logData.baseXP / burnTime
tableType = Shared.splitString(tableType, ' ')[1]
    local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
-- Translates Smithing category names to Smithing recipe data categories
    local XPS_BF = XP_BF / burnTime
local categoryMap = {
['Smelting'] = 0,
['Bronze'] = 1,
['Iron'] = 2,
['Steel'] = 3,
['Mithril'] = 4,
['Adamant'] = 5,
['Adamantite'] = 5,
['Rune'] = 6,
['Runite'] = 6,
['Dragon'] = 7,
['Dragonite'] = 7
}
local categoryID = categoryMap[tableType]
if categoryID == nil then
return 'ERROR: Invalid Smithing category: "' .. tableType .. '"[[Category:Pages with script errors]]'
end


    table.insert(resultPart, '\r\n|-')
-- Build a list of recipes to be included, and a list of bars while we're at it
    table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
-- The bar list will be used later for value/bar calculations
    table.insert(resultPart, '||[['..name..']]')
local recipeList, barIDList = {}, {}
    table.insert(resultPart, '||style ="text-align: right;"|'..logData.levelRequired)
for i, recipe in ipairs(SkillData.Smithing.Recipes) do
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
if recipe.category == categoryID then
    table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
local recipeItem = Items.getItemByID(recipe.itemID)
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
if recipeItem ~= nil then
    table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
table.insert(recipeList, { id = i, level = recipe.level, itemName = recipeItem.name, itemValue = recipeItem.sellsFor })
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
end
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
elseif recipe.category == 0 then
    table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
barIDList[recipe.itemID] = true
  end
end
end


  table.insert(resultPart, '\r\n|}')
-- Generate output table
  return table.concat(resultPart)
local resultPart = {}
end
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients')
--Adding value/bar for things other than smelting
if categoryID > 0 then
table.insert(resultPart, '!!Value/Bar')
end


function p.getMasteryTokenTable()
table.sort(recipeList, function(a, b)
  local baseTokenChance = 18500
if a.level ~= b.level then
  local masterySkills = {}
return a.level < b.level
 
else
  -- Find all mastery tokens
return a.itemName < b.itemName
  local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
end
  for i, item in pairs(masteryTokens) do
end)
    local milestones = SkillData.Milestones[item.skill + 1]
    if milestones ~= nil then
      table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
    end
  end
  table.sort(masterySkills, function(a, b)
                              if a['milestoneCount'] == b['milestoneCount'] then
                                return a['skillID'] < b['skillID']
                              else
                                return a['milestoneCount'] > b['milestoneCount']
                              end
                            end)
 
  -- Generate output table
  local resultPart = {}
  local CCI = Items.getItem('Clue Chasers Insignia')
  local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
  if CCI == nil then return '' end


  table.insert(resultPart, '{| class="wikitable sortable"')
for i, recipeDef in ipairs(recipeList) do
  table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
local recipe = SkillData.Smithing.Recipes[recipeDef.id]
  table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)
local totalValue = recipe.baseQuantity * recipeDef.itemValue
-- Determine the bar quantity & build the recipe cost string
local barQty, costString = 0, {}
for j, itemCost in ipairs(recipe.itemCosts) do
local costItem = Items.getItemByID(itemCost.id)
if costItem ~= nil then
table.insert(costString, Icons.Icon({costItem.name, type='item', qty=itemCost.qty, notext=true}))
end
if barIDList[itemCost.id] then
barQty = barQty + itemCost.qty
end
end


  for i, m in ipairs(masterySkills) do
table.insert(resultPart, '\r\n|-')
    local token = masteryTokens[m.tokenRef]
table.insert(resultPart, '\r\n| ' .. Icons.Icon({recipeDef.itemName, type='item', size=50, notext=true}))
    local denom = math.floor(baseTokenChance / m['milestoneCount'])
table.insert(resultPart, '\r\n| ')
    local denomCCI = math.floor(baseTokenChance / m['milestoneCount'] * (1 - CCI.increasedItemChance / 100))
if recipe.baseQuantity > 1 then
table.insert(resultPart, recipe.baseQuantity .. 'x ')
end
table.insert(resultPart, Icons.Icon({recipeDef.itemName, type='item', noicon=true}))
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.level .. '"| ' .. Icons._SkillReq('Smithing', recipe.level))
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.baseXP .. '"| ' .. Shared.formatnum(recipe.baseXP))
table.insert(resultPart, '\r\n|data-sort-value="' .. totalValue .. '"| ' .. Icons.GP(recipeDef.itemValue))
if recipe.baseQuantity > 1 then
table.insert(resultPart, ' (x' .. recipe.baseQuantity .. ')')
end
table.insert(resultPart, '\r\n| ' .. table.concat(costString, ', '))
if categoryID > 0 then
local barVal, barValTxt = 0, 'N/A'
if barQty > 0 then
barVal = totalValue / barQty
barTxt = Icons.GP(Shared.round(barVal, 1, 1))
end
table.insert(resultPart, '\r\n|data-sort-value="' .. barVal .. '"| ' .. barTxt)
end
end
table.insert(resultPart, '\r\n|}')


    table.insert(resultPart, '\r\n|-')
return table.concat(resultPart)
    table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
    table.insert(resultPart, '\r\n|' .. Icons.Icon({p.getSkillName(m['skillID']), type='skill'}))
    table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
    table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
  end
  table.insert(resultPart, '\r\n|}')
 
  return table.concat(resultPart)
end
end


function p.getSkillUnlockCostTable()
function p.getFiremakingTable(frame)
  local returnPart = {}
local resultPart = {}
  table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
 
for i, logData in Shared.skpairs(SkillData.Firemaking) do
local logs = Items.getItemByID(logData.logID)
local name = logs.name
local burnTime = logData.baseInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
local XPS = logData.baseXP / burnTime
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XPS_BF = XP_BF / burnTime


  local accCost = 0
table.insert(resultPart, '\r\n|-')
  for i, cost in ipairs(SkillData.SkillUnlockCosts) do
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
    accCost = accCost + cost
table.insert(resultPart, '||[['..name..']]')
    table.insert(returnPart, '|-')
table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
    table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
  end
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
  table.insert(returnPart, '|}')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
end


  return table.concat(returnPart, '\r\n')
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


return p
return p