Module:Items/UseTables: Difference between revisions

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(_getItemUseTable: Avoid repeated string concatenation)
No edit summary
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   --Before anything else, if this is a potion add it to the appropriate override section
   --Before anything else, if this is a potion add it to the appropriate override section
   if item.masteryID ~= nil and item.masteryID[1] == 19 then
   if item.herbloreMasteryID ~= nil then
     table.insert(itemUseArray[potionUseArray[item.masteryID[2]]], item.name)
     table.insert(itemUseArray[potionUseArray[item.herbloreMasteryID]], item.name)
   end
   end


Line 101: Line 101:
   if item.dropTable ~= nil then
   if item.dropTable ~= nil then
     table.insert(categoryArray, '[[Category:Openable Items]]')
     table.insert(categoryArray, '[[Category:Openable Items]]')
     table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]')
     table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]')  
  end
 
  -- Check if the item is an entry requirement for any Slayer area
  local isSlayerAreaReq = false
  if item.isEquipment then
    local slayerAreas = Areas.getAreas(function(area) return area.type == 'slayer' end)
    for i, area in pairs(slayerAreas) do
      if area.entryRequirements ~= nil and type(area.entryRequirements) == 'table' then
        for j, req in pairs(area.entryRequirements) do
          if req.type == "SlayerItem" and req.itemID == item.id then
            isSlayerAreaReq = true
            break
          end
        end
        if isSlayerAreaReq then break end
      end
    end
   end
   end


Line 177: Line 160:
       end
       end
     end
     end
 
   
     if item2.summoningReq ~= nil then
     if item2.summoningReq ~= nil then
       for j, reqSet in pairs(item2.summoningReq) do
       for j, reqSet in pairs(item2.summoningReq) do
Line 192: Line 175:
   --Check if Agility applies here
   --Check if Agility applies here
   canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0
   canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0
 
 
   --Agility
   --Agility
   if canAgile or Shared.contains(itemUseArray.Agility, item.name) then
   if canAgile or Shared.contains(itemUseArray.Agility, item.name) then
Line 210: Line 193:
   end
   end
   --Firemaking
   --Firemaking
   if item.firemakingID ~= nil or Shared.contains(itemUseArray.Firemaking, item.name) then
   if SkillData.Firemaking[item.id + 1] ~= nil or Shared.contains(itemUseArray.Firemaking, item.name) then
     table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'}))
     table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'}))
   end
   end
Line 239: Line 222:
   end
   end
   --Slayer
   --Slayer
   if isSlayerAreaReq or Shared.contains(itemUseArray.Slayer, item.name) then
   if item.slayerCost ~= nil or Shared.contains(itemUseArray.Slayer, item.name) then
     table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'}))
     table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'}))
   end
   end
Line 258: Line 241:
     table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'}))
     table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'}))
   end
   end
 
 
   --Other odds and ends:
   --Other odds and ends:


   --Mastery Tokens are tied to 'Mastery'
   --Mastery Tokens are tied to 'Mastery'
   if item.isToken and item.skill ~= nil then
   if item.type == 'Token' then
     table.insert(useArray, chr..Icons.Icon({'Mastery'}))
     table.insert(useArray, chr..Icons.Icon({'Mastery'}))
   end
   end
Line 269: Line 252:
   --Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring)
   --Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring)
   --And combat skillcapes, since combat skills don't get special treatment
   --And combat skillcapes, since combat skills don't get special treatment
 
 
   local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'}
   local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'}
   if Shared.contains({'Max Skillcape', 'Aorpheat's Signet Ring', 'Cape of Completion'}, item.name) then
   if item.name == 'Max Skillcape' or item.name == 'Aorpheat's Signet Ring' or item.name == 'Cape of Completion' then
     table.insert(useArray, chr..'All skills')
     table.insert(useArray, chr..'All skills')
   elseif item.name == 'Magic Skillcape' then
   elseif item.name == 'Magic Skillcape' then
Line 314: Line 297:
   local addCategories = false
   local addCategories = false
   local asList = true
   local asList = true
   if frame.args ~= nil then
   if frame.args ~= nil then  
     addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
     addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
     asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true'
     asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true'
Line 402: Line 385:
       for j, req in pairs(item2.herbloreReq) do
       for j, req in pairs(item2.herbloreReq) do
         if req.id == item.id then
         if req.id == item.id then
           local potionData = SkillData.Herblore.ItemData[item2.masteryID[2] + 1]
           local potionData = SkillData.Herblore.ItemData[item2.herbloreMasteryID + 1]
           local mat = item2.herbloreReq
           local mat = item2.herbloreReq
           local xp = potionData.herbloreXP
           local xp = potionData.herbloreXP
Line 425: Line 408:
             mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1)
             mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1)
             local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2)
             local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2)
             local rowReq = item2.summoningLevel
             local rowReq = Icons._SkillReq('Summoning', item2.summoningLevel)
             table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning', req = rowReq, xp = xp})
             table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning', reqVal = item2.summoningLevel, req = rowReq, xp = xp})
           end
           end
         end
         end
Line 483: Line 466:


   local spellUseTable = p._getSpellUseTable(item)
   local spellUseTable = p._getSpellUseTable(item)
   local resultPart = {}
   local result = ''
   if Shared.tableCount(useArray) == 0 and Shared.tableCount(obstacles) == 0 then
   if Shared.tableCount(useArray) == 0 and Shared.tableCount(obstacles) == 0 then
     if string.len(spellUseTable) > 0 then
     if string.len(spellUseTable) > 0 then
Line 491: Line 474:
     end
     end
   end
   end
   table.insert(resultPart, '{| class="wikitable sortable"')
   result = result..'{| class="wikitable sortable"'
   table.insert(resultPart, '\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients')
   result = result..'\r\n!colspan=2|Item Created!!Type!!Requirements!!XP!!Ingredients'
   for i, row in pairs(useArray) do
   for i, row in pairs(useArray) do
     local qty = row.qty ~= nil and row.qty or 1
     local qty = row.qty ~= nil and row.qty or 1
     local iconType = row.type ~= nil and row.type or 'item'
     local iconType = row.type ~= nil and row.type or 'item'
     table.insert(resultPart, '\r\n|-\r\n|data-sort-value="'..row.item.name..'"|')
     result = result..'\r\n|-\r\n|data-sort-value="'..row.item.name..'"|'
     table.insert(resultPart, Icons.Icon({row.item.name, type=iconType, notext=true, size=50})..'||')
     result = result..Icons.Icon({row.item.name, type=iconType, notext=true, size=50})..'||'
     if qty > 1 then table.insert(resultPart, "'''"..qty.."x''' ") end
     if qty > 1 then result = result.."'''"..qty.."x''' " end
     table.insert(resultPart, '[['..row.item.name..']]')
     result = result..'[['..row.item.name..']]'
     if row.skill == 'Upgrade' then
     if row.skill == 'Upgrade' then
       table.insert(resultPart, '||data-sort-value="Upgrade"|[[Upgrading Items|Upgrade]]')
       result = result..'||data-sort-value="Upgrade"|[[Upgrading Items|Upgrade]]'
     elseif row.skill == 'Shop' then
     elseif row.skill == 'Shop' then
       table.insert(resultPart, '||data-sort-value="Shop"|'..Icons.Icon({'Shop'}))
       result = result..'||data-sort-value="Shop"|'..Icons.Icon({'Shop'})
     else
     else
       table.insert(resultPart, '||data-sort-value="'..row.skill..'"|'..Icons.Icon({row.skill, type='skill'}))
       result = result..'||data-sort-value="'..row.skill..'"|'..Icons.Icon({row.skill, type='skill'})
     end
     end
     if type(row.req) == 'number' then
     if type(row.req) == 'number' then
       table.insert(resultPart, '|| data-sort-value="'..row.req..'"|'..Icons._SkillReq(row.skill, row.req))
       result = result..'|| data-sort-value="'..row.req..'"|'..Icons._SkillReq(row.skill, row.req)
     elseif row.reqVal ~= nil then
     elseif row.reqVal ~= nil then
       table.insert(resultPart, '|| data-sort-value="'..row.reqVal..'"|'..row.req)
       result = result..'|| data-sort-value="'..row.reqVal..'"|'..row.req
     else
     else
       table.insert(resultPart, '||'..row.req)
       result = result..'||'..row.req
     end
     end
     if type(row.xp) == 'string' then
     if type(row.xp) == 'string' then
       table.insert(resultPart, '||data-sort-value="0"|'..row.xp)
       result = result..'||data-sort-value="0"|'..row.xp
     else
     else
       table.insert(resultPart, '||data-sort-value="'..row.xp..'"|'..row.xp..' '..Icons.Icon({row.skill, type='skill', notext=true})..' XP')
       result = result..'||data-sort-value="'..row.xp..'"|'..row.xp..' '..Icons.Icon({row.skill, type='skill', notext=true})..' XP'
     end
     end
     table.insert(resultPart, '||')
     result = result..'||'
     for i, mat in Shared.skpairs(row.mats) do
     for i, mat in Shared.skpairs(row.mats) do
       local matID = mat.id ~= nil and mat.id or mat[1]
       local matID = mat.id ~= nil and mat.id or mat[1]
       local matQty = mat.qty ~= nil and mat.qty or mat[2]
       local matQty = mat.qty ~= nil and mat.qty or mat[2]
       local matText = ''
       local matText = ''
 
     
       if i > 1 then table.insert(resultPart, '<br/>') end
       if i > 1 then result = result..'<br/>' end
       if matID >= 0 then
       if matID >= 0 then
         -- Item
         -- Item
Line 543: Line 526:
         matText = 'ERROR: Unknown item ID: ' .. matID .. ' [[Category:Pages with Script Errors]]'
         matText = 'ERROR: Unknown item ID: ' .. matID .. ' [[Category:Pages with Script Errors]]'
       end
       end
       table.insert(resultPart, matText)
       result = result .. matText
     end
     end
     if row.gp ~= nil then table.insert(resultPart, '<br/>'..Icons.GP(row.gp)) end
     if row.gp ~= nil then result = result..'<br/>'..Icons.GP(row.gp) end
   end
   end


   --Agility obstacles are weird and get their own section
   --Agility obstacles are weird and get their own section
   for i, obst in Shared.skpairs(obstacles) do
   for i, obst in Shared.skpairs(obstacles) do
     table.insert(resultPart, '\r\n|-\r\n|')
     result = result..'\r\n|-\r\n|'
     table.insert(resultPart, Icons.Icon({"Agility", type="skill", size="50", notext=true}))
     result = result..Icons.Icon({"Agility", type="skill", size="50", notext=true})
     table.insert(resultPart, '||[[Agility#Obstacles|'..obst.name..']]')
     result = result..'||[[Agility#Obstacles|'..obst.name..']]'
     table.insert(resultPart, '||'..Icons.Icon({"Agility", type="skill"}))
     result = result..'||'..Icons.Icon({"Agility", type="skill"})


     --Adding the requirements for the Agility Obstacle
     --Adding the requirements for the Agility Obstacle
Line 568: Line 551:
       end
       end
     end
     end
     table.insert(resultPart, '||'..table.concat(reqArray, '<br/>'))
     result = result..'||'..table.concat(reqArray, '<br/>')


     --Just including 'N/A' for XP since it doesn't really apply for Agility Obstacles
     --Just including 'N/A' for XP since it doesn't really apply for Agility Obstacles
     table.insert(resultPart, '||N/A')
     result = result..'||N/A'


     --Finally the cost
     --Finally the cost
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       table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]}))
       table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]}))
     end
     end
 
   
     table.insert(resultPart, '||'..table.concat(costArray, '<br/>'))
     result = result..'||'..table.concat(costArray, '<br/>')


   end
   end


   table.insert(resultPart, '\r\n|}')
   result = result..'\r\n|}'
   if string.len(spellUseTable) > 0 then
   if string.len(spellUseTable) > 0 then
     table.insert(resultPart, '\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable)
     result = result..'\r\n==='..Icons.Icon({'Magic', type='skill', size='30'})..'===\r\n'..spellUseTable
   end
   end
   return '==Uses==\r\n'..table.concat(resultPart)
   return '==Uses==\r\n'..result
end
end