Anonymous

Module:ModifierTables: Difference between revisions

From Melvor Idle
_getModifierTable: Amend Agility pillar links to use anchors
(getModifierValue: Fix for modifier value ranges (from Astrology))
(_getModifierTable: Amend Agility pillar links to use anchors)
(11 intermediate revisions by 2 users not shown)
Line 22: Line 22:


--Make sure we have the skillID and not the name
--Make sure we have the skillID and not the name
if skill == '' then
if skill ~= nil then
skill = nil
if skill == '' then
elseif type(skill) == 'string' then
skill = nil
skill = Constants.getSkillID(skill)
elseif Constants.getSkillID(skill) ~= nil then
-- skill is a skill name
skill = Constants.getSkillID(skill)
elseif Constants.getSkillName(skill) == nil then
-- skill is neither a skill name or ID
return 0
end
end
end


Line 191: Line 197:
end
end


function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods)
function p._getModifierTable(modifiers, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
local modifierNames = {}
local modifierNames = {}
if type(modifiers) == 'string' then
if type(modifiers) == 'string' then
Line 208: Line 214:
local modifierCount = Shared.tableCount(modifiers)
local modifierCount = Shared.tableCount(modifiers)


if skill == '' then
if skill ~= nil then
skill = nil
if skill == '' then
elseif type(skill) == 'string' then
skill = nil
local skillID = Constants.getSkillID(skill)
elseif Constants.getSkillID(skill) ~= nil then
if skillID == nil then
-- skill is a skill name
return 'ERROR: Failed to find a skill ID for ' .. skill .. '[[Category:Pages with script errors]]'
skill = Constants.getSkillID(skill)
else
elseif Constants.getSkillName(skill) == nil then
skill = skillID
-- skill is neither a skill name or ID
return Shared.printError('Failed to find a skill ID for "' .. skill .. '"')
end
end
end
end
Line 241: Line 248:
                             includeInMainText = skill == nil or skill == '' or subVal.skillID == skill
                             includeInMainText = skill == nil or skill == '' or subVal.skillID == skill
                         end
                         end
                        subVal = {subVal}
                     end
                     end


Line 271: Line 279:
--Going through each type of thing to add to the array
--Going through each type of thing to add to the array
local itemList = p.getItemsWithModifier(modifiers, skill, getOpposites)
local itemList = p.getItemsWithModifier(modifiers, skill, getOpposites)
for i, item in Shared.skpairs(itemList) do
for i, item in ipairs(itemList) do
local row = {}
local row = {}
row.name = item.name
row.name = item.name
row.icon = Icons.Icon({item.name, type='item'})
row.icon = Icons.Icon({item.name, type='item'})
row.expIcon = Icons.getExpansionIcon(item.id)
row.type = 'Item'
row.type = 'Item'
--For equipment, show the slot they go in
--For equipment, show the slot they go in
if item.validSlots ~= nil then
if item.validSlots ~= nil then
row.type = row.type..' ('..table.concat(item.validSlots, ', ')..')'
row.type = row.type..' ('..table.concat(Shared.clone(item.validSlots), ', ')..')'
end
end
row.typeText = row.type
local totalVal = 0
local totalVal = 0
for i, mod in pairs(modifiers) do
for i, mod in pairs(modifiers) do
Line 300: Line 310:
row.name = pet.name
row.name = pet.name
row.icon = Icons.Icon({pet.name, type='pet'})
row.icon = Icons.Icon({pet.name, type='pet'})
row.expIcon = Icons.getExpansionIcon(pet.id)
row.type = '[[Pets|Pet]]'
row.type = '[[Pets|Pet]]'
row.typeText = 'Pet'
local totalVal = 0
local totalVal = 0
for i, mod in pairs(modifiers) do
for i, mod in pairs(modifiers) do
Line 317: Line 329:


local obstList = p.getObstaclesWithModifier(modifiers, skill, getOpposites)
local obstList = p.getObstaclesWithModifier(modifiers, skill, getOpposites)
table.sort(obstList, function(a, b) return a.category < b.category end)
for i, obst in Shared.skpairs(obstList) do
for i, obst in Shared.skpairs(obstList) do
local row = {}
local row = {}
row.name = obst.name
row.name = obst.name
row.icon = Icons.Icon({'Agility', obst.name, type='skill'})
row.icon = Icons.Icon({'Agility%23'..string.gsub(obst.name, ' ', ''), obst.name, type='skill', img='Agility'})
row.expIcon = Icons.getExpansionIcon(obst.id)
row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
row.type = '[[Agility#Obstacles|Agility Obstacle '..tostring(tonumber(obst.category)+1)..']]'
row.typeText = 'Agility Obstacle '..string.format("%02d", (obst.category + 1))
local totalVal = 0
local totalVal = 0
for i, mod in pairs(modifiers) do
for i, mod in pairs(modifiers) do
Line 338: Line 353:


local pillarList = p.getPillarsWithModifier(modifiers, skill, getOpposites)
local pillarList = p.getPillarsWithModifier(modifiers, skill, getOpposites)
for i, pillar in Shared.skpairs(pillarList) do
for i, pillar in ipairs(pillarList) do
local row = {}
local row = {}
row.name = pillar.name
row.name = pillar.name
row.icon = Icons.Icon({'Agility', pillar.name, type='skill'})
row.icon = Icons.Icon({'Agility%23'..string.gsub(pillar.name, ' ', ''), pillar.name, type='skill', img='Agility'})
row.expIcon = Icons.getExpansionIcon(pillar.id)
row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
row.type = '[[Agility#Passive Pillars|Agility Pillar]]'
row.typeText = 'Agility Pillar'
local totalVal = 0
local totalVal = 0
for i, mod in pairs(modifiers) do
for i, mod in pairs(modifiers) do
Line 363: Line 380:
row.name = prayer.name
row.name = prayer.name
row.icon = Icons.Icon({prayer.name, type='prayer'})
row.icon = Icons.Icon({prayer.name, type='prayer'})
row.expIcon = Icons.getExpansionIcon(prayer.id)
row.type = [[Prayer]]
row.type = [[Prayer]]
row.typeText = 'Prayer'
local totalVal = 0
local totalVal = 0
for i, mod in ipairs(modifiers) do
for i, mod in ipairs(modifiers) do
Line 380: Line 399:


local upgradeList = p.getUpgradesWithModifier(modifiers, skill, getOpposites)
local upgradeList = p.getUpgradesWithModifier(modifiers, skill, getOpposites)
for i, upgrade in Shared.skpairs(upgradeList) do
for i, upgrade in ipairs(upgradeList) do
local row = {}
local row = {}
row.name = Shop._getPurchaseName(upgrade)
row.name = Shop._getPurchaseName(upgrade)
row.icon = Icons.Icon({row.name, type='upgrade'})
row.icon = Icons.Icon({row.name, type='upgrade'})
row.expIcon = Icons.getExpansionIcon(upgrade.id)
row.type = '[[Shop|Upgrade]]'
row.type = '[[Shop|Upgrade]]'
row.typeText = 'Upgrade'
local totalVal = 0
local totalVal = 0
for i, mod in pairs(modifiers) do
for i, mod in pairs(modifiers) do
Line 402: Line 423:
local constellationList = p.getConstellationsWithModifier(modifiers, skill, getOpposites)
local constellationList = p.getConstellationsWithModifier(modifiers, skill, getOpposites)
for i, cons in ipairs(constellationList) do
for i, cons in ipairs(constellationList) do
local modList = Skills._buildAstrologyModifierArray(cons, nil, true, true, true, true)
local row = {}
local row = {}
row.name = cons.name
row.name = cons.name
row.icon = Icons.Icon({cons.name, type='constellation'})
row.icon = Icons.Icon({cons.name, type='constellation'})
row.expIcon = Icons.getExpansionIcon(cons.id)
row.type = '[[Astrology#Constellations|Constellation]]'
row.type = '[[Astrology#Constellations|Constellation]]'
row.val = 15 -- Assume highest possible, the range is 1 to 15 inclusive
row.typeText = 'Constellation'
 
local modList = Skills._buildAstrologyModifierArray(cons, {1, 15}, true, true, true, true)
row.modifierText, row.otherModifiers = getModText(modList)
row.modifierText, row.otherModifiers = getModText(modList)
local totalVal = 0
for i, mod in pairs(modifiers) do
totalVal = totalVal + p.getModifierValue(modList, mod, skill, getOpposites)
end
row.val = totalVal


if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
if not hasOtherModifiers and string.len(row.otherModifiers) > 0 then
Line 426: Line 453:
--Otherwise sort alphabetically by type, then name
--Otherwise sort alphabetically by type, then name
table.sort(tableArray, function(a, b)
table.sort(tableArray, function(a, b)
if modifierCount == 1 and a.val ~= b.val then
if (modifierCount == 1 or forceMagnitudeSort) and a.val ~= b.val then
return a.val > b.val
return a.val > b.val
elseif a.type ~= b.type then
elseif a.typeText ~= b.typeText then
return a.type < b.type
return a.typeText < b.typeText
else
else
return a.name < b.name
return a.name < b.name
end
end
end)
end)
for i, row in Shared.skpairs(tableArray) do
for i, row in ipairs(tableArray) do
result = result..'\r\n|-'
result = result..'\r\n|-'
result = result..'\r\n|data-sort-value="'..row.name..'"|'..row.icon
result = result..'\r\n|data-sort-value="'..row.name..'"|'..row.icon
result = result..'||'..row.type..'||data-sort-value="'..row.val..'"|'..row.modifierText
result = result..'|| data-sort-value="'..row.typeText..'" | '..row.expIcon..row.type..'||data-sort-value="'..row.val..'"| '..row.modifierText
if hasOtherModifiers and displayOtherMods then
if hasOtherModifiers and displayOtherMods then
result = result..'||'..row.otherModifiers
result = result..'|| '..row.otherModifiers
end
end
end
end
Line 454: Line 481:
local displayOtherMods = frame.args ~= nil and frame.args.displayOtherMods or frame.displayOtherMods
local displayOtherMods = frame.args ~= nil and frame.args.displayOtherMods or frame.displayOtherMods
local maxOtherMods = frame.args ~= nil and tonumber(frame.args.maxOtherMods) or 5
local maxOtherMods = frame.args ~= nil and tonumber(frame.args.maxOtherMods) or 5
local forceMagnitudeSort = frame.args ~= nil and string.upper(tostring(frame.args.forceMagnitudeSort)) == 'TRUE' or false


if Shared.contains(modifier, ',') then
if Shared.contains(modifier, ',') then
Line 471: Line 499:
end
end


return p._getModifierTable(modifier, skill, columnName, getOpposites, displayOtherMods, maxOtherMods)
return p._getModifierTable(modifier, skill, columnName, getOpposites, displayOtherMods, maxOtherMods, forceMagnitudeSort)
end
 
--Function for console testing of modifier tables
function p.getModifierTableTest()
return p.getModifierTable({args = {'MeleeMaxHit', 'GP Boosts'}})
end
end


return p
return p