Module:Constants: Difference between revisions

Adding "Hitpoints" as a valid skill to appropriate modifierTypes entries
(getModifiersDifference: Exclude modifiers from output where difference is zero)
(Adding "Hitpoints" as a valid skill to appropriate modifierTypes entries)
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["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat', 'Hitpoints'} },
["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat', 'Hitpoints'} },
["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true },
["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true },
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["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat', 'Hitpoints'} },
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat', 'Hitpoints'} },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
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["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat", "Hitpoints"}},
["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
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["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee', 'Hitpoints'}},
["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged', 'Hitpoints'}},
["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic', 'Hitpoints'}},
["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
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["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."},
["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance.", skills = {'Smithing', 'Runecrafting'}},
["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
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["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat", "Hitpoints"}},
["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat", "Hitpoints"}},
["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
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["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} },
["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat', 'Hitpoints'} },
["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} },
["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat', 'Hitpoints'} },
["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} },
["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat', 'Hitpoints'} },
["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
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["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat'} },
["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat', 'Hitpoints'} },
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
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["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} },
["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} },
["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat'} },
["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat', 'Hitpoints'} },
["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
["disableSalamanderItemReduction"] = { text = "Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
["disableSalamanderItemReduction"] = { text = "Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
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["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} },
["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} },
["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} },
["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat', 'Hitpoints'} },
["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
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["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", isIncreaseNegative = true, skills = {'Crafting'} },
["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", isIncreaseNegative = true, skills = {'Crafting'} },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat', 'Hitpoints'} },
["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat', 'Hitpoints'} },
["FlatHPRegenBasedOnRangedMaxHit"] = { text = "{V}% of Ranged max hit as flat hitpoints regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnRangedMaxHit"] = { text = "{V}% of Ranged max hit as flat hitpoints regeneration", skills = {'Combat', 'Hitpoints'} },
["FlatMagicAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Magic Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatMagicAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Magic Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatMagicAttackBonus"] = { text = "{V} Magic Attack Bonus", skills = {'Combat'} },
["FlatMagicAttackBonus"] = { text = "{V} Magic Attack Bonus", skills = {'Combat'} },
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["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat', 'Hitpoints'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat', 'Hitpoints'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat', 'Hitpoints'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat', 'Hitpoints'} },
["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} },
["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} },
["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat'} },
["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat', 'Hitpoints'} },
["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat'} },
["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat', 'Hitpoints'} },
["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
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