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Module:Items/SourceTables: Difference between revisions

From Melvor Idle
m
Correct item name error
(_getItemSources: Add Alt. Magic spell sources)
m (Correct item name error)
(14 intermediate revisions by 4 users not shown)
Line 72: Line 72:
-- Special requirements
-- Special requirements
if recipe.totalMasteryRequired ~= nil then
if recipe.totalMasteryRequired ~= nil then
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatNum(recipe.totalMasteryRequired) .. 'total [[' .. skill .. ']] [[Mastery]]'
specialReq = Icons.Icon({'Mastery', notext=true}) .. Shared.formatnum(recipe.totalMasteryRequired) .. ' total [[' .. skill .. ']] [[Mastery]]'
end
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq))
Line 389: Line 389:
local thiefItems = Skills.getThievingSourcesForItem(item.id)
local thiefItems = Skills.getThievingSourcesForItem(item.id)
if type(thiefItems) == 'table' then
if type(thiefItems) == 'table' then
local includedNPCs = {}
local thiefPart = {}
local thiefPart = {}
for i, thiefRow in ipairs(thiefItems) do
for i, thiefRow in ipairs(thiefItems) do
Line 394: Line 395:
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
--if 'all' is the npc, this is a rare item so just say 'Thieving level 1'
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
table.insert(lineArray, Icons._SkillReq('Thieving', 1))
else
elseif not Shared.contains(includedNPCs, thiefRow.npc) then
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
table.insert(thiefPart, Icons.Icon({thiefRow.npc, type='thieving', notext=true}))
table.insert(includedNPCs, thiefRow.npc)
end
end
end
end
Line 469: Line 471:
end
end


-- Woodcutting: Nests
-- Woodcutting
-- TODO Ash
-- Raven Nest
if item.id == SkillData.Woodcutting.nestItemID then
if item.id == SkillData.Woodcutting.ravenNestItemID then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
elseif item.id == SkillData.Woodcutting.ravenNestItemID then
local levelReq = nil
local levelReq = nil
for i, tree in ipairs(SkillData.Woodcutting.trees) do
for i, tree in ipairs(SkillData.Woodcutting.trees) do
Line 481: Line 481:
end
end
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, levelReq))
-- Bird Nest, Ash, and Mushroom
elseif Shared.contains({
SkillData.Woodcutting.nestItemID,
SkillData.Woodcutting.ashItemID,
SkillData.Woodcutting.mushroomItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Woodcutting.name, 1))
end
end


-- Fishing: Junk & Specials
-- Fishing
-- Junk
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
if Shared.contains(SkillData.Fishing.junkItemIDs, item.id) then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Junk|Junk]]')
-- Specials
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
elseif GameData.getEntityByProperty(SkillData.Fishing.specialItems, 'itemID', item.id) ~= nil then
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
table.insert(lineArray, Icons.Icon({'Fishing', type='skill', notext=true}) .. ' [[Fishing#Special|Special]]')
elseif item.id == SkillData.Fishing.lostChestItem then
table.insert(lineArray, Icons._SkillReq(SkillData.Fishing.name, 100))
end
end


-- Firemaking: Coal
-- Firemaking: Coal
-- TODO Ash, Charcoal, Diamonds, Fire spirits
if Shared.contains({SkillData.Firemaking.coalItemID,
if item.id == SkillData.Firemaking.coalItemID then
SkillData.Firemaking.ashItemID,
table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
SkillData.Firemaking.charcoalItemID,
SkillData.Firemaking.fireSpiritItemID,
SkillData.Firemaking.diamondItemID
}, item.id) then
table.insert(lineArray, Icons._SkillReq(SkillData.Firemaking.name, 1))
end
end


Line 500: Line 515:
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
GameData.getEntityByProperty('randomSuperiorGems', 'itemID', item.id) ~= nil) then
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
elseif item.id == SkillData.Mining.runestoneItemID then
-- From pure essence mining
local recipe = GameData.getEntityByID(SkillData.Mining.rockData, 'melvorTotH:Pure_Essence')
if recipe ~= nil then
table.insert(lineArray, Icons._SkillReq(SkillData.Mining.name, recipe.level))
end
end
end


Line 566: Line 587:
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
elseif item.id == 'melvorD:Signet_Ring_Half_B' then
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
elseif item.id == 'melvorTotH:Deadly_Toxins_Potion' then
--Adding a special override for Deadly Toxins potions
table.insert(lineArray, 'Brewing [[Lethal Toxins Potion]]s while wearing '..Icons.Icon({'Toxic Maker Gloves', type='item'}))
end
--Township Task reward
for _, task in ipairs(SkillData.Township.tasks) do
if task.rewards.items[1] ~= nil then -- Skip tasks with no items
if GameData.getEntityByID(task.rewards.items, item.id) then
table.insert(lineArray, Icons.Icon({'Tasks', type='township'}))
break
end
end
end
end


Line 601: Line 635:


--Set up function for adding rows
--Set up function for adding rows
local buildRow = function(source, type, minqty, qty, weight, totalWeight)
local buildRow = function(source, type, minqty, qty, weight, totalWeight, expIcon)
if minqty == nil then minqty = 1 end
if minqty == nil then minqty = 1 end
if expIcon == nil then expIcon = '' end
local rowPart = {}
local rowPart = {}
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|-')
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)
--Weeding out brackets since they don't play nice with data-sort-value
local _, _, typeText = string.find(type, "%|([%a%s]+)%]")
if typeText == nil then _, _, typeText = string.find(type, "%[%[([%a%s]+)%]") end
if typeText == nil then typeText = type end
table.insert(rowPart, '\r\n|style="text-align: left;" data-sort-value="'..typeText..'"|'..expIcon..type)


table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..Shared.formatnum(minqty))
Line 643: Line 682:
local monster = GameData.getEntityByID('monsters', drop.id)
local monster = GameData.getEntityByID('monsters', drop.id)
if monster ~= nil then
if monster ~= nil then
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = drop.minQty, qty = drop.maxQty, weight = drop.dropWt, totalWeight = drop.totalWt})
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = drop.minQty, qty = drop.maxQty, weight = drop.dropWt, totalWeight = drop.totalWt, expIcon = Icons.getExpansionIcon(drop.id)})
end
end
end
end
Line 651: Line 690:
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
if (dungeon.oneTimeRewardID ~= nil and item.id == dungeon.oneTimeRewardID) or
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
(type(dungeon.rewardItemIDs) == 'table' and Shared.contains(dungeon.rewardItemIDs, item.id)) then
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1, expIcon = Icons.getExpansionIcon(dungeon.id)})
elseif dungeon.eventID ~= nil then
elseif dungeon.eventID ~= nil then
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
-- Is the item dropped from a combat event (e.g. Impending Darkness event)?
Line 682: Line 721:
if wt > 0 then
if wt > 0 then
local sourceTxt = Icons.Icon({item2.name, type='item'})
local sourceTxt = Icons.Icon({item2.name, type='item'})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = minQty, qty = maxQty, weight = wt, totalWeight = totalWt})
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = minQty, qty = maxQty, weight = wt, totalWeight = totalWt, expIcon = Icons.getExpansionIcon(item2.id)})
end
end
end
end
Line 696: Line 735:
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
end
table.insert(dropRows, {source = sourceTxt, type = Icons.Icon({SkillData.Thieving.name, type='skill'}), minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
table.insert(dropRows, {source = sourceTxt, type = Icons.Icon({SkillData.Thieving.name, type='skill'}), minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt, expIcon = Icons.getExpansionIcon(thiefRow.npcID)})
end
end


Line 733: Line 772:
if thisGem ~= nil then
if thisGem ~= nil then
local mineType = Icons.Icon({SkillData.Mining.name, type='skill'})
local mineType = Icons.Icon({SkillData.Mining.name, type='skill'})
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight})
local expIcon = ''
local sourceTxt
if item.type == 'Superior Gem' then
expIcon = Icons.TotH()
sourceTxt = '[[Mining#Superior Gems|Superior Gem]]'
else
sourceTxt = '[[Mining#Gems|Gem]]'
end
table.insert(dropRows, {source = sourceTxt, type = mineType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = expIcon})
-- Check for Alt. Magic spells also
-- Check for Alt. Magic spells also
Line 740: Line 787:
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
for j, spell in ipairs(Magic.getSpellsBySpellBook('altMagic')) do
if spell.produces ~= nil and spell.produces == producesKey then
if spell.produces ~= nil and spell.produces == producesKey then
table.insert(dropRows, {source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), type = magicType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight})
table.insert(dropRows, {source = Icons.Icon({spell.name, type=Magic._getSpellIconType(spell)}), type = magicType, minqty = thisGem.minQuantity, qty = thisGem.maxQuantity, weight = thisGem.weight, totalWeight = totalGemWeight, expIcon = Icons.getExpansionIcon(spell.id)})
end
end
end
end
Line 762: Line 809:
end)
end)
for i, data in ipairs(dropRows) do
for i, data in ipairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight, data.expIcon))
end
end


Line 1,020: Line 1,067:
'Mastery Token (Cooking)',
'Mastery Token (Cooking)',
'Gem Gloves',
'Gem Gloves',
"Thief's Moneysack"
"Thief's Moneysack",
"Golden Stardust"
}
}
local checkFuncs = {
local checkFuncs = {