3
edits
(getSpecAttackMaxHit: Account for modifiers which adjust the max hit when present in on hit/pre-hit effects or monster passives) |
(Add column name for average healing) |
||
(18 intermediate revisions by 5 users not shown) | |||
Line 10: | Line 10: | ||
function p.getMonster(name) | function p.getMonster(name) | ||
if name == 'Earth Golem (AoD)' then | |||
-- Special case for ambiguous monster name | |||
return p.getMonsterByID('melvorAoD:EarthGolem') | |||
else | |||
return GameData.getEntityByName('monsters', name) | |||
end | |||
end | end | ||
function p.getMonsterByID(ID) | function p.getMonsterByID(ID) | ||
return GameData.getEntityByID('monsters', ID) | return GameData.getEntityByID('monsters', ID) | ||
end | |||
function p.getMonsterName(monster) | |||
if monster.id == 'melvorAoD:EarthGolem' then | |||
-- Special case for ambiguous monster name | |||
return 'Earth Golem (AoD)' | |||
else | |||
return monster.name | |||
end | |||
end | end | ||
Line 39: | Line 53: | ||
function p._getMonsterStat(monster, statName) | function p._getMonsterStat(monster, statName) | ||
if statName == 'HP' then | if statName == 'Barrier' then | ||
return p._getMonsterBarrier(monster) | |||
elseif statName == 'HP' then | |||
return p._getMonsterHP(monster) | return p._getMonsterHP(monster) | ||
elseif statName == 'maxHit' then | elseif statName == 'maxHit' then | ||
Line 85: | Line 101: | ||
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | ||
elseif monster.attackType == 'random' then | elseif monster.attackType == 'random' then | ||
iconText = Icons.Icon({monster | iconText = Icons.Icon({p.getMonsterName(monster), notext=notext, nolink=nolink, img='Question'}) | ||
end | end | ||
Line 106: | Line 122: | ||
function p._getMonsterHP(monster) | function p._getMonsterHP(monster) | ||
return 10 * p._getMonsterLevel(monster, 'Hitpoints') | return 10 * p._getMonsterLevel(monster, 'Hitpoints') | ||
end | |||
function p._getMonsterBarrier(monster) | |||
--Monster Barrier is a percentage of its max health | |||
local barPercent = 0 | |||
if monster.barrierPercent ~= nil then | |||
barPercent = monster.barrierPercent | |||
end | |||
return p._getMonsterHP(monster) * barPercent * 0.01 | |||
end | end | ||
Line 113: | Line 138: | ||
if monster ~= nil then | if monster ~= nil then | ||
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | ||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p.getMonsterEffectiveBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return math.floor((p._getMonsterBarrier(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p.getMonsterBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterBarrier(monster) | |||
else | else | ||
return Shared.printError('No monster with that name found') | return Shared.printError('No monster with that name found') | ||
Line 345: | Line 390: | ||
function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | ||
local bestHit = 0 | local bestHit = 0 | ||
for i, dmg in pairs(specAttack.damage) do | |||
local thisHit = 0 | |||
if dmg.damageType == 'Normal' then | |||
--Account for special attacks that include a normal attack hit | |||
thisHit = normalMaxHit | |||
if dmg.amplitude ~= nil then | |||
thisHit = thisHit * (dmg.amplitude / 100) | |||
for i, | |||
end | end | ||
elseif dmg.maxRoll == 'Fixed' then | |||
thisHit = dmg.maxPercent * 10 | |||
elseif dmg.maxRoll == 'MaxHit' then | |||
if dmg.character == 'Target' then | |||
elseif dmg.maxRoll == 'Fixed' then | |||
thisHit = dmg.maxPercent * 10 | |||
elseif dmg.maxRoll == 'MaxHit' then | |||
if dmg.character == 'Target' then | |||
--Confusion applied damage based on the player's max hit. Gonna just ignore that one | --Confusion applied damage based on the player's max hit. Gonna just ignore that one | ||
thisHit = 0 | thisHit = 0 | ||
Line 432: | Line 430: | ||
end | end | ||
end | end | ||
return | return bestHit | ||
end | end | ||
function p.canSpecAttackApplyEffect(specAttack, effectType) | function p.canSpecAttackApplyEffect(specAttack, effectType) | ||
for i, effect in pairs(specAttack | local effectKeys = { 'prehitEffects', 'onhitEffects' } | ||
for i, effectKey in ipairs(effectKeys) do | |||
if type(specAttack[effectKey]) == 'table' then | |||
end | for j, effect in pairs(specAttack[effectKey]) do | ||
end | if effect.type == effectType or p.canModifiersApplyEffect(effect.modifiers, effectType) then | ||
return true | |||
end | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
function p.canModifiersApplyEffect(modifiers, effectType) | |||
-- List of modifiers which can result in the application of status effects | |||
local statusModsAll = { | |||
["Stun"] = { 'increasedGlobalStunChance', 'increasedMeleeStunChance' }, | |||
["Sleep"] = { 'increasedGlobalSleepChance' }, | |||
["Poison"] = { 'increasedChanceToApplyPoison' }, | |||
["Slow"] = { 'increased15SlowStunChance2Turns', 'increased30Slow5TurnsChance' } | |||
} | |||
for | local statusMods = statusModsAll[effectType] | ||
if statusMods ~= nil and type(modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(modifiers) do | |||
if Shared.contains(statusMods, modName) then | |||
return true | |||
end | |||
end | end | ||
end | end | ||
Line 459: | Line 476: | ||
end | end | ||
-- Damage adjustments are defined as follows: | |||
-- multiplier - Damage from modifier 'increasedDamageTaken' & additional damage while | |||
-- stunned, asleep, or poisoned. Defined by in-game function | |||
local | -- getDamageModifiers(). Applies after other percentage of flat adjustments. | ||
local | -- percent - Percentage adjustments to the max hit. Applies before flat & multiplier | ||
-- adjustments. | |||
-- flat - Flat adjustments to the max hit. Applies after percent adjustments, and | |||
-- after multiplier adjustments. | |||
local dmgAdjust = { ["percent"] = 100, ["flat"] = 0, ["multiplier"] = 100 } | |||
-- Check passives & effects that apply pre or on hit for damage modifiers | |||
local dmgMods = { | |||
-- List of modifiers which affect damage dealt, and whether they are percentage or flat adjustments | |||
["increasedDamageTaken"] = { type = 'multiplier', mult = 1 }, | |||
["increasedMaxHitPercent"] = { type = 'percent', mult = 1 }, | |||
["increasedMeleeMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedRangedMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMagicMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMeleeMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedRangedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMagicMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
-- Rage: +2% max hit per stack, maximum of 10 stacks | |||
["increasedRage"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 10 }, | |||
-- Dark Blade: +1% max hit per successful hit, maximum of 30 stacks | |||
["increasedChanceDarkBlade"] = { type = 'percent', mult = 1, magnitude = 1, maxStacks = 30 }, | |||
-- Growing Madness/Moment in Time/Reign Over Time: +2% max hit per stack, maximum of 25 stacks | |||
["growingMadnessPassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["momentInTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["reignOverTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 } | |||
} | |||
local effectKeys = { 'prehitEffects', 'onhitEffects' } | |||
local dmgStatuses = { | |||
-- List of status effects which can affect damage dealt | |||
["Stun"] = { type = 'multiplier', magnitude = 30 }, | |||
["Sleep"] = { type = 'multiplier', magnitude = 20 } | |||
} | |||
local canApplyStatus = {} | |||
-- Initialize table | |||
for statusName, def in pairs(dmgStatuses) do | |||
canApplyStatus[statusName] = false | |||
end | |||
local adjustForMod = function(mod, modMagnitude, effect) | |||
local magnitude = mod.magnitude or modMagnitude | |||
local maxStacks = mod.maxStacks or (effect ~= nil and effect.maxStacks) or 1 | |||
dmgAdjust[mod.type] = dmgAdjust[mod.type] + magnitude * mod.mult * maxStacks | |||
end | |||
local adjustForCurse = function(curseID, effect) | |||
local curse = Magic.getSpellByID(curseID, 'curse') | |||
if type(curse) == 'table' and type(curse.targetModifiers) == 'table' then | |||
for modName, modMagnitude in pairs(curse.targetModifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | end | ||
end | end | ||
end | end | ||
-- Check monster passives for modifiers which affect damage dealt, and alo if any modifiers | |||
-- present can apply stun or sleep | |||
if monster ~= nil and type(monster.passives) ~= nil then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive ~= nil and type(passive.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(passive.modifiers) do | |||
local mod = dmgMods[modName] | |||
if modName == 'applyRandomCurseOnSpawn' then | |||
-- Special case in which the enemy can apply a random curse. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so use this. | |||
adjustForCurse('melvorF:AnguishIII') | |||
elseif mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude) | |||
end | |||
end | |||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canModifiersApplyEffect(passive.modifiers, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | end | ||
local normalChance = 100 | |||
end | local specialMaxHit = 0 | ||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | |||
local hasActiveBuffSpec = false | |||
if monster.specialAttacks ~= nil then | |||
for i, specAttackID in pairs(monster.specialAttacks) do | |||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
for i, effectKey in ipairs(effectKeys) do | |||
if type(specAttack[effectKey]) == 'table' then | |||
for j, effect in ipairs(specAttack[effectKey]) do | |||
local countsOnPlayer = (effect.countsOn == nil or effect.countsOn == 'Attacker') | |||
if countsOnPlayer then | |||
-- Check for pre or on hit effects for modifiers which affect damage dealt | |||
if type(effect.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(effect.modifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | |||
end | |||
-- Check for curses which may cause the player to incur additional damage | |||
if effect.effectType == 'Curse' then | |||
-- If isRandom is true then a random curse is selected. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so | |||
-- use this. | |||
local curseID = (effect.isRandom and 'melvorF:AnguishIII') or effect.curse | |||
if curseID ~= nil then | |||
adjustForCurse(curseID, effect) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
if monster.overrideSpecialChances ~= nil then | |||
normalChance = normalChance - monster.overrideSpecialChances[i] | |||
else | |||
normalChance = normalChance - specAttack.defaultChance | |||
end | |||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canSpecAttackApplyEffect(specAttack, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if canApplyStatus[statusName] then | |||
local adjType = statusDef.type | |||
dmgAdjust[adjType] = dmgAdjust[adjType] + statusDef.magnitude | |||
end | |||
end | |||
end | |||
end | |||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | |||
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | |||
local maxHit = math.floor(math.max(specialMaxHit, normalMaxHit) * dmgAdjust.percent / 100) + dmgAdjust.flat | |||
return math.floor(maxHit * dmgAdjust.multiplier / 100) | |||
end | |||
function p.getMonsterMaxHit(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local doStuns = frame.args ~= nil and frame.args[2] or true | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterMaxHit(monster, doStuns) | |||
end | |||
function p._getMonsterBaseMaxHit(monster) | |||
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged | |||
local result = 0 | |||
local baseLevel = 0 | |||
local bonus = 0 | |||
if monster.attackType == 'melee' then | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | baseLevel = p._getMonsterLevel(monster, 'Strength') | ||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | ||
result = p.calculateStandardMaxHit(baseLevel, bonus) | |||
elseif monster.attackType == 'ranged' then | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | baseLevel = p._getMonsterLevel(monster, 'Ranged') | ||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | ||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | result = p.calculateStandardMaxHit(baseLevel, bonus) | ||
elseif monster.attackType == 'magic' then | |||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | if monster.selectedSpell == nil then | ||
local magicDmg = 0 | result = 0 | ||
else | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell == nil then | |||
result = 0 | |||
else | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
elseif monster.attackType == 'random' then | |||
local hitArray = {} | |||
local iconText = Icons.Icon({'Melee', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | |||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | |||
local magicDmg = 0 | |||
if monster.selectedSpell ~= nil then | if monster.selectedSpell ~= nil then | ||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | ||
Line 643: | Line 792: | ||
if isNormalAttackRelevant or normalAttackChance > 0 then | if isNormalAttackRelevant or normalAttackChance > 0 then | ||
local normalDmgText = | --Reformatting slightly - If there are any special attacks, specifically label the Normal Attack | ||
local normalDmgText = ' 1 - '..Shared.formatnum(p._getMonsterBaseMaxHit(monster))..' '..typeText..' Damage' | |||
if normalAttackChance > 0 and normalAttackChance < 100 then | if normalAttackChance > 0 and normalAttackChance < 100 then | ||
normalDmgText = normalAttackChance .. '% ' .. normalDmgText | normalDmgText = normalAttackChance .. '% ' ..iconText..' Normal Attack\r\n** '..normalDmgText | ||
elseif hasActiveBuffSpec and normalAttackChance == 0 then | elseif hasActiveBuffSpec and normalAttackChance == 0 then | ||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | --If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | ||
--(With a note about when it does it) | --(With a note about when it does it) | ||
normalDmgText = normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)' | normalDmgText = iconText..' Normal Attack\r\n** '..normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)' | ||
end | end | ||
result = '* ' .. normalDmgText .. result | result = '* ' .. normalDmgText .. result | ||
Line 735: | Line 886: | ||
end | end | ||
function p.getOtherMonsterBoxText(frame) | function p.getMonsterBoxBarrierText(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local barrier = p._getMonsterBarrier(monster) | |||
if barrier == 0 then | |||
return '' | |||
end | |||
local result = {} | |||
table.insert(result, '|-\r\n| style="font-weight: bold;" | [[Barrier]]:') | |||
table.insert(result, '\r\n| colspan=15 style="text-align: right" |') | |||
table.insert(result, Icons.Icon({"Barrier", notext="true"})) | |||
table.insert(result, ' '..barrier) | |||
return table.concat(result, '') | |||
end | |||
function p.getOtherMonsterBoxText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | local MonsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster(MonsterName) | local monster = p.getMonster(MonsterName) | ||
Line 788: | Line 960: | ||
local bones = p._getMonsterBones(monster) | local bones = p._getMonsterBones(monster) | ||
local boneVal = 0 | local boneVal = 0 | ||
local barrierDust = Items.getItemByID("melvorAoD:Barrier_Dust") | |||
local dustVal = 0 | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | ||
if bones ~= nil then | if bones ~= nil then | ||
local boneQty = (bones.quantity ~= nil and bones.quantity or 1) | local boneQty = (bones.quantity ~= nil and bones.quantity or 1) | ||
local barrier = p._getMonsterBarrier(monster) | |||
result = result.."'''Always Drops:'''" | result = result.."'''Always Drops:'''" | ||
result = result..'\r\n{|class="wikitable" id="bonedrops"' | result = result..'\r\n{|class="wikitable" id="bonedrops"' | ||
result = result..'\r\n!Item !! Qty' | result = result..'\r\n!Item !! Qty' | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'}) | ||
result = result..'||'..boneQty..'\r\n'..'|}' | result = result..'||'..boneQty | ||
if barrier > 0 then | |||
local dustQty = math.max(math.floor(barrier / 10 / 20), 1) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({barrierDust.name, type='item'}) | |||
result = result..'||'..dustQty | |||
dustVal = dustQty * barrierDust.sellsFor | |||
end | |||
result = result..'\r\n'..'|}' | |||
boneVal = boneQty * bones.item.sellsFor | boneVal = boneQty * bones.item.sellsFor | ||
end | end | ||
Line 897: | Line 1,079: | ||
result = result..' and bones' | result = result..' and bones' | ||
end | end | ||
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.' | if dustVal > 0 then | ||
result = result..' and barrier dust' | |||
end | |||
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.' | |||
end | end | ||
end | end | ||
Line 1,010: | Line 1,195: | ||
return Shared.printError(chestName .. ' does not have a drop table') | return Shared.printError(chestName .. ' does not have a drop table') | ||
else | else | ||
local lootValue = 0 | |||
local function formatNumRange(minValue, maxValue) | |||
if maxValue ~= nil and maxValue > minValue then | |||
return Shared.formatnum(minValue) .. ' - ' .. Shared.formatnum(maxValue) | |||
else | |||
return Shared.formatnum(minValue) | |||
end | |||
end | |||
local lootValue, foodValue = 0, 0 | |||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in | local isAllFood = true | ||
for i, row in ipairs(chest.dropTable) do | |||
totalWt = totalWt + row.weight | totalWt = totalWt + row.weight | ||
if isAllFood then | |||
-- If the container's contents are entirely food then we add additional | |||
-- information to the output, so we determine this here | |||
local item = Items.getItemByID(row.itemID) | |||
if item ~= nil and item.healsFor == nil then | |||
isAllFood = false | |||
end | |||
end | |||
end | end | ||
result = result..'\r\n{|class="wikitable sortable"' | result = result..'\r\n{|class="wikitable sortable"' | ||
result = result..'\r\n!Item!!Qty' | result = result..'\r\n!Item!!Qty' | ||
result = result..'!!colspan="2"|Chance!!Price' | result = result..'!!colspan="2"|Chance!!Price' .. (isAllFood and '!!Healing!!Avg. Healing' or '') | ||
--Sort the loot table by weight in descending order | --Sort the loot table by weight in descending order | ||
local chestDrops = | local chestDrops = Shared.shallowClone(chest.dropTable) | ||
table.sort(chestDrops, function(a, b) return a.weight > b.weight end) | table.sort(chestDrops, function(a, b) return a.weight > b.weight end) | ||
for i, row in ipairs(chestDrops) do | for i, row in ipairs(chestDrops) do | ||
local thisItem = Items.getItemByID(row.itemID) | local thisItem = Items.getItemByID(row.itemID) | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | ||
result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"|' | result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"| ' .. formatNumRange(row.minQuantity, row.maxQuantity) | ||
local dropChance = (row.weight / totalWt) * 100 | |||
local dropChance = (row.weight / totalWt) * 100 | |||
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | ||
result = result..'|'..Shared.fraction(row.weight, totalWt) | result = result..'|'..Shared.fraction(row.weight, totalWt) | ||
Line 1,049: | Line 1,243: | ||
end | end | ||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | ||
if isAllFood then | |||
local hp = thisItem.healsFor * 10 | |||
local minHeal, maxHeal = hp * row.minQuantity, hp * row.maxQuantity | |||
local avgHpPerLoot = (dropChance * 0.01 * (minHeal + maxHeal) / 2) | |||
foodValue = foodValue + avgHpPerLoot | |||
result = result .. '||data-sort-value="' .. thisItem.healsFor .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. formatNumRange(minHeal, maxHeal) | |||
result = result .. '||data-sort-value="' .. avgHpPerLoot .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Shared.round(avgHpPerLoot, 2, 0) | |||
end | |||
end | end | ||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' | result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' | ||
if isAllFood then | |||
result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Shared.round(foodValue, 2, 0) .. '.' | |||
end | |||
end | end | ||
Line 1,067: | Line 1,275: | ||
return p.getDungeonMonsterTable(frame) | return p.getDungeonMonsterTable(frame) | ||
end | end | ||
local | |||
local monsters = {} | |||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
if not hasBarrier and p._getMonsterBarrier(monster) > 0 then | |||
hasBarrier = true | |||
end | |||
table.insert(monsters, monster) | |||
end | |||
local tableBits = {} | |||
table.insert(tableBits, '{| class="wikitable sortable"') | |||
table.insert(tableBits, '\r\n! Name !! Combat Level ') | |||
if hasBarrier then | |||
table.insert(tableBits, '!! [[Barrier]] ') | |||
end | |||
table.insert(tableBits, '!! Hitpoints !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]]') | |||
for i, monster in ipairs(monsters) do | |||
local rowBits = {} | |||
table.insert(tableBits, '\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
table.insert(tableBits, '||'..p._getMonsterCombatLevel(monster)) | |||
if hasBarrier then | |||
table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterBarrier(monster))) | |||
end | |||
table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterHP(monster))) | |||
local drReduction = p._getMonsterDrReduction(monster) | local drReduction = p._getMonsterDrReduction(monster) | ||
local maxHit = p._getMonsterMaxHit(monster) | local maxHit = p._getMonsterMaxHit(monster) | ||
if drReduction > 0 then | if drReduction > 0 then | ||
table.insert(tableBits, '||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR') | |||
table.insert(tableBits, '||style="text-align:right"|'..Shared.formatnum(maxHit)) | |||
else | else | ||
table.insert(tableBits, '||style="text-align:right" colspan="2" data-sort-value="'..maxHit..'"|'..Shared.formatnum(maxHit)) | |||
end | end | ||
table.insert(tableBits, '||'..p._getMonsterStyleIcon({monster, nolink=true})) | |||
end | end | ||
table.insert(tableBits, '\r\n|}') | |||
return | |||
return table.concat(tableBits, '') | |||
end | end | ||
Line 1,098: | Line 1,327: | ||
--For Dungeons, go through and count how many of each monster are in the dungeon first | --For Dungeons, go through and count how many of each monster are in the dungeon first | ||
local monsterCounts = {} | local monsterCounts = {} | ||
local monsters = {} | |||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | for i, monsterID in ipairs(area.monsterIDs) do | ||
if monsterCounts[monsterID] == nil then | if monsterCounts[monsterID] == nil then | ||
Line 1,103: | Line 1,334: | ||
else | else | ||
monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | ||
if monsterID ~= 'melvorF:RandomITM' and monsterID ~= 'melvorTotH:RandomSpiderLair' then | |||
monsters[monsterID] = p.getMonsterByID(monsterID) | |||
if not hasBarrier and p._getMonsterBarrier(monsters[monsterID]) > 0 then | |||
hasBarrier = true | |||
end | |||
end | |||
end | end | ||
end | end | ||
Line 1,110: | Line 1,347: | ||
-- Declare function for building table rows to avoid repeating code | -- Declare function for building table rows to avoid repeating code | ||
local buildRow = function(entityID, monsterCount, specialType) | local buildRow = function(entityID, monsterCount, specialType) | ||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce | local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier | ||
local monData = {} | local monData = {} | ||
if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | ||
Line 1,117: | Line 1,354: | ||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | ||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | ||
monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'Spider' then | elseif specialType == 'Spider' then | ||
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | ||
Line 1,124: | Line 1,361: | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
if monster ~= nil then | if monster ~= nil then | ||
table.insert(monIconPart, Icons.Icon({monster | table.insert(monIconPart, Icons.Icon({p.getMonsterName(monster), type='monster'})) | ||
end | end | ||
end | end | ||
monIcon = table.concat(monIconPart, '<br/>') | monIcon = table.concat(monIconPart, '<br/>') | ||
monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'SlayerArea' then | elseif specialType == 'SlayerArea' then | ||
-- entityID corresponds to a slayer area | -- entityID corresponds to a slayer area | ||
Line 1,134: | Line 1,371: | ||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | ||
monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | ||
if hasBarrier then | |||
monBarrier = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterBarrier(monster) end)} | |||
end | |||
monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)} | monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)} | ||
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end) | local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end) | ||
Line 1,145: | Line 1,385: | ||
-- entityID corresponds to a monster | -- entityID corresponds to a monster | ||
local monster = p.getMonsterByID(entityID) | local monster = p.getMonsterByID(entityID) | ||
monIcon = Icons.Icon({monster | monIcon = Icons.Icon({p.getMonsterName(monster), type='monster'}) | ||
monLevel = p._getMonsterCombatLevel(monster) | monLevel = p._getMonsterCombatLevel(monster) | ||
if hasBarrier then | |||
monBarrier = p._getMonsterBarrier(monster) | |||
end | |||
monHP = p._getMonsterHP(monster) | monHP = p._getMonsterHP(monster) | ||
monDrReduce = p._getMonsterDrReduction(monster) | monDrReduce = p._getMonsterDrReduction(monster) | ||
Line 1,169: | Line 1,412: | ||
return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2]) | return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2]) | ||
else | else | ||
return val[1] .. ' - ' .. val[2] | return val[1] .. ' - ' .. val[2] | ||
end | end | ||
elseif type(val) == 'number' then | elseif type(val) == 'number' then | ||
return Shared.formatnum(val) | return Shared.formatnum(val) | ||
else | else | ||
return val | return val | ||
end | end | ||
end | end | ||
local resultPart = {} | local resultPart = {} | ||
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | if hasBarrier then | ||
if type(monDrReduce) == 'number' and monDrReduce > 0 then | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monBarrier) .. '"| ' .. getValText(monBarrier)) | ||
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR') | end | ||
table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | ||
else | if type(monDrReduce) == 'number' and monDrReduce > 0 then | ||
table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit)) | table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR') | ||
end | table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit)) | ||
table.insert(resultPart, '\r\n| ' .. monStyle) | else | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit)) | ||
return table.concat(resultPart) | end | ||
table.insert(resultPart, '\r\n| ' .. monStyle) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | |||
return table.concat(resultPart) | |||
end | |||
local returnPart = {} | |||
table.insert(returnPart, '{| class="wikitable sortable"') | |||
table.insert(returnPart, '\r\n! Name !! Combat Level ') | |||
if hasBarrier then | |||
table.insert(returnPart, '!! [[Barrier]] ') | |||
end | end | ||
table.insert(returnPart, '!! Hitpoints !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! Count') | |||
table.insert(returnPart, ' | |||
-- Special handing for Impending Darkness event | -- Special handing for Impending Darkness event | ||
-- TODO needs to be revised once there is a better understanding of how the event works | -- TODO needs to be revised once there is a better understanding of how the event works | ||
for i, monsterID in ipairs(area.monsterIDs) do | for i, monsterID in ipairs(area.monsterIDs) do | ||
if not Shared.contains(usedMonsters, monsterID) then | if not Shared.contains(usedMonsters, monsterID) then | ||
Line 1,213: | Line 1,456: | ||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider')) | table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider')) | ||
else | else | ||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID])) | table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], hasBarrier)) | ||
end | end | ||
table.insert(usedMonsters, monsterID) | table.insert(usedMonsters, monsterID) | ||
Line 1,241: | Line 1,484: | ||
for i, monsterID in ipairs(area.monsterIDs) do | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
table.insert(monsterList, Icons.Icon({monster | table.insert(monsterList, Icons.Icon({p.getMonsterName(monster), type='monster'})) | ||
end | end | ||
return table.concat(monsterList, '<br/>') | return table.concat(monsterList, '<br/>') | ||
Line 1,250: | Line 1,493: | ||
local lastID = '' | local lastID = '' | ||
local count = 0 | local count = 0 | ||
local monsterCounts = {} | local monsterCounts = {} | ||
Line 1,284: | Line 1,518: | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
if monster ~= nil then | if monster ~= nil then | ||
table.insert(monIconPart, ' ' .. Icons.Icon({monster | table.insert(monIconPart, ' ' .. Icons.Icon({p.getMonsterName(monster), type='monster'})) | ||
end | end | ||
end | end | ||
Line 1,290: | Line 1,524: | ||
else | else | ||
local monsterObj = p.getMonsterByID(monster.id) | local monsterObj = p.getMonsterByID(monster.id) | ||
table.insert(monsterList, Icons.Icon({monsterObj | table.insert(monsterList, Icons.Icon({p.getMonsterName(monsterObj), type='monster', qty=monster.count})) | ||
end | end | ||
end | end | ||
Line 1,317: | Line 1,551: | ||
if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then | if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then | ||
local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
result = result .. '<br/>' .. monster | result = result .. '<br/>' .. p.getMonsterName(monster) .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp | ||
end | end | ||
end | end | ||
Line 1,387: | Line 1,621: | ||
local monsterGP = p._getMonsterAverageGP(monster) | local monsterGP = p._getMonsterAverageGP(monster) | ||
local combatLevel = p._getMonsterCombatLevel(monster) | local combatLevel = p._getMonsterCombatLevel(monster) | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({monster | result = result..'\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | ||
end | end | ||
end | end | ||
Line 1,480: | Line 1,714: | ||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | ||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | ||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | ||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | ||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | ||
Line 1,519: | Line 1,753: | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in ipairs(GameData.rawData.monsters) do | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if monster | if p.getMonsterName(monster) ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | local cmbLevel = p._getMonsterCombatLevel(monster) | ||
Line 1,536: | Line 1,770: | ||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | ||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | ||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | ||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | ||
Line 1,567: | Line 1,801: | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in ipairs(GameData.rawData.monsters) do | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if monster | if p.getMonsterName(monster) ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | local cmbLevel = p._getMonsterCombatLevel(monster) | ||
Line 1,591: | Line 1,825: | ||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | ||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | ||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster | table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | ||
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | -- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | ||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | ||
Line 1,630: | Line 1,864: | ||
spAttTable[spAtt.id]['icons'][attChance] = {} | spAttTable[spAtt.id]['icons'][attChance] = {} | ||
end | end | ||
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster | table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ p.getMonsterName(monster), type = 'monster' })) | ||
end | end | ||
end | end | ||
Line 1,675: | Line 1,909: | ||
for i, monsterID in ipairs(area.monsterIDs) do | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
table.insert(outArray, "===={{MonsterIcon|"..monster | table.insert(outArray, "===={{MonsterIcon|"..p.getMonsterName(monster).."|size=40}}====") | ||
table.insert(outArray, "{{MonsterDrops|"..monster | table.insert(outArray, "{{MonsterDrops|"..p.getMonsterName(monster).."|size=40}}") | ||
end | end | ||
return table.concat(outArray, "\r\n") | return table.concat(outArray, "\r\n") |
edits