Anonymous

Module:Constants: Difference between revisions

From Melvor Idle
Fix magnitude of healOnHitBasedOnTargetDR modifier
m (Correct magnitude for SlayerCoinsPerPoisonDamage)
(Fix magnitude of healOnHitBasedOnTargetDR modifier)
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["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
[""] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },