Module:Constants: Difference between revisions

Correct modifier magnitude
(getModifierText: Actually correct it this time)
(Correct modifier magnitude)
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["DamageReductionAgainstSlayerTasks"] = { text = "{V}% Damage Reduction when fighting a Slayer Task monster", skills = {'Combat'} },
["DamageReductionAgainstSlayerTasks"] = { text = "{V}% Damage Reduction when fighting a Slayer Task monster", skills = {'Combat'} },
["DamageReductionWithMagic2HWeapon"] = { text = "{V}% Damage Reduction when using a Magic 2-Handed Weapon", skills = {'Combat'} },
["DamageReductionWithMagic2HWeapon"] = { text = "{V}% Damage Reduction when using a Magic 2-Handed Weapon", skills = {'Combat'} },
["DamageTakenAddedAsPrayerPoints"] = { text = "{V}% of all damage taken is added as Prayer Points (Rounded down)", skills = {'Combat'} },
["DamageTakenAddedAsPrayerPoints"] = { text = "{VD}% of all damage taken is added as Prayer Points (Rounded down)", skills = {'Combat'} },
["DamageTakenPerAttack"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenPerAttack"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenWhenAsleep"] = { text = "{V}% damage taken when asleep", isIncreaseNegative = true, skills = {'Combat'} },
["DamageTakenWhenAsleep"] = { text = "{V}% damage taken when asleep", isIncreaseNegative = true, skills = {'Combat'} },