Difference between revisions of "Module:Items/ComparisonTables"
From Melvor Idle
(_getEquipmentTable: Allow word wrap in modifiers column) |
Falterfire (talk | contribs) (Added ability to sort category tables by name and also added ability to get skillcape and non-skillcape tables) |
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local styleOverrides = { | local styleOverrides = { | ||
− | + | Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'}, | |
− | + | Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'}, | |
− | + | Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'}, | |
− | + | None = {}, | |
} | } | ||
− | function p._getEquipmentTable(itemList, includeModifiers, includeDescription) | + | function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) |
− | + | if includeModifiers == nil then includeModifiers = false end | |
+ | if sortByName == nil then sortByName = false end | ||
− | + | --Getting some lists set up here that will be used later | |
− | + | --First, the list of columns used by both weapons & armour | |
− | + | local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'} | |
− | + | if(Shared.tableCount(itemList) == 0) then | |
− | + | return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' | |
− | + | end | |
− | + | local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon')) | |
− | + | or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type) | |
− | + | --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | |
− | + | local ignoreColumns = Shared.clone(statColumns) | |
− | + | for i, item in pairs(itemList) do | |
− | + | local ndx = 1 | |
− | + | while Shared.tableCount(ignoreColumns) >= ndx do | |
− | + | if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then | |
− | + | table.remove(ignoreColumns, ndx) | |
− | + | else | |
− | + | ndx = ndx + 1 | |
− | + | end | |
− | + | end | |
− | + | end | |
− | + | --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain) | |
− | + | local attBonusCols = 5 | |
− | + | local strBonusCols = 2 | |
− | + | local defBonusCols = 3 | |
− | + | local lvlReqCols = 4 | |
− | + | local ndx = 1 | |
− | + | while Shared.tableCount(statColumns) >= ndx do | |
− | + | local colName = statColumns[ndx] | |
− | + | if Shared.contains(ignoreColumns, colName) then | |
− | + | if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end | |
− | + | if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end | |
− | + | if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end | |
− | + | if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end | |
− | + | table.remove(statColumns, ndx) | |
− | + | else | |
− | + | ndx = ndx + 1 | |
− | + | end | |
− | + | end | |
− | + | --Alright, let's start the table by building the shared header | |
− | + | local resultPart = {} | |
− | + | table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |
− | + | if isWeaponType then | |
− | + | --Weapons have extra columns here for Attack Speed and "Two Handed?" | |
− | + | table.insert(resultPart, '\r\n!colspan="4"|') | |
− | + | else | |
− | + | table.insert(resultPart, '\r\n!colspan="2"|') | |
− | + | end | |
− | + | if attBonusCols > 0 then | |
− | + | table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus') | |
− | + | end | |
− | + | if strBonusCols > 0 then | |
− | + | table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus') | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'magicDamageBonus') then | |
− | + | table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus') | |
− | + | end | |
− | + | if defBonusCols > 0 then | |
− | + | table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus') | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'damageReduction') then | |
− | + | table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR') | |
− | + | end | |
− | + | if lvlReqCols > 0 then | |
− | + | table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req') | |
− | + | end | |
− | + | if includeModifiers and includeDescription then | |
− | + | table.insert(resultPart, '\r\n!colspan="2"|') | |
− | + | elseif includeModifiers or includeDescription then | |
− | + | table.insert(resultPart, '\r\n!colspan="1"|') | |
− | + | end | |
− | + | --One header row down, one to go | |
− | + | table.insert(resultPart, '\r\n|-class="headerRow-1"') | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item') | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name') | |
− | + | --Weapons have Attack Speed here | |
− | + | if isWeaponType then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed') | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?') | |
− | + | end | |
− | + | --Attack bonuses | |
− | + | if Shared.contains(statColumns, 'slashAttackBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'stabAttackBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'blockAttackBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'rangedAttackBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'magicAttackBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |
− | + | end | |
− | + | --Strength bonuses | |
− | + | if Shared.contains(statColumns, 'meleeStrengthBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'rangedStrengthBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'magicDamageBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |
− | + | end | |
− | + | --Defence bonuses | |
− | + | if Shared.contains(statColumns, 'meleeDefenceBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'rangedDefenceBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'magicDefenceBonus') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'damageReduction') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |
− | + | end | |
− | + | --Level requirements | |
− | + | if Shared.contains(statColumns, 'attackLevelRequired') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'defenceLevelRequired') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'rangedLevelRequired') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |
− | + | end | |
− | + | if Shared.contains(statColumns, 'magicLevelRequired') then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |
− | + | end | |
− | + | --If includeModifiers is set to 'true', add the Modifiers column | |
− | + | if includeModifiers then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers') | |
− | + | end | |
− | + | --If includeDescription is set to 'true', add the Description column | |
− | + | if includeDescription then | |
− | + | table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description') | |
− | + | end | |
− | + | if sortByName then | |
− | + | table.sort(itemList, function(a, b) return a.name < b.name end) | |
− | + | else | |
− | + | table.sort(itemList, function(a, b) return a.id < b.id end) | |
− | + | end | |
− | + | for i, item in pairs(itemList) do | |
− | + | if isWeaponType then | |
− | + | --Building rows for weapons | |
− | + | local atkSpeed = Items._getItemStat(item, 'attackSpeed', true) | |
− | + | table.insert(resultPart, '\r\n|-') | |
− | + | table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |
− | + | table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) | |
− | + | table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's') | |
− | + | --That's the first list out of the way, now for 2-Handed | |
− | + | table.insert(resultPart, '\r\n| style ="text-align: right;"|') | |
− | + | table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No') | |
− | + | for j, statName in pairs(statColumns) do | |
− | + | local statValue = Items._getItemStat(item, statName, true) | |
− | + | table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |
− | + | if string.find(statName, '^(.+)LevelRequired$') == nil then | |
− | + | if statValue > 0 then | |
− | + | table.insert(resultPart, 'background-color:lightgreen;') | |
− | + | elseif statValue < 0 then | |
− | + | table.insert(resultPart, 'background-color:lightpink;') | |
− | + | end | |
− | + | end | |
− | + | table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |
− | + | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | |
− | + | end | |
− | + | --If requested, add the item Modifiers | |
− | + | if includeModifiers then | |
− | + | table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |
− | + | table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |
− | + | end | |
− | + | --If requested, add description | |
− | + | if includeDescription then | |
− | + | table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |
− | + | table.insert(resultPart, item.description ~= nil and item.description or '') | |
− | + | end | |
− | + | else | |
− | + | --Building rows for armour | |
− | + | table.insert(resultPart, '\r\n|-') | |
− | + | table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |
− | + | table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) | |
− | + | for j, statName in pairs(statColumns) do | |
− | + | local statValue = Items._getItemStat(item, statName, true) | |
− | + | table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |
− | + | if statValue > 0 then | |
− | + | table.insert(resultPart, 'background-color:lightgreen;') | |
− | + | elseif statValue < 0 then | |
− | + | table.insert(resultPart, 'background-color:lightpink;') | |
− | + | end | |
− | + | table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |
− | + | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | |
− | + | end | |
− | + | --If requested, add the item Modifiers | |
− | + | if includeModifiers then | |
− | + | table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |
− | + | table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |
− | + | end | |
− | + | --If requested, add description | |
− | + | if includeDescription then | |
− | + | table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |
+ | table.insert(resultPart, item.description ~= nil and item.description or '') | ||
+ | end | ||
+ | end | ||
+ | end | ||
− | + | table.insert(resultPart, '\r\n|}') | |
− | + | return table.concat(resultPart) | |
end | end | ||
function p.getEquipmentTable(frame) | function p.getEquipmentTable(frame) | ||
− | + | local args = frame.args ~= nil and frame.args or frame | |
− | + | local type = args.type | |
− | + | local tier = args.tier | |
− | + | local slot = args.slot | |
− | + | local ammoTypeStr = args.ammoType | |
− | + | local category = args.category ~= nil and args.category or 'Combat' | |
− | + | --Find out what Ammo Type we're working with | |
− | + | local ammoType = nil | |
− | + | if ammoTypeStr ~= nil then | |
− | + | if ammoTypeStr == "Arrows" then | |
− | + | ammoType = 0 | |
− | + | elseif ammoTypeStr == 'Bolts' then | |
− | + | ammoType = 1 | |
− | + | elseif ammoTypeStr == 'Javelins' then | |
− | + | ammoType = 2 | |
− | + | elseif ammoTypeStr == 'Throwing Knives' then | |
− | + | ammoType = 3 | |
− | + | end | |
− | + | end | |
− | + | local isWeaponType = Shared.contains(weaponTypes, type) | |
− | + | --Now we need to figure out which items are in this list | |
− | + | local itemList = {} | |
− | + | for i, itemBase in pairs(ItemData.Items) do | |
− | + | local item = Shared.clone(itemBase) | |
− | + | item.id = i - 1 | |
− | + | local listItem = false | |
− | + | if isWeaponType then | |
− | + | listItem = item.type == type and item.category == category | |
− | + | if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end | |
− | + | else | |
− | + | --Now for handling armour | |
− | + | if type == "Armour" or type == "Melee" then | |
− | + | listItem = Items._getItemStat(item, 'defenceLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Armour') | |
− | + | elseif type == "Ranged Armour" or type == "Ranged" then | |
− | + | listItem = Items._getItemStat(item, 'rangedLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') | |
− | + | elseif type == "Magic Armour" or type == "Magic" then | |
− | + | listItem = Items._getItemStat(item, 'magicLevelRequired') or (item.category == 'Combat' and item.type == 'Magic Armour') | |
− | + | else | |
− | + | listItem = item.type == type and item.category ~= 'Combat' | |
− | + | end | |
− | + | if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | |
− | + | if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end | |
− | + | end | |
− | + | if listItem then | |
− | + | table.insert(itemList, item) | |
− | + | end | |
− | + | end | |
− | + | local result = p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]" | |
− | + | return result | |
end | end | ||
− | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | + | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) |
− | + | if type(slot) == 'number' then | |
− | + | slot = Constants.getEquipmentSlotName(slot) | |
− | + | end | |
− | + | local itemList = Items.getItems(function(item) | |
− | + | local isMatch = true | |
− | + | if style == 'Melee' then | |
− | + | if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end | |
− | + | elseif style == 'Ranged' then | |
− | + | if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end | |
− | + | elseif style == 'Magic' then | |
− | + | if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end | |
− | + | elseif style == 'None' then | |
− | + | if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or | |
− | + | Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | |
− | + | not Shared.contains(styleOverrides.None, item.name) then | |
− | + | isMatch = false | |
− | + | end | |
− | + | end | |
− | + | if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end | |
− | + | if isMatch and other ~= nil then | |
− | + | if slot == 'Cape' then | |
− | + | if other == 'Skillcape' then | |
− | + | if not Shared.contains(item.name, 'Skillcape') then | |
− | + | isMatch = false | |
− | + | end | |
− | + | elseif other == 'No Skillcapes' then | |
− | + | if Shared.contains(item.name, 'Skillcape') then | |
− | + | isMatch = false | |
− | + | end | |
− | + | end | |
− | + | end | |
− | + | if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type | |
− | + | if other == 'Arrows' then | |
− | + | if item.ammoTypeRequired ~= 0 then isMatch = false end | |
− | + | elseif other == 'Bolts' then | |
− | + | if item.ammoTypeRequired ~= 1 then isMatch = false end | |
− | + | end | |
− | + | elseif slot == 'Quiver' then | |
− | + | if other == 'Arrows' then | |
− | + | if item.ammoType ~= 0 then isMatch = false end | |
+ | elseif other == 'Bolts' then | ||
+ | if item.ammoType ~= 1 then isMatch = false end | ||
+ | elseif other == 'Javelins' then | ||
+ | if item.ammoType ~= 2 then isMatch = false end | ||
+ | elseif other == 'Throwing Knives' then | ||
+ | if item.ammoType ~= 3 then isMatch = false end | ||
+ | elseif other == 'Thrown' then | ||
+ | if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end | ||
+ | end | ||
+ | end | ||
+ | end | ||
− | + | return isMatch | |
− | + | end) | |
− | + | ||
− | + | return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) | |
− | |||
− | |||
end | end | ||
function p.getCategoryTable(frame) | function p.getCategoryTable(frame) | ||
− | + | local style = frame.args ~= nil and frame.args[1] or frame[1] | |
− | + | local slot = frame.args ~= nil and frame.args[2] or frame[2] | |
− | + | local other = frame.args ~= nil and frame.args[3] or frame[3] | |
− | + | local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers | |
− | + | local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription | |
+ | local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName | ||
− | + | includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false | |
− | + | includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false | |
+ | sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false | ||
− | + | return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) | |
end | end | ||
function p.getTableForList(frame) | function p.getTableForList(frame) | ||
− | + | local stuffString = frame.args ~= nil and frame.args[1] or frame[1] | |
− | + | local itemNames = Shared.splitString(stuffString, ',') | |
− | + | local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2] | |
− | + | includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false | |
− | + | local itemList = {} | |
− | + | local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' | |
− | + | local hasErr = false | |
− | + | for i, name in Shared.skpairs(itemNames) do | |
− | + | local nextItem = Items.getItem(Shared.trim(name)) | |
− | + | if nextItem == nil then | |
− | + | errMsg = errMsg.." '"..name.."'" | |
− | + | hasErr = true | |
− | + | else | |
− | + | table.insert(itemList, nextItem) | |
− | + | end | |
− | + | end | |
− | + | if hasErr then | |
− | + | return errMsg | |
− | + | else | |
− | + | return p._getEquipmentTable(itemList, includeModifiers) | |
− | + | end | |
end | end | ||
function p.getDoubleLootTable(frame) | function p.getDoubleLootTable(frame) | ||
− | + | local modsDL = { | |
− | + | 'increasedChanceToDoubleLootCombat', | |
− | + | 'decreasedChanceToDoubleLootCombat', | |
− | + | 'increasedChanceToDoubleLootThieving', | |
− | + | 'decreasedChanceToDoubleLootThieving', | |
− | + | 'increasedChanceToDoubleItemsGlobal', | |
− | + | 'decreasedChanceToDoubleItemsGlobal' | |
− | + | } | |
− | + | local modDetail = {} | |
− | + | for i, modName in pairs(modsDL) do | |
− | + | local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) | |
− | + | modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } | |
− | + | end | |
− | + | local itemList = Items.getItems(function(item) | |
− | + | if item.modifiers ~= nil then | |
− | + | for modName, val in pairs(item.modifiers) do | |
− | + | if Shared.contains(modsDL, modName) then return true end | |
− | + | end | |
− | + | return false | |
− | + | end | |
− | + | end) | |
− | + | table.sort(itemList, function(a, b) return a.id < b.id end) | |
− | + | local resultPart = {} | |
− | + | table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |
− | + | table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description') | |
− | + | for i, item in Shared.skpairs(itemList) do | |
− | + | local lootValue = 0 | |
− | + | for modName, modDet in pairs(modDetail) do | |
− | + | lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult | |
− | + | end | |
− | + | table.insert(resultPart, '\r\n|-') | |
− | + | table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |
− | + | table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) | |
− | + | table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%') | |
− | + | table.insert(resultPart, '||'..item.description) | |
− | + | end | |
− | + | table.insert(resultPart, '\r\n|}') | |
− | + | return table.concat(resultPart) | |
end | end | ||
function p.getStatChangeString(item1, item2) | function p.getStatChangeString(item1, item2) | ||
− | + | --Used by getItemUpgradeTable to get the stat change between two items | |
− | + | local changeArray = {} | |
− | + | local getSpecificStatString = function(val1, val2, subStr) | |
− | + | if val1 == nil then val1 = 0 end | |
− | + | if val2 == nil then val2 = 0 end | |
− | + | if val1 ~= val2 then | |
− | + | local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2)) | |
− | + | table.insert(changeArray, txt) | |
− | + | end | |
− | + | end | |
− | + | --Unfortunately just gonna have to manually check all the changes I think... | |
− | + | local statList = { | |
− | + | -- {'statName', 'statDescription'} | |
− | + | {'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'}, | |
− | + | {'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'}, | |
− | + | {'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'}, | |
− | + | {'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'}, | |
− | + | {'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'}, | |
− | + | {'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'}, | |
− | + | {'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'}, | |
− | + | {'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'}, | |
− | + | {'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'}, | |
− | + | {'damageReduction', '{V}% Damage Reduction'}, | |
− | + | {'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'}, | |
− | + | {'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'}, | |
− | + | {'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'}, | |
− | + | {'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'}, | |
− | + | {'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'}, | |
− | + | } | |
− | + | for i, stat in ipairs(statList) do | |
− | + | if stat[1] == 'increasedSlayerXP' then | |
− | + | getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2]) | |
− | + | else | |
− | + | getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2]) | |
− | + | end | |
− | + | end | |
− | + | return table.concat(changeArray, '<br/>') | |
end | end | ||
function p.getItemUpgradeTable(frame) | function p.getItemUpgradeTable(frame) | ||
− | + | local category = frame.args ~= nil and frame.args[1] or frame | |
− | + | local itemArray = {} | |
− | + | local isEquipment = false | |
− | + | if string.upper(category) == 'POTION' then | |
− | + | itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | |
− | + | elseif string.upper(category) == 'OTHER' then | |
− | + | itemArray = Items.getItems(function(item) | |
− | + | return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil | |
− | + | end) | |
− | + | else | |
− | + | if Constants.getEquipmentSlotID(category) == nil then | |
− | + | return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | |
− | + | end | |
− | + | isEquipment = true | |
− | + | itemArray = Items.getItems(function(item) | |
− | + | return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) | |
− | + | end) | |
− | + | end | |
− | + | table.sort(itemArray, function(a, b) return a.id < b.id end) | |
− | + | local resultPart = {} | |
− | + | table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |
− | + | table.insert(resultPart, '\r\n|- class="headerRow-0"') | |
− | + | table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | |
− | + | if isEquipment then table.insert(resultPart, '!!Stat Change') end | |
− | + | for i, item in Shared.skpairs(itemArray) do | |
− | + | table.insert(resultPart, '\r\n|-') | |
− | + | table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})) | |
− | + | table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) | |
− | + | local matArray = {} | |
− | + | local statChangeString = '' | |
− | + | for i, row in Shared.skpairs(item.itemsRequired) do | |
− | + | local mat = Items.getItemByID(row[1]) | |
− | + | table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | |
− | + | if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | |
− | + | statChangeString = p.getStatChangeString(item, mat) | |
− | + | end | |
− | + | end | |
− | + | if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then | |
− | + | table.insert(matArray, Icons.GP(item.trimmedGPCost)) | |
− | + | end | |
− | + | table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | |
− | + | if isEquipment then | |
− | + | table.insert(resultPart, '||'..statChangeString) | |
− | + | end | |
− | + | end | |
− | + | table.insert(resultPart, '\r\n|}') | |
− | + | return table.concat(resultPart) | |
end | end | ||
return p | return p |
Revision as of 21:15, 1 January 2022
Documentation for this module may be created at Module:Items/ComparisonTables/doc
local p = {} local ItemData = mw.loadData('Module:Items/data') local Constants = require('Module:Constants') local Shared = require('Module:Shared') local Icons = require('Module:Icons') local Items = require('Module:Items') local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'} local styleOverrides = { Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'}, Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'}, Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'}, None = {}, } function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) if includeModifiers == nil then includeModifiers = false end if sortByName == nil then sortByName = false end --Getting some lists set up here that will be used later --First, the list of columns used by both weapons & armour local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'} if(Shared.tableCount(itemList) == 0) then return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' end local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon')) or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type) --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) local ignoreColumns = Shared.clone(statColumns) for i, item in pairs(itemList) do local ndx = 1 while Shared.tableCount(ignoreColumns) >= ndx do if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then table.remove(ignoreColumns, ndx) else ndx = ndx + 1 end end end --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain) local attBonusCols = 5 local strBonusCols = 2 local defBonusCols = 3 local lvlReqCols = 4 local ndx = 1 while Shared.tableCount(statColumns) >= ndx do local colName = statColumns[ndx] if Shared.contains(ignoreColumns, colName) then if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end table.remove(statColumns, ndx) else ndx = ndx + 1 end end --Alright, let's start the table by building the shared header local resultPart = {} table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') if isWeaponType then --Weapons have extra columns here for Attack Speed and "Two Handed?" table.insert(resultPart, '\r\n!colspan="4"|') else table.insert(resultPart, '\r\n!colspan="2"|') end if attBonusCols > 0 then table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus') end if strBonusCols > 0 then table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus') end if Shared.contains(statColumns, 'magicDamageBonus') then table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus') end if defBonusCols > 0 then table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus') end if Shared.contains(statColumns, 'damageReduction') then table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR') end if lvlReqCols > 0 then table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req') end if includeModifiers and includeDescription then table.insert(resultPart, '\r\n!colspan="2"|') elseif includeModifiers or includeDescription then table.insert(resultPart, '\r\n!colspan="1"|') end --One header row down, one to go table.insert(resultPart, '\r\n|-class="headerRow-1"') table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item') table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name') --Weapons have Attack Speed here if isWeaponType then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed') table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?') end --Attack bonuses if Shared.contains(statColumns, 'slashAttackBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) end if Shared.contains(statColumns, 'stabAttackBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) end if Shared.contains(statColumns, 'blockAttackBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) end if Shared.contains(statColumns, 'rangedAttackBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) end if Shared.contains(statColumns, 'magicAttackBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) end --Strength bonuses if Shared.contains(statColumns, 'meleeStrengthBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) end if Shared.contains(statColumns, 'rangedStrengthBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) end if Shared.contains(statColumns, 'magicDamageBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) end --Defence bonuses if Shared.contains(statColumns, 'meleeDefenceBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) end if Shared.contains(statColumns, 'rangedDefenceBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) end if Shared.contains(statColumns, 'magicDefenceBonus') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) end if Shared.contains(statColumns, 'damageReduction') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) end --Level requirements if Shared.contains(statColumns, 'attackLevelRequired') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) end if Shared.contains(statColumns, 'defenceLevelRequired') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) end if Shared.contains(statColumns, 'rangedLevelRequired') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) end if Shared.contains(statColumns, 'magicLevelRequired') then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) end --If includeModifiers is set to 'true', add the Modifiers column if includeModifiers then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers') end --If includeDescription is set to 'true', add the Description column if includeDescription then table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description') end if sortByName then table.sort(itemList, function(a, b) return a.name < b.name end) else table.sort(itemList, function(a, b) return a.id < b.id end) end for i, item in pairs(itemList) do if isWeaponType then --Building rows for weapons local atkSpeed = Items._getItemStat(item, 'attackSpeed', true) table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's') --That's the first list out of the way, now for 2-Handed table.insert(resultPart, '\r\n| style ="text-align: right;"|') table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No') for j, statName in pairs(statColumns) do local statValue = Items._getItemStat(item, statName, true) table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') if string.find(statName, '^(.+)LevelRequired$') == nil then if statValue > 0 then table.insert(resultPart, 'background-color:lightgreen;') elseif statValue < 0 then table.insert(resultPart, 'background-color:lightpink;') end end table.insert(resultPart, '"|'..Shared.formatnum(statValue)) if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end end --If requested, add the item Modifiers if includeModifiers then table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) end --If requested, add description if includeDescription then table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') table.insert(resultPart, item.description ~= nil and item.description or '') end else --Building rows for armour table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true})) for j, statName in pairs(statColumns) do local statValue = Items._getItemStat(item, statName, true) table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') if statValue > 0 then table.insert(resultPart, 'background-color:lightgreen;') elseif statValue < 0 then table.insert(resultPart, 'background-color:lightpink;') end table.insert(resultPart, '"|'..Shared.formatnum(statValue)) if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end end --If requested, add the item Modifiers if includeModifiers then table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) end --If requested, add description if includeDescription then table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') table.insert(resultPart, item.description ~= nil and item.description or '') end end end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getEquipmentTable(frame) local args = frame.args ~= nil and frame.args or frame local type = args.type local tier = args.tier local slot = args.slot local ammoTypeStr = args.ammoType local category = args.category ~= nil and args.category or 'Combat' --Find out what Ammo Type we're working with local ammoType = nil if ammoTypeStr ~= nil then if ammoTypeStr == "Arrows" then ammoType = 0 elseif ammoTypeStr == 'Bolts' then ammoType = 1 elseif ammoTypeStr == 'Javelins' then ammoType = 2 elseif ammoTypeStr == 'Throwing Knives' then ammoType = 3 end end local isWeaponType = Shared.contains(weaponTypes, type) --Now we need to figure out which items are in this list local itemList = {} for i, itemBase in pairs(ItemData.Items) do local item = Shared.clone(itemBase) item.id = i - 1 local listItem = false if isWeaponType then listItem = item.type == type and item.category == category if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end else --Now for handling armour if type == "Armour" or type == "Melee" then listItem = Items._getItemStat(item, 'defenceLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Armour') elseif type == "Ranged Armour" or type == "Ranged" then listItem = Items._getItemStat(item, 'rangedLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') elseif type == "Magic Armour" or type == "Magic" then listItem = Items._getItemStat(item, 'magicLevelRequired') or (item.category == 'Combat' and item.type == 'Magic Armour') else listItem = item.type == type and item.category ~= 'Combat' end if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end end if listItem then table.insert(itemList, item) end end local result = p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]" return result end function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) if type(slot) == 'number' then slot = Constants.getEquipmentSlotName(slot) end local itemList = Items.getItems(function(item) local isMatch = true if style == 'Melee' then if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end elseif style == 'Ranged' then if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end elseif style == 'Magic' then if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end elseif style == 'None' then if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and not Shared.contains(styleOverrides.None, item.name) then isMatch = false end end if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end if isMatch and other ~= nil then if slot == 'Cape' then if other == 'Skillcape' then if not Shared.contains(item.name, 'Skillcape') then isMatch = false end elseif other == 'No Skillcapes' then if Shared.contains(item.name, 'Skillcape') then isMatch = false end end end if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type if other == 'Arrows' then if item.ammoTypeRequired ~= 0 then isMatch = false end elseif other == 'Bolts' then if item.ammoTypeRequired ~= 1 then isMatch = false end end elseif slot == 'Quiver' then if other == 'Arrows' then if item.ammoType ~= 0 then isMatch = false end elseif other == 'Bolts' then if item.ammoType ~= 1 then isMatch = false end elseif other == 'Javelins' then if item.ammoType ~= 2 then isMatch = false end elseif other == 'Throwing Knives' then if item.ammoType ~= 3 then isMatch = false end elseif other == 'Thrown' then if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end end end end return isMatch end) return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName) end function p.getCategoryTable(frame) local style = frame.args ~= nil and frame.args[1] or frame[1] local slot = frame.args ~= nil and frame.args[2] or frame[2] local other = frame.args ~= nil and frame.args[3] or frame[3] local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName) end function p.getTableForList(frame) local stuffString = frame.args ~= nil and frame.args[1] or frame[1] local itemNames = Shared.splitString(stuffString, ',') local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2] includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false local itemList = {} local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' local hasErr = false for i, name in Shared.skpairs(itemNames) do local nextItem = Items.getItem(Shared.trim(name)) if nextItem == nil then errMsg = errMsg.." '"..name.."'" hasErr = true else table.insert(itemList, nextItem) end end if hasErr then return errMsg else return p._getEquipmentTable(itemList, includeModifiers) end end function p.getDoubleLootTable(frame) local modsDL = { 'increasedChanceToDoubleLootCombat', 'decreasedChanceToDoubleLootCombat', 'increasedChanceToDoubleLootThieving', 'decreasedChanceToDoubleLootThieving', 'increasedChanceToDoubleItemsGlobal', 'decreasedChanceToDoubleItemsGlobal' } local modDetail = {} for i, modName in pairs(modsDL) do local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } end local itemList = Items.getItems(function(item) if item.modifiers ~= nil then for modName, val in pairs(item.modifiers) do if Shared.contains(modsDL, modName) then return true end end return false end end) table.sort(itemList, function(a, b) return a.id < b.id end) local resultPart = {} table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description') for i, item in Shared.skpairs(itemList) do local lootValue = 0 for modName, modDet in pairs(modDetail) do lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult end table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%') table.insert(resultPart, '||'..item.description) end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end function p.getStatChangeString(item1, item2) --Used by getItemUpgradeTable to get the stat change between two items local changeArray = {} local getSpecificStatString = function(val1, val2, subStr) if val1 == nil then val1 = 0 end if val2 == nil then val2 = 0 end if val1 ~= val2 then local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2)) table.insert(changeArray, txt) end end --Unfortunately just gonna have to manually check all the changes I think... local statList = { -- {'statName', 'statDescription'} {'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'}, {'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'}, {'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'}, {'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'}, {'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'}, {'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'}, {'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'}, {'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'}, {'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'}, {'damageReduction', '{V}% Damage Reduction'}, {'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'}, {'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'}, {'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'}, {'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'}, {'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'}, } for i, stat in ipairs(statList) do if stat[1] == 'increasedSlayerXP' then getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2]) else getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2]) end end return table.concat(changeArray, '<br/>') end function p.getItemUpgradeTable(frame) local category = frame.args ~= nil and frame.args[1] or frame local itemArray = {} local isEquipment = false if string.upper(category) == 'POTION' then itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) elseif string.upper(category) == 'OTHER' then itemArray = Items.getItems(function(item) return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil end) else if Constants.getEquipmentSlotID(category) == nil then return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' end isEquipment = true itemArray = Items.getItems(function(item) return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) end) end table.sort(itemArray, function(a, b) return a.id < b.id end) local resultPart = {} table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') table.insert(resultPart, '\r\n|- class="headerRow-0"') table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') if isEquipment then table.insert(resultPart, '!!Stat Change') end for i, item in Shared.skpairs(itemArray) do table.insert(resultPart, '\r\n|-') table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})) table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true})) local matArray = {} local statChangeString = '' for i, row in Shared.skpairs(item.itemsRequired) do local mat = Items.getItemByID(row[1]) table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then statChangeString = p.getStatChangeString(item, mat) end end if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then table.insert(matArray, Icons.GP(item.trimmedGPCost)) end table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) if isEquipment then table.insert(resultPart, '||'..statChangeString) end end table.insert(resultPart, '\r\n|}') return table.concat(resultPart) end return p