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Module:Items: Difference between revisions

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getItemDataExport: Implement
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local Icons = require('Module:Icons')
local Icons = require('Module:Icons')


p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg',
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
'Christmas Wreath', 'Candy Cane', 'Santa Hat',
'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
--The base chance to receive a gem while mining
p.GemChance = .01
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
local AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
                    ['Mining Gloves'] = {cost=75000, charges=500},
                    ['Smithing Gloves'] = {cost=100000, charges=500},
                    ['Thieving Gloves'] = {cost=100000, charges=500},
                    ['Gem Gloves'] = {cost=500000, charges=2000}}
p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
function p.buildSpecialFishingTable()
  --This shouldn't ever be included in a page
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
  --Also gives you the total fishing weight for saving time later
  local lootArray = {}
  local totalWt = 0
  for i, item in pairs(ItemData.Items) do
    if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
    end
  end
  local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
end
function p.getSpecialAttackByID(ID)
  local result = Shared.clone(ItemData.SpecialAttacks[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end


function p.getItemByID(ID)
function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
if result ~= nil then
    result.id = ID
result.id = ID
  end
end
  return result
return result
end
end


function p.getItem(name)
function p.getItem(name)
  local result = nil
local result = nil
  name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "'", "'")
name = string.gsub(name, "'", "'")
  name = string.gsub(name, "'", "'")
for i, item in ipairs(ItemData.Items) do
  for i, item in pairs(ItemData.Items) do
local itemName = string.gsub(item.name, '#', '')
    local itemName = string.gsub(item.name, '#', '')
if name == itemName then
    if(name == itemName) then
result = Shared.clone(item)
      result = Shared.clone(item)
--Make sure every item has an id, and account for Lua being 1-index
      --Make sure every item has an id, and account for Lua being 1-index
result.id = i - 1
      result.id = i - 1
break
      break
end
    end
end
  end
return result
  return result
end
end


function p.getItems(checkFunc)
function p.getItems(checkFunc)
  local result = {}
local result = {}
  for i, item in pairs(ItemData.Items) do
local itemCount = 0
    if checkFunc(item) then
for i, item in ipairs(ItemData.Items) do
      local newItem = Shared.clone(item)
if checkFunc(item) then
      newItem.id = i - 1
local newItem = Shared.clone(item)
      table.insert(result, newItem)
newItem.id = i - 1
    end
itemCount = itemCount + 1
  end
result[itemCount] = newItem
  return result
end
end
end
 
return result
-- Input: equipmentStats property of an item in the format { { ["key"] = "stabAttackBonus", ["value"] = 2 }, ... }
-- Output: Table in the format { ["stabAttackBonus"] = 2, ... }
function p._processEquipmentStats(equipStats)
  local out = {}
  if type(equipStats) == 'table' then
    for i, stat in pairs(equipStats) do
      local k, v = stat["key"], stat["value"]
      if out[k] == nil then
        out[k] = v
      else
        out[k] = out[k] + v
      end
    end
  end
  return out
end
 
-- Input: equipRequirements property of an item
-- Output: Table in the format { ["Attack"] = 80, ... }
function p._processEquipmentLevelReqs(equipReqs)
  local out = {}
  if type(equipReqs) == 'table' then
    for i, req in pairs(equipReqs) do
      if req.type == 'Level' then
        for j, levelReq in pairs(req.levels) do
          local skillName = Constants.getSkillName(levelReq.skill)
          if skillName ~= nil then out[skillName] = levelReq.level end
        end
      end
    end
  end
  return out
end
end


function p._getItemStat(item, StatName, ZeroIfNil)
function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
local result = item[StatName]
  --Special Overrides:
--Special Overrides:
  -- Equipment stats first
-- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) then
if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
    local equipStats = p._processEquipmentStats(item.equipmentStats)
result = item.equipmentStats[StatName]
    result = equipStats[StatName]
elseif StatName == 'isTwoHanded' then
  elseif StatName == 'isTwoHanded' then
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
      return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
else
    else
result = false
      return false
end
    end
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
if skillName ~= nil then
    if skillName ~= nil then
local skillID = Constants.getSkillID(skillName)
      local levelReqs = p._processEquipmentLevelReqs(item.equipRequirements)
if skillID ~= nil then
      result = levelReqs[skillName]
result = item.equipRequirements.Level[skillID]
    end
end
  elseif StatName == 'attackType' then
end
    result = p._getWeaponAttackType(item)
elseif StatName == 'attackType' then
  elseif StatName == 'description' then
result = p._getWeaponAttackType(item)
    result = item.description
elseif StatName == 'description' then
    if result == nil or result == '' then result = 'No Description' end
result = item.description
  elseif StatName == 'completionReq' then
if result == nil or result == '' then result = 'No Description' end
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
elseif StatName == 'completionReq' then
      return 'Yes'
if item.ignoreCompletion == nil or not item.ignoreCompletion then
    else
result = 'Yes'
      return 'No'
else
    end
result = 'No'
  elseif StatName == 'slayerBonusXP' then
end
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
elseif StatName == 'slayerBonusXP' then
  end
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  if result == nil and ZeroIfNil then result = 0 end
elseif StatName == 'hasCombatStats' then
  return result
return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
end


function p.getItemStat(frame)
function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
local ItemName = args[1]
  local StatName = args[2]
local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
local item = p.getItem(ItemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
if formatNum then result = Shared.formatnum(result) end
  return result
return result
end
end


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--asString is false by default, when true it writes the full bonus text
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
if asString == nil then asString = false end
  if skill == '' then
if skill == '' then
    skill = nil
skill = nil
  elseif type(skill) == 'string' then
elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
skill = Constants.getSkillID(skill)
  end
end


  local result = 0
local result = 0


  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
if subVal[1] == skill then
          result = subVal[2]
result = subVal[2]
          break
break
        end
end
      end
end
    else
else
      result = item.modifiers[modifier]
result = item.modifiers[modifier]
    end
end
  end
end


  if asString then
if asString then
    if skill ~= nil then
if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
return Constants._getModifierText(modifier, {skill, result})
    else
else
      return Constants._getModifierText(modifier, result)
return Constants._getModifierText(modifier, result)
    end
end
  else
else
    return result
return result
  end
end
end
end


function p.hasCombatStats(item)
function p.hasCombatStats(item)
  if not item.isEquipment or item.validSlots == nil and item.equipmentStats ~= nil then
if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
    -- Ensure at least one stat has a non-zero value
-- Ensure at least one stat has a non-zero value
    local equipStats = p._processEquipmentStats(item.equipmentStats)
for statName, statVal in pairs(item.equipmentStats) do
    for statName, statVal in pairs(equipStats) do
if statVal ~= 0 then return true end
      if statVal ~= 0 then return true end
end
    end
end
  end
return false
  return false
end
 
function p._hasLevelRequirements(item)
--Function true if an item has at least one level requirement to equip
if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
for skillID, lvl in pairs(item.equipRequirements.Level) do
if lvl ~= nil and lvl > 1 then
return true
end
end
return false
else
return false
end
end
end


function p.getItemModifier(frame)
function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
asString = (string.upper(asString) ~= 'FALSE')
    asString = false
end
    else
    asString = true
    end
  end


  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemModifier(item, modName, skillName, asString)
return p._getItemModifier(item, modName, skillName, asString)
end
end


function p._getWeaponAttackType(item)
function p._getWeaponAttackType(item)
  if item.isEquipment == true and item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon') then
if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
local iconType = item.attackType ~= 'melee' and 'skill' or nil
    end
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
  end
end
  return 'Invalid'
end
return 'Invalid'
end
end


function p.getWeaponAttackType(frame)
function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end
  return p._getWeaponAttackType(item)
return p._getWeaponAttackType(item)
end
end


function p.getPotionTable(frame)
function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}
local tiers = {'I', 'II', 'III', 'IV'}


  local result = '{| class="wikitable"'
local resultPart = {}
  result = result..'\r\n!Potion!!Tier!!Charges!!Effect'
table.insert(resultPart, '{| class="wikitable"')
table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')


  local tier1potion = p.getItem(potionName..' I')
local tier1potion = p.getItem(potionName..' I')
  for i, tier in pairs(tiers) do
if tier1potion == nil then
    local tierName = potionName..' '..tier
return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
    local potion = p.getItemByID(tier1potion.id + i - 1)
end
    if potion ~= nil then
for i, tier in ipairs(tiers) do
      result = result..'\r\n|-'
local tierName = potionName..' '..tier
      result = result..'\r\n|'..Icons.Icon({tierName, type='item', notext='true', size='60'})
local potion = p.getItemByID(tier1potion.id + i - 1)
      result = result..'||'..'[['..tierName..'|'..tier..']]'
if potion ~= nil then
      result = result..'||'..potion.potionCharges..'||'..potion.description
table.insert(resultPart, '\r\n|-')
    end
table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
  end
table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
end
end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
return table.concat(resultPart)
end
end


function p._getOtherItemBoxText(item)
function p._getOtherItemBoxText(item)
  result = ''
resultPart = {}
  --For equipment, show the slot they go in
--For equipment, show the slot they go in
  if item.validSlots ~= nil then
if item.validSlots ~= nil then
    result = result.."\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', ')
local slotLinkMap = {
  end
["Helmet"] = 'Equipment#Helmets',
  --For weapons with a special attack, show the details
["Platebody"] = 'Equipment#Platebodies',
  if item.hasSpecialAttack then
["Platelegs"] = 'Equipment#Platelegs',
    local spAttPart = {}
["Boots"] = 'Equipment#Boots',
    table.insert(spAttPart, "\r\n|-\r\n|'''Special Attack:'''")
["Weapon"] = 'Equipment#Weapons',
    for i, spID in ipairs(item.specialAttacks) do
["Shield"] = 'Equipment#Offhand',
      local spAtt = p.getSpecialAttackByID(spID)
["Amulet"] = 'Equipment#Amulets',
      table.insert(spAttPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
["Ring"] = 'Equipment#Rings',
      table.insert(spAttPart, '\r\n** ' .. spAtt.description)
["Gloves"] = 'Equipment#Gloves',
    end
["Quiver"] = 'Equipment#Ammunition',
    result = result .. table.concat(spAttPart)
["Cape"] = 'Equipment#Capes',
  end
["Passive"] = 'Combat Passive Slot',
  --For potions, show the number of charges
["Summon1"] = 'Summoning',
  if item.potionCharges ~= nil then
["Summon2"] = 'Summoning'
    result = result.."\r\n|-\r\n|'''Charges:''' "..item.potionCharges
}
  end
local slotText = {}
  --For food, show how much it heals for
for i, slot in ipairs(item.validSlots) do
  if item.healsFor ~= nil then
local slotLink = slotLinkMap[slot]
    result = result.."\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10)
if slotLink == nil then
  end
table.insert(slotText, slot)
  --For Prayer Points, show how many you get
else
  if item.prayerPoints ~= nil then
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
    result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints
end
  end
end
  --For items with modifiers, show what those are
table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
end
    result = result.."\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true)
--For weapons with a special attack, show the details
  end
if item.hasSpecialAttack then
  return result
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(resultPart, '\r\n** ' .. spAtt.description)
end
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
end
--For food, show how much it heals for
if item.healsFor ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
end
--For items with modifiers, show what those are
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
end
return table.concat(resultPart)
end
end


function p.getOtherItemBoxText(frame)
function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  local asList = false
local asList = false
  if frame.args ~= nil then
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
end
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getOtherItemBoxText(item, asList)
return p._getOtherItemBoxText(item, asList)
end
end


function p._getItemCategories(item)
function p._getItemCategories(item)
  local result = ''
local resultPart = {}
  if item.category ~= nil then result = result..'[[Category:'..item.category..']]' end
if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
  if item.type ~= nil then result = result..'[[Category:'..item.type..']]' end
if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
  if item.tier ~= nil then result = result..'[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]' end
if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
  if item.hasSpecialAttack then result = result..'[[Category:Items With Special Attacks]]' end
if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
  if item.validSlots ~= nil then
if item.validSlots ~= nil then
    local slotRemap = {
local slotRemap = {
      ['Passive'] = 'Passive Items',
['Passive'] = 'Passive Items',
      ['Summon1'] = 'Summoning Familiars',
['Summon1'] = 'Summoning Familiars',
      ['Summon2'] = ''
['Summon2'] = ''
    }
}
    for i, slotName in ipairs(item.validSlots) do
for i, slotName in ipairs(item.validSlots) do
      local slotRemapName = slotName
local slotRemapName = slotName
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
      if slotRemapName ~= '' then result = result .. '[[Category:' .. slotRemapName .. ']]' end
if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
    end
end
  end
end
  if item.modifiers ~= nil then
if item.modifiers ~= nil then
    local modsDL = {
local modsDL = {
      'increasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootCombat',
      'decreasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
      'increasedChanceToDoubleLootThieving',
'increasedChanceToDoubleLootThieving',
      'decreasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving',
      'increasedChanceToDoubleItemsGlobal',
'increasedChanceToDoubleItemsGlobal',
      'decreasedChanceToDoubleItemsGlobal'
'decreasedChanceToDoubleItemsGlobal'
    }
}
    for modName, val in pairs(item.modifiers) do
for modName, val in pairs(item.modifiers) do
      if Shared.contains(modsDL, modName) then
if Shared.contains(modsDL, modName) then
        result = result..'[[Category:Double Loot Chance Items]]'
table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
        break
break
      end
end
    end
end
  end
end
  return result
return table.concat(resultPart)
end
end


function p.getItemCategories(frame)
function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
local item = p.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemCategories(item)
return p._getItemCategories(item)
end
end


function p.getSkillcapeTable(frame)
function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
local cape = p.getItem(skillName..' Skillcape')
  local result = '{| class="wikitable"\r\n'
if cape == nil then
  result = result..'!Skillcape!!Name!!Effect'
return ''
  result = result..'\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true})
else
  result = result..'||[['..cape.name..']]||'..cape.description
local resultPart = {}
  result = result..'\r\n|}'
table.insert(resultPart, '{| class="wikitable"\r\n')
  return result
table.insert(resultPart, '!Skillcape!!Name!!Effect')
table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end
end


function p.getItemGrid(frame)
function p.getItemGrid(frame)
  result = '{|'
local resultPart = {}
  for i, item in Shared.skpairs(ItemData.Items) do
table.insert(resultPart, '{|')
    if i % 17 == 1 then
for i, item in Shared.skpairs(ItemData.Items) do
      result = result..'\r\n|-\r\n|'
if i % 17 == 1 then
    else
table.insert(resultPart, '\r\n|-\r\n|')
      result = result..'||'
else
    end
table.insert(resultPart, '||')
    result = result..'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'})
end
  end
table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
  result = result..'\r\n|}'
end
  return result
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p.getWeaponStatsBox(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
local ico = {
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
["Combat"] = Icons.Icon({'Combat', notext=true}),
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.getSpecialAttackTable(frame)
function p.getArmourStatsBox(frame)
  local spAttTable = {}
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
local ico = {
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
["Combat"] = Icons.Icon({'Combat', notext=true}),
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
 
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')


  for i, item in Shared.skpairs(ItemData.Items) do
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
    if item.hasSpecialAttack then
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
      for i, spID in ipairs(item.specialAttacks) do
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
        local spAtt = p.getSpecialAttackByID(spID)
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
        if spAttTable[spID] == nil then spAttTable[spID] = {sortName=item.name, Icons = {}} end
        table.insert(spAttTable[spID].Icons, Icons.Icon({item.name, type='item'}))
      end
    end
  end


  local result = '{|class="wikitable sortable stickyHeader"'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
  result = result..'\r\n|-class="headerRow-0"'
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
  result = result..'\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect'
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
  for i, spAttData in Shared.skpairs(spAttTable) do
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
    local spAtt = p.getSpecialAttackByID(i)
 
    table.sort(spAttData.Icons, function(a, b) return a < b end)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
    result = result..'\r\n|-'
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
    result = result..'\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
    result = result..'||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%'
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
    result = result..'||'..spAtt.description
 
  end
table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
  result = result..'\r\n|}'
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end


  return result
function p.getItemDataExport(frame)
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('ItemID'):done()
:tag('th'):wikitext('ItemName'):done()
:tag('th'):wikitext('GPValue'):done()
for i, item in ipairs(ItemData.Items) do
resultTable:tag('tr')
:tag('td'):wikitext(item.id):done()
:tag('td'):wikitext(item.name):done()
:tag('td'):wikitext(item.sellsFor):done()
end
return tostring(resultTable)
end
end


return p
return p