Anonymous

Module:Skills: Difference between revisions

From Melvor Idle
Added 'no item' drop chance to NPC table
(Revise Thieving NPC drop chances to display effective drop chance per successful attempt)
(Added 'no item' drop chance to NPC table)
(One intermediate revision by one other user not shown)
Line 113: Line 113:


   -- Get the length (in characters) of the largest drop chance so that they can be right aligned
   -- Get the length (in characters) of the largest drop chance so that they can be right aligned
   local maxDropLen = string.len(Shared.round(lootTable[1][2] / totalWeight * chanceMult, 2, 2))
  -- [4/16/21]: Adding info for no drop
   local maxDropLen = math.max(string.len(Shared.round(25, 2, 2)), string.len(Shared.round(lootTable[1][2] / totalWeight * chanceMult, 2, 2)))
 
   local returnPart = {}
   local returnPart = {}
  table.insert(returnPart, '* ' .. string.rep(' ', math.max(0, (maxDropLen - string.len(Shared.round(25, 2, 2))) * 2)) .. '25.00% No Item')
   for i, drop in pairs(lootTable) do
   for i, drop in pairs(lootTable) do
     local item, itemText, dropChance = Items.getItemByID(drop[1]), nil, Shared.round(drop[2] / totalWeight * chanceMult, 2, 2)
     local item, itemText, dropChance = Items.getItemByID(drop[1]), nil, Shared.round(drop[2] / totalWeight * chanceMult, 2, 2)
Line 124: Line 127:
     table.insert(returnPart, '* ' .. string.rep(' ', math.max(0, (maxDropLen - string.len(dropChance)) * 2)) .. dropChance .. '% ' .. itemText)
     table.insert(returnPart, '* ' .. string.rep(' ', math.max(0, (maxDropLen - string.len(dropChance)) * 2)) .. dropChance .. '% ' .. itemText)
   end
   end
  return table.concat(returnPart, '\r\n')
end
function p.getThievingNPCTable()
  local returnPart = {}
  -- Create table header
  table.insert(returnPart, '{| class="wikitable sortable stickyHeader"')
  table.insert(returnPart, '|- class="headerRow-0"\r\n!Target!!Name!!' .. Icons.Icon({'Thieving', type='skill', notext=true}).. ' Level!!Experience!!Max Hit!!Max Coins')
 
  local linkOverrides = { ['Golbin'] = 'Golbin (thieving)' }
  -- Create row for each NPC
  for i, npc in Shared.skpairs(SkillData.Thieving) do
    local linkText = npc.name
    if linkOverrides[npc.name] ~= nil then
      linkText = linkOverrides[npc.name] .. '|' .. npc.name
    end
    table.insert(returnPart, '|-\r\n|style="text-align: left;" |' .. Icons.Icon({npc.name, type='thieving', size=50, notext=true}))
    table.insert(returnPart, '|style="text-align: left;" |[[' .. linkText .. ']]')
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'level'))
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'xp'))
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'maxHit'))
    table.insert(returnPart, '|style="text-align: right;" |' .. p._getThievingNPCStat(npc, 'maxCoins'))
  end
  table.insert(returnPart, '|}')
  return table.concat(returnPart, '\r\n')
end
function p.getThievingNavbox()
  local returnPart = {}
  -- Create table header
  table.insert(returnPart, '{| class="wikitable" style="text-align:center; clear:both; margin:auto; margin-bottom:1em;"')
  table.insert(returnPart, '|-\r\n!' .. Icons.Icon({'Thieving', type='skill', notext=true}) .. '[[Thieving|Thieving Targets]]')
  table.insert(returnPart, '|-\r\n|')
 
  local npcList = {}
  local linkOverrides = { ['Golbin'] = 'Golbin (thieving)' }
  -- Create row for each NPC
  for i, npc in Shared.skpairs(SkillData.Thieving) do
    local linkText = npc.name
    if linkOverrides[npc.name] ~= nil then
      linkText = linkOverrides[npc.name] .. '|' .. npc.name
    end
    table.insert(npcList, Icons.Icon({npc.name, type='thieving', notext=true}) .. ' [[' .. linkText .. ']]')
  end
  table.insert(returnPart, table.concat(npcList, ' • '))
  table.insert(returnPart, '|}')


   return table.concat(returnPart, '\r\n')
   return table.concat(returnPart, '\r\n')