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Module:Items/ComparisonTables: Difference between revisions

From Melvor Idle
added code to show special attacks in the Modifiers table for equipment because it seemed like the thing to do
(_getEquipmentTable: Avoid repeated string concatenation in an attempt to reduce memory usage)
(added code to show special attacks in the Modifiers table for equipment because it seemed like the thing to do)
(17 intermediate revisions by 2 users not shown)
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local p = {}
local p = {}
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')


local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local ItemUseTables = require('Module:Items/UseTables')


local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}


local styleOverrides = {
local styleOverrides = {
  Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
  Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)'},
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
  Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
  None = {},
None = {},
}
}


function p._getEquipmentTable(itemList, includeModifiers, includeDescription)
function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
  if includeModifiers == nil then includeModifiers = false end
if includeModifiers == nil then includeModifiers = false end
 
if sortByName == nil then sortByName = false end
  --Getting some lists set up here that will be used later
  --First, the list of columns used by both weapons & armour
  local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
 
  if(Shared.tableCount(itemList) == 0) then
    return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
  end
 
  local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type)
 
  --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
  local ignoreColumns = Shared.clone(statColumns)
  for i, item in pairs(itemList) do
    local ndx = 1
    while Shared.tableCount(ignoreColumns) >= ndx do
      if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
        table.remove(ignoreColumns, ndx)
      else
        ndx = ndx + 1
      end
    end
  end
 
  --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
  local attBonusCols = 5
  local strBonusCols = 2
  local defBonusCols = 3
  local lvlReqCols = 4
  local ndx = 1
  while Shared.tableCount(statColumns) >= ndx do
    local colName = statColumns[ndx]
    if Shared.contains(ignoreColumns, colName) then
      if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
      if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
      if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
      if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
      table.remove(statColumns, ndx)
    else
      ndx = ndx + 1
    end
  end


  --Alright, let's start the table by building the shared header
--Getting some lists set up here that will be used later
  local resultPart = {}
--First, the list of columns used by both weapons & armour
  table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
  if isWeaponType then
    --Weapons have extra columns here for Attack Speed and "Two Handed?"
    table.insert(resultPart, '\r\n!colspan="4"|')
  else
    table.insert(resultPart, '\r\n!colspan="2"|')
  end
  if attBonusCols > 0 then
    table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
  end
  if strBonusCols > 0 then
    table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
  end
  if Shared.contains(statColumns, 'magicDamageBonus') then
    table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
  end
  if defBonusCols > 0 then
    table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
  end
  if Shared.contains(statColumns, 'damageReduction') then
    table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
  end
  if lvlReqCols > 0 then
    table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
  end
  if includeModifiers and includeDescription then
    table.insert(resultPart, '\r\n!colspan="3"|')
  elseif includeModifiers or includeDescription then
    table.insert(resultPart, '\r\n!colspan="2"|')
  else
    table.insert(resultPart, '\r\n!colspan="1"|')
  end
  --One header row down, one to go
  table.insert(resultPart, '\r\n|-class="headerRow-1"')
  table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
  table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
  --Weapons have Attack Speed here
  if isWeaponType then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
  end
  --Attack bonuses
  if Shared.contains(statColumns, 'slashAttackBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'stabAttackBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'blockAttackBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'rangedAttackBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'magicAttackBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
  end
  --Strength bonuses
  if Shared.contains(statColumns, 'strengthBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'rangedStrengthBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'magicDamageBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
  end
  --Defence bonuses
  if Shared.contains(statColumns, 'defenceBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'rangedDefenceBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'magicDefenceBonus') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'damageReduction') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
  end
  --Level requirements
  if Shared.contains(statColumns, 'attackLevelRequired') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'defenceLevelRequired') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'rangedLevelRequired') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
  end
  if Shared.contains(statColumns, 'magicLevelRequired') then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
  end
  --If includeModifiers is set to 'true', add the Modifiers column
  if includeModifiers then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
  end
  --If includeDescription is set to 'true', add the Description column
  if includeDescription then
    table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
  end


  --And finally Sources
if(Shared.tableCount(itemList) == 0) then
  table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Sources')
return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
end


  local getStatValue = function(item, statName, equipStats, levelReqs)
local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
    if string.find(statName, '^(.+)LevelRequired$') ~= nil then
or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)
      -- Level requirement
      local skillName = Shared.titleCase(string.match(statName, '^(.+)LevelRequired$'))
      return levelReqs[skillName] or 0
    elseif Shared.contains(ItemData.EquipmentStatKeys, statName) then
      -- Equipment stat
      return equipStats[statName] or 0
    else
      -- Something else that we'll assume _getItemStat() will handle
      return Items._getItemStat(item, statName, true)
    end
  end
  table.sort(itemList, function(a, b) return a.id < b.id end)
  for i, item in pairs(itemList) do
    local equipStats = Items._processEquipmentStats(item.equipmentStats)
    local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
    if isWeaponType then
      --Building rows for weapons
      table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
      table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
      table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(equipStats.attackSpeed))
      --That's the first list out of the way, now for 2-Handed
      table.insert(resultPart, '\r\n| style ="text-align: right;"|')
      table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
      for j, statName in pairs(statColumns) do
        local statValue = getStatValue(item, statName, equipStats, levelReqs)
        table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
        if string.find(statName, '^(.+)LevelRequired$') == nil then
          if statValue > 0 then
            table.insert(resultPart, 'background-color:lightgreen;')
          elseif statValue < 0 then
            table.insert(resultPart, 'background-color:lightpink;')
          end
        end
        table.insert(resultPart, '"|'..Shared.formatnum(statValue))
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
      end
      --If requested, add the item Modifiers
      if includeModifiers then
        table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
        table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
      end
      --If requested, add description
      if includeDescription then
        table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
        table.insert(resultPart, item.description ~= nil and item.description or '')
      end
      --Finally, the Sources
      table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
      table.insert(resultPart, ItemSourceTables._getItemSources(item))
    else
      --Building rows for armour
      table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
      table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
      for j, statName in pairs(statColumns) do
        local statValue = getStatValue(item, statName, equipStats, levelReqs)
        table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
        if statValue > 0 then
          table.insert(resultPart, 'background-color:lightgreen;')
        elseif statValue < 0 then
          table.insert(resultPart, 'background-color:lightpink;')
        end
        table.insert(resultPart, '"|'..Shared.formatnum(statValue))
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
      end
      --If requested, add the item Modifiers
      if includeModifiers then
        table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
        table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
      end
      --If requested, add description
      if includeDescription then
        table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
        table.insert(resultPart, item.description ~= nil and item.description or '')
      end
      --Finally, the Sources
      table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
      table.insert(resultPart, ItemSourceTables._getItemSources(item))
    end
  end


  table.insert(resultPart, '\r\n|}')
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
  return table.concat(resultPart)
local ignoreColumns = Shared.clone(statColumns)
end
for i, item in pairs(itemList) do
local ndx = 1
while Shared.tableCount(ignoreColumns) >= ndx do
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
table.remove(ignoreColumns, ndx)
else
ndx = ndx + 1
end
end
end


function p.getEquipmentTable(frame)
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
  local args = frame.args ~= nil and frame.args or frame
local attBonusCols = 5
  local type = args.type
local strBonusCols = 2
  local tier = args.tier
local defBonusCols = 3
  local slot = args.slot
local lvlReqCols = 4
  local ammoTypeStr = args.ammoType
local ndx = 1
  local category = args.category ~= nil and args.category or 'Combat'
while Shared.tableCount(statColumns) >= ndx do
local colName = statColumns[ndx]
if Shared.contains(ignoreColumns, colName) then
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
table.remove(statColumns, ndx)
else
ndx = ndx + 1
end
end


  --Find out what Ammo Type we're working with
--Alright, let's start the table by building the shared header
  local ammoType = nil
local resultPart = {}
  if ammoTypeStr ~= nil then
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
    if ammoTypeStr == "Arrows" then
if isWeaponType then
      ammoType = 0
--Weapons have extra columns here for Attack Speed and "Two Handed?"
    elseif ammoTypeStr == 'Bolts' then
table.insert(resultPart, '\r\n!colspan="4"|')
      ammoType = 1
else
    elseif ammoTypeStr == 'Javelins' then
table.insert(resultPart, '\r\n!colspan="2"|')
      ammoType = 2
end
    elseif ammoTypeStr == 'Throwing Knives' then
if attBonusCols > 0 then
      ammoType = 3
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
    end
end
  end
if strBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
end
if defBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
end
if lvlReqCols > 0 then
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
end
if includeModifiers and includeDescription then
table.insert(resultPart, '\r\n!colspan="2"|')
elseif includeModifiers or includeDescription then
table.insert(resultPart, '\r\n!colspan="1"|')
end
--One header row down, one to go
table.insert(resultPart, '\r\n|-class="headerRow-1"')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
--Weapons have Attack Speed here
if isWeaponType then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
end
--Attack bonuses
if Shared.contains(statColumns, 'slashAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'stabAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'blockAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicAttackBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Strength bonuses
if Shared.contains(statColumns, 'meleeStrengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--Defence bonuses
if Shared.contains(statColumns, 'meleeDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicDefenceBonus') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
--Level requirements
if Shared.contains(statColumns, 'attackLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'defenceLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'rangedLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
end
if Shared.contains(statColumns, 'magicLevelRequired') then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
end
--If includeModifiers is set to 'true', add the Modifiers column
if includeModifiers then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
end
--If includeDescription is set to 'true', add the Description column
if includeDescription then
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
end


  local isWeaponType = Shared.contains(weaponTypes, type)
if sortByName then
table.sort(itemList, function(a, b) return a.name < b.name end)
else
table.sort(itemList, function(a, b) return a.id < b.id end)
end
for i, item in pairs(itemList) do
if isWeaponType then
--Building rows for weapons
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's')
--That's the first list out of the way, now for 2-Handed
table.insert(resultPart, '\r\n| style ="text-align: right;"|')
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if string.find(statName, '^(.+)LevelRequired$') == nil then
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
local txtLines = {}
local modTxt = Constants.getModifiersText(item.modifiers, true)
if modTxt ~= '' then
table.insert(txtLines, modTxt)
end
--For items with a special attack, show the details
if item.hasSpecialAttack then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
else
--Building rows for armour
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|'..Icons.Icon({item.name, type='item', noicon=true}))
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
if statValue > 0 then
table.insert(resultPart, 'background-color:lightgreen;')
elseif statValue < 0 then
table.insert(resultPart, 'background-color:lightpink;')
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
local txtLines = {}
local modTxt = Constants.getModifiersText(item.modifiers, true)
if modTxt ~= '' then
table.insert(txtLines, modTxt)
end
--For items with a special attack, show the details
if item.hasSpecialAttack then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(txtLines, spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
table.insert(resultPart, item.description ~= nil and item.description or '')
end
end
end


  --Now we need to figure out which items are in this list
table.insert(resultPart, '\r\n|}')
  local itemList = {}
  for i, itemBase in pairs(ItemData.Items) do
    local item = Shared.clone(itemBase)
    item.id = i - 1
    local listItem = false
    if isWeaponType then
    listItem = item.type == type and item.category == category
      if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
    else
      --Now for handling armour
      local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
      if type == "Armour" or type == "Melee" then
        listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour')
      elseif type == "Ranged Armour" or type == "Ranged" then
        listItem = levelReqs['Ranged'] ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
      elseif type == "Magic Armour" or type == "Magic" then
        listItem = levelReqs['Magic'] or (item.category == 'Combat' and item.type == 'Magic Armour')
      else
        listItem = item.type == type and item.category ~= 'Combat'
      end
      if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
      if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end
    end
    if listItem then
      table.insert(itemList, item)
    end
  end


  return p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]"
return table.concat(resultPart)
end
end


function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
  if type(slot) == 'number' then
if type(slot) == 'number' then
    slot = Constants.getEquipmentSlotName(slot)
slot = Constants.getEquipmentSlotName(slot)
  end
end


  local itemList = Items.getItems(function(item)
local itemList = Items.getItems(function(item)
      local isMatch = true
-- Exclude Golbin raid exclusives for now, such that they don't
      local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
-- pollute various equipment tables
      if style == 'Melee' then
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
        if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
return false
      elseif style == 'Ranged' then
end
        if levelReqs['Ranged'] == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
local isMatch = true
      elseif style == 'Magic' then
if style == 'Melee' then
        if levelReqs['Magic'] == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
      elseif style == 'None' then
elseif style == 'Ranged' then
        if (levelReqs['Defence'] ~= nil or levelReqs['Ranged'] ~= nil or levelReqs['Magic'] ~= nil or
if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
          Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
elseif style == 'Magic' then
          not Shared.contains(styleOverrides.None, item.name) then
if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
          isMatch = false
elseif style == 'None' then
        end
if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
      end
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
      if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end


      if isMatch and other ~= nil then
if isMatch and other ~= nil then
        if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
if slot == 'Cape' then
          if other == 'Arrows' then
local isSkillcape = Shared.contains(item.name, 'Skillcape') or item.name == 'Cape of Completion'
            if item.ammoTypeRequired ~= 0 then isMatch = false end
if other == 'Skillcapes' then
          elseif other == 'Bolts' then
isMatch = isSkillcape
            if item.ammoTypeRequired ~= 1 then isMatch = false end
elseif other == 'No Skillcapes' then
          end
isMatch = not isSkillcape
        elseif slot == 'Quiver' then
end
          if other == 'Arrows' then
end
            if item.ammoType ~= 0 then isMatch = false end
if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
          elseif other == 'Bolts' then
if other == 'Arrows' then
            if item.ammoType ~= 1 then isMatch = false end
if item.ammoTypeRequired ~= 0 then isMatch = false end
          elseif other == 'Javelins' then
elseif other == 'Bolts' then
            if item.ammoType ~= 2 then isMatch = false end
if item.ammoTypeRequired ~= 1 then isMatch = false end
          elseif other == 'Throwing Knives' then
end
            if item.ammoType ~= 3 then isMatch = false end
elseif slot == 'Quiver' then
          elseif other == 'Thrown' then
if other == 'Arrows' then
            if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
if item.ammoType ~= 0 then isMatch = false end
          end
elseif other == 'Bolts' then
        end
if item.ammoType ~= 1 then isMatch = false end
      end
elseif other == 'Javelins' then
if item.ammoType ~= 2 then isMatch = false end
elseif other == 'Throwing Knives' then
if item.ammoType ~= 3 then isMatch = false end
elseif other == 'Thrown' then
if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
end
end
end


      return isMatch
return isMatch
    end)
end)
 
  return p._getEquipmentTable(itemList, includeModifiers, includeDescription)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
end
end


function p.getCategoryTable(frame)
function p.getCategoryTable(frame)
  local style = frame.args ~= nil and frame.args[1] or frame[1]
local style = frame.args ~= nil and frame.args[1] or frame[1]
  local slot = frame.args ~= nil and frame.args[2] or frame[2]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
  local other = frame.args ~= nil and frame.args[3] or frame[3]
local other = frame.args ~= nil and frame.args[3] or frame[3]
  local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
  local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName


  includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
  includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false


  return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end
end


function p.getTableForList(frame)
function p.getTableForList(frame)
  local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
  local itemNames = Shared.splitString(stuffString, ',')
local itemNames = Shared.splitString(stuffString, ',')


  local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
  includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false


  local itemList = {}
local itemList = {}
  local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
  local hasErr = false
local hasErr = false
  for i, name in Shared.skpairs(itemNames) do
for i, name in Shared.skpairs(itemNames) do
    local nextItem = Items.getItem(Shared.trim(name))
local nextItem = Items.getItem(Shared.trim(name))
    if nextItem == nil then
if nextItem == nil then
      errMsg = errMsg.." '"..name.."'"
errMsg = errMsg.." '"..name.."'"
      hasErr = true
hasErr = true
    else
else
      table.insert(itemList, nextItem)
table.insert(itemList, nextItem)
    end
end
  end
end


  if hasErr then
if hasErr then
    return errMsg
return errMsg
  else
else
    return p._getEquipmentTable(itemList, includeModifiers)
return p._getEquipmentTable(itemList, includeModifiers)
  end
end
end
end


function p.getDoubleLootTable(frame)
function p.getDoubleLootTable(frame)
  local modsDL = {
local modsDL = {
    'increasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootCombat',
    'decreasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
    'increasedChanceToDoubleLootThieving',
'increasedChanceToDoubleLootThieving',
    'decreasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving',
    'increasedChanceToDoubleItemsGlobal',
'increasedChanceToDoubleItemsGlobal',
    'decreasedChanceToDoubleItemsGlobal'
'decreasedChanceToDoubleItemsGlobal'
  }
}
  local modDetail = {}
local modDetail = {}
  for i, modName in pairs(modsDL) do
for i, modName in pairs(modsDL) do
    local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName)
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName)
    modDetail[modName] = { mult = (mSign == "+" and 1 or -1) }
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) }
  end
end


  local itemList = Items.getItems(function(item)
local itemList = Items.getItems(function(item)
      if item.modifiers ~= nil then
if item.modifiers ~= nil then
        for modName, val in pairs(item.modifiers) do
for modName, val in pairs(item.modifiers) do
          if Shared.contains(modsDL, modName) then return true end
if Shared.contains(modsDL, modName) then return true end
        end
end
        return false
return false
      end
end
    end)
end)
  table.sort(itemList, function(a, b) return a.id < b.id end)
table.sort(itemList, function(a, b) return a.id < b.id end)
  local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
  result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources'
  for i, item in Shared.skpairs(itemList) do
    local lootValue = 0
    for modName, modDet in pairs(modDetail) do
      lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
    end
    result = result..'\r\n|-'
    result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
    result = result..'||[['..item.name..']]'
    result = result..'||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%'
    result = result..'||'..item.description
    result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
    result = result..ItemSourceTables._getItemSources(item)
  end


  result = result..'\r\n|}'
local resultPart = {}
  return result
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
end
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
 
for i, item in Shared.skpairs(itemList) do
function p.getItemTableRows(frame)
local lootValue = 0
  local startID = frame.args ~= nil and frame.args[1] or frame[1]
for modName, modDet in pairs(modDetail) do
  local rowCount = frame.args ~= nil and frame.args[2] or frame[2]
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
  if type(startID ) == 'string' then startID = tonumber(startID) end
end
  if rowCount == nil then rowCount = 200 end
table.insert(resultPart, '\r\n|-')
  if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
 
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))
  local rowResult = {}
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
  for i = startID, startID + rowCount - 1, 1 do
table.insert(resultPart, '||'..item.description)
    local item = Items.getItemByID(i)
end
    if item == nil then break end
    local rowTxt = '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
    rowTxt = rowTxt..'||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type
    rowTxt = rowTxt..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)
    rowTxt = rowTxt..'||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false')
    rowTxt = rowTxt..'||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false')
    table.insert(rowResult, rowTxt)
  end


  return table.concat(rowResult, '\r\n')
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.getStatChangeString(item1, item2)
function p.getStatChangeString(item1, item2)
  --Used by getItemUpgradeTable to get the stat change between two items
--Used by getItemUpgradeTable to get the stat change between two items
  local changeArray = {}
local changeArray = {}
 
  local getSpecificStatString = function(val1, val2, subStr)
      if val1 == nil then val1 = 0 end
      if val2 == nil then val2 = 0 end
 
      if val1 ~= val2 then
        local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
        table.insert(changeArray, txt)
      end
    end
 
  --Unfortunately just gonna have to manually check all the changes I think...
  local itemStats = {
    { Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') },
    { Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') },
  }
  local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
  local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0}
  getSpecificStatString(itemStats[1]['Stat']['stabAttackBonus'], itemStats[2]['Stat']['stabAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus')
  getSpecificStatString(itemStats[1]['Stat']['slashAttackBonus'], itemStats[2]['Stat']['slashAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus')
  getSpecificStatString(itemStats[1]['Stat']['blockAttackBonus'], itemStats[2]['Stat']['blockAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus')
 
  getSpecificStatString(itemStats[1]['Stat']['meleeStrengthBonus'], itemStats[2]['Stat']['meleeStrengthBonus'], '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus')
  getSpecificStatString(itemStats[1]['Stat']['rangedStrengthBonus'], itemStats[2]['Stat']['rangedStrengthBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus')
  getSpecificStatString(itemStats[1]['Stat']['magicStrengthBonus'], itemStats[2]['Stat']['magicStrengthBonus'], '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus')


  getSpecificStatString(itemStats[1]['Stat']['meleeDefenceBonus'], itemStats[2]['Stat']['meleeDefenceBonus'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus')
local getSpecificStatString = function(val1, val2, subStr)
  getSpecificStatString(itemStats[1]['Stat']['rangedDefenceBonus'], itemStats[2]['Stat']['rangeDefenceBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus')
if val1 == nil then val1 = 0 end
  getSpecificStatString(itemStats[1]['Stat']['magicDefenceBonus'], itemStats[2]['Stat']['magicDefenceBonus'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus')
if val2 == nil then val2 = 0 end
  getSpecificStatString(itemStats[1]['Stat']['damageReduction'], itemStats[2]['Stat']['damageReduction'], '{V}% Damage Reduction')


  getSpecificStatString(itemStats[1]['SlayBon'], itemStats[2]['SlayBon'], '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP')
if val1 ~= val2 then
local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
table.insert(changeArray, txt)
end
end


  getSpecificStatString(itemStats[1]['Level']['Attack'], itemStats[2]['Level']['Attack'], '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required')
--Unfortunately just gonna have to manually check all the changes I think...
  getSpecificStatString(itemStats[1]['Level']['Defence'], itemStats[2]['Level']['Defence'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required')
local statList = {
  getSpecificStatString(itemStats[1]['Level']['Ranged'], itemStats[2]['Level']['Ranged'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required')
-- {'statName', 'statDescription'}
  getSpecificStatString(itemStats[1]['Level']['Magic'], itemStats[2]['Level']['Magic'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required')
{'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'},
{'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'},
{'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'},
{'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'},
{'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'},
{'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'},
{'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'},
{'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'},
{'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'},
{'damageReduction', '{V}% Damage Reduction'},
{'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'},
{'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'},
{'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'},
{'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'},
{'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'},
}
for i, stat in ipairs(statList) do
if stat[1] == 'increasedSlayerXP' then
getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2])
else
getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2])
end
end


  return table.concat(changeArray, '<br/>')
return table.concat(changeArray, '<br/>')
end
end


function p.getItemUpgradeTable(frame)
function p.getItemUpgradeTable(frame)
  local category = frame.args ~= nil and frame.args[1] or frame
local category = frame.args ~= nil and frame.args[1] or frame
  local itemArray = {}
local itemArray = {}
  local isEquipment = false
local isEquipment = false


  if string.upper(category) == 'POTION' then
if string.upper(category) == 'POTION' then
    itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
  elseif string.upper(category) == 'OTHER' then
elseif string.upper(category) == 'OTHER' then
    itemArray = Items.getItems(function(item)
itemArray = Items.getItems(function(item)
          return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
        end)
end)
  else
else
    if Constants.getEquipmentSlotID(category) == nil then
if Constants.getEquipmentSlotID(category) == nil then
      return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
    end
end
    isEquipment = true
isEquipment = true
    itemArray = Items.getItems(function(item)
itemArray = Items.getItems(function(item)
          return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
        end)
end)
  end
end
  table.sort(itemArray, function(a, b) return a.id < b.id end)
table.sort(itemArray, function(a, b) return a.id < b.id end)


  local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
  result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  result = result..'\r\n!colspan="2"|Upgraded Item!!Ingredients'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
  if isEquipment then result = result..'!!Stat Change' end
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
if isEquipment then table.insert(resultPart, '!!Stat Change') end


  for i, item in Shared.skpairs(itemArray) do
for i, item in Shared.skpairs(itemArray) do
    result = result..'\r\n|-'
table.insert(resultPart, '\r\n|-')
    result = result..'\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '||'..Icons.Icon({item.name, type='item', noicon=true}))


    local matArray = {}
local matArray = {}
    local statChangeString = ''
local statChangeString = ''
    for i, row in Shared.skpairs(item.itemsRequired) do
for i, row in Shared.skpairs(item.itemsRequired) do
      local mat = Items.getItemByID(row[1])
local mat = Items.getItemByID(row[1])
      table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))


      if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
        statChangeString = p.getStatChangeString(item, mat)
statChangeString = p.getStatChangeString(item, mat)
      end
end
    end
end
    if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
      table.insert(matArray, Icons.GP(item.trimmedGPCost))
table.insert(matArray, Icons.GP(item.trimmedGPCost))
    end
end
    result = result..'||'..table.concat(matArray, '<br/>')
table.insert(resultPart, '||'..table.concat(matArray, '<br/>'))


    if isEquipment then
if isEquipment then
      result = result..'||'..statChangeString
table.insert(resultPart, '||'..statChangeString)
    end
end
  end
end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


return p
return p