12,704
edits
(getCombatStyleName: Validate string representation of combat styles also) |
(Correct RegenerationInterval attributes) |
||
(One intermediate revision by the same user not shown) | |||
Line 309: | Line 309: | ||
["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} }, | ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} }, | ||
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} }, | ["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} }, | ||
["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", skills = {'Combat'} }, | ["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} }, | ["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} }, | ||
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} }, | ["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} }, | ||
Line 525: | Line 525: | ||
['VX'] = function(val) return val * 10 end, | ['VX'] = function(val) return val * 10 end, | ||
['VX100'] = function(val) return val * 100 end, | ['VX100'] = function(val) return val * 100 end, | ||
['V | ['V+100'] = function(val) return val + 100 end, | ||
['VMUL'] = function(val) return 2^val end, | ['VMUL'] = function(val) return 2^val end, | ||
['VITEM'] = function(val) | ['VITEM'] = function(val) |