Module:Icons

From Melvor Idle
Revision as of 14:12, 25 September 2020 by Falterfire (talk | contribs) (Squaring icons better)

Documentation for this module may be created at Module:Icons/doc

--You can't generate Templates from within Lua due to the loading order, so instead copying the Icon functionality into a module so it can be pulled elsewhere.
--Should function very similarly to how Template:Icon works

local p = {}
--Extension overrides for items that have non-svg images
local extOverrides = {
  ["Crown of Rhaelyx"] = "png",
  ["Jewel of Rhaelyx"] = "png",
  ["Circlet of Rhaelyx"] = "png",
  ["Charge Stone of Rhaelyx"] = "png",
  ["Mysterious Stone"] = "png",
  ["Aeris Godsword"] = "png",
  ["Ragnar Godsword"] = "png",
  ["Terran Godsword"] = "png",
  ["Glacia Godsword"] = "png",
  ["Cloudburst Staff"] = "png",
  ["Earth Layered Shield"] = "png",
}

local Shared= require("Module:Shared")

function p.Icon(frame)
  local args = frame.args ~= nil and frame.args or frame
  local link = args[1]
  local text = args[2]
  local type = args.type
  local ext = args.ext ~= nil and args.ext or 'svg'
  local notext = args.notext ~= nil and args.notext ~= ''
  local nolink = args.nolink ~= nil and args.nolink ~= ''
  local menu = args.menu ~= nil and args.menu ~= ''
  local imgSize = args.size ~= nil and args.size or 25
  local qty = args.qty

  local img = link
  --MANUAL OVERRIDES
  if link == 'Melee' then
    img = 'Combat'
  elseif link == 'Spider (lv. 51)' then
    img = 'Spider'
  elseif link == 'Spider (lv. 52)' then
    img = 'Spider2'
  elseif link == 'Spider' then
    link = 'Spider (lv. 51)'
  elseif link == 'Spider2' then
    link = 'Spider (lv. 52)'
  end

  if extOverrides[img] ~= nil then ext = extOverrides[img] end

  local result = '[[File:'..img
  if type ~= nil and type ~= '' then result = result..'_('..type..')' end
  result = result..'.'..ext..'|'..tostring(imgSize)..'x'..tostring(imgSize)..'px' 
  if not (nolink and notext) then result = result..'|link='..link end
  result = result..']]'

  if qty ~= nil and qty ~= '' then result = result..' '..Shared.formatnum(qty) end

  if not notext then 
    if nolink then
      if text ~= nil and text ~= '' then
        result = result..' '..text
      else
        result = result..' '..link
      end
    else
      result = result..' [['..link
      if text ~= nil and text ~= '' then
        result = result..'|'..text
      end
      result = result..']]'
    end
  end

  result = '<span style="display:inline-block">'..result..'</span>'

  if menu then
    result = '{| class="articletable" style="display:inline-block;vertical-align:middle;"\r\n|-\r\n|'..result
    result = result..'\r\n|}'
  end

  return result
end

function p._SkillReq(skill, level)
  local result = '[[File:'..skill..'_(skill).svg|25px|link='..skill..']]'
  result = result.." '''"..level.."'''"

  result = '<span style="display:inline-block">'..result..'</span>'
  return result
end

function p.SkillReq(frame)
  local args = frame.args ~= nil and frame.args or frame
  local skill = args[1]
  local level = tonumber(args[2])
  return p._SkillReq(skill, level)
end

function p.GP(amt, maxamt)
  local result = '[[File:Coins.svg|25px|link=Coins]]'
  result = result..'&nbsp;'..Shared.formatnum(amt)
  if maxamt ~= nil then result = result..' - '..Shared.formatnum(maxamt) end

  result = '<span style="display:inline-block">'..result..'</span>'
  return result
end

return p