Module:GameData/doc: Difference between revisions

Update to support 2023 Birthday event
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The '''GameData''' module is the source of all game data which many other Lua modules rely upon. This module deals with the initial loading of the game data structure, and then enables other modules to access this both via a library of functions (preferred) and in its raw format.
To generate game data, do the following:
To generate game data, do the following:
# Navigate to https://melvoridle.com within your preferred web browser
# Navigate to https://melvoridle.com within your preferred web browser
# Select any character, the character that is chosen has no impact but you may consider creating a new one as a precaution - the below code is designed to execute without affecting the character, although this is not guaranteed
# Select any character, the character that is chosen has no impact but you may consider creating a new one as a precaution - the below code is designed to execute without affecting the character, although this is not guaranteed
# Ensure mods are disabled such that the generated data excludes any modded content. If disabling mods, the game should be reloaded first before trying to generate game data
# Open the browser console/developer mode (usually by hitting the F12 key for most browsers)
# Open the browser console/developer mode (usually by hitting the F12 key for most browsers)
# Within the browser console, enter the following code then hit enter. If successful, the game data should appear within the console
# Within the browser console, enter the following code then hit enter. If successful, the game data should appear within the console
# Copy the game data & update [[Module:GameData/data]] accordingly
# Copy the game data & update [[Module:GameData/data]] and [[Module:GameData/data2]] accordingly
 
{{SpoilerBox|color=default|title=Code|text=<syntaxhighlight lang="javascript" line>class Wiki {
constructor() {
this.debugMode = false;
this.prettyPrint = false;
this.baseDir = "/assets/data/";
this.namespaces = {
melvorD: { displayName: "Demo", url: "https://" + location.hostname + this.baseDir + "melvorDemo.json" },
melvorF: { displayName: "Full Version", url: "https://" + location.hostname + this.baseDir + "melvorFull.json" },
melvorTotH: { displayName: "Throne of the Herald", url: "https://" + location.hostname + this.baseDir + "melvorTotH.json" },
melvorAoD: { displayName: "Atlas of Discovery", url: "https://" + location.hostname + this.baseDir + "melvorExpansion2.json" },
melvorBirthday2023: { displayName: "Melvor Birthday 2023", url: "https://" + location.hostname + this.baseDir + "melvorBirthday2023.json" }
};
// Check all required namespaces are registered, as there are still some bits of data extracted from in-game rather than the data packages
Object.keys(this.namespaces).forEach((nsID) => {
const nsTest = game.registeredNamespaces.getNamespace(nsID);
if (nsTest === undefined) {
throw new Error(`Namespace ${ nsID } (${ this.namespaces[nsID].displayName }) is not registered - Ensure you are signed in and have the expansion.`);
}
});
// The output data is now long enough that it exceeds the maximum allowed MediaWiki article
// length of 2,048KB. The below determines how the data should be separated over multiple
// pages (Module:GameData then combines the data into a single structure upon
// initialization).
this.maxPageBytes = 2*1024**2; // 2048KB
this.printPages = [
{ includeCategories: '*', destination: 'Module:GameData/data' },
{ includeCategories: ['items', 'itemUpgrades', 'itemSynergies', 'modifierData', 'shopPurchases'], destination: 'Module:GameData/data2' }
];
 
this.packData = {};
this.gameData = {};
this.skillDataInit = {};
};
async getWikiData() {
if (!isLoaded) {
throw new Error('Game must be loaded into a character first');
}
for (const nsIdx in Object.keys(this.namespaces)) {
const ns = Object.keys(this.namespaces)[nsIdx];
const dataURL = this.namespaces[ns].url;
console.log(`URL: ${ dataURL }`);
const dataPackage = await this.getDataPackage(dataURL);
if (dataPackage.namespace === undefined) {
throw new Error(`Data package has no namespace: ${ dataURL }`);
}
else if (dataPackage.data === undefined) {
throw new Error(`Data package has no data: ${ dataURL }`);
}
console.log(`Obtained data for namespace ${ dataPackage.namespace }, ${ JSON.stringify(dataPackage.data).length.toLocaleString() } bytes`);
this.processDataPackage(dataPackage);
console.log(`After transformation: ${ JSON.stringify(dataPackage.data).length.toLocaleString() } bytes`);
}
// All data packages should now be within this.gameData
}
getGameVersion() {
const fileDOM = document.querySelector('#sidebar ul.nav-main');
let fileVer = "Unknown";
if (fileDOM !== null && fileDOM.dataset !== undefined) {
fileVer = fileDOM.dataset.fileVersion;
}
return gameVersion + ' (' + fileVer + ')';
}
getObjectByID(data, objectID, idKey = 'id') {
if ((data !== undefined) && (objectID !== undefined)) {
return data.find((obj) => obj[idKey] === objectID);
}
}
getCategoriesForPage(page) {
if (Array.isArray(page.includeCategories)) {
return page.includeCategories;
}
else if (page.includeCategories === '*') {
// Special value, include all categories other than those included within
// other pages
return Object.keys(this.gameData).filter((cat) => !this.printPages.some((p) => Array.isArray(p.includeCategories) && p.includeCategories.includes(cat)));
}
}
escapeQuotes(data) {
var newData = data.replace(/\\/g, '\\\\')
newData = newData.replace(/'/g, "\\'");
newData = newData.replace(/"/g, '\\"');
return newData;
}
formatJSONData(category, data) {
if (data === undefined) {
console.warn(`dataFormatter: Data for category ${ category } is undefined`);
return '';
}
if (this.debugMode) {
console.debug('Formatting category data: ' + category);
}
if (category === 'skillData') {
return '"' + category + '":[' + data.map((x) => this.escapeQuotes(JSON.stringify(x))).join(",' ..\n'") + ']';
}
else {
return '"' + category + '":' + this.escapeQuotes(JSON.stringify(data));
}
}
dataFullyLoaded() {
return Object.keys(this.packData).length >= Object.keys(this.namespaces).length;
}
printCategoryDataLength() {
if (!this.dataFullyLoaded()) {
throw new Error('Game data not loaded, use printWikiData first');
}
let dataLengths = [];
this.printPages.forEach((page) => {
const inclCat = this.getCategoriesForPage(page);
inclCat.forEach((cat) => {
dataLengths.push(({
page: page.destination,
category: cat,
length: this.formatJSONData(cat, this.gameData[cat]).length
}));
});
});
console.table(dataLengths);
}
async printWikiData() {
if (!isLoaded) {
throw new Error('Game must be loaded into a character first');
}
if (!this.dataFullyLoaded()) {
// Need to retrieve game data first
const result = await this.getWikiData();
}
console.log('Printing data for game version ' + this.getGameVersion());
this.printPages.forEach((page) => {
const inclCat = this.getCategoriesForPage(page);
let gameDataFiltered = {};
inclCat.forEach((cat) => gameDataFiltered[cat] = this.gameData[cat]);
 
// Convert game data into a JSON string for export
let dataText;
if (this.prettyPrint) {
dataText = JSON.stringify(gameDataFiltered, undefined, '\t');
}
else {
dataText = JSON.stringify(gameDataFiltered);
}
 
console.log(`For page "${ page.destination }" (${ dataText.length.toLocaleString() } bytes):`);
if (dataText.length > this.maxPageBytes) {
console.warn(`Page "${ page.destination }" exceeds max page size of ${ (this.maxPageBytes / 1024).toLocaleString() }KB by ${ (dataText.length - this.maxPageBytes).toLocaleString() } bytes. Consider amending the printPages configuration to move some data categories from this page onto other pages.`)
}
console.log(dataText);
});
}
async getDataPackage(url) {
// Based largely on Game.fetchAndRegisterDataPackage()
const headers = new Headers();
headers.append('Content-Type', 'application/json');
return await fetch(url, {
method: 'GET',
headers
}).then(function(response) {
if (!response.ok) {
throw new Error(`Couldn't fetch data package from URL: ${ url }`);
}
return response.json();
});
}
processDataPackage(dataPackage) {
// Transforms the raw data from data packages in various ways, then
// consolidates into this.packData & this.gameData
const ns = dataPackage.namespace;
const packData = dataPackage.data;
 
this.transformDataPackage(dataPackage);
this.packData[dataPackage.namespace] = dataPackage;
this.registerDataPackage(dataPackage.namespace);
}
transformDataPackage(dataPackage) {
// Takes a raw data package and performs various manipulations
const ns = dataPackage.namespace;
const packData = dataPackage.data;
 
Object.keys(packData).forEach((categoryName) => {
switch(categoryName) {
case 'pages':
case 'steamAchievements':
case 'tutorialStageOrder':
case 'tutorialStages':
// This data serves no purpose for the wiki and only serves to bloat
// the data, so simply delete it
delete packData[categoryName];
break;
default:
this.transformDataNode(ns, categoryName, packData, categoryName);
break;
}
});
}
transformDataNode(ns, categoryName, parentNode, nodeKey) {
let dataNode = parentNode[nodeKey];
const transformedValue = this.transformProperty(categoryName, dataNode, nodeKey, ns);
if (transformedValue !== undefined) {
// A transformed value exists for this node
parentNode[nodeKey] = transformedValue;
dataNode = parentNode[nodeKey];
}
if (Array.isArray(dataNode)) {
// Recursive call to ensure all data is transformed, regardless of its depth
dataNode.forEach((entity, idx) => this.transformDataNode(ns, categoryName, dataNode, idx));
}
else if (typeof dataNode === 'object' && dataNode !== null) {
// Iterate properties of object, checking if each should be deleted or transformed
Object.keys(dataNode).forEach((key) => {
// Check if property is to be deleted or not
if (this.isPropertyFiltered(categoryName, dataNode, key)) {
delete dataNode[key];
}
else if (typeof dataNode[key] === "object" && dataNode[key] !== null) {
// If an object (either an array or key/value store) is within the current
// object then we must traverse this too
this.transformDataNode(ns, categoryName, dataNode, key);
}
else {
// Transform property, if a transformation is defined below
switch(key) {
case 'id':
// Add namespace to ID if it isn't already
dataNode[key] = this.getNamespacedID(ns, dataNode[key]);
break;
}
}
});
}
// Apply localization, except for if this is skill data. That is handled separately below
if (categoryName !== 'skillData' && categoryName == nodeKey) {
this.langApply(parentNode, nodeKey, false);
}
 
// Special case for skillData so that certain values initialized when the various Skill
// classes are initialized may be added here also
if ((categoryName === 'skillData') && dataNode.skillID !== undefined && dataNode.data !== undefined) {
// We are currently at the topmost level of a skill object
const gameSkill = game.skills.getObjectByID(dataNode.skillID);
// For every skill with mastery, add mastery checkpoint descriptions
if (gameSkill instanceof SkillWithMastery && dataNode.data.masteryTokenID !== undefined && dataNode.data.masteryCheckpoints === undefined) {
const localID = this.getLocalID(dataNode.skillID);
dataNode.data.baseMasteryPoolCap = gameSkill.baseMasteryPoolCap;
dataNode.data.masteryCheckpoints = [];
masteryCheckpoints.forEach((pct, idx) => {
dataNode.data.masteryCheckpoints[idx] = this.getLangString('MASTERY_CHECKPOINT', `${ localID }_${ idx }`);
});
}
if (!this.skillDataInit[dataNode.skillID]) {
if (gameSkill !== undefined) {
// Import other attributes varying by skill
let importKeys = [];
switch(dataNode.skillID) {
case 'melvorD:Firemaking':
importKeys = [
'baseAshChance',
'baseStardustChance',
'baseCharcoalChance'
];
break;
case 'melvorD:Mining':
importKeys = [
'baseInterval',
'baseRockHP',
'passiveRegenInterval'
];
dataNode.data.baseGemChance = 1;
dataNode.data.rockTypes = loadedLangJson.MINING_TYPE;
break;
case 'melvorD:Smithing':
case 'melvorD:Fletching':
case 'melvorD:Crafting':
case 'melvorD:Runecrafting':
case 'melvorD:Herblore':
importKeys = [
'baseInterval'
];
break;
case 'melvorD:Thieving':
importKeys = [
'baseInterval',
'baseStunInterval',
'itemChance',
'baseAreaUniqueChance'
];
break;
case 'melvorD:Agility':
importKeys = [
'obstacleUnlockLevels'
];
break;
case 'melvorD:Summoning':
importKeys = [
'baseInterval'
];
const sumKeys = [
'recipeGPCost',
'markLevels' 
];
sumKeys.forEach((k) => dataNode.data[k] = Summoning[k]);
break;
case 'melvorD:Astrology':
// Astrology has a number of values stored outside of gameSkill
const astKeys = [
'standardModifierLevels',
'uniqueModifierLevels',
'standardModifierCosts',
'uniqueModifierCosts',
'baseStardustChance',
'baseGoldenStardustChance',
'baseInterval'
];
astKeys.forEach((k) => dataNode.data[k] = Astrology[k]);
break;
case 'melvorD:Township':
// Remap a number of keys from their in-game names
const townKeys = [
{from: 'BASE_STORAGE', to: 'baseStorage'},
{from: 'BASE_TAX_RATE', to: 'baseTaxRate'},
{from: 'DECREASED_BUILDING_COST_CAP', to: 'decreasedBuildingCostCap' },
{from: 'GP_PER_CITIZEN', to: 'gpPerCitizen'},
{from: 'MAX_WORSHIP', to: 'maxWorship'},
{from: 'MINIMUM_HEALTH', to: 'minimumHealth'},
{from: 'populationForTier', to: 'populationForTier'},
{from: 'TICK_LENGTH', to: 'tickLength'},
{from: 'RARE_SEASON_CHANCE', to: 'rareSeasonChance'},
{from: 'WORSHIP_CHANGE_COST', to: 'worshipChangeCost'},
{from: 'WORSHIP_CHECKPOINTS', to: 'worshipCheckpoints'},
];
townKeys.forEach((k) => dataNode.data[k.to] = gameSkill[k.from]);
// Add task categories & localization of name
const taskCategories = Array.from(new Set(gameSkill.tasks.tasks.allObjects.map((t) => t.category)));
dataNode.data.taskCategories = taskCategories.map((i) => ({ id: i, name: gameSkill.tasks.getTownshipTaskCategoryName(i)}));
break;
}
if (importKeys.length > 0) {
importKeys.forEach((k) => dataNode.data[k] = gameSkill[k]);
}
}
this.skillDataInit[dataNode.skillID] = true;
}
// Appy localization (skills)
this.langApply(parentNode, nodeKey, true);
}
}
registerDataPackage(namespace) {
// Consolidates the data package identified by namespace with existing data within
// this.gameData
const packData = this.packData[namespace].data;
if (packData === undefined) {
throw new Error(`Couldn't find data for package ${ namespace }`);
}
// Add data within the game but outside of data packs
this.registerNonPackData();
// Consolidate data
Object.keys(packData).forEach((categoryName) => {
let categoryData = packData[categoryName];
// Some data is adjusted before combining - do this here
if (['combatAreas', 'dungeons', 'slayerAreas'].includes(categoryName)) {
// Add area type to each area object
const areaTypes = {
'combatAreas': 'combatArea',
'dungeons': 'dungeon',
'slayerAreas': 'slayerArea'
}
const areaType = areaTypes[categoryName];
const newData = structuredClone(categoryData);
newData.forEach((x) => x.type = areaType);
categoryData = newData;
}
else if (['ancientSpells', 'archaicSpells', 'auroraSpells', 'curseSpells', 'standardSpells'].includes(categoryName)) {
// For spell books, add the spell type to each spell object.
// Alt Magic spells are handled elsewhere, as they are within a skill object
const spellType = categoryName.replace('Spells', '');
const newData = structuredClone(categoryData);
newData.forEach((x) => x.spellBook = spellType);
categoryData = newData;
}
else if (categoryName === 'golbinRaid') {


{{SpoilerBox|color=default|title=Code|text=<pre>// TODO:
}
// Additional properties for some skills (e.g. Firemaking) defined within the JS its self at runtime - add from game
// Data must be pushed into the consoldiated data, rules for vary
// Special attack description generation
// depending on the category in question
class Wiki {
switch(categoryName) {
    constructor() {
case 'ancientRelics':
        this.getLocalID = this.getLocalID.bind(this);
case 'ancientSpells':
        this.namespaces = {
case 'archaicSpells':
            melvorD: { displayName: "Demo", url: "https://test.melvoridle.com/dlcPrep/assets/data/melvorDemo.json" },
case 'attackStyles':
            melvorF: { displayName: "Full Version", url: "https://test.melvoridle.com/dlcPrep/assets/data/melvorFull.json" },
case 'attacks':
            melvorTotH: { displayName: "Throne of the Herald", url: "https://test.melvoridle.com/dlcPrep/assets/data/melvorTotH.json" }
case 'auroraSpells':
        };
case 'combatAreas':
        this.packData = {};
case 'combatEvents':
        this.gameData = {};
case 'combatPassives':
        this.gameData.namespaces = {};
case 'curseSpells':
        this.dataPropFilters = {
case 'dungeons':
            // Specifies rules for properties of entities (items, monsters, etc.) which
case 'gamemodes':
            // will be removed as they are unused in the wiki & would otherwise bloat
case 'itemEffects':
            // the data.
case 'itemSynergies':
            // Format: property: ruleFunction(entityType, entity)
case 'itemUpgrades':
            //     where ruleFunction is a function returning true if the property is to
case 'itmMonsters':
            //     be retained, false otherwise
case 'items':
            media: function(entityType, entity) { return false; },
case 'lore':
            altMedia: function(entityType, entity) { return false; },
case 'monsters':
            markMedia: function(entityType, entity) { return false; },
case 'pages':
            icon: function(entityType, entity) { return false; },
case 'pets':
            barStyle: function(entityType, entity) { return false; }, // See: melvorD:Compost
case 'prayers':
            buttonStyle: function(entityType, entity) { return false; },
case 'randomGems':
            descriptionGenerator: function(entityType, entity) { return false; },
case 'randomSuperiorGems':
            containerID: function(entityType, entity) { return false; },
case 'shopCategories':
            headerBgClass: function(entityType, entity) { return false; },
case 'shopPurchases':
            textClass: function(entityType, entity) { return false; },
case 'shopUpgradeChains':
            btnClass: function(entityType, entity) { return false; },
case 'slayerAreas':
            golbinRaidExclusive: function(entityType, entity) { return entity.golbinRaidExclusive; },
case 'stackingEffects':
            ignoreCompletion: function(entityType, entity) { return entity.ignoreCompletion; },
case 'standardSpells':
            obtainFromItemLog: function(entityType, entity) { return entity.obtainFromItemLog; },
case 'steamAchievements':
            occupiesSlots: function(entityType, entity) { return entity.occupiesSlots.length > 0; }
case 'tutorialStages':
        };
case 'spiderLairMonsters':
        this.dataPropTransforms = {
// Plain old push to the end of the array
            // Specifies rules for transforming values of entity properties
if (this.gameData[categoryName] === undefined) {
            // Format: property: ruleFunction(entityType, entity)
// Category doesn't exist yet in consolidated data, so create it
            //      where ruleFunction is a function returning the transformed value
this.gameData[categoryName] = categoryData;
            //      to be used in place of the original value
}
            langHint: function(entityType, entity) {  
else {
                let localID = ''
this.gameData[categoryName].push(...categoryData);
                if (entity.id.indexOf(':') > 0) {
}
                    localID = entity.id.split(':').pop();
break;
                }
case 'bankSortOrder':
                else {
case 'combatAreaDisplayOrder':
                    localID = entity.id
case 'dungeonDisplayOrder':
                }
case 'shopCategoryOrder':
                return getLangString(entity.category, localID);
case 'shopDisplayOrder':
            },
case 'slayerAreaDisplayOrder':
            equipmentStats: function(entityType, entity) {
case 'tutorialStageOrder':
                const newStats = {};
// Elements are inserted at a particular index, controlled by rules
                entity.forEach((stat) => {
// specified within the data package
                    if (newStats[stat.key] === undefined) {
this.gameData[categoryName] = this.combineOrderedData(this.gameData[categoryName], categoryData);
                        newStats[stat.key] = stat.value;
break;
                    }
case 'golbinRaid':
                    else {
// Properties contain unordered arrays that need to be combined
                        newStats[stat.key] += stat.value;
if (this.gameData[categoryName] === undefined) {
                    }
this.gameData[categoryName] = categoryData;
                });
this.gameData.golbinRaid.possibleModifiers = RaidManager.possibleModifiers;
                return newStats;
}
            }
else {
        };
Object.keys(categoryData).forEach((dataKey) => {
        this.dataPropTransforms.langCustomDescription = this.dataPropTransforms.langHint;
if ((this.gameData[categoryName][dataKey] === undefined) || !Array.isArray(this.gameData[categoryName][dataKey])) {
        this.skillDataKeyRemaps = [
// Property is undefined or isn't an array
            { id: "melvorD:Woodcutting", maps: [{ from: "trees", to: "actions" }] },
this.gameData[categoryName][dataKey] = categoryData[dataKey];
            { id: "melvorD:Fishing", maps: [{ from: "fish", to: "actions" }] },
}  
            { id: "melvorD:Firemaking", maps: [{ from: "logs", to: "actions" }] },
else {
            { id: "melvorD:Cooking", maps: [{ from: "recipes", to: "actions" }] },
// Property is an array
            { id: "melvorD:Mining", maps: [{ from: "rockData", to: "actions" }] },
this.gameData[categoryName][dataKey].push(...categoryData[dataKey]);
}
});
}
break;
case 'skillData':
// Contains nested objects
if (this.gameData[categoryName] === undefined) {
this.gameData[categoryName] = [];
}
// Find the appropriate skill object and combine properties with that
categoryData.forEach((skillData) => {
var skillIdx = this.gameData[categoryName].findIndex((skill) => skill.skillID === skillData.skillID);
if (skillIdx === -1) {
// Initialize skill
const initData = structuredClone(skillData);
initData.data = {};
this.gameData[categoryName].push(initData);
skillIdx = this.gameData[categoryName].findIndex((skill) => skill.skillID === skillData.skillID);
}
const skillObj = this.gameData[categoryName][skillIdx].data;
Object.keys(skillData.data).forEach((dataKey) => {
// Special case for Township item conversions
if ((skillObj[dataKey] !== undefined) && (skillData.skillID === 'melvorD:Township') && (dataKey === 'itemConversions')) {
Object.keys(skillData.data[dataKey]).forEach((convKey) => {
skillData.data[dataKey][convKey].forEach((resource) => {
// Find the resource if it already exists within the combined data
const resourceIdx = skillObj[dataKey][convKey].findIndex((res) => res.resourceID === resource.resourceID);
if (resourceIdx === -1) {
skillObj[dataKey][convKey].push(resource);
}
else {
skillObj[dataKey][convKey][resourceIdx].items.push(...resource.items);
}
})
});
}
else if (Array.isArray(skillData.data[dataKey]) && skillData.data[dataKey].length > 0 && skillData.data[dataKey][0].insertAt !== undefined) {
// Data is ordered, special handling applies
skillObj[dataKey] = this.combineOrderedData(skillObj[dataKey], skillData.data[dataKey]);
}
else if ((skillObj[dataKey] === undefined) || !Array.isArray(skillObj[dataKey])) {
// Property is undefined or isn't an array
skillObj[dataKey] = skillData.data[dataKey];
}
else {
// Property is an array
skillObj[dataKey].push(...skillData.data[dataKey]);
}
});
});
break;
default:
console.warn(`Skipping unknown category while registering data package: ${ categoryName }`);
break;
}
});
// If the data package contains modifications, apply these also
const modificationData = this.packData[namespace].modifications;
if (modificationData !== undefined) {
this.applyDataModifications(modificationData);
}
const dependentData = this.packData[namespace].dependentData;
if (dependentData !== undefined) {
// TODO Handle dependentData
}
}
applyDataModifications(modData) {
const modDataKeys = Object.keys(modData)
for (const modCatID in modDataKeys) {
const modCat = modDataKeys[modCatID];
const catData = modData[modCat];
if ((modCat === 'shopUpgradeChains') || (modCat === 'shopPurchases')) {
// Modify the root upgrade ID of shop upgrade chains, and modify attributes of shop purchases
catData.forEach((modItem) => {
const modObjID = modItem.id;
if (modObjID === undefined) {
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`);
}
else {
const modObj = this.getObjectByID(this.gameData[modCat], modObjID);
if (modObj === undefined) {
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`);
}
else {
const overrideKeys = {
purchaseRequirements: {
sourceKey: 'newRequirements', // Key that holds the data in the data package
destKey: 'purchaseRequirementsOverrides', // Key to insert into within this.gameData
subKey: 'requirements' // Sub-key containing the override data
},
cost: {
sourceKey: 'newCosts',
destKey: 'costOverrides',
subKey: 'cost'
}
};
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => {
const overrideKey = overrideKeys[k];
if (overrideKey !== undefined) {
// Is an override specific to a gamemode, do not replace
// the key's existing data
const destKey = overrideKey.destKey;
if (modObj[destKey] === undefined) {
modObj[destKey] = [];
}
modItem[k].forEach((gamemodeOverride) => {
var newData = {};
newData.gamemodeID = gamemodeOverride.gamemodeID;
newData[overrideKey.subKey] = gamemodeOverride[overrideKey.sourceKey];
modObj[destKey].push(newData);
});
}
else {
modObj[k] = modItem[k];
}
});
}
}
});
}
else if (modCat === 'cookingCategories') {
// Append to the list of shop upgrade IDs for cooking utilities/categories
catData.forEach((modItem) => {
const modObjID = modItem.id;
const cookingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Cooking', 'skillID');
if (modObjID === undefined) {
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`);
}
else if (cookingSkill === undefined) {
console.warn('Could not apply data modification: Data for skill "melvorD:Cooking" not found');
}
else {
const modObj = this.getObjectByID(cookingSkill.data.categories, modObjID);
if (modObj === undefined) {
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`);
}
else {
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => {
if (k === 'shopUpgradeIDs') {
if (modObj[k] === undefined) {
modObj[k] = modItem[k];
}
else {
modObj[k].push(...modItem[k]);
}
}
else {
console.warn(`Could not apply data modification: Unhandled key "${ k }" for category "${ modCat }", object "${ mobObjID }"`);
}
});
}
}
});
}
else if (modCat === 'fletchingRecipes') {
// Append to alternativeCosts property of recipes (e.g. Arrow shafts)
catData.forEach((modItem) => {
const modObjID = modItem.id;
const fletchingSkill = this.getObjectByID(this.gameData.skillData, 'melvorD:Fletching', 'skillID');
if (modObjID === undefined) {
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`);
}
else if (fletchingSkill === undefined) {
console.warn('Could not apply data modification: Data for skill "melvorD:Fletching" not found');
}
else {
const modObj = this.getObjectByID(fletchingSkill.data.recipes, modObjID);
if (modObj === undefined) {
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`);
}
else {
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => {
if (k === 'alternativeCosts') {
if (modObj[k] === undefined) {
modObj[k] = modItem[k];
}
else {
modObj[k].push(...modItem[k]);
}
}
else {
console.warn(`Could not apply data modification: Unhandled key "${ k }" for category "${ modCat }", object "${ mobObjID }"`);
}
});
}
}
});
}
else if (modCat === 'dungeons') {
catData.forEach((modItem) => {
const modObjID = modItem.id;
if (modObjID === undefined) {
console.warn(`Could not apply data modification: ID of object to be modified not found, category "${ modCat }"`);
}
else {
const modObj = this.getObjectByID(this.gameData.dungeons, modObjID);
if (modObj === undefined) {
console.warn(`Could not apply data modification: Object with ID "${ modObjID }" not found for category "${ modCat }"`);
}
else {
Object.keys(modItem).filter((k) => k !== 'id').forEach((k) => {
if (k === 'gamemodeRewardItemIDs') {
// Add gamemode specific item rewards to dungeon data
const itemRules = modItem[k];
Object.keys(itemRules).forEach((ruleKey) => {
if (ruleKey === 'add') {
if (modObj[k] === undefined) {
modObj[k] = [];
}
itemRules[ruleKey].forEach((itemDef) => {
let gamemodeRewards = this.getObjectByID(modObj[k], itemDef.gamemodeID, 'gamemodeID');
if (gamemodeRewards === undefined) {
modObj[k].push(({
gamemodeID: itemDef.gamemodeID,
itemIDs: itemDef.rewardItemIDs
}));
}
else {
gamemodeRewards.push(...itemDef.rewardItemIDs);
}
});
}
else {
console.warn(`Could not apply data modification: Unknown rule for gamemode item rewards: "${ ruleKey }", object "${ modObjID }"`);
}
});
}
else if (k === 'gamemodeEntryRequirements') {
// Add or remove gamemode specific entry requirements to dungeon data
if (modObj[k] === undefined) {
modObj[k] = [];
}
modObj[k].push(modItem[k]);
}
else {
console.warn(`Could not apply data modification: Unhandled key "${ k }" for category "${ modCat }", object "${ modObjID }"`);
}
});
}
}
});
}
else {
console.warn(`Could not apply data modification: Unhandled category "${ modCat }"`);
}
}
}
registerNonPackData() {
// Some data resides outside of packages. Add any such data to this.gameData within this function
if (this.gameData.namespaces === undefined) {
const nsData = [];
game.registeredNamespaces.forEach((ns) => {
if (ns.isModded) {
throw new Error(`Modded namespace '${ ns.displayName }' found, all mods must be disabled before game data can be generated`);
}
else {
nsData.push(ns);
}
});
this.gameData.namespaces = nsData;
}
if (this.gameData.combatTriangles === undefined) {
const ctData = [];
Object.keys(COMBAT_TRIANGLE_IDS).forEach((id) => {
const newObj = structuredClone(combatTriangle[COMBAT_TRIANGLE_IDS[id]]);
newObj.id = id;
ctData.push(newObj);
});
this.gameData.combatTriangles = ctData;
}
if (this.gameData.masteryCheckpoints === undefined) {
this.gameData.masteryCheckpoints = masteryCheckpoints;
}
if (this.gameData.combatAreaDifficulties === undefined) {
this.gameData.combatAreaDifficulties = CombatAreaMenuElement.difficulty.map((i) => i.name);
}
if (this.gameData.equipmentSlots === undefined) {
const slotIDs = Object.keys(EquipmentSlots).filter((slotID) => !isNaN(parseInt(slotID)));
this.gameData.equipmentSlots = slotIDs.map((slotID) => ({id: EquipmentSlots[slotID], name: this.getLangString('EQUIP_SLOT', slotID)}));
}
if (this.gameData.attackTypes === undefined) {
this.gameData.attackTypes = AttackTypeID;
}
if (this.gameData.slayerTiers === undefined) {
const newData = structuredClone(SlayerTask.data)
newData.forEach((tier) => delete tier.engDisplay);
this.gameData.slayerTiers = newData;
}
if (this.gameData.modifierData === undefined && modifierData !== undefined) {
var wikiModData = {};
Object.keys(modifierData).forEach((modK) => {
const mod = modifierData[modK];
wikiModData[modK] = {};
Object.keys(mod).forEach((k) => {
if (k === 'modifyValue') {
// Convert function into function name
// If the function is inline and has no name, then use the function definition instead
var funcName = mod[k].name;
if (funcName === 'modifyValue') {
funcName = mod[k].toString();
}
wikiModData[modK][k] = funcName;
}
else if (k === 'langDescription') {
wikiModData[modK]['description'] = mod[k];
}
else if (k !== 'description') {
wikiModData[modK][k] = mod[k];
}
});
});
this.gameData.modifierData = wikiModData;
}
}
combineOrderedData(existingData, newData) {
// Elements are inserted at a particular index, controlled by rules
// specified within the data package
var resultData = undefined;
if (existingData === undefined) {
resultData = [];
}
else {
resultData = structuredClone(existingData);
}
newData.forEach((orderData) => {
switch(orderData.insertAt) {
case 'Start':
resultData.splice(0, 0, ...orderData.ids);
break;
case 'End':
resultData.push(...orderData.ids);
break;
case 'Before':
const beforeIdx = resultData.findIndex((item) => item === orderData.beforeID);
if (beforeIdx === -1) {
throw new Error(`Couldn't insert before: Item ${ orderData.beforeID } is not in the array.`);
}
resultData.splice(beforeIdx, 0, ...orderData.ids);
break;
case 'After':
const afterIdx = resultData.findIndex((item) => item === orderData.afterID);
if (afterIdx === -1) {
throw new Error(`Couldn't insert after: Item ${ orderData.afterID } is not in the array.`);
}
resultData.splice(afterIdx + 1, 0, ...orderData.ids);
break;
}
});
return resultData;
}
// Determines if properties of entities are to be removed, as they are unused in the wiki
// and would otherwise bloat the data.
// Returns true if the property is to be removed, false if it is to be retained
isPropertyFiltered(entityType, entity, propertyName) {
switch(propertyName) {
case 'media':
case 'altMedia':
case 'markMedia':
case 'icon':
case 'barStyle': // See: melvorD:Compost
case 'buttonStyle':
case 'descriptionGenerator':
case 'containerID':
case 'headerBgClass':
case 'textClass':
case 'btnClass':
return true;
case 'golbinRaidExclusive':
case 'ignoreCompletion':
case 'obtainFromItemLog':
// Property is boolean & isn't of interest when false
return !entity[propertyName];
case 'validSlots':
case 'occupiesSlots':
case 'equipRequirements':
case 'equipmentStats':
// Property is an array & isn't of interest when zero elements in length
return entity[propertyName].length === 0;
case 'tier':
if (entityType === 'items') {
return entity.tier === 'none';
}
else {
return false;
}
default:
// Always retain property
return false;
}
}
// Specifies rules for transforming values of entity properties.
// Returns undefined if the property has no transformation
transformProperty(entityType, entity, propertyName, namespace) {
switch(propertyName) {
case 'langHint':
case 'langCustomDescription':
return this.getLangString(entity.category, this.getLocalID(entity.id));
case 'equipmentStats':
const newStats = {};
entity.forEach((stat) => {
if (newStats[stat.key] === undefined) {
newStats[stat.key] = stat.value;
}
else {
newStats[stat.key] += stat.value;
}
});
return newStats;
case 'altSpells':
if (entityType !== 'skillData') {
return undefined;
}
else {
const newData = structuredClone(entity);
newData.forEach((i) => {
i.spellBook = 'altMagic';
});
return newData;
}
default:
return undefined;
}
}
langApply(parentNode, nodeKey, isSkill) {
const nodeName = (isSkill ? parentNode[nodeKey].skillID : nodeKey);
const altMagicDescIDKey = function(data) {
// Accepts an Alt. Magic spell object, returns the ID format for that spell
// Using a function for this as some spells (e.g. Superheat) have bespoke logic
if (data.specialCost !== undefined && data.specialCost.type !== undefined) {
if (data.id.includes('HolyInvocation')) {
return 'HOLY_INVOCATION';
}
switch(data.specialCost.type) {
case 'BarIngredientsWithCoal':
return 'SUPERHEAT';
case 'BarIngredientsWithoutCoal':
return 'SUPERHEAT_NO_COAL';
case 'AnyItem':
if (data.produces !== undefined && data.produces === 'GP') {
return 'ITEM_ALCHEMY';
}
break;
}
}
return 'ALTMAGIC_DESC_{ID}';
};
const shopChainPropKey = (data, dataKey, propName) => {
// Accepts an upgrade chain data object & key of the property being localized
const propToLang = {
chainName: 'chainNameLang',
defaultDescription: 'descriptionLang',
defaultName: 'defaultNameLang'
};
const langPropName = propToLang[dataKey];
if (langPropName !== undefined) {
const langProp = data[langPropName];
if (langProp !== undefined) {
return langProp[propName];
}
}
}
const itemDesc = (data) => {
// Items have varying logic based on the type of item, and the lang data contains
// some incorrect stuff for items whose descriptions are generated entirely
// from modifiers, so just get the description from in-game objects instead.
let desc;
const item = game.items.getObjectByID(data.id);
if (item !== undefined) {
desc = item.description;
if (desc === this.getLangString('BANK_STRING', '38')) {
// Generic "no description" string
return undefined;
}
// Temporary fix for issue with language data keys for FrostSpark 1H Sword
else if (desc.includes('UNDEFINED TRANSLATION') && data.id === 'melvorTotH:FrostSpark_1H_Sword') {
return this.getLangString('ITEM_DESCRIPTION', 'Frostspark_1H_Sword')
}
else {
return desc;
}
}
}
const relicDesc = (data) => {
const relic = game.ancientRelics.getObjectByID(data.id);
if (relic !== undefined) {
return relic.name;
}
}
const passiveDesc = (data) => {
const passive = game.combatPassives.getObjectByID(data.id);
if (passive !== undefined) {
return passive.description;
}
}
const spAttDesc = (data) => {
const spAtt = game.specialAttacks.getObjectByID(data.id);
if (spAtt !== undefined) {
return spAtt.description;
}
}
const tsWorshipName = (data) => {
const worship = game.township.worships.getObjectByID(data.id);
if (worship !== undefined) {
return worship.name;
}
}
const tsWorshipStatueName = (data) => {
const worship = game.township.worships.getObjectByID(data.id);
if (worship !== undefined) {
return worship.statueName;
}
}
const hasNoLangData = [
// Categories that contain no localized text. Supresses warnings about no lang data
'bankSortOrder',
'combatAreaDisplayOrder',
'combatEvents',
'dungeonDisplayOrder',
'golbinRaid',
'itemEffects',
'itemSynergies',
'itemUpgrades',
'itmMonsters',
'randomGems',
'randomSuperiorGems',
'slayerAreaDisplayOrder',
'shopCategoryOrder',
'shopDisplayOrder',
'spiderLairMonsters',
'stackingEffects'
];
const langKeys = {
ancientRelics: {
name: { stringSpecial: 'relicDesc' }
},
ancientSpells: {
name: { key: 'MAGIC', idFormat: 'ANCIENT_NAME_{ID}' }
},
archaicSpells: {
name: { key: 'MAGIC', idFormat: 'ARCHAIC_NAME_{ID}' }
},
attackStyles: {
name: { key: 'COMBAT_MISC', idFormat: 'ATTACK_STYLE_NAME_{ID}' }
},
attacks: {
name: { key: 'SPECIAL_ATTACK_NAME' },
description: { stringSpecial: 'spAttDesc' }
},
auroraSpells: {
name: { key: 'MAGIC', idFormat: 'AURORA_NAME_{ID}' }
},
combatAreas: {
name: { key: 'COMBAT_AREA', idFormat: 'NAME_{ID}'}
},
combatPassives: {
name: { key: 'PASSIVES', idFormat: 'NAME_{ID}' },
customDescription: { stringSpecial: 'passiveDesc' }
//customDescription: { key: 'PASSIVES', idFormat: 'DESC_{ID}' }
},
curseSpells: {
name: { key: 'MAGIC', idFormat: 'CURSE_NAME_{ID}' }
},
dungeons: {
name: { key: 'DUNGEON', idFormat: 'NAME_{ID}' }
},
gamemodes: {
name: { key: 'GAMEMODES', idFormat: 'GAMEMODE_NAME_{ID}' },
description: { key: 'GAMEMODES', idFormat: 'GAMEMODE_DESC_{ID}' },
// Gamemodes have an array of rules
rules: { key: 'GAMEMODES', idFormat: 'GAMEMODE_RULES_{ID}_{NUM}' }
},
items: {
name: { key: 'ITEM_NAME' },
customDescription: { stringSpecial: 'itemDesc', onlyIfExists: true }
},
lore: {
title: { key: 'LORE', idFormat: 'TITLE_{ID}' }
},
monsters: {
name: { key: 'MONSTER_NAME' },
description: { key: 'MONSTER_DESCRIPTION' }
},
pets: {
name: { key: 'PET_NAME' }
},
prayers: {
name: { key: 'PRAYER', idFormat: 'PRAYER_NAME_{ID}' }
},
shopCategories: {
name: { key: 'SHOP_CAT' }
},
shopPurchases: {
customName: { key: 'SHOP_NAME', onlyIfExists: true },
customDescription: { key: 'SHOP_DESCRIPTION', onlyIfExists: true }
},
shopUpgradeChains: {
chainName: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' },
defaultDescription: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' },
defaultName: { keySpecial: 'shopChainKey', idSpecial: 'shopChainID' }


        ];
},
    };
slayerAreas: {
    async getWikiData() {
name: { key: 'SLAYER_AREA', idFormat: 'NAME_{ID}' },
        if (!isLoaded) {
areaEffectDescription: { key: 'SLAYER_AREA', idFormat: 'EFFECT_{ID}' }
            throw new Error('Game must be loaded into a character first');
},
        }
standardSpells: {
        for (const nsIdx in Object.keys(this.namespaces)) {
name: { key: 'MAGIC', idFormat: 'SPELL_NAME_{ID}' }
            const ns = Object.keys(this.namespaces)[nsIdx];
},
            const dataURL = this.namespaces[ns].url;
skillData: {
            console.log(`URL: ${ dataURL }`);
// Each skill is nested within this, so follow much the same structure
            const dataPackage = await this.getDataPackage(dataURL);
// Keys here are each skill's local ID
            if (dataPackage.namespace === undefined) {
_common: {
                throw new Error(`Data package has no namespace: ${ dataURL }`);
// Special entry, contains lang definitions which are the same
            }
// for all skills
            else if (dataPackage.data === undefined) {
_root: {
                throw new Error(`Data package has no data: ${ dataURL }`);
name: { key: 'SKILL_NAME', idFormat: '{SKILLID}' }
            }
},
            console.log(`Obtained data for namespace ${ dataPackage.namespace }, ${ JSON.stringify(dataPackage.data).length.toLocaleString() } bytes`);
categories: {
            this.processDataPackage(dataPackage);
name: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}' }
            console.log(`After transformation: ${ JSON.stringify(dataPackage.data).length.toLocaleString() } bytes`);
},
        }
customMilestones: {
        // All data packages should now be within this.gameData
name: { key: 'MILESTONES', idKey: 'milestoneID' }
    }
},
    getGameVersion() {
masteryLevelUnlocks: {
        const fileDOM = document.querySelector('#sidebar ul.nav-main');
description: { key: 'MASTERY_BONUS', idKey: 'descriptionID', idFormat: '{SKILLID}_{ID}' }
        let fileVer = "Unknown";
}
        if (fileDOM !== null && fileDOM.dataset !== undefined) {
},
            fileVer = fileDOM.dataset.fileVersion;
Archaeology: {
        }
digSites: {
        return gameVersion + ' (' + fileVer + ')';
name: { key: 'POI_NAME_Melvor' }
    }
}
    async printWikiData() {
// TODO Tool names
        if (!isLoaded) {
},
            throw new Error('Game must be loaded into a character first');
Agility: {
        }
elitePillars: {
        if (Object.keys(this.packData).length < Object.keys(this.namespaces).length) {
name: { key: 'AGILITY', idFormat: 'PILLAR_NAME_{ID}' }
            // Need to retrieve game data first
},
            const result = await this.getWikiData();
obstacles: {
        }
name: { key: 'AGILITY', idFormat: 'OBSTACLE_NAME_{ID}' }
        let dataObjText = JSON.stringify(this.gameData);
},
        dataObjText = dataObjText.replace(/\'/g, "\\\'");
pillars: {
        dataObjText = dataObjText.replace(/\\\"/g, "\\\\\"");
name: { key: 'AGILITY', idFormat: 'PILLAR_NAME_{ID}' }
}
},
Astrology: {
recipes: {
name: { key: 'ASTROLOGY', idFormat: 'NAME_{ID}' }
}
},
Cartography: {
mapPortals: { _handler: 'mapPortals' },
travelEvents: {
description: { key: 'TRAVEL_EVENT' }
},
worldMaps: { _handler: 'cartoMaps' }
//name: { key: 'WORLD_MAP_NAME' },
//pointsOfInterest: { _handler: 'mapPOI' }
//name: { key: 'POI_NAME', idFormat: '{MAPID}_{ID}' },
//description: { key: 'POI_DESCRIPTION', idFormat: '{MAPID}_{ID}' }
},
Farming: {
categories: {
description: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_description' },
seedNotice: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_seedNotice' },
singularName: { key: 'SKILL_CATEGORY', idFormat: '{SKILLID}_{ID}_singular' }
}
},
Fishing: {
areas: {
name: { key: 'FISHING', idFormat: 'AREA_NAME_{ID}' }
}
},
Herblore: {
recipes: {
name: { key: 'POTION_NAME' }
},
Magic: {
altSpells: {
name: { key: 'MAGIC', idFormat: 'ALTMAGIC_NAME_{ID}' },
description: { key: 'MAGIC', idSpecial: 'altMagicDesc' }
}
},
Mining: {
rockData: {
name: { key: 'ORE_NAME' }
}
},
Summoning: {
synergies: {
customDescription: { key: 'SUMMONING_SYNERGY', idKey: 'summonIDs', idFormat: 'DESC_{ID0}_{ID1}', onlyIfExists: true }
}
},
Thieving: {
areas: {
name: { key: 'THIEVING', idFormat: 'AREA_NAME_{ID}' }
},
npcs: {
name: { key: 'THIEVING', idFormat: 'NPC_NAME_{ID}' }
}
},
Township: {
biomes: {
// Can't locate biome description localization, don't think this is exposed in game UI
name: { key: 'TOWNSHIP', idFormat: 'BIOME_{ID}' }
},
buildings: {
// Building description has no localization, as it is unused
name: { key: 'TOWNSHIP', idFormat: 'BUILDING_{ID}' }
},
jobs: {
name: { key: 'TOWNSHIP', idFormat: 'JOB_{ID}' }
},
resources: {
name: { key: 'TOWNSHIP', idFormat: 'RESOURCE_{ID}' }
},
tasks: {
// name is not exposed in game UI, and has no localization
// category is localized in transformDataNode
description: { key: 'TOWNSHIP_TASKS', idFormat: '{ID}_description' }
},
worships: {
name: { stringSpecial: 'tsWorshipName' },
statueName: { stringSpecial: 'tsWorshipStatueName' }
}
},
Woodcutting: {
trees: {
name: { key: 'TREE_NAME' }
}
}
}
};


        let dataText = '-- Version: ' + this.getGameVersion();
// Determine which language key data applies
        dataText += "\r\n\r\nlocal gameData = mw.text.jsonDecode('";
var langKeyData;
        dataText += dataObjText;
if (isSkill) {
        dataText += "')\r\n\r\nreturn gameData";
// Combine common & skill specific keys
        console.log(dataText);
const skillKey = this.getLocalID(parentNode[nodeKey].skillID);
    }
const langCommon = langKeys.skillData._common;
    async getDataPackage(url) {
let langSkill = structuredClone(langKeys.skillData[skillKey]);
        // Based largely on Game.fetchAndRegisterDataPackage()
        const headers = new Headers();
        headers.append('Content-Type', 'application/json');
        return await fetch(url, {
            method: 'GET',
            headers
        }).then(function(response) {
            if (!response.ok) {
                throw new Error(`Couldn't fetch data package from URL: ${ url }`);
            }
            return response.json();
        });
    }
    processDataPackage(dataPackage) {
        // Transforms the raw data from data packages in various ways, then
        // consolidates into this.packData & this.gameData
        const ns = dataPackage.namespace;
        const packData = dataPackage.data;


        this.transformDataPackage(dataPackage);
if (langCommon !== undefined) {
        this.packData[dataPackage.namespace] = dataPackage.data;
if (langSkill === undefined) {
        this.registerDataPackage(dataPackage.namespace);
langSkill = {};
    }
}
    transformDataPackage(dataPackage) {
Object.keys(langCommon).forEach((k) => {
        // Takes a raw data package and performs various manipulations
if (langSkill[k] === undefined) {
        const ns = dataPackage.namespace;
langSkill[k] = {};
        const packData = dataPackage.data;
}
Object.keys(langCommon[k]).forEach((prop) => {
langSkill[k][prop] = langCommon[k][prop];
});
});
}
langKeyData = langSkill;
}
else if (langKeys[nodeKey] !== undefined) {
langKeyData = { _root: langKeys[nodeKey] };
}
else if (!hasNoLangData.includes(nodeKey)) {
console.warn('No lang key data found for ' + nodeKey);
}


        Object.keys(packData).forEach((categoryName) => {
if (langKeyData !== undefined) {
            switch(categoryName) {
var dataToTranslate = parentNode[nodeKey];
                case 'bankSortOrder':
if (isSkill) {
                case 'steamAchievements':
dataToTranslate = dataToTranslate.data;
                    // This data serves no purpose for the wiki and only serves to bloat
}
                    // the data, so simply delete it
if (!Array.isArray(dataToTranslate)) {
                    delete packData[categoryName];
dataToTranslate = [ dataToTranslate ];
                    break;
}
                default:
dataToTranslate.forEach((tData) => {
                    this.transformDataNode(ns, categoryName, packData, categoryName);
Object.keys(langKeyData).forEach((langKey) => {
                    break;
const targetData = ((langKey === '_root') ? tData : tData[langKey]);
            }
if (targetData !== undefined) {
        });
const targetArr = (Array.isArray(targetData) ? targetData : [ targetData ]);
    }
targetArr.forEach((target) => {
    transformDataNode(ns, categoryName, parentNode, nodeKey) {
const handlerFunc = langKeyData[langKey]['_handler'];
        const dataNode = parentNode[nodeKey];
if (handlerFunc !== undefined) {
        const transformFunc = this.dataPropTransforms[nodeKey];
switch(handlerFunc) {
        if (transformFunc !== undefined) {
case 'mapPortals':
            // A transformation function is defined for this node
Object.keys(target).forEach((portalKey) => {
            parentNode[nodeKey] = transformFunc(categoryName, dataNode);
let portalData = target[portalKey];
        }
const langID = this.getLocalID(portalData.originWorldMap) + '_' + this.getLocalID(portalData.id);
        else if (Array.isArray(dataNode)) {
portalData.name = this.getLangString('POI_NAME', langID);
            // Recursive call to ensure all data is transformed, regardless of its depth
portalData.description = this.getLangString('POI_DESCRIPTION', langID);
            dataNode.forEach((entity, idx) => this.transformDataNode(ns, categoryName, dataNode, idx));
});
        }
break;
        else if (typeof dataNode === 'object' && dataNode !== null) {
case 'cartoMaps':
            // Iterate properties of object, checking if each should be deleted or transformed
// Target represents a world map
            Object.keys(dataNode).forEach((key) => {
const mapID = this.getLocalID(target.id);
                if (typeof dataNode[key] === "object" && dataNode[key] !== null) {
target.name = this.getLangString('WORLD_MAP_NAME', mapID);
                    // If an object (either an array or key/value store) is within the current
// Process POIs
                    // object then we must traverse this too
target.pointsOfInterest.forEach((poi) => {
                    this.transformDataNode(ns, categoryName, dataNode, key);
const langID = mapID + '_' + this.getLocalID(poi.id);
                }
poi.name = this.getLangString('POI_NAME', langID);
                else {
poi.description = this.getLangString('POI_DESCRIPTION', langID);
                    // Check if property is to be deleted or not
});
                    const filterFunc = this.dataPropFilters[key];
break;
                    if (filterFunc !== undefined && !filterFunc(categoryName, dataNode)) {
}
                        delete dataNode[key];
}
                    }
else {
                    else {
Object.keys(langKeyData[langKey]).forEach((langPropID) => {
                        // Transform property, if a transformation is defined below
const langProp = langKeyData[langKey][langPropID];
                        switch(key) {
if (!langProp.onlyIfExists || target[langPropID] !== undefined) {
                            case 'id':
const langIDKey = langProp.idKey ?? 'id';
                                // Add namespace to ID if it isn't already
var langIDValue;
                                dataNode[key] = this.getNamespacedID(ns, dataNode[key]);
if (Array.isArray(target[langIDKey])) {
                                break;
// The ID key can sometimes be an array of IDs (e.g. Summoning synergies)
                        }
langIDValue = target[langIDKey].map((id) => this.getLocalID((id ?? '').toString()));
                    }
}
                }
else {
            });
langIDValue = this.getLocalID((target[langIDKey] ?? '').toString());
        }
}
    }
let langIdent = langProp.idFormat;
    _Old_transformDataNode(ns, categoryName, dataNode) {
if (langProp.idSpecial !== undefined) {
        if (Array.isArray(dataNode)) {
// Use a special method to determine the ID format
            // Recursive call to ensure all data is transformed, regardless of its depth
switch(langProp.idSpecial) {
            dataNode.forEach((entity) => this.transformDataNode(ns, categoryName, entity));
case 'altMagicDesc':
langIdent = altMagicDescIDKey(target);
break;
case 'shopChainID':
langIdent = this.getLocalID(shopChainPropKey(target, langPropID, 'id'));
break;
}
}
if (langIdent === undefined) {
langIdent = langIDValue;
}
else {
// langIdent is in a specific format
const langTemplate = {}
if (isSkill) {
langTemplate.SKILLID = this.getLocalID(parentNode[nodeKey].skillID);
}
if (Array.isArray(langIDValue)) {
langIDValue.forEach((val, idx) => {
langTemplate['ID' + idx] = this.getLocalID(val);
});
}
else {
langTemplate.ID = langIDValue;
}
Object.keys(langTemplate).forEach((k) => {
langIdent = langIdent.replaceAll('{' + k + '}', langTemplate[k]);
});
}


            // Are the elements of the array objects & do these objects have IDs?
let langCategoryKey = langProp.key;
            // If so convert the array to an object with keys equal to those IDs
if (langProp.keySpecial !== undefined) {
            if (typeof dataNode[0] === 'object' && !Array.isArray(dataNode[0]) && Object.keys(dataNode[0]).length > 2) {
// Use a special method to determine the category key
switch(langProp.keySpecial) {
case 'shopChainKey':
langCategoryKey = shopChainPropKey(target, langPropID, 'category');
break;
}
}


                let idKeyName = undefined;
if (Array.isArray(target[langPropID])) {
                if (dataNode[0].id !== undefined) {
target[langPropID].forEach((targetElem, num) => {
                    idKeyName = "id";
const langIdentFinal = langIdent.replaceAll('{NUM}', num.toString());
                }
const langString = this.getLangString(langCategoryKey, langIdentFinal);
                else if (dataNode[0].skillID !== undefined) {
target[langPropID][num] = langString;
                    idKeyName = "skillID";
if (this.debugMode) {
                }
if (langString !== undefined) {
                if (idKeyName !== undefined) {
console.debug('Set value of property ' + langPropID + '[' + num.toString() + '] for ' + langIdentFinal + ' in node ' + nodeName + ' to: ' + langString);
                    const newObj = {};
}
                    dataNode.forEach((entity) => {
else {
                        const idKey = entity[idKeyName];
console.debug('No translation: property ' + langPropID + ' for ' + langIdentFinal + ' in node ' + nodeName);
                        delete entity[idKeyName];
}
                        newObj[idKey] = entity;
}
                    });
});
                    if (categoryName === "items") { console.log(newObj); }
}
                    dataNode = newObj;
else {
                }
let langString;
            }
if (langProp.stringSpecial !== undefined) {
        }
// Use a custom function to determine the string
        else if (typeof dataNode === 'object' && dataNode !== null) {
switch(langProp.stringSpecial) {
            // Iterate properties of object, checking if each should be deleted or transformed
case 'itemDesc':
            Object.keys(dataNode).forEach((key) => {
langString = itemDesc(target);
                if (typeof dataNode[key] === "object" && dataNode[key] !== null) {
break;
                    // If an object (either an array or key/value store) is within the current
case 'passiveDesc':
                    // object then we must traverse this too
langString = passiveDesc(target);
                    this.transformDataNode(ns, categoryName, dataNode[key]);
break;
                }
case 'relicDesc':
                else {
langString = relicDesc(target);
                    // Check if property is to be deleted or not
break;
                    const filterFunc = this.dataPropFilters[key];
case 'spAttDesc':
                    if (filterFunc !== undefined && !filterFunc(categoryName, dataNode)) {
langString = spAttDesc(target);
                        delete dataNode[key];
break;
                    }
case 'tsWorshipName':
                    else {
langString = tsWorshipName(target);
                        // Transform property, if a transformation is defined below
break;
                        switch(key) {
case 'tsWorshipStatueName':
                            case 'id':
langString = tsWorshipStatueName(target);
                                // Add namespace to ID if it isn't already
break;
                                dataNode[key] = this.getNamespacedID(ns, dataNode[key]);
}
                                break;
}
                        }
else {
                    }
langString = this.getLangString(langCategoryKey, langIdent);
                }
}
            });
target[langPropID] = langString;
        }
if (this.debugMode) {
    }
if (langString !== undefined) {
    registerDataPackage(namespace) {
console.debug('Set value of property ' + langPropID + ' for ' + langIdent + ' in node ' + nodeName + ' to: ' + langString);
        // Consolidates the data package identified by namespace with existing data within
}
        // this.gameData
else {
        const packData = this.packData[namespace];
console.debug('No translation: property ' + langPropID + ' for ' + langIdent + ' in node ' + nodeName);
        if (packData === undefined) {
}
            throw new Error(`Couldn't find data for package ${ namespace }`);
}
        }
}
        // Add namespace entry to game data
}
        this.gameData.namespaces[namespace] = this.namespaces[namespace];
});
        // Consolidate data
}
        Object.keys(packData).forEach((categoryName) => {
});
            const categoryData = packData[categoryName];
}
            // Data must be pushed into the consoldiated data, rules for vary
});
            // depending on the category in question
});
            switch(categoryName) {
}
                case 'ancientSpells':
}
                case 'archaicSpells':
getLangString(key, identifier) {
                case 'attackStyles':
if (identifier === undefined) {
                case 'attacks':
return loadedLangJson[key];
                case 'auroraSpells':
}
                case 'combatAreas':
else {
                case 'combatEvents':
return loadedLangJson[key + '_' + identifier];
                case 'combatPassives':
}
                case 'curseSpells':
}
                case 'dungeons':
getNamespacedID(namespace, ID) {
                case 'gamemodes':
if (ID.indexOf(':') > 0) {
                case 'itemEffects':
return ID;
                case 'itemSynergies':
}
                case 'itemUpgrades':
else {
                case 'items':
return namespace + ':' + ID;
                case 'lore':
}
                case 'monsters':
}
                case 'pages':
getLocalID(ID) {
                case 'pets':
if (ID.indexOf(':') > 0) {
                case 'prayers':
return ID.split(':').pop();
                case 'randomGems':
}
                case 'randomSuperiorGems':
else {
                case 'shopPurchases':
return ID;
                case 'shopUpgradeChains':
}
                case 'slayerAreas':
}
                case 'stackingEffects':
                case 'standardSpells':
                case 'steamAchievements':
                case 'tutorialStages':
                case 'spiderLairMonsters':
                    // Plain old push to the end of the array
                    if (this.gameData[categoryName] === undefined) {
                        // Category doesn't exist yet in consolidated data, so create it
                        this.gameData[categoryName] = categoryData;
                    }
                    else {
                        this.gameData[categoryName].push(...categoryData);
                    }
                    break;
                case 'combatAreaDisplayOrder':
                case 'dungeonDisplayOrder':
                case 'shopDisplayOrder':
                case 'slayerAreaDisplayOrder':
                case 'tutorialStageOrder':
                    // Elements are inserted at a particular index, controlled by rules
                    // specified within the data package
                    if (this.gameData[categoryName] === undefined) {
                        this.gameData[categoryName] = [];
                    }
                    categoryData.forEach((orderData) => {
                        switch(orderData.insertAt) {
                            case 'Start':
                                this.gameData[categoryName].splice(0, 0, ...orderData.ids);
                                break;
                            case 'End':
                                this.gameData[categoryName].push(...orderData.ids);
                                break;
                            case 'Before':
                                const beforeIdx = this.gameData[categoryName].findIndex((item) => item === orderData.beforeID);
                                if (beforeIdx === -1) {
                                    throw new Error(`Couldn't insert before in category ${ categoryName }: Item ${ orderData.beforeID } is not in the array.`);
                                }
                                this.gameData[categoryName].splice(beforeIndex, 0, ...orderData.ids);
                                break;
                            case 'After':
                                const afterIdx = this.gameData[categoryName].findIndex((item) => item === orderData.afterID);
                                if (afterIdx === -1) {
                                    throw new Error(`Couldn't insert after in category ${ categoryName }: Item ${ orderData.afterID } is not in the array.`);
                                }
                                this.gameData[categoryName].splice(afterIdx + 1, 0, ...orderData.ids);
                                break;
                        }
                    });
                    break;
                case 'golbinRaid':
                    // Properties contain unordered arrays that need to be combined
                    if (this.gameData[categoryName] === undefined) {
                        this.gameData[categoryName] = categoryData;
                    }
                    else {
                        Object.keys(categoryData).forEach((dataKey) => {
                            if ((this.gameData[categoryName][dataKey] === undefined) || !Array.isArray(this.gameData[categoryName][dataKey])) {
                                // Property is undefined or isn't an array
                                this.gameData[categoryName][dataKey] = categoryData[dataKey];
                            }  
                            else {
                                // Property is an array
                                this.gameData[categoryName][dataKey].push(...categoryData[dataKey]);
                            }
                        });
                    }
                    break;
                case 'skillData':
                    // Contains nested objects
                    if (this.gameData[categoryName] === undefined) {
                        this.gameData[categoryName] = categoryData;
                    }
                    else {
                        // Find the appropriate skill object and combine properties with that
                        categoryData.forEach((skillData) => {
                            const skillIdx = this.gameData[categoryName].findIndex((skill) => skill.skillID === skillData.skillID);
                            if (skillIdx === -1) {
                                this.gameData[categoryName].push(skillData);
                            }
                            else {
                                const skillObj = this.gameData[categoryName][skillIdx].data;
                                Object.keys(skillData.data).forEach((dataKey) => {
                                    if ((skillObj[dataKey] === undefined) || !Array.isArray(skillObj[dataKey])) {
                                        // Property is undefined or isn't an array
                                        skillObj[dataKey] = skillData.data[dataKey];
                                    }
                                    else {
                                        // Property is an array
                                        skillObj[dataKey].push(...skillData.data[dataKey]);
                                    }
                                });
                            }
                        });
                    }
                    break;
                default:
                    console.warn(`Skipping unknown category while registering data package: ${ categoryName }`);
                    break;
            }
        });
    }
    getNamespacedID(namespace, ID) {
        if (ID.indexOf(':') > 0) {
            return ID;
        }
        else {
            return namespace + ':' + ID;
        }
    }
    getLocalID(ID) {
        if (ID.indexOf(':') > 0) {
            return ID.split(':').pop();
        }
        else {
            return ID;
        }
    }
}
}


let wd = new Wiki;
let wd = new Wiki;
wd.printWikiData();</pre>}}
wd.printWikiData();</syntaxhighlight>}}