Module:Monsters: Difference between revisions

From Melvor Idle
(Added DR to the full monster table because fuckit, never enough columns)
(Fix (another) user export table)
(One intermediate revision by the same user not shown)
Line 1,438: Line 1,438:
-- Generate row per monster
-- Generate row per monster
for i, monster in ipairs(GameData.rawData.monsters) do
for i, monster in ipairs(GameData.rawData.monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
if monster.name ~= nil then
 
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpTxt = nil
if monster.gpDrops.min >= monster.gpDrops.max then
local gpTxt = nil
gpTxt = Shared.formatnum(monster.gpDrops.min)
if monster.gpDrops.min >= monster.gpDrops.max then
else
gpTxt = Shared.formatnum(monster.gpDrops.min)
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
else
end
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
local lootVal = p._getMonsterLootValue(monster)
if lootVal ~= 0 then
local lootTxt = '0'
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false))
end
end
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false))
end
end


Line 1,484: Line 1,486:
-- Generate row per monster
-- Generate row per monster
for i, monster in ipairs(GameData.rawData.monsters) do
for i, monster in ipairs(GameData.rawData.monsters) do
local cmbLevel = p._getMonsterCombatLevel(monster)
if monster.name ~= nil then
 
local cmbLevel = p._getMonsterCombatLevel(monster)
local gpTxt = nil
if monster.gpDrops.min >= monster.gpDrops.max then
local gpTxt = nil
gpTxt = Shared.formatnum(monster.gpDrops.min)
if monster.gpDrops.min >= monster.gpDrops.max then
else
gpTxt = Shared.formatnum(monster.gpDrops.min)
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
else
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
end
local lootVal = p._getMonsterLootValue(monster)
local lootTxt = '0'
if lootVal ~= 0 then
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
end
local atkSpeed = p._getMonsterAttackSpeed(monster)
local maxHit = p._getMonsterMaxHit(monster)
local accR = p._getMonsterAR(monster)
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
local bones = p._getMonsterBones(monster)
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
end
end



Revision as of 01:58, 20 November 2022

Data is pulled from Module:GameData/data


local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

function p.getMonster(name)
    return GameData.getEntityByName('monsters', name)
end

function p.getMonsterByID(ID)
    return GameData.getEntityByID('monsters', ID)
end

function p.getPassive(name)
    return GameData.getEntityByName('combatPassives', name)
end

function p.getPassiveByID(ID)
    return GameData.getEntityByID('combatPassives', ID)
end

-- Given a list of monster IDs, calls statFunc with each monster and returns
-- the lowest & highest values
function p.getLowHighStat(idList, statFunc)
	local lowVal, highVal = nil, nil
	for i, monID in ipairs(idList) do
		local monster = p.getMonsterByID(monID)
		local statVal = statFunc(monster)
		if lowVal == nil or statVal < lowVal then lowVal = statVal end
		if highVal == nil or statVal > highVal then highVal = statVal end
	end
	return lowVal, highVal
end

function p._getMonsterStat(monster, statName)
	if statName == 'HP' then
		return p._getMonsterHP(monster)
	elseif statName == 'maxHit' then
		return p._getMonsterMaxHit(monster)
	elseif statName == 'accuracyRating' then
		return p._getMonsterAR(monster)
	elseif statName == 'meleeEvasionRating' then
		return p._getMonsterER(monster, 'Melee')
	elseif statName == 'rangedEvasionRating' then
		return p._getMonsterER(monster, 'Ranged')
	elseif statName == 'magicEvasionRating' then
		return p._getMonsterER(monster, 'Magic')
	elseif statName == 'damageReduction' then
		return p.getEquipmentStat(monster, 'damageReduction')
	elseif statName == 'drReduction' then
		return p._getMonsterDrReduction(monster)
	end

	return monster[statName]
end

function p.getMonsterStat(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local StatName = frame.args ~= nil and frame.args[2] or frame[2]
	local monster = p.getMonster(MonsterName)
	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterStat(monster, StatName)
end

function p._getMonsterStyleIcon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local monster = args[1]
	local notext = args.notext
	local nolink = args.nolink

	local iconText = ''
	if monster.attackType == 'melee' then
		iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
	elseif monster.attackType == 'ranged' then
		iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
	elseif monster.attackType == 'magic' then
		iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
	elseif monster.attackType == 'random' then
		iconText = Icons.Icon({monster.name, notext=notext, nolink=nolink, img='Question'})
	end

	return iconText
end

function p.getMonsterStyleIcon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local MonsterName = args[1]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	args[1] = monster
	return p._getMonsterStyleIcon(args)
end

function p._getMonsterHP(monster)
	return 10 * p._getMonsterLevel(monster, 'Hitpoints')
end

function p.getMonsterEffectiveHP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p.getMonsterHP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return p._getMonsterHP(monster)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p._getMonsterLevel(monster, skillName)
	local result = 0
	if monster.levels[skillName] ~= nil then
		result = monster.levels[skillName]
	end
	return result
end

function p.getMonsterLevel(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local SkillName = frame.args ~= nil and frame.args[2] or frame[2]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterLevel(monster, SkillName)
end

function p.getEquipmentStat(monster, statName)
	if monster.equipmentStats == nil then
		return 0
	else
    	return monster.equipmentStats[statName] or 0
    end
end

function p.calculateStandardStat(effectiveLevel, bonus)
	--Based on calculateStandardStat in Characters.js
	return (effectiveLevel + 9) * (bonus + 64)
end

function p.calculateStandardMaxHit(baseLevel, strengthBonus)
	--Based on calculateStandardMaxHit in Characters.js
	local effectiveLevel = baseLevel + 9
	return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640))
end

function p._getMonsterAttackSpeed(monster)
	return p.getEquipmentStat(monster, 'attackSpeed') / 1000
end

function p.getMonsterAttackSpeed(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)
	if monster ~= nil then
		return p._getMonsterAttackSpeed(monster)
	else
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
end

function p._getMonsterCombatLevel(monster)
	local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints'))
	local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength'))
	local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged'))
	local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic'))
	return math.floor(base + math.max(melee, range, magic))
end

function p.getMonsterCombatLevel(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterCombatLevel(monster)
end

function p._getMonsterAR(monster)
	local baseLevel = 0
	local bonus = 0
	if monster.attackType == 'melee' then
		baseLevel = p._getMonsterLevel(monster, 'Attack')
		bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
	elseif monster.attackType == 'ranged' then
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedAttackBonus')
	elseif monster.attackType == 'magic' then
		baseLevel = p._getMonsterLevel(monster, 'Magic')
		bonus = p.getEquipmentStat(monster, 'magicAttackBonus')
	elseif monster.attackType == 'random' then
		--Bane has the same AR with every attack type so being lazy and just showing the one.
		baseLevel = p._getMonsterLevel(monster, 'Attack')
		bonus = p.getEquipmentStat(monster, 'stabAttackBonus')
	else
		return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
	end

	return p.calculateStandardStat(baseLevel, bonus)
end

function p.getMonsterAR(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAR(monster)
end

function p._getMonsterER(monster, style)
	local baseLevel= 0
	local bonus = 0

	if style == "Melee" then
		baseLevel = p._getMonsterLevel(monster, 'Defence')
		bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus')
	elseif style == "Ranged" then
		baseLevel = p._getMonsterLevel(monster, 'Defence')
		bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus')
	elseif style == "Magic" then
		baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3)
		bonus = p.getEquipmentStat(monster, 'magicDefenceBonus')
	else
		return "ERROR: Must choose Melee, Ranged, or Magic[[Category:Pages with script errors]]"
	end

	return p.calculateStandardStat(baseLevel, bonus)
end

function p.getMonsterER(frame)
	local args = frame.args ~= nil and frame.args or frame
	local MonsterName = args[1]
	local style = args[2]
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterER(monster, style)
end

-- Determines if the monster is capable of dropping bones, and returns the bones
-- item if so, or nil otherwise
function p._getMonsterBones(monster)
	if monster.bones ~= nil then
		local boneItem = Items.getItemByID(monster.bones.itemID)
        local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity }
		if boneItem.prayerPoints == nil then
			-- Assume bones without prayer points are shards (from God dungeons),
			-- and drop unconditionally
			return boneObj
		elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then
			-- Otherwise, bones drop when the monster isn't dungeon exclusive
			return boneObj
		end
	end
end

function p._isDungeonOnlyMonster(monster)
	local areaList = Areas.getMonsterAreas(monster.id)
	local inDungeon = false

	for i, area in ipairs(areaList) do
		if area.type == 'dungeon' then
			inDungeon = true
		else
			return false
		end
	end
	return inDungeon
end

function p.isDungeonOnlyMonster(frame)
	local monsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(monsterName)

	if monster == nil then
		return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
	end

	return p._isDungeonOnlyMonster(monster)
end

function p._getMonsterAreas(monster, excludeDungeons, includeEffects)
	if includeEffects == nil then includeEffects = false end
	local resultPart = {}
	local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
	local areaList = Areas.getMonsterAreas(monster.id)
	for i, area in ipairs(areaList) do
		if area.type ~= 'dungeon' or not hideDungeons then
			local imgType = (area.type == 'slayerArea' and 'combatArea') or area.type
			local txt = Icons.Icon({area.name, type = imgType})
			if area.type == 'slayerArea' then
				local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc')
				if areaDescrip ~= 'None' then
					txt = txt.." - ''"..areaDescrip.."''"
				end
			end
			table.insert(resultPart, txt)
		end
	end
	return table.concat(resultPart, '<br/>')
end

function p.getMonsterAreas(frame)
	local monsterName = frame.args ~= nil and frame.args[1] or frame
	local hideDungeons = frame.args ~= nil and frame.args[2] or nil
	local includeEffects = frame.args ~= nil and frame.args[3] or true
	local monster = p.getMonster(monsterName)

	if monster == nil then
		return "ERROR: No monster with name "..monsterName.." found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAreas(monster, hideDungeons, includeEffects)
end

function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monsterDR)
	local result = 0
	for i, dmg in pairs(specAttack.damage) do
		if dmg.damageType == 'Normal' then
			--Account for special attacks that include a normal attack hit
			local result = normalMaxHit
			if dmg.amplitude ~= nil then
				result = result * (dmg.amplitude / 100)
			end
			return result
		elseif dmg.maxRoll == 'Fixed' then
			result = dmg.maxPercent * 10
		elseif dmg.maxRoll == 'MaxHit' then
			if dmg.character == 'Target' then
				--Confusion applied damage based on the player's max hit. Gonna just ignore that one
				result = 0
			else
				result = dmg.maxPercent * normalMaxHit * 0.01
			end
		elseif Shared.contains(dmg.maxRoll, "Fixed100") then
			--Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning
			result = dmg.maxPercent * 20
		elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then
			result = normalMaxHit * 2
		elseif dmg.maxRoll == 'PoisonMax35' then
			result = normalMaxHit * 1.35
		elseif dmg.maxRoll == "MaxHitDR" then
			result = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01)
		elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then
			-- TODO: This is limited in that there is no verification that bleed/poison
			-- can be applied to the target, it is assumed that it can and so this applies
			result = result + dmg.maxPercent * 10
		end
	end
	return result
end

function p.canSpecAttackApplyEffect(specAttack, effectType)
	for i, effect in pairs(specAttack.prehitEffects) do
		if effect.type == effectType then
            return true
		end
	end

	for i, effect in pairs(specAttack.onhitEffects) do
		if effect.type == effectType then
			return true
		end
	end
	return false
end

function p._getMonsterMaxHit(monster, doStuns)
	-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies
	-- to all enemy attacks if stun/sleep is present on at least one special attack
	if doStuns == nil then
		doStuns = true
	elseif type(doStuns) == 'string' then
		doStuns = string.upper(doStuns) == 'TRUE'
	end

	local normalChance = 100
	local specialMaxHit = 0
	local normalMaxHit = p._getMonsterBaseMaxHit(monster)
	local hasActiveBuffSpec = false
	local damageMultiplier = 1
	if monster.specialAttacks ~= nil then
		local canStun, canSleep = false, false
		for i, specAttackID in pairs(monster.specialAttacks) do
            local specAttack = GameData.getEntityByID('attacks', specAttackID)
			if monster.overrideSpecialChances ~= nil then
				normalChance = normalChance - monster.overrideSpecialChances[i]
			else
				normalChance = normalChance - specAttack.defaultChance
			end
			local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, p._getMonsterStat(monster, 'damageReduction'))
			if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end
			if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end

			if thisMax > specialMaxHit then specialMaxHit = thisMax end
			if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then 
				hasActiveBuffSpec = true 
			end
		end

		if canSleep and doStuns then damageMultiplier = damageMultiplier * 1.2 end
		if canStun and doStuns then damageMultiplier = damageMultiplier * 1.3 end
	end
	--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
	if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end
	return math.floor(math.max(specialMaxHit, normalMaxHit) * damageMultiplier)
end

function p.getMonsterMaxHit(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local doStuns = frame.args ~= nil and frame.args[2] or true
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterMaxHit(monster, doStuns)
end

function p._getMonsterBaseMaxHit(monster)
	--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged
	local result = 0
	local baseLevel = 0
	local bonus = 0
	if monster.attackType == 'melee' then
		baseLevel = p._getMonsterLevel(monster, 'Strength')
		bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
		result = p.calculateStandardMaxHit(baseLevel, bonus)
	elseif monster.attackType == 'ranged' then
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
		result = p.calculateStandardMaxHit(baseLevel, bonus)
	elseif monster.attackType == 'magic' then
        if monster.selectedSpell == nil then
            result = 0
        else
            local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
            if mSpell == nil then
                result = 0
            else
                baseLevel = p._getMonsterLevel(monster, 'Magic')
                bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
                result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
            end
        end
	elseif monster.attackType == 'random' then
		local hitArray = {}
		local iconText = Icons.Icon({'Melee', notext=true})
		baseLevel = p._getMonsterLevel(monster, 'Strength')
		bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus')
		table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
		
		iconText = Icons.Icon({'Ranged', type='skill', notext=true})
		baseLevel = p._getMonsterLevel(monster, 'Ranged')
		bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus')
		table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus))
		
		iconText = Icons.Icon({'Magic', type='skill', notext=true})
        local magicDmg = 0
        if monster.selectedSpell ~= nil then
            local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard')
            if mSpell ~= nil then
                baseLevel = p._getMonsterLevel(monster, 'Magic')
                bonus = p.getEquipmentStat(monster, 'magicDamageBonus')
                magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200))
            end
        end
		table.insert(hitArray, magicDmg)
		
		local max = 0
		for i, val in pairs(hitArray) do
			if val > max then max = val end
		end
		result = max
	else
		return "ERROR: This monster has an invalid attack type somehow[[Category:Pages with script errors]]"
	end

	return result
end

function p.getMonsterBaseMaxHit(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterBaseMaxHit(monster)
end

function p.getMonsterAttacks(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''
	local iconText = p._getMonsterStyleIcon({monster, notext=true})
	local typeText = ''
	if monster.attackType == 'melee' then
		typeText = 'Melee'
	elseif monster.attackType == 'ranged' then
		typeText = 'Ranged'
	elseif monster.attackType == 'magic' then
		typeText = 'Magic'
	elseif monster.attackType == 'random' then
		typeText = "Random"
	end

	local buffAttacks = {}
	local hasActiveBuffSpec = false

	local normalAttackChance = 100
	if monster.specialAttacks ~= nil then
		for i, specAttackID in pairs(monster.specialAttacks) do
            local specAttack = GameData.getEntityByID('attacks', specAttackID)
			local attChance = 0
			if monster.overrideSpecialChances ~= nil then
				attChance = monster.overrideSpecialChances[i]
			else
				attChance = specAttack.defaultChance
			end
			normalAttackChance = normalAttackChance - attChance

			result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
			
			--If this special attack applies a curse, let's actually list what that curse does
			if specAttack.onhitEffects ~= nil then
				for j, hitEffect in ipairs(specAttack.onhitEffects) do
					if hitEffect.effectType == 'Curse' then
						local curse = Magic.getSpellByID(hitEffect.curse, 'curse')
						result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true)
					end
				end
			end

			if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then
				table.insert(buffAttacks, specAttack.name)
				hasActiveBuffSpec = true 
			end
		end
	end
	if normalAttackChance == 100 then
		result = iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage'
	elseif normalAttackChance > 0 then
		result = '* '..normalAttackChance..'% '..iconText..' 1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
	elseif hasActiveBuffSpec then
		--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it
		--(With a note about when it does it)
		result = '* '..iconText..' 1 - '..p._getMonsterBaseMaxHit(monster)..' '..typeText..' Damage (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)'..result
	end

	return result
end

--Function for pulling how much the monster reduces the player DR
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier
function p._getMonsterDrReduction(monster)
	local totalResult = 0
	
    if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
		for i, passiveID in ipairs(monster.passives) do
			local passive = p.getPassiveByID(passiveID)
			if passive.modifiers ~= nil then
				if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then
					totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction']
				end
			end
		end
    end
    
    return totalResult
end

function p.getMonsterDrReduction(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
	
	return p._getMonsterDrReduction(monster)
end

function p.getMonsterPassives(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''
    if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
		result = result .. '===Passives==='
		for i, passiveID in ipairs(monster.passives) do
			local passive = p.getPassiveByID(passiveID)
			result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers)
		end
	end
	return result
end

function p.getMonsterCategories(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = '[[Category:Monsters]]'

	if monster.attackType == 'melee' then
		result = result..'[[Category:Melee Monsters]]'
	elseif monster.attackType == 'ranged' then
		result = result..'[[Category:Ranged Monsters]]'
	elseif monster.attackType == 'magic' then
		result = result..'[[Category:Magic Monsters]]'
	end

	if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then
		result = result..'[[Category:Monsters with Special Attacks]]'
	end

	if monster.isBoss then
		result = result..'[[Category:Bosses]]'
	end

	return result
end

function p.getOtherMonsterBoxText(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''

	--Going through and finding out which damage bonuses will apply to this monster
	local monsterTypes = {}
	if monster.isBoss then table.insert(monsterTypes, 'Boss') end

	local areaList = Areas.getMonsterAreas(monster.id)
	local counts = {combatArea = 0, slayerArea = 0, dungeon = 0}
	for i, area in ipairs(areaList) do
		counts[area.type] = counts[area.type] + 1
	end

	if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end
	if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end
	if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end

	result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ")

	local SlayerTier = 'N/A'
	if monster.canSlayer then
		SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster))
	end

	result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' "
	if monster.canSlayer then
		result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]"
	else
		result = result..SlayerTier
	end

	return result
end

function p.getMonsterDrops(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = ''

	local bones = p._getMonsterBones(monster)
	local boneVal = 0
	--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
	if bones ~= nil then
		local boneQty = (bones.quantity ~= nil and bones.quantity or 1)
		result = result.."'''Always Drops:'''"
		result = result..'\r\n{|class="wikitable" id="bonedrops"'
		result = result..'\r\n!Item !! Qty'
		result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'})
		result = result..'||'..boneQty..'\r\n'..'|}'
		boneVal = boneQty * bones.item.sellsFor
	end

	--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
		local lootValue = 0

		result = result.."'''Loot:'''"
		local avgGp = 0

		if monster.gpDrops ~= nil then
			avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
			local gpTxt = Icons.GP(monster.gpDrops.min, monster.gpDrops.max)
			result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.'
		end

		local multiDrop = Shared.tableCount(monster.lootTable) > 1
		local totalWt = 0
		for i, row in ipairs(monster.lootTable) do
			totalWt = totalWt + row.weight
		end
		result = result..'\r\n{|class="wikitable sortable" id="itemdrops"'
		result = result..'\r\n!Item!!Qty'
		result = result..'!!Price!!colspan="2"|Chance'

		--Sort the loot table by weight in descending order
		table.sort(monster.lootTable, function(a, b) return a.weight > b.weight end)
		for i, row in ipairs(monster.lootTable) do
			local thisItem = Items.getItemByID(row.itemID)
			
			if thisItem ~= nil then
				result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
			else
				result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]'
			end
			result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|'

			if row.maxQuantity > row.minQuantity then
				result = result .. Shared.formatnum(row.minQuantity) .. ' - '
			end
			result = result .. Shared.formatnum(row.maxQuantity)

			--Adding price columns
			local itemPrice = 0
			if thisItem == nil then
				result = result..'||data-sort-value="0"|???'
			else
				itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
				if itemPrice == 0 or row.maxQuantity == row.minQuantity then
					result = result..'||'..Icons.GP(itemPrice * row.minQuantity)
				else
					result = result..'||'..Icons.GP(itemPrice * row.minQuantity, itemPrice * row.maxQuantity)
				end
			end

			--Getting the drop chance
			local dropChance = (row.weight / totalWt * lootChance)
			if dropChance < 100 then
				--Show fraction as long as it isn't going to be 1/1
				result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
				result = result..'|'..Shared.fraction(row.weight * lootChance, totalWt * 100)
				result = result..'||'
			else
				result = result..'||colspan="2" data-sort-value="'..row.weight..'"'
			end
			-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
			local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
			result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%'

			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
		end
		if multiDrop then
			result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
			if lootChance < 100 then
				result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
			else
				result = result..'\r\n|colspan="2" '
			end
			result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%'
		end
		result = result..'\r\n|}'
		result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold."
		if avgGp > 0 then
			result = result.."<br/>Including GP"
			if boneVal > 0 then
				result = result..' and bones'
			end
			result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal, 2, 0))..'.'
		end
	end

	--If no other drops, make sure to at least say so.
	if result == '' then result = 'None' end
	return result
end

function p._getMonsterLootValue(monster)
	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	local result = 0
	local boneVal = 0

	local bones = p._getMonsterBones(monster)
	--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
	if bones ~= nil then
		local boneQty = (bones.quantity ~= nil and bones.quantity) or 1
		boneVal = bones.item.sellsFor * boneQty
		result = result + boneVal
	end

	--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
		local lootValue = 0

		local avgGp = 0

		if monster.gpDrops ~= nil then
			avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
		end

		local multiDrop = Shared.tableCount(monster.lootTable) > 1
		local totalWt = 0
		for i, row in pairs(monster.lootTable) do
			totalWt = totalWt + row.weight
		end

		for i, row in ipairs(monster.lootTable) do
			local thisItem = Items.getItemByID(row.itemID)

			--Adding price columns
			local itemPrice = 0
			if thisItem ~= nil then
				itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
			end

			--Getting the drop chance
			local dropChance = (row.weight / totalWt * lootChance)
			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
		end
		if avgGp > 0 then
			result = result + avgGp + lootValue
		end
	end

	return result
end

-- Find drop chance of specified item from specified monster. 
-- Usage: |Monster Name|Item Name
function p.getItemDropChance(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
	local ItemName = frame.args ~= nil and frame.args[2] or frame[2]
	
	local monster = p.getMonster(MonsterName)
	local item = Items.getItem(ItemName)
	
	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
	if item == nil then
		return "ERROR: No item with that name found[[Category:Pages with script errors]]"
	end
	
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100

		local totalWt = 0
		--for i, row in pairs(monster.lootTable) do
			--totalWt = totalWt + row[2]
		--end
	
		local dropChance = 0
		local dropWt = 0
		for i, row in ipairs(monster.lootTable) do
			totalWt = totalWt + row.weight
			if item.id == row.itemID then
				dropWt = row.weight
			end
		end
		dropChance = (dropWt / totalWt * lootChance)
		return Shared.round(dropChance, 2, 2)
	end
end	

function p.getChestDrops(frame)
	local chestName = frame.args ~= nil and frame.args[1] or frame
	local chest = Items.getItem(chestName)

	if chest == nil then
		return "ERROR: No item named "..chestName..' found[[Category:Pages with script errors]]'
	end
	local result = ''

	if chest.dropTable == nil then
		return "ERROR: "..chestName.." does not have a drop table[[Category:Pages with script errors]]"
	else
		local lootValue = 0
		local totalWt = 0
		for i, row in pairs(chest.dropTable) do
			totalWt = totalWt + row.weight
		end
		result = result..'\r\n{|class="wikitable sortable"'
		result = result..'\r\n!Item!!Qty'
		result = result..'!!colspan="2"|Chance!!Price'

		--Sort the loot table by weight in descending order
		local chestDrops = {}
		for i, row in ipairs(chest.dropTable) do
			table.insert(chestDrops, row)
		end
		table.sort(chestDrops, function(a, b) return a.weight > b.weight end)
		for i, row in ipairs(chestDrops) do
			local thisItem = Items.getItemByID(row.itemID)
			result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
			result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"|'

			if row.minQuantity < row.maxQuantity then
				result = result .. Shared.formatnum(row.minQuantity) .. ' - ' .. Shared.formatnum(row.maxQuantity)
			else
				result = result .. Shared.formatnum(row.minQuantity)
			end

			local dropChance = (row.weight / totalWt) * 100
			result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"'
			result = result..'|'..Shared.fraction(row.weight, totalWt)

			result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'

			result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
			if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then
				result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity)
			else
				result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity)
			end
			lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2))
		end
		result = result..'\r\n|}'
		result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.'
	end

	return result
end

function p.getAreaMonsterTable(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
	end

	if area.type == 'dungeon' then
		return p.getDungeonMonsterTable(frame)
	end

	local tableTxt = '{| class="wikitable sortable"'
	tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]]'
	for i, monsterID in ipairs(area.monsterIDs) do
		local monster = p.getMonsterByID(monsterID)
		tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
		tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster)
		tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster))
		local drReduction = p._getMonsterDrReduction(monster)
		local maxHit = p._getMonsterMaxHit(monster)
		if drReduction > 0 then
			tableTxt = tableTxt..'||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR'
			tableTxt = tableTxt..'||style="text-align:right"|'..Shared.formatnum(maxHit)
		else
			tableTxt = tableTxt..'||style="text-align:right" colspan="2" data-sort-value="'..maxHit..'"|'..Shared.formatnum(maxHit)
		end
		tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true})
	end
	tableTxt = tableTxt..'\r\n|}'
	return tableTxt
end

function p.getDungeonMonsterTable(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
	end

	--For Dungeons, go through and count how many of each monster are in the dungeon first
	local monsterCounts = {}
	for i, monsterID in ipairs(area.monsterIDs) do
		if monsterCounts[monsterID] == nil then
			monsterCounts[monsterID] = 1
		else
			monsterCounts[monsterID] = monsterCounts[monsterID] + 1
		end
	end

	local usedMonsters = {}

	-- Declare function for building table rows to avoid repeating code
	local buildRow = function(entityID, monsterCount, specialType)
		local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce
		local monData = {}
		if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then
			-- Special handling for Into the Mist
			if specialType == 'Afflicted' then
				local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
				monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
				monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
			elseif specialType == 'Spider' then
				local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'})
				local monIconPart = { 'Any of the following:' }
				for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
					local monster = p.getMonsterByID(monsterID)
					if monster ~= nil then
						table.insert(monIconPart, Icons.Icon({monster.name, type='monster'}))
					end
				end
				monIcon = table.concat(monIconPart, '<br/>')
				monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount
			elseif specialType == 'SlayerArea' then
				-- entityID corresponds to a slayer area
				local area = Areas.getAreaByID('slayer', entityID)
				monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters'
				monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)}
				monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)}
				local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end)
				local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end)
				monMaxHit = highMaxHit
				monDrReduce = highDrReduce
				monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'})
				monCount = monsterCount
			end
		else
			-- entityID corresponds to a monster
			local monster = p.getMonsterByID(entityID)
			monIcon = Icons.Icon({monster.name, type='monster'})
			monLevel = p._getMonsterCombatLevel(monster)
			monHP = p._getMonsterHP(monster)
			monDrReduce = p._getMonsterDrReduction(monster)
			monMaxHit = p._getMonsterMaxHit(monster)
			monStyle = p._getMonsterStyleIcon({monster})
			monCount = monsterCount
		end
		local getValSort = function(val)
			if type(val) == 'table' then
				if type(val[1]) == 'number' and type(val[2]) == 'number' then
					return (val[1] + val[2]) / 2
				else
					return (type(val[1]) == 'number' and val[1]) or 0
				end
			else
				return (type(val) == 'number' and val) or 0
			end
		end
		local getValText = function(val)
			if type(val) == 'table' and Shared.tableCount(val) == 2 then
				if type(val[1]) == 'number' and type(val[2]) == 'number' then
					return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2])
				else
					return val[1] .. ' - ' .. val[2]
				end
			elseif type(val) == 'number' then
				return Shared.formatnum(val)
			else
				return val
			end
		end
					
		local resultPart = {}
		table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon)
		table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel))
		table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP))
		if type(monDrReduce) == 'number' and monDrReduce > 0 then
			table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR')
			table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit))
		else
			table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit))
		end
		table.insert(resultPart, '\r\n| ' .. monStyle)
		table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount))
		return table.concat(resultPart)
	end

	local returnPart = {}
	table.insert(returnPart, '{| class="wikitable sortable"')
	table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! Count')
	-- Special handing for Impending Darkness event
	-- TODO needs to be revised once there is a better understanding of how the event works
	--if area.isEvent ~= nil and area.isEvent then
	--	for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
	--		table.insert(returnPart, buildRow(eventAreaID, {5, 8}, 'SlayerArea'))
	--	end
	--  -- Add Bane * 4
	--  table.insert(returnPart, buildRow(152, 4))
	--end
	for i, monsterID in ipairs(area.monsterIDs) do
		if not Shared.contains(usedMonsters, monsterID) then
			if monsterID == 'melvorF:RandomITM' then
				--Special handling for Into the Mist
				table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted'))
			elseif monsterID == 'melvorTotH:RandomSpiderLair' then
				table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider'))
			else
				table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID]))
			end
			table.insert(usedMonsters, monsterID)
		end
	end
	table.insert(returnPart, '\r\n|}')
	return table.concat(returnPart)
end

function p.getDungeonTotalHp(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find a dungeon named "..areaName..'[[Category:Pages with script errors]]'
	end
	local totalHP = 0

	for i, monsterID in ipairs(area.monsterIDs) do
        local monster = p.getMonsterByID(monsterID)
        totalHP = totalHP + p._getMonsterHP(monster)
	end
	return totalHP
end

function p._getAreaMonsterList(area)
	local monsterList = {}
	for i, monsterID in ipairs(area.monsterIDs) do
		local monster = p.getMonsterByID(monsterID)
		table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
	end
	return table.concat(monsterList, '<br/>')
end

function p._getDungeonMonsterList(area)
	local monsterList = {}
	local lastID = ''
	local count = 0
	-- Special handing for Impending Darkness event
	-- TODO needs to be revised once there is a better understanding of how the event works
	--if area.isEvent ~= nil and area.isEvent then
	--	for i, eventAreaID in ipairs(Areas.eventData.slayerAreas) do
	--		local eventArea = Areas.getAreaByID('slayer', eventAreaID)
	--		table.insert(monsterList, '5-8 ' .. Icons.Icon({eventArea.name, type='combatArea'}) .. ' Monsters')
	--	end
	--	table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'}))
	--end
	
	local monsterCounts = {}
	for i, monsterID in ipairs(area.monsterIDs) do
		if lastID == '' then
			lastID = monsterID
			count = 1
		elseif lastID == monsterID then
			count = count + 1
		else
			table.insert(monsterCounts, { id = lastID, count = count })
			lastID = monsterID
			count = 1
		end
	end
	table.insert(monsterCounts, { id = lastID, count = count })

	for i, monster in ipairs(monsterCounts) do
		if monster.id == 'melvorF:RandomITM' then
			--Special handling for Afflicted Monsters
			table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count}))
		elseif monster.id == 'melvorTotH:RandomSpiderLair' then
			local monIconPart = { Shared.formatnum(monster.count) .. ' Spiders:' }
			for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do
				local monster = p.getMonsterByID(monsterID)
				if monster ~= nil then
					table.insert(monIconPart, '&nbsp;&nbsp;&nbsp;' .. Icons.Icon({monster.name, type='monster'}))
				end
			end
			table.insert(monsterList, table.concat(monIconPart, '<br/>'))
		else
			local monsterObj = p.getMonsterByID(monster.id)
			table.insert(monsterList, Icons.Icon({monsterObj.name, type='monster', qty=monster.count}))
		end
	end

	return table.concat(monsterList, '<br/>')
end

function p.getAreaMonsterList(frame)
	local areaName = frame.args ~= nil and frame.args[1] or frame
	local area = Areas.getArea(areaName)
	if area == nil then
		return "ERROR: Could not find an area named "..areaName..'[[Category:Pages with script errors]]'
	end

	if area.type == 'dungeon' then
		return p._getDungeonMonsterList(area)
	else
		return p._getAreaMonsterList(area)
	end
end

function p.getFoxyTable(frame)
	local result = 'Monster,Min GP,Max GP,Average GP'
	for i, monster in ipairs(GameData.rawData.monsters) do
		if not p._isDungeonOnlyMonster(monster) then
			if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then
				local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
				result = result .. '<br/>' .. monster.name .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp
			end
		end
	end
	return result
end

function p._getMonsterAverageGP(monster)
	local result = ''
	local totalGP = 0

	local bones = p._getMonsterBones(monster)
	if bones ~= nil then
		totalGP = totalGP + bones.item.sellsFor * bones.quantity
	end

	--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
	if not p._isDungeonOnlyMonster(monster) then
		local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
		local lootValue = 0

		local avgGp = 0

		if monster.gpDrops ~= nil then
			avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2
		end

		totalGP = totalGP + avgGp

		local totalWt = 0
		for i, row in ipairs(monster.lootTable) do
			totalWt = totalWt + row.weight
		end

		for i, row in ipairs(monster.lootTable) do
			local thisItem = Items.getItemByID(row.itemID)

			local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0

			--Getting the drop chance
			local dropChance = (row.weight / totalWt * lootChance)

			--Adding to the average loot value based on price & dropchance
			lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2))
		end

		totalGP = totalGP + lootValue
	end

	return Shared.round(totalGP, 2, 2)
end

function p.getMonsterAverageGP(frame)
	local MonsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(MonsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end

	return p._getMonsterAverageGP(monster)
end

function p.getMonsterEVTable(frame)
	local result = '{| class="wikitable sortable"'
	result = result..'\r\n!Monster!!Combat Level!!Average GP'
	for i, monster in ipairs(GameData.rawData.monsters) do
		if not p._isDungeonOnlyMonster(monster) then
			local monsterGP = p._getMonsterAverageGP(monster)
			local combatLevel = p._getMonsterCombatLevel(monster)
			result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP
		end
	end
	result = result..'\r\n|}'
	return result
end

function p.getSlayerTierMonsterTable(frame)
	-- Input validation
	local tier = frame.args ~= nil and frame.args[1] or frame
	local slayerTier = nil

	if tier == nil then
		return "ERROR: No tier specified[[Category:Pages with script errors]]"
	end

	if tonumber(tier) ~= nil then
		slayerTier = Constants.getSlayerTierByID(tonumber(tier))
	else
		slayerTier = Constants.getSlayerTier(tier)
	end

	if slayerTier == nil then
		return "ERROR: Invalid slayer tier[[Category:Pages with script errors]]"
	end

	-- Obtain required tier details
	local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel

	-- Build list of monster IDs
	-- Right now hiddenMonsterIDs is empty
	local hiddenMonsterIDs = {}
	local monsterList = GameData.getEntities('monsters',
        function(monster)
            if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, monster.id) then
                local cmbLevel = p._getMonsterCombatLevel(monster)
                return cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel)
            end
            return false
        end)

	if Shared.tableIsEmpty(monsterList) then
		-- Somehow no monsters are in the tier, return nothing
		return ''
	else
		return p._getMonsterTable(monsterList, true)
	end
end

function p.getFullMonsterTable(frame)
	return p._getMonsterTable(GameData.rawData.monsters, false)
end

function p._getMonsterTable(monsters, excludeDungeons)
	--Making a single function for getting a table of monsters given a list of IDs.
	local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
	local tableParts = {}
	table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
	-- First header row
	table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="5" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
	-- Second header row
	table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
	table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit !!Accuracy ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
	table.insert(tableParts, '!!DR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations')

	-- Generate row per monster
	for i, monster in ipairs(monsters) do
		-- Avoid processing monsters without equipment stats. These aren't actual
		-- monsters, but instead are placeholders such as 'melvorF:RandomITM'
		-- and 'melvorTotH:RandomSpiderLair' to denote a random selection from
		-- a pool of monsters
		if monster.equipmentStats ~= nil then
			local cmbLevel = p._getMonsterCombatLevel(monster)
			local atkSpeed = p._getMonsterAttackSpeed(monster)
			local maxHit = p._getMonsterMaxHit(monster)
			local dr = p._getMonsterStat(monster, 'damageReduction')
			local drReduce = p._getMonsterDrReduction(monster)
			local accR = p._getMonsterAR(monster)
			local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
	
			local gpTxt = nil
			if monster.gpDrops.min >= monster.gpDrops.max then
				gpTxt = Shared.formatnum(monster.gpDrops.min)
			else
				gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
			end
			local bones = p._getMonsterBones(monster)
			local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
	
			table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
			table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
			if drReduce > 0 then
				table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR')
				table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
				table.insert(tableParts, '\r\n|style="text-align:right" |' .. Shared.formatnum(maxHit))
			else
				table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true}))
				table.insert(tableParts, '\r\n|style="text-align:right"|' .. Shared.formatnum(maxHit))
			end
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. dr .. '" |' .. dr..'%')
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
			table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
			table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
		end
	end

	table.insert(tableParts, '\r\n|}')
	return table.concat(tableParts)
end

function p.getMattMonsterTable(frame)
	--Making a single function for getting a table of monsters given a list of IDs.
	local tableParts = {}
	table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
	-- Second header row
	table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
	table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations')

	-- Generate row per monster
	for i, monster in ipairs(GameData.rawData.monsters) do
		if monster.name ~= nil then
			local cmbLevel = p._getMonsterCombatLevel(monster)
	
			local gpTxt = nil
			if monster.gpDrops.min >= monster.gpDrops.max then
				gpTxt = Shared.formatnum(monster.gpDrops.min)
			else
				gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
			end
			
			local lootVal = p._getMonsterLootValue(monster)
			local lootTxt = '0'
			if lootVal ~= 0 then
				lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
			end
			
	
			table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
			table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
			table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
			table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false))
		end
	end

	table.insert(tableParts, '\r\n|}')
	return table.concat(tableParts)
end

function p.getMattMonsterTableV2(frame)
	--Making a single function for getting a table of monsters given a list of IDs.
	local tableParts = {}
	table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
	-- Second header row
	table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ')
	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
		table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
		table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ')

--	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
--	table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
	table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones')

	-- Generate row per monster
	for i, monster in ipairs(GameData.rawData.monsters) do
		if monster.name ~= nil then
			local cmbLevel = p._getMonsterCombatLevel(monster)
	
			local gpTxt = nil
			if monster.gpDrops.min >= monster.gpDrops.max then
				gpTxt = Shared.formatnum(monster.gpDrops.min)
			else
				gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max)
			end
			
			local lootVal = p._getMonsterLootValue(monster)
			local lootTxt = '0'
			if lootVal ~= 0 then
				lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2))
			end
			
			local atkSpeed = p._getMonsterAttackSpeed(monster)
			local maxHit = p._getMonsterMaxHit(monster)
			local accR = p._getMonsterAR(monster)
			local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")}
			
			local bones = p._getMonsterBones(monster)
			local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None'
	
			table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
			table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
			-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id)
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster)))
					table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
	
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
			table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true}))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
			--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
			--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt)
			table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt)
			table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
			-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons))
		end
	end

	table.insert(tableParts, '\r\n|}')
	return table.concat(tableParts)
end

function p.getSpecialAttackTable(frame)
	local spAttTable = {}

	for i, monster in ipairs(GameData.rawData.monsters) do
		if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then
			local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0)
			for j, spAttID in ipairs(monster.specialAttacks) do
                local spAtt = GameData.getEntityByID('attacks', spAttID)
				local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance)
				if spAttTable[spAtt.id] == nil then
					spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} }
				end
				if spAttTable[spAtt.id]['icons'][attChance] == nil then
					spAttTable[spAtt.id]['icons'][attChance] = {}
				end
				table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ monster.name, type = 'monster' }))
			end
		end
	end

	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect')

	for i, spAttData in Shared.skpairs(spAttTable) do
		local spAtt = spAttData.defn
		local firstRow = true
		local rowsSpanned = Shared.tableCount(spAttData.icons)
		local rowSuffix = ''
		if rowsSpanned > 1 then
			rowSuffix = '|rowspan="' .. rowsSpanned .. '"'
		end
		for chance, iconList in Shared.skpairs(spAttData.icons) do
			table.insert(resultPart, '\r\n|-')
			if firstRow then
				table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name)
			end
			table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>'))
			table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%')
			if firstRow then
				table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description)
				firstRow = false
			end
		end
	end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables
--It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire
function p.getMonsterLootTableText()
	local getAreaText = function(area)
			local outArray = {}
			table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===")
			table.insert(outArray, "")
			for i, monsterID in ipairs(area.monsterIDs) do
				local monster = p.getMonsterByID(monsterID)
				table.insert(outArray, "===={{MonsterIcon|"..monster.name.."|size=40}}====")
				table.insert(outArray, "{{MonsterDrops|"..monster.name.."|size=40}}")
			end
			return table.concat(outArray, "\r\n")
		end
	local fullArray = {}
	local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end)
	for i, area in ipairs(areaArray) do
		table.insert(fullArray, getAreaText(area))
	end
	
	areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end)
	for i, area in ipairs(areaArray) do
		table.insert(fullArray, getAreaText(area))
	end
	
	
	return table.concat(fullArray, "\r\n\r\n----\r\n")
end

--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables
--It exists because I'm too lazy to manually type up all the new chests - User:Falterfire
function p.getChestLootTables()
	local items = Items.getItems(function(item) return item.dropTable ~= nil end)
	local outArray = {}
	for i, item in ipairs(items) do
		table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===")
		table.insert(outArray, "{{ChestDrops|"..item.name.."}}")
	end
	return table.concat(outArray, "\r\n")
end

--Returns the expansion icon for the item if it has one
function p.getExpansionIcon(frame)
	local monsterName = frame.args ~= nil and frame.args[1] or frame
	local monster = p.getMonster(monsterName)

	if monster == nil then
		return "ERROR: No monster with that name found[[Category:Pages with script errors]]"
	end
	
	return Icons.getExpansionIcon(monster.id)
end

return p