12,787
edits
(_getItemUseTable: Correct base experience for Farming) |
(_getItemUseTable: Amend to show XP harvested per quantity for Farming) |
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Astrology = {'melvorF:Stardust', 'melvorF:Golden_Stardust'}, | Astrology = {'melvorF:Stardust', 'melvorF:Golden_Stardust'}, | ||
Attack = {}, | Attack = {}, | ||
Cartography = {'melvorD:Crown_of_Rhaelyx'}, | |||
Combat = {'melvorF:Gold_Emerald_Ring', 'melvorD:Obsidian_Cape', 'melvorF:Throwing_Power_Gloves'}, | Combat = {'melvorF:Gold_Emerald_Ring', 'melvorD:Obsidian_Cape', 'melvorF:Throwing_Power_Gloves'}, | ||
Cooking = {'melvorD:Cooking_Gloves', 'melvorD:Crown_of_Rhaelyx'}, | Cooking = {'melvorD:Cooking_Gloves', 'melvorD:Crown_of_Rhaelyx'}, | ||
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local category = GameData.getEntityByID(SkillData.Farming.categories, recipe.categoryID) | local category = GameData.getEntityByID(SkillData.Farming.categories, recipe.categoryID) | ||
local qty = 5 * category.harvestMultiplier | local qty = 5 * category.harvestMultiplier | ||
local xp = recipe.baseExperience | local xp = recipe.baseExperience | ||
table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp}) | table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq, xp = xp}) | ||
end | end |