Module:Constants: Difference between revisions

Adjust some modifier values
(Amend modifier description)
(Adjust some modifier values)
Line 459: Line 459:
["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} },
["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} },
["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
["GPOnRegenBasedOnHPGain"] = { text = "{V}% of passively regenerated health gained as GP", skills = {'Combat'} },
["GPOnRegenBasedOnHPGain"] = { text = "{VD}% of passively regenerated health gained as GP", skills = {'Combat'} },
["GPPerDamage"] = { text = "{V}% of damage dealt gained as GP", skills = {'Combat'} },
["GPPerDamage"] = { text = "{VD}% of damage dealt gained as GP", skills = {'Combat'} },
["GPPerMagicDamage"] = { text = "{V}% of magic damage dealt gained as GP", skills = {'Combat'} },
["GPPerMagicDamage"] = { text = "{VD}% of magic damage dealt gained as GP", skills = {'Combat'} },
["GPPerMeleeDamage"] = { text = "{V}% of melee damage dealt gained as GP", skills = {'Combat'} },
["GPPerMeleeDamage"] = { text = "{VD}% of melee damage dealt gained as GP", skills = {'Combat'} },
["GPPerRangedDamage"] = { text = "{V}% of ranged damage dealt gained as GP", skills = {'Combat'} },
["GPPerRangedDamage"] = { text = "{VD}% of ranged damage dealt gained as GP", skills = {'Combat'} },
["GPWhenHitBasedOnDR"] = { text = "{V} GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn)", skills = {'Combat'} },
["GPWhenHitBasedOnDR"] = { text = "{V} GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn)", skills = {'Combat'} },
["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["HealingOnAttackBasedOnDR"] = { text = "Heal for {V}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
Line 523: Line 523:
["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} },
["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} },
["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} },
["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} },
["SCfromLifesteal"] = { text = "{V}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
["SCfromLifesteal"] = { text = "{VD}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
["shadowCloak"] = { text = "", skills = {'Combat'} },
["shadowCloak"] = { text = "", skills = {'Combat'} },
["SkillMasteryXPPerAmeria"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ameria constellation in Astrology", isSkill = true },
["SkillMasteryXPPerAmeria"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ameria constellation in Astrology", isSkill = true },