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Module:Skills: Difference between revisions

From Melvor Idle
Move Farming functions to Module:Skills/Gathering
(added p.getFarmingFoodTable)
(Move Farming functions to Module:Skills/Gathering)
(32 intermediate revisions by 3 users not shown)
Line 1: Line 1:
--This module should avoid including skill specific functions which generate
--output for wiki pages, especially those which require() other modules. For
--these functions, consider using the appropriate module from the below list.
--Some skills have their own modules:
--Some skills have their own modules:
--Module:Magic for Magic
--Module:Magic for Magic
--Module:Prayer for Prayer
--Module:Prayer for Prayer
--Module:Agility for Agility
--Module:Skills/Agility for Agility
--Module:Skills/Summoning for Summoning
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Gathering for Mining, Fishing, Woodcutting
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
--Module:Skills/Artisan for Smithing, Cooking, Herblore, etc.
--Also be aware of:
--Module:Navboxes for navigation boxes appearing near the bottom of pages


local p = {}
local p = {}
Line 10: Line 18:
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Constants = require('Module:Constants')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')


local MasteryCheckpoints = {.1, .25, .5, .95}
local MasteryCheckpoints = {.1, .25, .5, .95}


function p.getSkillID(skillName)
-- Thieving
  for skName, ID in Shared.skpairs(Constants.skill) do
function p.getThievingNPC(npcName)
    if skName == skillName then
local result = nil
      return ID
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do
    end
if npc.name == npcName then
  end
result = Shared.clone(npc)
  return nil
break
end
end
return result
end
end


function p.getSkillName(skillID)
function p.getThievingNPCArea(npc)
  for skName, ID in Shared.skpairs(Constants.skill) do
if type(npc) == 'string' then
    if ID == skillID then
npc = p.getThievingNPC(npc)
      return skName
end
    end
 
  end
local result = nil
  return nil
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do
for j, npcID in pairs(area.npcs) do
if npcID == npc.id then
result = area
break
end
end
end
return result
end
end


function p.getMasteryUnlockTable(frame)
function p._getThievingNPCStat(npc, statName)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local result = nil
  local skillID = p.getSkillID(skillName)
 
  if skillID == nil then
if statName == 'level' then
    return "ERROR: Failed to find a skill ID for "..skillName
result = Icons._SkillReq('Thieving', npc.level)
  end
elseif statName == 'maxHit' then
result = npc.maxHit * 10
elseif statName == 'area' then
local area = p.getThievingNPCArea(npc)
result = area.name
else
result = npc[statName]
end
 
if result == nil then
result = ''
end
 
return result
end


  local unlockTable = SkillData.MasteryUnlocks[skillID]
function p.getThievingNPCStat(frame)
  if unlockTable == nil then
local npcName = frame.args ~= nil and frame.args[1] or frame[1]
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
local statName = frame.args ~= nil and frame.args[2] or frame[2]
  end
local npc = p.getThievingNPC(npcName)
if npc == nil then
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]"
end


  local result = '{|class="wikitable"\r\n!Level!!Unlock'
return p._getThievingNPCStat(npc, statName)
  for i, unlock in Shared.skpairs(unlockTable) do
    result = result..'\r\n|-'
    result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
  end
  result = result..'\r\n|}'
  return result
end
end


function p.getMasteryCheckpointTable(frame)
function p.getThievingSourcesForItem(itemID)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local resultArray = {}
  local skillID = p.getSkillID(skillName)
 
  if skillID == nil then
local areaNPCs = {}
    return "ERROR: Failed to find a skill ID for "..skillName
 
  end
--First check area unique drops
--If an area drops the item, add all the NPC ids to the list so we can add them later
if not result then
for i, area in pairs(SkillData.Thieving.Areas) do
for j, drop in pairs(area.uniqueDrops) do
if drop.itemID == itemID then
for k, npcID in pairs(area.npcs) do
areaNPCs[npcID] = drop.qty
end
break
end
end
end
end
 
--Now go through and get drop chances on each NPC if needed
for i, npc in pairs(SkillData.Thieving.NPCs) do
local totalWt = 0
local dropWt = 0
local dropQty = 0
for j, drop in pairs(npc.lootTable) do
totalWt = totalWt + drop[2]
if drop[1] == itemID then
dropWt = drop[2]
dropQty = drop[3]
end
end
if dropWt > 0 then
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * SkillData.Thieving.ItemChance, totalWt = totalWt * 100, level = npc.level})
end
 
--Chance of -1 on unique drops is to indicate variable chance
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level})
end
 
if areaNPCs[npc.id] ~= nil then
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = SkillData.Thieving.AreaUniqueChance, totalWt = 100, level = npc.level})
end
end
 
for i, drop in pairs(SkillData.Thieving.RareItems) do
if drop.itemID == itemID then
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1})
end
end
 
return resultArray
end


  if SkillData.MasteryCheckpoints[skillID] == nil then
-- Astrology
    return 'ERROR: Failed to find Mastery Unlock data for '..skillName
function p.getConstellationByID(constID)
  end
return SkillData.Astrology.Constellations[constID]
end


  local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
function p.getConstellation(constName)
  local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]
for i, const in ipairs(SkillData.Astrology.Constellations) do
if const.name == constName then
return const
end
end
return nil
end


  local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
function p.getConstellations(checkFunc)
  for i, bonus in Shared.skpairs(bonuses) do
local result = {}
    result = result..'\r\n|-'
for i, const in ipairs(SkillData.Astrology.Constellations) do
    result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
if checkFunc(const) then
    result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
table.insert(result, const)
  end
end
  result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
end
  result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
return result
  result = result..'\r\n|}'
  return result
end
end


function p._getFarmingTable(category)
-- For a given constellation cons and modifier value modValue, generates and returns
  local seedList = {}
-- a table of modifiers, much like any other item/object elsewhere in the game.
  if category == 'Allotment' or category == 'Herb' or category == 'Tree' then
-- includeStandard: true|false, determines whether standard modifiers are included
    seedList = Items.getItems(function(item) return item.tier == category end)
-- includeUnique: true|false, determines whether unique modifiers are included
  else
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated
    return 'ERROR: Invalid farming category. Please choose Allotment, Herb, or Tree'
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects
  end
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue)
-- Temporary function to determine if the table already contains a given modifier
local containsMod = function(modList, modNew)
for i, modItem in ipairs(modList) do
-- Check mod names & value data types both equal
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then
if type(modItem[2]) == 'table' then
if Shared.tablesEqual(modItem[2], modNew[2]) then
return true
end
elseif modItem[2] == modNew[2] then
return true
end
end
end
return false
end
 
local addToArray = function(modArray, modNew)
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then
table.insert(modArray, modNew)
end
end
 
local modTypes = {}
if includeStandard then
table.insert(modTypes, 'standardModifiers')
end
if includeUnique then
table.insert(modTypes, 'uniqueModifiers')
end
 
local modArray = {}
local isSkillMod = {}
for _, modType in ipairs(modTypes) do
for i, skillMods in ipairs(cons[modType]) do
local skillID = cons.skills[i]
if skillID ~= nil then
for j, modName in ipairs(skillMods) do
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName)
-- Check if modifier varies by skill, and amend the modifier value accordingly
local modVal = modValue
if Shared.contains(modText, '{SV0}') then
isSkillMod[modName] = true
modVal = {skillID, modValue}
end
addToArray(modArray, {modName, modVal})
end
end
end
end


  local result = '{|class="wikitable sortable stickyHeader"'
if asKeyValue then
  result = result..'\r\n|- class="headerRow-0"'
local modArrayKV = {}
  result = result..'\r\n!colspan=2|Seeds!!'..Icons.Icon({'Farming', type='skill', notext=true})..' Level'
for i, modDefn in ipairs(modArray) do
  result = result..'!!XP!!Growth Time!!Seed Value'
local modName, modVal = modDefn[1], modDefn[2]
  if category == 'Allotment' then
local isSkill = isSkillMod[modName]
    result = result..'!!colspan="2"|Crop!!Crop Healing!!Crop Value'
if modArrayKV[modName] == nil then
  elseif category == 'Herb' then
modArrayKV[modName] = (isSkill and { modVal } or modVal)
    result = result..'!!colspan="2"|Herb!!Herb Value'
elseif isSkill then
  elseif category == 'Tree' then
table.insert(modArrayKV[modName], modVal)
    result = result..'!!colspan="2"|Logs!!Log Value'
else
  end
modArrayKV[modName] = modArrayKV[modName] + modVal
  result = result..'!!Seed Sources'
end
 
end
  table.sort(seedList, function(a, b) return a.farmingLevel < b.farmingLevel end)
return modArrayKV
else
return modArray
end
end


  for i, seed in pairs(seedList) do
-- Mastery
    result = result..'\r\n|-'
function p.getMasteryUnlockTable(frame)
    result = result..'\r\n|'..Icons.Icon({seed.name, type='item', size='50', notext=true})..'||[['..seed.name..']]'
local skillName = frame.args ~= nil and frame.args[1] or frame
    result = result..'||'..seed.farmingLevel..'||'..Shared.formatnum(seed.farmingXP)
local skillID = Constants.getSkillID(skillName)
    result = result..'||data-sort-value="'..seed.timeToGrow..'"|'..Shared.timeString(seed.timeToGrow, true)
if skillID == nil then
    result = result..'||data-sort-value="'..seed.sellsFor..'"|'..Icons.GP(seed.sellsFor)
return "ERROR: Failed to find a skill ID for "..skillName
end


    local crop = Items.getItemByID(seed.grownItemID)
local unlockTable = SkillData.MasteryUnlocks[skillID]
    result = result..'||'..Icons.Icon({crop.name, type='item', size='50', notext=true})..'||[['..crop.name..']]'
if unlockTable == nil then
    if category == 'Allotment' then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
      result = result..'||'..Icons.Icon({'Hitpoints', type='skill', notext=true})..' '..(crop.healsFor * 10)
end
    end
    result = result..'||data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    result = result..'||'..ItemSourceTables._getItemSources(seed)
  end


  result = result..'\r\n|}'
local result = '{|class="wikitable"\r\n!Level!!Unlock'
  return result
for i, unlock in Shared.skpairs(unlockTable) do
result = result..'\r\n|-'
result = result..'\r\n|'..unlock.level..'||'..unlock.unlock
end
result = result..'\r\n|}'
return result
end
end


function p.getFarmingTable(frame)
function p.getMasteryCheckpointTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
local skillID = Constants.getSkillID(skillName)
if skillID == nil then
return "ERROR: Failed to find a skill ID for "..skillName
end
 
if SkillData.MasteryCheckpoints[skillID] == nil then
return 'ERROR: Failed to find Mastery Unlock data for '..skillName
end
 
local bonuses = SkillData.MasteryCheckpoints[skillID].bonuses
local totalPoolXP = SkillData.MasteryPoolXP[skillID + 1]


  return p._getFarmingTable(category)
local result = '{|class="wikitable"\r\n!Pool %!!style="width:100px"|Pool XP!!Bonus'
for i, bonus in Shared.skpairs(bonuses) do
result = result..'\r\n|-'
result = result..'\r\n|'..(MasteryCheckpoints[i] * 100)..'%||'
result = result..Shared.formatnum(totalPoolXP * MasteryCheckpoints[i])..' xp||'..bonus
end
result = result..'\r\n|-\r\n!colspan="2"|Total Mastery Pool XP'
result = result..'\r\n|'..Shared.formatnum(totalPoolXP)
result = result..'\r\n|}'
return result
end
end


function p.getFarmingFoodTable(frame)
function p.getMasteryTokenTable()
  local result = '{| class="wikitable sortable stickyHeader"'
local baseTokenChance = 18500
  result = result..'\r\n|- class="headerRow-0"'
local masterySkills = {}
  result = result..'\r\n!colspan="2"|Crop!!'..Icons.Icon({"Farming", type="skill", notext=true})..' Level'
 
  result = result..'!!Healing!!Value'
-- Find all mastery tokens
 
local masteryTokens = Items.getItems(function(item) return item.isToken ~= nil and item.skill ~= nil and item.isToken end)
  local itemArray = Items.getItems(function(item) return item.grownItemID ~= nil end)
for i, item in pairs(masteryTokens) do
local milestones = SkillData.Milestones[item.skill + 1]
if milestones ~= nil then
table.insert(masterySkills, {tokenRef = i, skillID = item.skill, milestoneCount = milestones})
end
end
table.sort(masterySkills, function(a, b)
if a['milestoneCount'] == b['milestoneCount'] then
return a['skillID'] < b['skillID']
else
return a['milestoneCount'] > b['milestoneCount']
end
end)
 
-- Generate output table
local resultPart = {}
local CCI = Items.getItem('Clue Chasers Insignia')
local CCIIcon = Icons.Icon({'Clue Chasers Insignia', type='item', notext=true})
if CCI == nil then return '' end


  table.sort(itemArray, function(a, b) return a.farmingLevel < b.farmingLevel end)
table.insert(resultPart, '{| class="wikitable sortable"')
table.insert(resultPart, '\r\n!rowspan="2"|Token!!rowspan="2"|Skill!!colspan="2"|Approximate Mastery Token Chance')
table.insert(resultPart, '\r\n|-\r\n!Without ' .. CCIIcon .. '!!With ' .. CCIIcon)


  for i, item in Shared.skpairs(itemArray) do
for i, m in ipairs(masterySkills) do
    local crop = Items.getItemByID(item.grownItemID)
local token = masteryTokens[m.tokenRef]
    if crop.healsFor ~= nil and crop.healsFor > 0 then
local denom = math.floor(baseTokenChance / m['milestoneCount'])
      result = result..'\r\n|-'
local denomCCI = Shared.round(baseTokenChance / (m['milestoneCount'] * (1 + CCI.increasedItemChance / 100)), 0, 0)
      result = result..'\r\n|'..Icons.Icon({crop.name, type='item', notext='true', size='50'})..'||[['..crop.name..']]'
      result = result..'||style="text-align:right;"|'..item.farmingLevel
      result = result..'||style="text-align:right" data-sort-value="'..crop.healsFor..'"|'..Icons.Icon({"Hitpoints", type="skill", notext=true})..' '..(crop.healsFor * 10)
      result = result..'||style="text-align:right" data-sort-value="'..crop.sellsFor..'"|'..Icons.GP(crop.sellsFor)
    end
  end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align:center"|' .. Icons.Icon({token.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.Icon({Constants.getSkillName(m['skillID']), type='skill'}))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denom .. '"|1/' .. Shared.formatnum(denom))
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="' .. denomCCI .. '"|1/' .. Shared.formatnum(denomCCI))
end
table.insert(resultPart, '\r\n|}')


  return result
return table.concat(resultPart)
end
end


function p.getPotionNavbox(frame)
-- Skill unlock costs for Adventure game mode
  --•
function p.getSkillUnlockCostTable()
  local result = '{| class="wikitable" style="margin:auto; clear:both; width: 100%"'
local returnPart = {}
  result = result..'\r\n!colspan=2|'..Icons.Icon({'Herblore', 'Potions', type='skill'})
table.insert(returnPart, '{| class="wikitable stickyHeader"\r\n|- class="headerRow-0"\r\n!Unlock!!Cost!!Cumulative Cost')


  local CombatPots = {}
local accCost = 0
  local SkillPots = {}
for i, cost in ipairs(SkillData.SkillUnlockCosts) do
  for i, potData in Shared.skpairs(SkillData.Herblore.ItemData) do
accCost = accCost + cost
    if potData.category == 0 then
table.insert(returnPart, '|-')
      table.insert(CombatPots, Icons.Icon({potData.name, type='item', img=(potData.name..' I')}))
table.insert(returnPart, '|' .. i .. '||' .. Icons.GP(cost) .. '||' .. Icons.GP(accCost))
    else
end
      if potData.name == 'Bird Nests Potion' then
table.insert(returnPart, '|}')
        table.insert(SkillPots, Icons.Icon({"Bird Nest Potion", type='item', img="Bird Nest Potion I"}))
      else
        table.insert(SkillPots, Icons.Icon({potData.name, type='item', img=(potData.name..' I')}))
      end
    end
  end


  result = result..'\r\n|-\r\n!Combat Potions\r\n|class="center" style="vertical-align:middle;"'
return table.concat(returnPart, '\r\n')
  result = result..'|'..table.concat(CombatPots, ' • ')
  result = result..'\r\n|-\r\n!Skill Potions\r\n|class="center" style="vertical-align:middle;"'
  result = result..'|'..table.concat(SkillPots, ' • ')
  result = result..'\r\n|}'
  return result
end
end


-- Accepts 1 parameter, being either:
--  'Smelting', for which a table of all bars is generated, or
--  A bar or tier name, which if valid generates a table of all smithing recipes using that bar/tier
function p.getSmithingTable(frame)
function p.getSmithingTable(frame)
  local tableType = frame.args ~= nil and frame.args[1] or frame
local tableType = frame.args ~= nil and frame.args[1] or frame
  local bar = nil
tableType = Shared.splitString(tableType, ' ')[1]
  if tableType ~= 'Smelting' then
-- Translates Smithing category names to Smithing recipe data categories
    bar = Items.getItem(tableType)
local categoryMap = {
    if bar == nil then
['Smelting'] = 0,
      return 'ERROR: Could not find an item named '..tableType..' to build a smithing table with'
['Bronze'] = 1,
    elseif bar.type ~= 'Bar' then
['Iron'] = 2,
      return 'ERROR: '..tableType.." is not a bar and thus can't be used for smithing"
['Steel'] = 3,
    end
['Mithril'] = 4,
  end
['Adamant'] = 5,
['Adamantite'] = 5,
['Rune'] = 6,
['Runite'] = 6,
['Dragon'] = 7,
['Dragonite'] = 7
}
local categoryID = categoryMap[tableType]
if categoryID == nil then
return 'ERROR: Invalid Smithing category: "' .. tableType .. '"[[Category:Pages with script errors]]'
end
 
-- Build a list of recipes to be included, and a list of bars while we're at it
-- The bar list will be used later for value/bar calculations
local recipeList, barIDList = {}, {}
for i, recipe in ipairs(SkillData.Smithing.Recipes) do
if recipe.category == categoryID then
local recipeItem = Items.getItemByID(recipe.itemID)
if recipeItem ~= nil then
table.insert(recipeList, { id = i, level = recipe.level, itemName = recipeItem.name, itemValue = recipeItem.sellsFor })
end
elseif recipe.category == 0 then
barIDList[recipe.itemID] = true
end
end
 
-- Generate output table
local resultPart = {}
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients')
--Adding value/bar for things other than smelting
if categoryID > 0 then
table.insert(resultPart, '!!Value/Bar')
end


  local smithList = {}
table.sort(recipeList, function(a, b)
  for i, item in pairs(ItemData.Items) do
if a.level ~= b.level then
    if item.smithingLevel ~= nil then
return a.level < b.level
      if tableType == 'Smelting' then
else
        if item.type == 'Bar' then
return a.itemName < b.itemName
          table.insert(smithList, item)
end
        end
end)
      else
        for j, req in pairs(item.smithReq) do
          if req.id == bar.id then
            table.insert(smithList, item)
          end
        end
      end
    end
  end


  local result = '{|class="wikitable sortable stickyHeader"'
for i, recipeDef in ipairs(recipeList) do
  result = result..'\r\n|-class="headerRow-0"'
local recipe = SkillData.Smithing.Recipes[recipeDef.id]
  result = result..'\r\n!Item!!Name!!'..Icons.Icon({'Smithing', type='skill', notext=true})..' Level!!XP!!Value!!Ingredients'
local totalValue = recipe.baseQuantity * recipeDef.itemValue
  --Adding value/bar for things other than smelting
-- Determine the bar quantity & build the recipe cost string
  if bar ~= nil then result = result..'!!Value/Bar' end
local barQty, costString = 0, {}
for j, itemCost in ipairs(recipe.itemCosts) do
local costItem = Items.getItemByID(itemCost.id)
if costItem ~= nil then
table.insert(costString, Icons.Icon({costItem.name, type='item', qty=itemCost.qty, notext=true}))
end
if barIDList[itemCost.id] then
barQty = barQty + itemCost.qty
end
end


  table.sort(smithList, function(a, b)
table.insert(resultPart, '\r\n|-')
                          if a.smithingLevel ~= b.smithingLevel then
table.insert(resultPart, '\r\n| ' .. Icons.Icon({recipeDef.itemName, type='item', size=50, notext=true}))
                            return a.smithingLevel < b.smithingLevel
table.insert(resultPart, '\r\n| ')
                          else
if recipe.baseQuantity > 1 then
                            return a.name < b.name
table.insert(resultPart, recipe.baseQuantity .. 'x ')
                          end end)
end
  for i, item in Shared.skpairs(smithList) do
table.insert(resultPart, Icons.Icon({recipeDef.itemName, type='item', noicon=true}))
    result = result..'\r\n|-'
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.level .. '"| ' .. Icons._SkillReq('Smithing', recipe.level))
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||'
table.insert(resultPart, '\r\n|data-sort-value="' .. recipe.baseXP .. '"| ' .. Shared.formatnum(recipe.baseXP))
    local qty = item.smithingQty ~= nil and item.smithingQty or 1
table.insert(resultPart, '\r\n|data-sort-value="' .. totalValue .. '"| ' .. Icons.GP(recipeDef.itemValue))
    if qty > 1 then
if recipe.baseQuantity > 1 then
      result = result..item.smithingQty..'x '
table.insert(resultPart, ' (x' .. recipe.baseQuantity .. ')')
    end
end
    result = result..'[['..item.name..']]'
table.insert(resultPart, '\r\n| ' .. table.concat(costString, ', '))
    result = result..'||data-sort-value="'..item.smithingLevel..'"|'..Icons._SkillReq('Smithing', item.smithingLevel)
if categoryID > 0 then
    result = result..'||'..item.smithingXP
local barVal, barValTxt = 0, 'N/A'
    local totalValue = item.sellsFor * qty
if barQty > 0 then
    result = result..'||data-sort-value="'..totalValue..'"|'..Icons.GP(item.sellsFor)
barVal = totalValue / barQty
    if qty > 1 then
barTxt = Icons.GP(Shared.round(barVal, 1, 1))
      result = result..' (x'..qty..')'
end
    end
table.insert(resultPart, '\r\n|data-sort-value="' .. barVal .. '"| ' .. barTxt)
    result = result..'||'
end
    local barQty = 0
end
    for i, mat in Shared.skpairs(item.smithReq) do
table.insert(resultPart, '\r\n|}')
      matItem = Items.getItemByID(mat.id)
      if i > 1 then result = result..', ' end
      result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty, notext=true})
      if bar ~= nil and mat.id == bar.id then
        barQty = mat.qty
      end
    end
    --Add the data for the value per bar
    if bar ~= nil then
      if barQty == 0 then
        result = result..'||data-sort-value="0"|N/A'
      else
        local barVal = totalValue / barQty
        result = result..'||data-sort-value="'..barVal..'"|'..Icons.GP(Shared.round(barVal, 1, 1))
      end
    end
  end


  result = result..'\r\n|}'
return table.concat(resultPart)
  return result
end
end


function p.getFiremakingTable(frame)
function p.getFiremakingTable(frame)
  local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
  result = result..'\r\n|-class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  result = result..'\r\n!colspan="2"|Logs!!'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level'
table.insert(resultPart, '\r\n|-class="headerRow-0"')
  result = result..'!!XP!!Burn Time!!XP/s!!Bonfire Bonus!!Bonfire Time'
table.insert(resultPart, '\r\n!colspan="2" rowspan="2"|Logs!!rowspan="2"|'..Icons.Icon({'Firemaking', type='skill', notext=true})..' Level')
table.insert(resultPart, '!!rowspan="2"|Burn Time!!colspan="2"|Without Bonfire!!colspan="2"|With Bonfire!!rowspan="2"|Bonfire Bonus!!rowspan="2"|Bonfire Time')
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!XP!!XP/s!!XP!!XP/s')
 
for i, logData in Shared.skpairs(SkillData.Firemaking) do
local logs = Items.getItemByID(logData.logID)
local name = logs.name
local burnTime = logData.baseInterval / 1000
local bonfireTime = logData.baseBonfireInterval / 1000
local XPS = logData.baseXP / burnTime
local XP_BF = logData.baseXP * (1 + logData.bonfireXPBonus / 100)
local XPS_BF = XP_BF / burnTime


  for i, logData in Shared.skpairs(SkillData.Firemaking) do
table.insert(resultPart, '\r\n|-')
    result = result..'\r\n|-'
table.insert(resultPart, '\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true}))
    local name = Shared.titleCase(logData.type..' Logs')
table.insert(resultPart, '||[['..name..']]')
    result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='item', size='50', notext=true})
table.insert(resultPart, '||style ="text-align: right;"|'..logData.level)
    result = result..'||'..name
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true))
    result = result..'||style ="text-align: right;"|'..logData.level
table.insert(resultPart, '||style ="text-align: right;"|'..logData.baseXP)
    result = result..'||style ="text-align: right;"|'..logData.xp
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2))
    local burnTime = logData.interval / 1000
table.insert(resultPart, '||style ="text-align: right;"|'..Shared.round(XP_BF, 2, 0))
    local XPS = logData.xp / burnTime
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..XPS_BF..'"|'..Shared.round(XPS_BF, 2, 2))
    result = result..'||style ="text-align: right;" data-sort-value="'..burnTime..'"|'..Shared.timeString(burnTime, true)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..logData.bonfireXPBonus..'"|'..logData.bonfireXPBonus..'%')
    result = result..'||style ="text-align: right;" data-sort-value="'..XPS..'"|'..Shared.round(XPS, 2, 2)
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..bonfireTime..'"|'..Shared.timeString(bonfireTime, true))
    result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireBonus..'"|'..logData.bonfireBonus..'%'
end
    result = result..'||style ="text-align: right;" data-sort-value="'..logData.bonfireInterval..'"|'..Shared.timeString(logData.bonfireInterval / 1000, true)
  end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


return p
return p