Module:Constants: Difference between revisions

Update various modifier properties
(Adjust PassiveCookInterval modifier)
(Update various modifier properties)
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["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} },
["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
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["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} },
["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} },
["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking', 'Astrology'} },
["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking'} },
["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} },
["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} },
["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} },
["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} },
["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} },
["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} },
["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting', 'Astrology'} },
["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting'} },
["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
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["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} },
["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} },
["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology', 'Mining'} },
["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology'} },
["ChanceToFindMushroomWoodcutting"] = { text = "{V}% chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} },
["ChanceToFindMushroomWoodcutting"] = { text = "{V}% chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} },
["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
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["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} },
["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} },
["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", skills = {'Crafting'} },
["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", isIncreaseNegative = true, skills = {'Crafting'} },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
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["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", skills = {'Smithing'} },
["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", isIncreaseNegative = true, skills = {'Smithing'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", skills = {'Fletching'} },
["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", isIncreaseNegative = true, skills = {'Fletching'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
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["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", skills = {'Fletching'} },
["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", isIncreaseNegative = true, skills = {'Fletching'} },
["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} },
["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} },
["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
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["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
["NonShardCostForEquippedTablets"] = { text = "{V}% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost)", skills = {'Summoning'} },
["NonShardCostForEquippedTablets"] = { text = "{V}% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} },
["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", isIncreaseNegative = true, skills = {'Cooking'} },
["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", isIncreaseNegative = true, skills = {'Cooking'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
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["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", skills = {'Summoning'} },
["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", isIncreaseNegative = true, skills = {'Summoning'} },
["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", isIncreaseNegative = true, skills = {'Combat', 'Magic'} },
["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} },
["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} },
["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },
["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },