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Module:Skills: Difference between revisions

From Melvor Idle
1,973 bytes removed ,  18 April 2022
Move Farming functions to Module:Skills/Gathering
(moved getPotionNavbox to Module:Navboxes)
(Move Farming functions to Module:Skills/Gathering)
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
--This module should avoid including skill specific functions which generate
--output for wiki pages, especially those which require() other modules. For
--these functions, consider using the appropriate module from the below list.
--Some skills have their own modules:
--Some skills have their own modules:
--Module:Magic for Magic
--Module:Magic for Magic
--Module:Prayer for Prayer
--Module:Prayer for Prayer
--Module:Agility for Agility
--Module:Skills/Agility for Agility
--Module:Skills/Summoning for Summoning
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
--Also be aware of:
--Module:Navboxes for navigation boxes appearing near the bottom of pages


local p = {}
local p = {}
Line 10: Line 18:
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')


local MasteryCheckpoints = {.1, .25, .5, .95}
local MasteryCheckpoints = {.1, .25, .5, .95}


function p.getSkillID(skillName)
-- Thieving
  for skName, ID in Shared.skpairs(Constants.skill) do
function p.getThievingNPC(npcName)
    if skName == skillName then
local result = nil
      return ID
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
    end
if npc.name == npcName then
  end
result = Shared.clone(npc)
  return nil
break
end
end
return result
end
end


function p.getSkillName(skillID)
function p.getThievingNPCArea(npc)
  for skName, ID in Shared.skpairs(Constants.skill) do
if type(npc) == 'string' then
    if ID == skillID then
npc = p.getThievingNPC(npc)
      return skName
end
    end
 
  end
local result = nil
  return nil
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
end


function p.getThievingNPCByID(ID)
function p._getThievingNPCStat(npc, statName)
  local result = Shared.clone(SkillData.Thieving[ID + 1])
local result = nil
  if result ~= nil then
 
    result.id = ID
if statName == 'level' then
  end
result = Icons._SkillReq('Thieving', npc.level)
  return result
elseif statName == 'maxHit' then
end
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
 
if result == nil then
result = ''
end


function p.getThievingNPC(name)
return result
  local result = nil
  for i, npc in pairs(SkillData.Thieving) do
    if name == npc.name then
      result = Shared.clone(npc)
      result.id = i - 1
      break
    end
  end
  return result
end
end


function p.getThievingNPCStat(frame)
function p.getThievingNPCStat(frame)
  local args = frame.args ~= nil and frame.args or frame
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
  local npcName = args[1]
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  local statName = args[2]
local npc = p.getThievingNPC(npcName)
  local npc = p.getThievingNPC(npcName)
if npc == nil then
  if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
    return 'ERROR: Failed to find Thieving NPC with name ' .. name .. '[[Category:Pages with script errors]]'
end
  end
 
 
return p._getThievingNPCStat(npc, statName)
  return p._getThievingNPCStat(npc, statName)
end
end


function p._getThievingNPCStat(npc, stat)
function p.getThievingSourcesForItem(itemID)
  local itemDropChance = 0.75
local resultArray = {}
  local result = npc[stat]
  -- Overrides below
  if stat == 'maxHit' then
    result = result * 10
  elseif stat == 'lootList' then
    return p._formatLootTable(npc['lootTable'], itemDropChance, true)
  elseif stat == 'lootTable' then
    return p._formatLootTable(npc['lootTable'], itemDropChance, false)
  elseif stat == 'requirements' then
    if npc['level'] ~= nil then
      result = Icons._SkillReq('Thieving', npc['level'], true)
    else
      result = 'None'
    end
  elseif (stat == 'lootValue' or stat == 'pickpocketValue') then
    if stat == 'pickpocketValue' then
      local itemBP = Items.getItem("Bobby's Pocket")
      result = (1 + npc['maxCoins']) / 2 + itemBP.sellsFor * (1 / 120)
    else
      result = 0
    end
    result = Shared.round(result + p._getLootTableValue(npc['lootTable']) * itemDropChance, 2, 2)
  elseif stat == 'pageName' then
    local linkOverrides = { ['Golbin'] = 'Golbin (thieving)' }
    result = (linkOverrides[npc['name']] ~= nil and linkOverrides[npc['name']]) or npc['name']
  end


  return result
local areaNPCs = {}
end


function p._getLootTableValue(lootTable)
--First check area unique drops
  -- Calculates the average GP value of a given loot table
--If an area drops the item, add all the NPC ids to the list so we can add them later
  -- Expects lootTableIn to be in format {{itemID_1, itemWeight_1}, ..., {itemID_n, itemWeight_n}}
if not result then
  if Shared.tableCount(lootTable) == 0 then
for i, area in pairs(SkillData.Thieving.Areas) do
    return 0
for j, drop in pairs(area.uniqueDrops) do
  end
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end


  local totalWeight = 0
--Now go through and get drop chances on each NPC if needed
  for i, drop in pairs(lootTable) do
for i, npc in pairs(SkillData.Thieving.NPCs) do
    totalWeight = totalWeight + drop[2]
local totalWt = 0
  end
local dropWt = 0
  if totalWeight == 0 then
local dropQty = 0
    return 0
for j, drop in pairs(npc.lootTable) do
  end
totalWt = totalWt + drop[2]
if drop[1] == itemID then
dropWt = drop[2]
dropQty = drop[3]
end
end
if dropWt > 0 then
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * SkillData.Thieving.ItemChance, totalWt = totalWt * 100, level = npc.level})
end


  local avgValue = 0
--Chance of -1 on unique drops is to indicate variable chance
  for i, drop in pairs(lootTable) do
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
    local item = Items.getItemByID(drop[1])
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
    if item ~= nil then
end
      avgValue = avgValue + item.sellsFor * (drop[2] / totalWeight)
    end
  end
 
  return avgValue
end


function p._formatLootTable(lootTableIn, chanceMultIn, asList)
if areaNPCs[npc.id] ~= nil then
  -- Expects lootTableIn to be in format {{itemID_1, itemWeight_1}, ..., {itemID_n, itemWeight_n}}
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = SkillData.Thieving.AreaUniqueChance, totalWt = 100, level = npc.level})
  if Shared.tableCount(lootTableIn) == 0 then
end
    return ''
end
  end


  local chanceMult = (chanceMultIn or 1) * 100
for i, drop in pairs(SkillData.Thieving.RareItems) do
  local lootTable = Shared.clone(lootTableIn)
if drop.itemID == itemID then
  -- Sort table from most to least common drop
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
  table.sort(lootTable, function(a, b)
end
                          if a[2] == b[2] then
end
                            return a[1] < b[1]
                          else
                            return a[2] > b[2]
                          end
                        end)


  local totalWeight = 0
return resultArray
  for i, drop in pairs(lootTable) do
end
    totalWeight = totalWeight + drop[2]
  end
  if totalWeight == 0 then
    return ''
  end


  -- Get the length (in characters) of the largest drop chance so that they can be right aligned
-- Astrology
  -- [4/16/21]: Adding info for no drop
function p.getConstellationByID(constID)
  local maxDropLen = math.max(string.len(Shared.round(100 - chanceMult, 2, 2)), string.len(Shared.round(lootTable[1][2] / totalWeight * chanceMult, 2, 2)))
return SkillData.Astrology.Constellations[constID]
end


  local returnPart = {}
function p.getConstellation(constName)
  -- Generate header
for i, const in ipairs(SkillData.Astrology.Constellations) do
  if asList then
if const.name == constName then
    if chanceMult < 100 then
return const
      table.insert(returnPart, '* ' .. string.rep('&nbsp;', math.max(0, (maxDropLen - string.len(Shared.round(100 - chanceMult, 2, 2))) * 2)) .. Shared.round(100 - chanceMult, 2, 2) .. '% No Item')
end
    end
end
  else
return nil
    table.insert(returnPart, '{|class="wikitable sortable"\r\n!Item!!Price!!colspan="2"|Chance')
end
  end
  -- Generate row for each item
  for i, drop in pairs(lootTable) do
    local item, itemText, sellsFor, dropChance = Items.getItemByID(drop[1]), 'Unknown', 0, Shared.round(drop[2] / totalWeight * chanceMult, 2, 2)
    if item ~= nil then
      itemText, sellsFor = Icons.Icon({item.name, type='item'}), item.sellsFor
    end
    if asList then
      table.insert(returnPart, '* ' .. string.rep('&nbsp;', math.max(0, (maxDropLen - string.len(dropChance)) * 2)) .. dropChance .. '% ' .. itemText)
    else
      table.insert(returnPart, '|-\r\n|' .. itemText)
      table.insert(returnPart, '|style="text-align:right;" data-sort-value="' .. sellsFor .. '"|' .. Icons.GP(sellsFor))
      table.insert(returnPart, '|style="text-align:right;" data-sort-value="' .. dropChance .. '"|' .. Shared.fraction(drop[2] * chanceMult, totalWeight * 100))
      table.insert(returnPart, '|style="text-align:right;"|' .. dropChance .. '%')
    end
  end
  if not asList then
    table.insert(returnPart, '|-class="sortbottom" \r\n!colspan="2"|Total:')
    local textTotChance = ''
    if chanceMult < 100 then
      textTotChance = '|style="text-align:right"|' .. Shared.fraction(chanceMult, 100) .. '\r\n|'
    else
      textTotChance = '|colspan="2" '
    end
    textTotChance = textTotChance .. 'style="text-align:right;"|' .. Shared.round(chanceMult, 2, 2) .. '%' .. '\r\n|}'
    table.insert(returnPart, textTotChance)
  end


  return table.concat(returnPart, '\r\n')
function p.getConstellations(checkFunc)
local result = {}
for i, const in ipairs(SkillData.Astrology.Constellations) do
if checkFunc(const) then
table.insert(result, const)
end
end
return result
end
end


function p.getThievingNPCTable()
-- For a given constellation cons and modifier value modValue, generates and returns
  local returnPart = {}
-- a table of modifiers, much like any other item/object elsewhere in the game.
-- includeStandard: true|false, determines whether standard modifiers are included
-- includeUnique: true|false, determines whether unique modifiers are included
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
-- Temporary function to determine if the table already contains a given modifier
local containsMod = function(modList, modNew)
for i, modItem in ipairs(modList) do
-- Check mod names & value data types both equal
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
if type(modItem[2]) == 'table' then
if Shared.tablesEqual(modItem[2], modNew[2]) then
return true
end
elseif modItem[2] == modNew[2] then
return true
end
end
end
return false
end


  -- Create table header
local addToArray = function(modArray, modNew)
  table.insert(returnPart, '{| class="wikitable sortable stickyHeader"')
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
  table.insert(returnPart, '|- class="headerRow-0"\r\n!Target!!Name!!' .. Icons.Icon({'Thieving', type='skill', notext=true}).. ' Level!!Experience!!Max Hit!!Max Coins!!<abbr title="Assumes all loot is sold, and no GP boosts apply (such as those from Mastery & Gloves of Silence)">GP/Theft</abbr>')
table.insert(modArray, modNew)
 
end
  -- Create row for each NPC
end
  for i, npc in Shared.skpairs(SkillData.Thieving) do
    local linkText = (npc.name ~= p._getThievingNPCStat(npc, 'pageName') and p._getThievingNPCStat(npc, 'pageName') .. '|' .. npc.name) or npc.name
    table.insert(returnPart, '|-\r\n|style="text-align: left;" |' .. Icons.Icon({npc.name, type='thieving', size=50, notext=true}))
    table.insert(returnPart, '|style="text-align: left;" |[[' .. linkText .. ']]')
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'level'))
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'xp'))
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'maxHit'))
    table.insert(returnPart, '|style="text-align: right;" data-sort-value="' .. p._getThievingNPCStat(npc, 'maxCoins') .. '" |' .. Icons.GP(p._getThievingNPCStat(npc, 'maxCoins')))
    table.insert(returnPart, '|style="text-align: right;" data-sort-value="' .. p._getThievingNPCStat(npc, 'pickpocketValue') .. '" |' .. Icons.GP(p._getThievingNPCStat(npc, 'pickpocketValue')))
  end
  table.insert(returnPart, '|}')


  return table.concat(returnPart, '\r\n')
local modTypes = {}
end
if includeStandard then
table.insert(modTypes, 'standardModifiers')
end
if includeUnique then
table.insert(modTypes, 'uniqueModifiers')
end


function p.getThievingNavbox()
local modArray = {}
  local returnPart = {}
local isSkillMod = {}
for _, modType in ipairs(modTypes) do
for i, skillMods in ipairs(cons[modType]) do
local skillID = cons.skills[i]
if skillID ~= nil then
for j, modName in ipairs(skillMods) do
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
-- Check if modifier varies by skill, and amend the modifier value accordingly
local modVal = modValue
if Shared.contains(modText, '{SV0}') then
isSkillMod[modName] = true
modVal = {skillID, modValue}
end
addToArray(modArray, {modName, modVal})
end
end
end
end


  -- Create table header
if asKeyValue then
  table.insert(returnPart, '{| class="wikitable" style="text-align:center; clear:both; margin:auto; margin-bottom:1em;"')
local modArrayKV = {}
  table.insert(returnPart, '|-\r\n!' .. Icons.Icon({'Thieving', type='skill', notext=true}) .. '[[Thieving|Thieving Targets]]')
for i, modDefn in ipairs(modArray) do
  table.insert(returnPart, '|-\r\n|')
local modName, modVal = modDefn[1], modDefn[2]
 
local isSkill = isSkillMod[modName]
  local npcList = {}
if modArrayKV[modName] == nil then
  -- Create row for each NPC
modArrayKV[modName] = (isSkill and { modVal } or modVal)
  for i, npc in Shared.skpairs(SkillData.Thieving) do
elseif isSkill then
    local linkText = (npc.name ~= p._getThievingNPCStat(npc, 'pageName') and p._getThievingNPCStat(npc, 'pageName') .. '|' .. npc.name) or npc.name
table.insert(modArrayKV[modName], modVal)
    table.insert(npcList, Icons.Icon({npc.name, type='thieving', notext=true}) .. ' [[' .. linkText .. ']]')
else
  end
modArrayKV[modName] = modArrayKV[modName] + modVal
  table.insert(returnPart, table.concat(npcList, ' • '))
end
  table.insert(returnPart, '|}')
end
 
return modArrayKV
  return table.concat(returnPart, '\r\n')
else
return modArray
end
end
end


-- Mastery
function p.getMasteryUnlockTable(frame)
function p.getMasteryUnlockTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local skillID = p.getSkillID(skillName)
local skillID = Constants.getSkillID(skillName)
  if skillID == nil then
if skillID == nil then
    return "ERROR: Failed to find a skill ID for "..skillName
return "ERROR: Failed to find a skill ID for "..skillName
  end
end


  local unlockTable = SkillData.MasteryUnlocks[skillID]
local unlockTable = SkillData.MasteryUnlocks[skillID]
  if unlockTable == nil then
if unlockTable == nil then
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
  end
end


  local result = '{|class="wikitable"\r\n!Level!!Unlock'
local result = '{|class="wikitable"\r\n!Level!!Unlock'
  for i, unlock in Shared.skpairs(unlockTable) do
for i, unlock in Shared.skpairs(unlockTable) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
  end
end
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p.getMasteryCheckpointTable(frame)
function p.getMasteryCheckpointTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local skillID = p.getSkillID(skillName)
local skillID = Constants.getSkillID(skillName)
  if skillID == nil then
if skillID == nil then
    return "ERROR: Failed to find a skill ID for "..skillName
return "ERROR: Failed to find a skill ID for "..skillName
  end
end


  if SkillData.MasteryCheckpoints[skillID] == nil then
if SkillData.MasteryCheckpoints[skillID] == nil then
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
  end
end


  local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
  local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]


  local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
  for i, bonus in Shared.skpairs(bonuses) do
for i, bonus in Shared.skpairs(bonuses) do
    result = result..'\r\n|-'
result = result..'\r\n|-'
    result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
    result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
  end
end
  result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
  result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
  result = result..'\r\n|}'
result = result..'\r\n|}'
  return result
return result
end
end


function p._getFarmingTable(category)
function p.getMasteryTokenTable()
  local seedList = {}
local baseTokenChance = 18500
  if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
local masterySkills = {}
    seedList = Items.getItems(function(item) return item.tier == category end)
  else
    return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
  end


  local result = '{|class="wikitable sortable stickyHeader"'
-- Find all mastery tokens
  result = result..'\r\n|- class="headerRow-0"'
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
  result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
for i, item in pairs(masteryTokens) do
  result = result..'!!XP!!Growth Time!!Seed Value'
local milestones = SkillData.Milestones[item.skill + 1]
  if category == 'Allotment' then
if milestones ~= nil then
    result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
  elseif category == 'Herb' then
end
    result = result..'!!colspan="2"|Herb!!Herb Value'
end
  elseif category == 'Tree' then
table.sort(masterySkills, function(a, b)
    result = result..'!!colspan="2"|Logs!!Log Value'
if a['milestoneCount'] == b['milestoneCount'] then
  end
return a['skillID'] < b['skillID']
  result = result..'!!Seed Sources'
else
 
return a['milestoneCount'] > b['milestoneCount']
  table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
end
end)


  for i, seed in pairs(seedList) do
-- Generate output table
    result = result..'\r\n|-'
local resultPart = {}
    result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
local CCI = Items.getItem('Clue Chasers Insignia')
    result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
    result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
if CCI == nil then return '' end
    result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)


    local crop = Items.getItemByID(seed.grownItemID)
table.insert(resultPart, '{| class="wikitable sortable"')
    result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
    if category == 'Allotment' then
table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)
      result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
    end
    result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    result = result..'||'..ItemSourceTables._getItemSources(seed)
  end


  result = result..'\r\n|}'
for i, m in ipairs(masterySkills) do
  return result
local token = masteryTokens[m.tokenRef]
end
local denom = math.floor(baseTokenChance / m['milestoneCount'])
local denomCCI = Shared.round(baseTokenChance / (m['milestoneCount'] * (1 + CCI.increasedItemChance / 100)), 0, 0)


function p.getFarmingTable(frame)
table.insert(resultPart, '\r\n|-')
  local category = frame.args ~= nil and frame.args[1] or frame
table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
end
table.insert(resultPart, '\r\n|}')


  return p._getFarmingTable(category)
return table.concat(resultPart)
end
end


function p.getFarmingFoodTable(frame)
-- Skill unlock costs for Adventure game mode
  local result = '{| class="wikitable sortable stickyHeader"'
function p.getSkillUnlockCostTable()
  result = result..'\r\n|- class="headerRow-0"'
local returnPart = {}
  result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')
  result = result..'!!Healing!!Value'
 
  local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
 
  table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)


  for i, item in Shared.skpairs(itemArray) do
local accCost = 0
    local crop = Items.getItemByID(item.grownItemID)
for i, cost in ipairs(SkillData.SkillUnlockCosts) do
    if crop.healsFor ~= nil and crop.healsFor > 0 then
accCost = accCost + cost
      result = result..'\r\n|-'
table.insert(returnPart, '|-')
      result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
      result = result..'||style="text-align:right;"|'..item.farmingLevel
end
      result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
table.insert(returnPart, '|}')
      result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    end
  end


  result = result..'\r\n|}'
return table.concat(returnPart, '\r\n')
 
  return result
end
end


function p.getFarmingPlotTable(frame)
-- Accepts 1 parameter, being either:
  local areaName = frame.args ~= nil and frame.args[1] or frame
--  'Smelting', for which a table of all bars is generated, or
  local patches = nil
--  A bar or tier name, which if valid generates a table of all smithing recipes using that bar/tier
  for i, area in Shared.skpairs(SkillData.Farming.Patches) do
function p.getSmithingTable(frame)
    if area.areaName == areaName then
local tableType = frame.args ~= nil and frame.args[1] or frame
      patches = area.patches
tableType = Shared.splitString(tableType, ' ')[1]
      break
-- Translates Smithing category names to Smithing recipe data categories
    end
local categoryMap = {
  end
['Smelting'] = 0,
  if patches == nil then
['Bronze'] = 1,
    return "ERROR: Invalid area name.[[Category:Pages with script errors"
['Iron'] = 2,
  end
['Steel'] = 3,
['Mithril'] = 4,
['Adamant'] = 5,
['Adamantite'] = 5,
['Rune'] = 6,
['Runite'] = 6,
['Dragon'] = 7,
['Dragonite'] = 7
}
local categoryID = categoryMap[tableType]
if categoryID == nil then
return 'ERROR: Invalid Smithing category: "' .. tableType .. '"[[Category:Pages with script errors]]'
end


  local result = '{|class="wikitable"'
-- Build a list of recipes to be included, and a list of bars while we're at it
  result = result..'\r\n!Plot!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level!!Cost'
-- The bar list will be used later for value/bar calculations
local recipeList, barIDList = {}, {}
for i, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == categoryID then
local recipeItem = Items.getItemByID(recipe.itemID)
if recipeItem ~= nil then
table.insert(recipeList, { id = i, level = recipe.level, itemName = recipeItem.name, itemValue = recipeItem.sellsFor })
end
elseif recipe.category == 0 then
barIDList[recipe.itemID] = true
end
end


  for i, patch in Shared.skpairs(patches) do
-- Generate output table
    result = result..'\r\n|-\r\n|'..i
local resultPart = {}
    result = result..'||style="text-align:right;" data-sort-value="0"|'..patch.level
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
    if patch.cost == 0 then
table.insert(resultPart, '\r\n|-class="headerRow-0"')
      result = result..'||Free'
table.insert(resultPart, '\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients')
    else
--Adding value/bar for things other than smelting
      result = result..'||style="text-align:right;" data-sort-value="'..patch.cost..'"|'..Icons.GP(patch.cost)
if categoryID > 0 then
    end
table.insert(resultPart, '!!Value/Bar')
  end
end


  result = result..'\r\n|}'
table.sort(recipeList, function(a, b)
  return result
if a.level ~= b.level then
end
return a.level < b.level
else
return a.itemName < b.itemName
end
end)


function p.getSmithingTable(frame)
for i, recipeDef in ipairs(recipeList) do
  local tableType = frame.args ~= nil and frame.args[1] or frame
local recipe = SkillData.Smithing.Recipes[recipeDef.id]
  local bar = nil
local totalValue = recipe.baseQuantity * recipeDef.itemValue
  if tableType ~= 'Smelting' then
-- Determine the bar quantity & build the recipe cost string
    bar = Items.getItem(tableType)
local barQty, costString = 0, {}
    if bar == nil then
for j, itemCost in ipairs(recipe.itemCosts) do
      return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
local costItem = Items.getItemByID(itemCost.id)
    elseif bar.type ~= 'Bar' then
if costItem ~= nil then
      return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
table.insert(costString, Icons.Icon({costItem.name, type='item', qty=itemCost.qty, notext=true}))
    end
end
  end
if barIDList[itemCost.id] then
barQty = barQty + itemCost.qty
end
end


  local smithList = {}
table.insert(resultPart, '\r\n|-')
  for i, item in pairs(ItemData.Items) do
table.insert(resultPart, '\r\n| ' .. Icons.Icon({recipeDef.itemName, type='item', size=50, notext=true}))
    if item.smithingLevel ~= nil then
table.insert(resultPart, '\r\n| ')
      if tableType == 'Smelting' then
if recipe.baseQuantity > 1 then
        if item.type == 'Bar' then
table.insert(resultPart, recipe.baseQuantity .. 'x ')
          table.insert(smithList, item)
end
        end
table.insert(resultPart, Icons.Icon({recipeDef.itemName, type='item', noicon=true}))
      else
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.level .. '"| ' .. Icons._SkillReq('Smithing', recipe.level))
        for j, req in pairs(item.smithReq) do
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.baseXP .. '"| ' .. Shared.formatnum(recipe.baseXP))
          if req.id == bar.id then
table.insert(resultPart, '\r\n|data-sort-value="' .. totalValue .. '"| ' .. Icons.GP(recipeDef.itemValue))
            table.insert(smithList, item)
if recipe.baseQuantity > 1 then
          end
table.insert(resultPart, ' (x' .. recipe.baseQuantity .. ')')
        end
end
      end
table.insert(resultPart, '\r\n| ' .. table.concat(costString, ', '))
    end
if categoryID > 0 then
  end
local barVal, barValTxt = 0, 'N/A'
if barQty > 0 then
barVal = totalValue / barQty
barTxt = Icons.GP(Shared.round(barVal, 1, 1))
end
table.insert(resultPart, '\r\n|data-sort-value="' .. barVal .. '"| ' .. barTxt)
end
end
table.insert(resultPart, '\r\n|}')


  local result = '{|class="wikitable sortable stickyHeader"'
return table.concat(resultPart)
  result = result..'\r\n|-class="headerRow-0"'
  result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
  --Adding value/bar for things other than smelting
  if bar ~= nil then result = result..'!!Value/Bar' end
 
  table.sort(smithList, function(a, b)
                          if a.smithingLevel ~= b.smithingLevel then
                            return a.smithingLevel < b.smithingLevel
                          else
                            return a.name < b.name
                          end end)
  for i, item in Shared.skpairs(smithList) do
    result = result..'\r\n|-'
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
    local qty = item.smithingQty ~= nil and item.smithingQty or 1
    if qty > 1 then
      result = result..item.smithingQty..'x '
    end
    result = result..'[['..item.name..']]'
    result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
    result = result..'||'..item.smithingXP
    local totalValue = item.sellsFor * qty
    result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
    if qty > 1 then
      result = result..' (x'..qty..')'
    end
    result = result..'||'
    local barQty = 0
    for i, mat in Shared.skpairs(item.smithReq) do
      matItem = Items.getItemByID(mat.id)
      if i > 1 then result = result..', ' end
      result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
      if bar ~= nil and mat.id == bar.id then
        barQty = mat.qty
      end
    end
    --Add the data for the value per bar
    if bar ~= nil then
      if barQty == 0 then
        result = result..'||data-sort-value="0"|N/A'
      else
        local barVal = totalValue / barQty
        result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
      end
    end
  end
 
  result = result..'\r\n|}'
  return result
end
end


function p.getFiremakingTable(frame)
function p.getFiremakingTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
  result = result..'\r\n|-class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  result = result..'\r\n!colspan="2"|Logs!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level'
table.insert(resultPart, '\r\n|-class="headerRow-0"')
  result = result..'!!XP!!Burn Time!!XP/s!!Bonfire Bonus!!Bonfire Time'
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
 
for i, logData in Shared.skpairs(SkillData.Firemaking) do
local logs = Items.getItemByID(logData.logID)
local name = logs.name
local burnTime = logData.baseInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
local XPS = logData.baseXP / burnTime
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XPS_BF = XP_BF / burnTime


  for i, logData in Shared.skpairs(SkillData.Firemaking) do
table.insert(resultPart, '\r\n|-')
    result = result..'\r\n|-'
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
    local name = Shared.titleCase(logData.type..' Logs')
table.insert(resultPart, '||[['..name..']]')
    result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true})
table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
    result = result..'||[['..name..']]'
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
    result = result..'||style ="text-align: right;"|'..logData.level
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
    result = result..'||style ="text-align: right;"|'..logData.xp
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
    local burnTime = logData.interval / 1000
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
    local XPS = logData.xp / burnTime
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
    result = result..'||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
    result = result..'||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
    result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireBonus..'"|'..logData.bonfireBonus..'%'
end
    result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireInterval..'"|'..Shared.timeString(logData.bonfireInterval / 1000, true)
  end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


return p
return p