Module:Constants: Difference between revisions

Update 1.2 modifiers
(Preparation for 1.2/AoD)
(Update 1.2 modifiers)
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["MasteryTokens"] = { text = "{V} Mastery Tokens received", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
["MasteryTokens"] = { text = "{V} Mastery Tokens received", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
["TownshipRepairCost"] = { text = "{V}% Township repair costs", isIncreaseNegative = true, skills = {'Township'} },
["TownshipRepairCost"] = { text = "{V}% Township repair costs", isIncreaseNegative = true, skills = {'Township'} },
["TownshipTraderCost"] = { text = "{V}% Township Trader costs", isIncreaseNegative = true, skills = {'Township'} }
["TownshipTraderCost"] = { text = "{V}% Township Trader costs", isIncreaseNegative = true, skills = {'Township'} },
-- New 1.2 modifiers
["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} },
["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'} },
["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} },
["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} },
["applyAttackMasterRelicEffect"] = { text = "Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight", skills = {'Combat'} },
["applyMagicMasterRelicEffect"] = { text = "Start the fight with 100% Magic Critical Hit chance, which decreases by 20% per Attack Turn", skills = {'Combat'} },
["applyStrengthMasterRelicEffect"] = { text = "Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks", skills = {'Combat'} },
["ArchaeologyCommonItemSkillXP"] = { text = "{V}% Archaeology Skill XP when locating a Common Artefact", skills = {'Archaeology'} },
["archaeologyVeryRareMapPreservation"] = { text = "Finding a Very Rare or Super Rare item in Archaeology will use no Dig Site Map excavation charges", skills = {'Archaeology'} },
["ArrowProduction"] = { text = "{V} Arrows produced per action in Fletching" },
["BarrierSummonDamage"] = { text = "{V}% Summoning Familiar damage added as extra damage to Barrier", skills = {'Combat'} },
["BarrierSummonDamageIfSlayerTask"] = { text = "{V}% Barrier damage added to Summon Familiar if target is current Slayer Task", skills = {'Combat'} },
["BaseCraftingConsumableProduction"] = { text = "{V} base quantity of Consumables produced per action in Crafting" },
["BoltSpellMaxHitFlat"] = { text = "{VX} Max Hit when using Bolt spells", skills = {'Combat'} },
["BrushToolLevel"] = { text = "{V}", skills = {'Archaeology'} },
["BurnReflectChance"] = { text = "{V}% chance to inflict a Burn to the Attacker when hit", skills = {'Combat'} },
["ChanceAdditionalSoup"] = { text = "{V} chance to receive an additional Soup from Cooking (Cannot be doubled)", skills = {'Cooking'} },
["ChanceBarrierBleed"] = { text = "{V}% chance for Summon to apply a Barrier Bleed to the enemy that deals damage equal to 200% Summon Max Hit over 10s", skills = {'Combat'} },
["ChanceBarrierBurn"] = { text = "{V}% chance for Summon to apply a Barrier Burn to the enemy", skills = {'Combat'} },
["ChanceCrystallization"] = { text = "{V}% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect)", skills = {'Combat'} },
["ChanceCrystalSanction"] = { text = "{V}% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage)", skills = {'Combat'} },
["ChanceForChestOfGemsInWoodcutting"] = { text = "{V}% chance to obtain a Chest of Gems per Woodcutting action", skills = {'Woodcutting'} },
["ChanceForEnchantedUrnInCrafting"] = { text = "{V}% chance for Urns produced in Crafting to be Enchanted", skills = {'Crafting'} },
["ChanceForGoldFromCrafting30"] = { text = "{V}% chance to to gain GP equal to 30% of the base sale price of the Item crafted in Crafting", skills = {'Skilling', 'Fishing'} },
["ChanceForGPFromFishing"] = { text = "{V}% chance to gain GP equal to base fish sale price while Fishing", skills = {'Fishing'} },
["ChanceToApply5Slow"] = { text = "{V}% chance to apply a Slow to the Target that increases its Attack Interval by +5% for 3 Turns.", skills = {'Combat'} },
["ChanceToApplyBlind"] = { text = "{V}% chance to apply -20% Global Accuracy to the Target when hit", skills = {'Combat'} },
["ChanceToApplyConfusionCurse"] = { text = "{V}% chance to apply Confusion Curse to the Target per hit", skills = {'Combat'} },
["ChanceToCatchExtraSameAreaFish"] = { text = "{V}% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled)", skills = {'Skilling', 'Fishing'} },
["ChanceToCleanse"] = { text = "{V}% to apply Cleanse to self for 2 turns (Immune to all debuffs and damage over time effects)", skills = {'Combat'} },
["ChanceToDodge"] = { text = "{V}% chance to convert a successful hit from the Target into a miss", skills = {'Combat'} },
["ChanceToDodgeCrystallization"] = { text = "{V}% chance to dodge Crystallization from being applied", skills = {'Combat'} },
["ChanceToDodgeCrystalSanction"] = { text = "{V}% chance to dodge Crystal Sanction from being applied", skills = {'Combat'} },
["ChanceToLocateAncientRelic"] = { text = "{V}% increased chance to locate Ancient Relics" },
["ChanceToLocateSkillPet"] = { text = "{V}% increased chance to locate a Skill Pet" },
["ChanceToNull"] = { text = "{V}% chance to apply Null to the Target for 2 Turns (Prevents the Target from applying buffs or modifier effects to themself).", skills = {'Combat'} },
["ChanceToPreserveMapCharges"] = { text = "{V}% chance to preserve dig site map excavation actions", skills = {'Cartography'} },
["ChanceToPreservePrayerPointsPerPoint"] = { text = "{V}% chance to preserve Prayer Points per Prayer Point cost of active Prayers", skills = {'Combat'} },
["ChanceToPreserveUnholyPrayerPoints"] = { text = "{V}% chance to preserve Prayer Points for Unholy Prayers", skills = {'Combat', 'Prayer'} },
["ChanceToReceiveNoCombatDrops"] = { text = "{V}% chance to receive no Combat drops from Monsters or Dungeons", isIncreaseNegative = true, skills = {'Combat'} },
["ChanceWeakeningTouch"] = { text = "{V}% chance to apply Weakening Touch to the Target", skills = {'Combat'} },
["cleansed"] = { text = "Immune to all debuffs and damage over time effects", skills = {'Combat'} },
["CombinationRuneProduction"] = { text = "{V} Combination Runes produced per action in Runecrafting", skills = {'Runecrafting'} },
["convertBoneDropsIntoCake"] = { text = "Converts all Bone drops from Combat into Birthday Cake Slice drops", skills = {'Comabt'} },
["CookingIntervalForBasicSoup"] = { text = "{V}% Cooking Interval when making Basic Soup", skills = {'Cooking'} },
["crystallized"] = { text = "Modifier to determined status of crystallized effect", skills = {'Combat'} },
["CurseOnHitWithUnholyMark"] = { text = "{V}% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark", skills = {'Combat'} },
["DamageBasedOnCurrentHitpoints"] = { text = "{V}% of target's current hitpoints dealt as damage when hitting with an attack", skills = {'Combat'} },
["DamageBasedOnMaxHitpoints"] = { text = "{V}% of target's max hitpoints dealt as damage when hitting with an attack", skills = {'Combat'} },
["DamageDealtPerEffect"] = { text = "{V}% damage dealt per effect affected by", skills = {'Combat'} },
["DamageDealtWith2Effects"] = { text = "{V}% damage dealt if affected by 2 or more effects", skills = {'Combat'} },
["DamageReductionIfCursed"] = { text = "{V}% Damage Reduction when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["DamageReductionPer30Defence"] = { text = "{V}% Damage Reduction per 30 Defence Skill Levels", skills = {'Combat'} },
["DamageReductionWithActivePrayer"] = { text = "{V}% Damage Reduction when at least one Prayer is active", skills = {'Combat'} },
["DamageTakenBasedOnHP"] = { text = "{V}% damage taken per percent of hitpoints missing", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenIfCursed"] = { text = "{V}% damage taken when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenWhenSlowed"] = { text = "{V}% damage taken when Slowed", isIncreaseNegative = true, skills = {'Combat'} },
["DigSiteMapCharges"] = { text = "{V} Dig Site Map excavation actions", skills = {'Cartography'} },
["DigSiteMapSlots"] = { text = "{V} Dig Site Map slots", skills = {'Cartography'} },
["disableAttackDamage"] = { text = "Disables all damage from Attacks", skills = {'Combat'} },
["disabledSpecialAttacks"] = { text = "All player special attacks are disabled", isIncreaseNegative = true, skills = {'Combat'} },
["disableTownshipHealthDegradation"] = { text = "Township Health no longer degrades", skills = {'Township'} },
["doubleActiveModifiersCartography"] = { text = "Doubles the effects of all positive Active Modifiers from Point of Interests in Cartography", skills = {'Archaeology'} },
["doubleConsumablesArchaeology"] = { text = "x{VMUL} Consumable Items received from Archaeology", skills = {'Archaeology'} },
["doubleModifiersInAstrologyForMaxedConstellations"] = { text = "All modifiers in a completed Astrology Constellation are doubled", skills = {'Astrology'} },
["Elusive"] = { text = "When Target is hit, +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times)", skills = {'Combat'} },
["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} },
["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} },
["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'} },
["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} },
["FlatBarrierSummonDamage"] = { text = "{VX} Flat Barrier damage added to Summon Familiar", skills = {'Combat'} },
["FlatBarrierSummonDamageMagic"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Magic", skills = {'Combat'} },
["FlatBarrierSummonDamageMelee"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Melee", skills = {'Combat'} },
["FlatBarrierSummonDamageRanged"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Ranged", skills = {'Combat'} },
["FrostburnReflectChance"] = { text = "{V}% chance to inflict Frostburn to the Attacker when hit", skills = {'Combat'} },
["gain2MaxHitpointsPerTurn"] = { text = "+2% maximum Hitpoints per Turn (Maximum 10 stacks)", skills = {'Combat'} },
["GlobalFreezeChance"] = { text = "{V}% chance to apply Freeze for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} },
["GlobalPreservationChanceBypass"] = { text = "{V}% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation)" },
["GPFlat"] = { text = "{V} GP gained when earning GP, except Alt. Magic and Item Sales" },
["GPFromBarrierDamage"] = { text = "Grants GP equal to {VD}% damage dealt to Barrier", skills = {'Combat'} },
["GPFromLogSales"] = { text = "{V}% GP From Log Sales", skills = {'Woodcutting'} },
["GPFromRawFishSales"] = { text = "{V}% GP From Raw Fish Sales", skills = {'Fishing'} },
["GPPerArchaeologyLevelNoArtefact"] = { text = "Gain GP equal to {V} per Archaeology Skill Level per excavation action that locates no Artefacts", skills = {'Archaeology'} },
["halfAttackInterval"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfAttackInterval", skills = {'Combat'} },
["halfMasteryXP"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfMasteryXP" },
["halfSkillInterval"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfSkillInterval" },
["halfSkillXP"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfSkillXP" },
["HealEvery200Int"] = { text = "Heal for {V}% current Hitpoints every 0.2s", skills = {'Combat'} },
["HealingWhenHit"] = { text = "{V}% of max hitpoints healed when hit by an attack", skills = {'Combat'} },
["HexTravelCost"] = { text = "{V}% Cartography travel costs", isIncreaseNegative = true, skills = {'Cartography'} },
["HiddenSkillLevelBasedOnLevels"] = { text = "{V}% of your {SV0} Level added as Hidden {SV0} Levels", isSkill = true, skills = {'Combat'} },
["HiddenSkillLevelPer2Levels"] = { text = "{V} Hidden {SV0} Level for every 2 levels of {SV0}", isSkill = true, skills = {'Combat'} },
["HolyDustFromBlessedOffering"] = { text = "{V} Holy Dust obtained from Blessed Offering Alt. Magic Spell (cannot be doubled)", skills = {'Combat'} },
["InitialMapArtefactValues"] = { text = "{V}% initial artefact values when creating maps in Cartography", skills = {'Cartography'} },
["LargeArtefactChance"] = { text = "{V}% chance to find Large Artefacts in Archaeology", skills = {'Archaeology'} },
["LargeArtefactValue"] = { text = "{V} Large Artefact value", skills = {'Archaeology'} },
["LemonsPerAction"] = { text = "{V} Lemons granted per non-Combat action", skills = {'Township'} },
["LifestealDamageBasedOnCurrentHitpoints"] = { text = "{V}% of target's current hitpoints dealt as damage and healed when hitting with an attack", skills = {'Combat'} },
["MagicMaxHitWithActivePrayer"] = { text = "{V}% Magic Max Hit when at least one Prayer is active", skills = {'Combat'} },
["MapRefinementCost"] = { text = "{V}% dig site map refinement cost", isIncreaseNegative = true, skills = {'Cartography'} },
["MapUpgradeActions"] = { text = "{V}% Dig Site Map excavation actions when upgrading in Cartography", skills = {'Cartography'} },
["MapUpgradeInterval"] = { text = "{V}% Cartography Dig Site Map upgrade interval", isIncreaseNegative = true, skills = {'Cartography'} },
["MaxHitBasedOnPrayerCost"] = { text = "{V}% Maximum Hit per Prayer Point cost of active Prayers", skills = {'Combat'} },
["MaxHitIfCursed"] = { text = "{V}% Maximum Hit when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["MaxHitPercentBasedOnTargetCurrentHitpoints"] = { text = "{V}% Maximum Hit for each 1% of Target current Hitpoints remaining", skills = {'Combat'} },
["MediumArtefactChance"] = { text = "{V}% chance to find Medium Artefacts in Archaeology", skills = {'Archaeology'} },
["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} },
["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} },
["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'} },
["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} },
["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} },
["MinimumItemsFoundInArchaeology"] = { text = "{V} minimum Items found in Archaeology", skills = {'Archaeology'} },
["MinimumTownshipBuildingEfficiency"] = { text = "{V}% minimum Township building efficiency", skills = {'Township'} },
["MinSpellDmg"] = { text = "{VX} Minimum Spell Damage", skills = {'Combat', 'Magic'} },
["noDamageFromThievingNPCs"] = { text = "NPCs in Thieving deal no damage", skills = {'Thieving'} },
["nulled"] = { text = "Unable to apply buffs or modifier effects to self", isIncreaseNegative = true, skills = {'Combat'} },
["PaperMakingInterval"] = { text = "{V}% Cartography paper making interval", isIncreaseNegative = true, skills = {'Cartography'} },
["PotionsHerblore"] = { text = "{V} Potions created in Herblore (Cannot be doubled)", skills = {'Herblore'} },
["PrayerPointsFromBurying"] = { text = "{V} Prayer Points from Burying", skills = {'Combat', 'Prayer'} },
["PrayerPointsFromBuryingPercent"] = { text = "{V}% Prayer Points gained from burying Bones", skills = {'Combat', 'Prayer'} },
["PrayerPointsPerMonsterKill"] = { text = "{V} Prayer Points gained per Monster kill", skills = {'Combat'} },
["RangedStrengthBonusPer8Ranged"] = { text = "{V}% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored)", skills = {'Combat'} },
["RegenPerDamageTaken"] = { text = "{V}% of damage taken from attacks healed on next hitpoint regeneration", skills = {'Combat'} },
["removeDebuffsFromAgility"] = { text = "Remove all debuffs from Agility Obstacles", skills = {'Agility'} },
["RunePreservationBypass"] = { text = "{V}% Rune Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Magic'} },
["SelfDamageBasedOnCurrentHitpoints"] = { text = "Deal damage to self equal to {V}% of your current Hitpoints per hit", isIncreaseNegative = true, skills = {'Combat'} },
["ShovelToolLevel"] = { text = "{V}", skills = {'Archaeology'} },
["SieveToolLevel"] = { text = "{V}", skills = {'Archaeology'} },
["SightRange"] = { text = "{V} Cartography sight range", skills = {'Cartography'} },
["SmallArtefactChance"] = { text = "{V}% chance to find Small Artefacts in Archaeology", skills = {'Archaeology'} },
["SmallArtefactValue"] = { text = "{V} Small Artefact value", skills = {'Archaeology'} },
["StandardRuneProduction"] = { text = "{V} Standard Runes produced per action in Runecrafting", skills = {'Runecrafting'} },
["SurveyInterval"] = { text = "{V}% Cartography survey interval", isIncreaseNegative = true, skills = {'Cartography'} },
["SurveyRange"] = { text = "{V} Cartography survey range", skills = {'Cartography'} },
["SurveyXP"] = { text = "{V}% Cartography survey XP", skills = {'Cartography'} },
["TinyArtefactChance"] = { text = "{V}% chance to find Tiny Artefacts in Archaeology", skills = {'Archaeology'} },
["TinyArtefactValue"] = { text = "{V} Tiny Artefact value", skills = {'Archaeology'} },
["TravelEventChance"] = { text = "{V}% increased travel event chance in Cartography", skills = {'Cartography'} },
["TrowelToolLevel"] = { text = "{V}", skills = {'Archaeology'} },
["underwaterEffect"] = { text = "Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times.", skills = {'Combat'} },
["UnholyMarkOnHit"] = { text = "{V} Unholy Mark stacks applied when hitting with an attack", skills = {'Combat'} },
["unlockAllSummoningSynergies"] = { text = "All Summoning Synergies are unlocked", skills = {'Summoning'} },
["XPFromMasteryTokens"] = { text = "All Mastery Tokens grant {V}% of the maximum Mastery Pool XP for the respective Skill" }
}
}