Anonymous

Module:Monsters: Difference between revisions

From Melvor Idle
_getAfflictedMonsterIdList: Remove in favour of game data (AreaData.itm.monsters)
(getMonsterPassives: Fix detection for presence of passive abilities)
(_getAfflictedMonsterIdList: Remove in favour of game data (AreaData.itm.monsters))
(20 intermediate revisions by 4 users not shown)
Line 31: Line 31:
function p.getMonsterByID(ID)
function p.getMonsterByID(ID)
local result = Shared.clone(MonsterData.Monsters[ID + 1])
local result = Shared.clone(MonsterData.Monsters[ID + 1])
result.id = ID
if result ~= nil then
return result
result.id = ID
return result
else
return nil
end
end
end


Line 298: Line 302:
-- Determines if the monster is capable of dropping bones, and returns the bones
-- Determines if the monster is capable of dropping bones, and returns the bones
-- item if so, or nil otherwise
-- item if so, or nil otherwise
function p.getMonsterBones(monster)
function p._getMonsterBones(monster)
if monster.bones ~= nil and monster.bones >= 0 then
if monster.bones ~= nil and monster.bones >= 0 then
local boneItem = Items.getItemByID(monster.bones)
local boneItem = Items.getItemByID(monster.bones)
Line 581: Line 585:


local result = ''
local result = ''
if monster.passiveID ~= nil then
if type(monster.passiveID) == 'table' and Shared.tableCount(monster.passiveID) > 0 then
result = result .. '===Passives==='
result = result .. '===Passives==='
for i, passiveID in pairs(monster.passiveID) do
for i, passiveID in pairs(monster.passiveID) do
Line 671: Line 675:
local result = ''
local result = ''


local bones = p.getMonsterBones(monster)
local bones = p._getMonsterBones(monster)
local boneVal = 0
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
if bones ~= nil then
local boneQty = (monster.boneQty ~= nil and monster.boneQty or 1)
result = result.."'''Always Drops:'''"
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n{|class="wikitable" id="bonedrops"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
result = result..'||'..boneQty..'\r\n'..'|}'
boneVal = boneQty * bones.sellsFor
end
end


Line 706: Line 713:
--Sort the loot table by weight in descending order
--Sort the loot table by weight in descending order
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(monster.lootTable) do
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local thisItem = Items.getItemByID(row[1])
Line 737: Line 744:
--Getting the drop chance
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
local dropChance = (row[2] / totalWt * lootChance)
if dropChance ~= 100 then
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
--Show fraction as long as it isn't going to be 1/1
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
Line 745: Line 752:
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
end
end
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'


--Adding to the average loot value based on price & dropchance
--Adding to the average loot value based on price & dropchance
Line 762: Line 771:
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
if avgGp > 0 then
if avgGp > 0 then
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))..'.'
result = result.."<br/>Including GP"
if boneVal > 0 then
result = result..' and bones'
end
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
end
end
end
end
Line 768: Line 781:
--If no other drops, make sure to at least say so.
--If no other drops, make sure to at least say so.
if result == '' then result = 'None' end
if result == '' then result = 'None' end
return result
end
function p._getMonsterLootValue(monster)
if monster == nil then
return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
end
local result = 0
local boneVal = 0
local bones = p._getMonsterBones(monster)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if bones ~= nil then
local boneQty = monster.boneQty ~= nil and monster.boneQty or 1
boneVal = bones.sellsFor * boneQty
result = result + boneVal
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2]) / 2
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
--Adding price columns
local itemPrice = 0
if thisItem ~= nil then
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
end
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
if avgGp > 0 then
result = result + avgGp + lootValue
end
end
return result
return result
end
end
Line 797: Line 867:
local dropChance = 0
local dropChance = 0
local dropWt = 0
local dropWt = 0
for i, row in Shared.skpairs(monster.lootTable) do
for i, row in ipairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
totalWt = totalWt + row[2]
totalWt = totalWt + row[2]
if item['id'] == thisItem['id'] then
if item.id == row[1] then
dropWt = row[2]
dropWt = row[2]
end
end
Line 816: Line 885:
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
return "ERROR: No item named "..ChestName..' found[[Category:Pages with script errors]]'
end
end
local result = ''
local result = ''


Line 835: Line 903:


--Sort the loot table by weight in descending order
--Sort the loot table by weight in descending order
local chestDrops, dropIdx = {}, 0
local hasQty = type(chest.dropQty) == 'table'
for i, row in pairs(chest.dropTable) do
for i, row in pairs(chest.dropTable) do
if chest.dropQty ~= nil then
local qty = hasQty and chest.dropQty[i] or 1
table.insert(row, chest.dropQty[i])
dropIdx = dropIdx + 1
else
chestDrops[dropIdx] = {row[1], row[2], qty}
table.insert(row, 1)
end
end
end
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
table.sort(chestDrops, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(chest.dropTable) do
for i, row in ipairs(chestDrops) do
local thisItem = Items.getItemByID(row[1])
local thisItem = Items.getItemByID(row[1])
local qty = row[3]
local qty = row[3]
Line 892: Line 960:
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterMaxHit(monster))
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink=true})
tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true})
end
end
tableTxt = tableTxt..'\r\n|}'
tableTxt = tableTxt..'\r\n|}'
Line 1,111: Line 1,179:
local totalGP = 0
local totalGP = 0


local bones = p.getMonsterBones(monster)
local bones = p._getMonsterBones(monster)
if bones ~= nil then
if bones ~= nil then
totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
totalGP = totalGP + bones.sellsFor * (type(monster.boneQty) == 'number' and monster.boneQty or 1)
Line 1,268: Line 1,336:
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
end
local bones = p.getMonsterBones(monster)
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'


Line 1,286: Line 1,354:
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTable(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')
-- Generate row per monster
for i, monster in Shared.skpairs(MonsterData.Monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Shared.formatnum(gpRange[1])
else
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
table.insert(tableParts, '\r\n|}')
return table.concat(tableParts)
end
function p.getMattMonsterTableV2(frame)
--Making a single function for getting a table of monsters given a list of IDs.
local tableParts = {}
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
-- Second header row
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')
-- Generate row per monster
for i, monster in Shared.skpairs(MonsterData.Monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpRange = {0, 0}
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
end
local gpTxt = nil
if gpRange[1] >= gpRange[2] then
gpTxt = Shared.formatnum(gpRange[1])
else
gpTxt = Shared.formatnum(gpRange[1]) .. ' - ' .. Shared.formatnum(gpRange[2])
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
end