Module:AuronTest/SourceTables: Difference between revisions

From Melvor Idle
(Clone live module)
 
(Testing Items/SourceTables for 1.0.2)
 
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local MonsterData = mw.loadData('Module:Monsters/data')
local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local SkillData = mw.loadData('Module:AuronTest/data')
local Constants = mw.loadData('Module:Constants/data')


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local Areas = require('Module:CombatAreas')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:AuronTest/Magic')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')


-- Implements overrides for sources which cannot be obtained from game data
-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
local sourceOverrides = {
  ['Dungeon'] = {
['Dungeon'] = {
    [361] = 'Volcanic Cave', -- Fire Cape
[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
    [941] = 'Infernal Stronghold', -- Infernal Cape
[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
    [950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
[1116] = 'Into the Mist' -- Beginning of the End
    [951] = 'Fire God Dungeon' -- The First Hero and an Unknown Evil
}
  }
}
}
local SkillEnum = {}
for i, skill in pairs(SkillData.Skills) do
SkillEnum[skill.name] = Constants.getSkillID(skill.name)
end


function p._getCreationTable(item)
function p._getCreationTable(item)
  local skill = ''
local skill = ''
  local specialReq = nil
local specialReq = nil
  local time = 0
local time = 0
  local maxTime = nil
local maxTime = nil
  local lvl = 0
local lvl = 0
  local xp = 0
local xp = 0
  local qty = nil
local qty = nil
  local req = nil
local req = nil
  local result = ''
 
local tables = {}
--First figure out what skill is used to make this...
if type(item.masteryID) == 'table' then
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
skill = Constants.getSkillName(skillID)
if skillID == SkillEnum.Fishing then
-- Fishing
lvl = item.fishingLevel
xp = item.fishingXP
qty = 1
time = item.minFishingInterval / 1000
maxTime = item.maxFishingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
elseif skillID == SkillEnum.Cooking then
-- Cooking
for i, reqSet in pairs(item.recipeRequirements) do
lvl = item.cookingLevel
xp = item.cookingXP
req = reqSet
qty = item.cookingQty
time = item.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
elseif skillID == SkillEnum.Mining then
-- Mining
local rock = SkillData.Mining.Rocks[masteryID + 1]
if rock ~= nil then
lvl = rock.levelRequired
xp = rock.baseExperience
qty = rock.baseQuantity
time = 3
if item.name == 'Dragonite Ore' then
specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
end
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
end
elseif skillID == SkillEnum.Smithing then
-- Smithing
local recipe = SkillData.Smithing.Recipes[masteryID + 1]
if recipe ~= nil then
lvl = recipe.level
xp = recipe.baseXP
req = recipe.itemCosts
qty = recipe.baseQuantity
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
elseif skillID == SkillEnum.Fletching then
-- Fletching
lvl = item.fletchingLevel
xp = item.fletchingXP
if item.name == 'Arrow Shafts' then
--Arrow Shafts get special (weird) treatment
req = '1 of any [[Log]]'
qty = '15 - 135'
else
req = item.fletchReq
qty = item.fletchQty
end
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Crafting then
-- Crafting
lvl = item.craftingLevel
xp = item.craftingXP
req = item.craftReq
qty = item.craftQty
time = 3
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Runecrafting then
-- Runecrafting
lvl = item.runecraftingLevel
xp = item.runecraftingXP
req = item.runecraftReq
qty = item.runecraftQty
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
elseif skillID == SkillEnum.Herblore then
-- Herblore
local potion = SkillData.Herblore.Potions[masteryID + 1]
if potion ~= nil then
lvl = potion.level
xp = potion.baseXP
req = potion.itemCosts
qty = 1
time = 2
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
lvl = item.summoningLevel
--Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
xp = (5 + 2 * math.floor(item.summoningLevel / 5))
local ShardCostArray = {}
for j, cost in Shared.skpairs(item.summoningReq[1]) do
if cost.id >= 0 then
local item = Items.getItemByID(cost.id)
if item.type == 'Shard' then
table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
end
end
end
req = table.concat(ShardCostArray, ', ')
req = req..'<br/>\r\nand one of the following<br/>\r\n'
local OtherCostArray = {}
local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
for j, altCost in Shared.skpairs(item.summoningReq) do
local nonShardArray = {}
for k, cost in Shared.skpairs(altCost) do
if cost.id >= 0 then
local item = Items.getItemByID(cost.id)
if item.type ~= 'Shard' then
local sellPrice = math.max(item.sellsFor, 20)
table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
end
elseif cost.id == -4 then
table.insert(nonShardArray, Icons.GP(recipeGPCost))
elseif cost.id == -5 then
table.insert(nonShardArray, Icons.SC(recipeGPCost))
end
end
table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
end
req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
qty = item.summoningQty
time = 5
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
 
-- Woodcutting
if item.type == "Logs" then
-- Determine which tree (if any) the log is from
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
if tree.logID == item.id then
skill = 'Woodcutting'
lvl = tree.levelRequired
time = tree.baseInterval / 1000
xp = tree.baseExperience
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
end
end
 
--had to add cooking to the list of valid categories here to account for cherries/apples
if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then
--Harvest/Herb means farming
--Logs might mean farming or might not. Depends on the logs
for i, item2 in pairs(ItemData.Items) do
if item2.grownItemID == item.id then
skill = 'Farming'
lvl = item2.farmingLevel
xp = item2.farmingXP
time = item2.timeToGrow
if item.type == 'Logs' then
qty = 35
else
qty = 15
end
req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
break
end
 
--If this is a perfect item, need to find the original
if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then
for j, reqSet in pairs(item2.recipeRequirements) do
skill = 'Cooking'
lvl = item2.cookingLevel
xp = item2.cookingXP
req = reqSet
qty = item2.cookingQty
time = item2.cookingInterval / 1000
table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
end
end
end
end


  local tables = {}
-- Alt. Magic, excludes Gems and Bars
  --First figure out what skill is used to make this...
-- Bars are handled by getItemSuperheatTable()
  if item.smithingLevel ~= nil then
-- Gems are handled by _getItemLootSourceTable()
    skill = 'Smithing'
-- TODO Should be able to iterate AltMagic.spells, checking the produces property
    lvl = item.smithingLevel
if item.name == 'Rune Essence' then
    xp = item.smithingXP
table.insert(tables, p.buildAltMagicTable('Just Learning'))
    req = item.smithReq
elseif item.name == 'Bones' then
    qty = item.smithingQty
table.insert(tables, p.buildAltMagicTable('Bone Offering'))
    time = 2
elseif item.name == 'Holy Dust' then
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
  end
end
  if item.craftingLevel ~= nil then
    skill = 'Crafting'
    lvl = item.craftingLevel
    xp = item.craftingXP
    req = item.craftReq
    qty = item.craftQty
    time = 3
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.runecraftingLevel ~= nil then
    skill = 'Runecrafting'
    lvl = item.runecraftingLevel
    xp = item.runecraftingXP
    req = item.runecraftReq
    qty = item.runecraftQty
    time = 2
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.fletchingLevel ~= nil then
    skill = 'Fletching'
    lvl = item.fletchingLevel
    xp = item.fletchingXP
    req = item.fletchReq
    qty = item.fletchQty
    time = 2
    if item.name == 'Arrow Shafts' then
      --Arrow Shafts get special (weird) treatment
      req = '1 of any [[Log]]'
      qty = '15 - 135'
    end
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.herbloreReq ~= nil then
    skill = 'Herblore'
    req = item.herbloreReq
    --Currently using 'herbloreMasteryID' as shorthand to find details, could be a better method
    local potionID = item.herbloreMasteryID
    local potionData = SkillData.Herblore.ItemData[potionID + 1]
    lvl = potionData.herbloreLevel
    xp = potionData.herbloreXP
    time = 2
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.miningID ~= nil then
    skill = 'Mining'
    lvl = SkillData.Mining.Rocks[item.masteryID[2] + 1].level
    time = 3
    xp = item.miningXP
    --Rune Essence has double quantity, but that's a hard-coded thing in the game so it's hard-coded here
    if item.name == 'Rune Essence' then qty = 2 else qty = 1 end


    if item.name == 'Dragonite Ore' then
if Shared.tableCount(tables) == 0 then
      specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
return ""
    end
else
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
return table.concat(tables, '\r\n')
  end
end
  if item.type == "Logs" then
end
    --Well this feels like cheating, but for as long as logs are the first items by ID it works
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
    skill = 'Woodcutting'
    lvl = treeData.level
    time = treeData.interval / 1000
    xp = treeData.xp
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  if item.fishingLevel ~= nil then
    skill = 'Fishing'
    lvl = item.fishingLevel
    xp = item.fishingXP
    time = item.minFishingInterval/1000
    maxTime = item.maxFishingInterval/1000
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
  end
  if item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" then
    --Harvest/Herb means farming
    --Logs might mean farming or might not. Depends on the logs
    for i, item2 in pairs(ItemData.Items) do
      if item2.grownItemID == item.id then
        skill = 'Farming'
        lvl = item2.farmingLevel
        xp = item2.farmingXP
        time = item2.timeToGrow
        if item.type == 'Logs' then
          qty = 35
        else
          qty = 15
        end
        req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
        table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
        break
      end
    end
  end
  if item.type == "Food" or item.type == "Cooked Fish" then
    --Food/Cooked Fish is Fishing, need to figure out source item
    for i, item2 in pairs(ItemData.Items) do
      if item2.burntItemID == item.id or item2.cookedItemID == item.id then
        skill = 'Cooking'
        lvl = item2.cookingLevel
        if item2.burntItemID == item.id then
          xp = 1
        else
          xp = item2.cookingXP
        end
        time = 3
        req = {{id = i - 1, qty = 1}}
        break
      end
    end
    if skill ~= '' then
      table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
    end
  end
  if item.summoningLevel ~= nil then
    skill = 'Summoning'
    lvl = item.summoningLevel
    --Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
    xp = (5 + 2 * math.floor(item.summoningLevel / 5))
    local ShardCostArray = {}
    for j, cost in Shared.skpairs(item.summoningReq[1]) do
      if cost.id >= 0 then
        local item = Items.getItemByID(cost.id)
        if item.type == 'Shard' then
          table.insert(ShardCostArray, Icons.Icon({item.name,  type='item', notext=true, qty=cost.qty}))
        end
      end
    end
    req = table.concat(ShardCostArray, ', ')
    req = req..'<br/>\r\nand one of the following<br/>\r\n'
    local OtherCostArray = {}
    local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
    for j, altCost in Shared.skpairs(item.summoningReq) do
      local nonShardArray = {}
      for k, cost in Shared.skpairs(altCost) do
        if cost.id >= 0 then
          local item = Items.getItemByID(cost.id)
          if item.type ~= 'Shard' then
            local sellPrice = item.sellsFor
            if sellPrice < 20 then sellPrice = 20 end
            table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
          end
        else
          if cost.id == -4 then
            table.insert(nonShardArray, Icons.GP(recipeGPCost))
          elseif cost.id == -5 then
            table.insert(nonShardArray, Icons.SC(recipeGPCost))
          end
        end
      end
      table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
    end
    req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
    qty = item.summoningQty
    time = 5
    table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
  end
  --A couple special exceptions for Alt Magic
  --Not Gems or Bars though since those have their own separate thing
  if item.name == 'Rune Essence' then
    table.insert(tables, p.buildAltMagicTable('Just Learning'))
  elseif item.name == 'Bones' then
    table.insert(tables, p.buildAltMagicTable('Bone Offering')) 
  elseif item.name == 'Holy Dust' then
    table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
  end


  if Shared.tableCount(tables) == 0 then
-- Used by various Alt. Magic tables
    return ""
function getRuneText(spell)
  else
local formatRuneList = function(runes)
    return table.concat(tables, '\r\n')
local runeList = {}
  end
for i, req in ipairs(runes) do
local rune = Items.getItemByID(req.id)
if rune ~= nil then
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end
return table.concat(runeList, ', ')
end
if type(spell.runesRequired) == 'table' then
local resultPart  = {}
table.insert(resultPart, formatRuneList(spell.runesRequired))
if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
end
return table.concat(resultPart)
else
return ''
end
end
end


function p.buildAltMagicTable(spellName)
function p.buildAltMagicTable(spellName)
  local spell = Magic.getSpell(spellName, 'AltMagic')
local spell = Magic.getSpell(spellName, 'AltMagic')
  local result = '{|class="wikitable"\r\n|-'
local resultPart = {}
  result = result..'\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'})
table.insert(resultPart, '{|class="wikitable"\r\n|-')
  result = result..'\r\n|-\r\n!style="text-align:right;"|Requirements'
table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
  result = result..'\r\n|'..Icons._SkillReq('Magic', spell.magicLevelRequired)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
  -- 1 means select any item. 0 would mean Superheat, but that's handled elsewhere
table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))
  -- -1 means no item is needed, so hide this section
 
  if spell.selectItem == 1 then
-- The produces property of Alt magic spells is as follows:
    result = result..'\r\n|-\r\n!style="text-align:right;"|Materials'
-- -3 = A random gem, using the same weights as Mining
    result = result..'\r\n|1 of any item'
-- -2 = A bar of the type being created (Superheat)
  end
-- -1 = GP (Alchemy)
  --Add runes
--  0 = Undefined
  result = result..'\r\n|-\r\n!style="text-align:right;"|Runes\r\n|'
-- >0 = Item ID of the item being produced
  for i, req in pairs(spell.runesRequired) do
-- The amount produced is determined by the productionRatio property
    local rune = Items.getItemByID(req.id)
 
    if i > 1 then result = result..', ' end
-- The consumes property of Alt Magic spells is as follows:
    result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
-- 0 = Any item
  end
-- 1 = Junk item
  if spell.runesRequiredAlt ~= nil and Shared.tableCount(spell.runesRequired) ~= Shared.tableCount(spell.runesRequiredAlt) then
-- 2 = Superheat/ores with Coal
    result = result.."<br/>'''OR'''<br/>"
-- 3 = Superheat/ores without Coal
    for i, req in pairs(spell.runesRequiredAlt) do
-- 4 = Nothing
      local rune = Items.getItemByID(req.id)
-- 5 = Coal ore
      if i > 1 then result = result..', ' end
-- Superheat (2, 3) is handled by _getItemSuperheatTable()
      result = result..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
--
    end
if spell.consumes ~= nil then
  end
local consumeText = {
'1 of any item',
'1 of any [[Fishing#Junk|Junk]] item',
'1 x required ores for the chosen bar',
'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
nil,
Icons.Icon({'Coal Ore', type='item', qty=1})
}
local consumeStr = consumeText[spell.consumes + 1]
if consumeStr ~= nil then
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
table.insert(resultPart, '\r\n| ' .. consumeStr)
end
end
 
--Add runes
local formatRuneList = function(runes)
local runeList = {}
for i, req in ipairs(runes) do
local rune = Items.getItemByID(req.id)
if rune ~= nil then
table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
end
end
return table.concat(runeList, ', ')
end


  --Now just need the output quantity, xp, and casting time (which is always 2)
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. getRuneText(spell))
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.convertToQty
 
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.magicXP
--Now just need the output quantity, xp, and casting time (which is always 2)
  result = result..'\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.productionRatio)
  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.baseExperience)
  return result
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq)
function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
  if qty == nil then qty = 1 end
if qty == nil then qty = 1 end
  local result = '{|class="wikitable"'
local resultPart = {}
  if req ~= nil then
table.insert(resultPart, '{|class="wikitable"')
    result = result..'\r\n!colspan="2"|Item Creation'
if req ~= nil then
  else
table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
    result = result..'\r\n!colspan="2"|Item Production'
else
  end
table.insert(resultPart, '\r\n!colspan="2"|Item Production')
  result = result..'\r\n|-\r\n!style="text-align: right;"|Requirements'
end
  result = result..'\r\n|'..Icons._SkillReq(skill, lvl)
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
  if specialReq ~= nil then result = result..'<br/>'..specialReq end
table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end


  if req ~= nil then  
if req ~= nil then
    result = result..'\r\n|-\r\n!style="text-align: right;"|Materials\r\n|'
table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
    if type(req) == 'table' then
if type(req) == 'table' then
      for i, mat in pairs(req) do
for i, mat in pairs(req) do
        if i > 1 then result = result..'<br/>' end
if i > 1 then table.insert(resultPart, '<br/>') end
        local matItem = Items.getItemByID(mat.id)
local matItem = Items.getItemByID(mat.id)
        if matItem == nil then
if matItem == nil then
          result = result..mat.qty..'x ?????'
table.insert(resultPart, mat.qty..'x ?????')
        else
else
          result = result..Icons.Icon({matItem.name, type='item', qty=mat.qty})
table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
        end
end
      end
end
    else
if gpCost ~= nil and gpCost > 0 then
    result = result..req
table.insert(resultPart, '<br/>')
    end
table.insert(resultPart, Icons.GP(gpCost))
  end
end
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Quantity'
else
  result = result..'\r\n|'..qty
table.insert(resultPart, req)
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Experience'
end
  result = result..'\r\n|'..Shared.formatnum(xp)..' XP'
end
  result = result..'\r\n|-\r\n!style="text-align:right;"|Base Creation Time'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
  result = result..'\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s'
table.insert(resultPart, '\r\n|'..qty)
  if maxTime ~= nil then result = result..' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s' end
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
table.insert(resultPart, '\r\n|}')


  return result
return table.concat(resultPart)
end
end


function p.getCreationTable(frame)
function p.getCreationTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end
 
 
  return p._getCreationTable(item)
return p._getCreationTable(item)
end
end


function p._getItemSources(item, asList, addCategories)
function p._getItemSources(item, asList, addCategories)
  local result = nil
local lineArray = {}
  local lineArray = {}
local categoryArray = {}
  local categoryArray = {}


  --Alright, time to go through all the ways you can get an item...
--Alright, time to go through all the ways you can get an item...
  --First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
  local killStr = ''
local killStrPart = {}
  local dungeonStr = ''
for i, monster in ipairs(MonsterData.Monsters) do
  local count1 = 0
local isDrop = false
  for i, monster in Shared.skpairs(MonsterData.Monsters) do
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
    local isDrop = false
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
    if monster.bones == item.id and ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, "Shard")) then
isDrop = true
      isDrop = true
elseif monster.lootTable ~= nil then
    elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
      for j, loot in pairs(monster.lootTable) do
-- Dungeon exclusive monsters don't count as they are either:
        if loot[1] == item.id then
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
          isDrop = true
--  - A boss monster, whose drops are accounted for in data from Areas instead
          break
for j, loot in ipairs(monster.lootTable) do
        end
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
      end
isDrop = true
      if isDrop and Monsters.isDungeonOnlyMonster({args={monster.name}}) then
break
        -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
end
        -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon
end
        local rollForLoot = false
end
        for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
if isDrop then
          if not (area.type == 'dungeon') or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then
-- Item drops when the monster is killed
            -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon
table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
            rollForLoot = true
end
            break
end
          end
-- Is the item dropped from any dungeon?
        end
local dungeonStrPart = {}
        isDrop = rollForLoot
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
      end
if dungeonList ~= nil then
    end
for i, dungeon in ipairs(dungeonList) do
    if isDrop then
table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
      if monster.isBoss and not Shared.contains(item.name, "Shard") then
end
        local areaList = Areas.getMonsterAreas(i - 1)
end
        --If this is a boss then we actually are completing dungeons for this and need to figure out which one
-- Is the item dropped from a cycle of the Impending Darkness event?
        for j, dung in pairs(areaList) do
for i, eventItemID in ipairs(Areas.eventData.rewards) do
          if string.len(dungeonStr) > 0 then
if item.id == eventItemID then
            dungeonStr = dungeonStr..','
local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
          else
table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
            dungeonStr = 'Completing: '
break
          end
end
          dungeonStr = dungeonStr..Icons.Icon({dung.name, type="dungeon", notext=true})
end
        end
-- Special exceptions for lore books
      else
if sourceOverrides['Dungeon'][item.id] ~= nil then
        count1 = count1 + 1
table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
        if string.len(killStr) > 0 then
end
          killStr = killStr..','
          --if count1 % 3 == 1 and count1 > 1 then killStr = killStr..'<br/>' end
          killStr = killStr..Icons.Icon({monster.name, type="monster", notext="true"})
        else
          killStr = killStr..'Killing: '..Icons.Icon({monster.name, type="monster", notext="true"})
        end
      end
    end
  end
  -- Special exceptions for Fire/Infernal Cape and first two lore books
  if sourceOverrides['Dungeon'][item.id] ~= nil then
    if string.len(dungeonStr) > 0 then
      dungeonStr = dungeonStr .. ','
    else
      dungeonStr = 'Completing: '
    end
    dungeonStr = dungeonStr .. Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
  end


  if string.len(dungeonStr) > 0 then table.insert(lineArray, dungeonStr) end
if Shared.tableCount(dungeonStrPart) > 0 then
  if string.len(killStr) > 0 then table.insert(lineArray, killStr) end
table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
end
if Shared.tableCount(killStrPart) > 0 then
table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
end


  --Next: Can we find it in a box?
--Next: Can we find it in a box?
  --While we're here, check for upgrades, cooking, and growing
--While we're here, check for upgrades, originals (for perfect items), and growing
  local lootStr = ''
local lootStr = ''
  local upgradeStr = ''
local upgradeStr = ''
  local cookStr = ''
local cookStr = ''
  local burnStr = ''
local growStr = ''
  local growStr = ''
local count1 = 0
  local count2 = 0
local count2 = 0
  count1 = 0
for i, item2 in pairs(ItemData.Items) do
  for i, item2 in pairs(ItemData.Items) do
if item2.dropTable ~= nil then
    if item2.dropTable ~= nil then
for j, loot in pairs(item2.dropTable) do
      for j, loot in pairs(item2.dropTable) do
if loot[1] == item.id then
        if loot[1] == item.id then
count1 = count1 + 1
          count1 = count1 + 1
if string.len(lootStr) > 0 then
          if string.len(lootStr) > 0 then
lootStr = lootStr..','
            lootStr = lootStr..','
--if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
            --if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
            lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
else
          else
lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
            lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
end
          end
end
        end
end
      end
end
    end
if item2.trimmedItemID == item.id then
    if item2.trimmedItemID == item.id then
count2 = count2 + 1
          count2 = count2 + 1
if string.len(upgradeStr) > 0 then
        if string.len(upgradeStr) > 0 then
upgradeStr = upgradeStr..','
          upgradeStr = upgradeStr..','
--if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
          --if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
          upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
else
        else
table.insert(categoryArray, '[[Category:Upgraded Items]]')
          table.insert(categoryArray, '[[Category:Upgraded Items]]')
upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
          upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
end
        end
end
    end
if item2.grownItemID == item.id then
    if item2.cookedItemID == item.id then
-- Farming
        if string.len(cookStr) > 0 then
if string.len(growStr) > 0 then
          cookStr = cookStr..','..Icons.Icon({item2.name, type="item", notext="true"})
growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
else
          table.insert(categoryArray, '[[Category:Cooked Items]]')
table.insert(categoryArray, '[[Category:Harvestable Items]]')
          cookStr = cookStr..'Cooking: '..Icons.Icon({item2.name, type="item", notext="true"})
growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
end
    end
end
    if item2.burntItemID == item.id then
if item2.perfectItem == item.id and item2.cookingLevel ~= nil then
        if string.len(burnStr) > 0 then
-- Cooking (Perfect items)
          burnStr = burnStr..','..Icons.Icon({item2.name, type="item", notext="true"})
table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel))
        else
end
          table.insert(categoryArray, '[[Category:Burnt Items]]')
end
          burnStr = burnStr..'Burning: '..Icons.Icon({item2.name, type="item", notext="true"})
if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
        end
if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
    end
if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
    if item2.grownItemID == item.id then
if string.len(growStr) > 0 then table.insert(lineArray, growStr) end
        if string.len(growStr) > 0 then
          growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
        else
          table.insert(categoryArray, '[[Category:Harvestable Items]]')
          growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
        end
    end
  end
  if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
  if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
  if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
  if string.len(burnStr) > 0 then table.insert(lineArray, burnStr) end
  if string.len(growStr) > 0 then table.insert(lineArray, growStr) end


  --Next: Can we take it from somebody else -without- killing them?
--Next: Can we take it from somebody else -without- killing them?
  local thiefStr = ''
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
  for i, npc in pairs(SkillData.Thieving) do
local thiefStr = ''
    if npc.lootTable ~= nil then
if Shared.tableCount(thiefItems) > 0 then
      for j, loot in pairs(npc.lootTable) do
thiefStr = 'Pickpocketing: '
        if loot[1] == item.id then
for i, thiefRow in pairs(thiefItems) do
          if string.len(thiefStr) > 0 then
if thiefRow.npc == 'all' then
            thiefStr = thiefStr..','..Icons.Icon({npc.name, type="thieving", notext="true"})
--if 'any' is the npc, this is a rare item so just say 'Thieving level 1'
          else
thiefStr = Icons._SkillReq('Thieving', 1)
            thiefStr = thiefStr..'Pickpocketing: '..Icons.Icon({npc.name, type="thieving", notext="true"})
else
          end
if i > 1 then thiefStr = thiefStr..', ' end
        end
thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'})
      end
end
    end
end
  end
end
  if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end
if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end


  --If all else fails, I guess we should check if we can make it ourselves
--If all else fails, I guess we should check if we can make it ourselves
  --SmithCheck:
--AstrologyCheck
  if item.smithingLevel ~= nil then
--(Just a brute force for now because only two items and I'm lazy)
    table.insert(lineArray, Icons._SkillReq("Smithing", item.smithingLevel))
if item.name == 'Stardust' or item.name == 'Golden Stardust' then
  end
table.insert(lineArray, Icons.Icon({"Astrology", type="skill"}))
end


  --CraftCheck:
-- Sources discoverable through mastery IDs
  if item.craftingLevel ~= nil then
if type(item.masteryID) == 'table' then
    table.insert(lineArray, Icons._SkillReq("Crafting", item.craftingLevel))
local skillID, masteryID = item.masteryID[1], item.masteryID[2]
  end
local skill, levelReq = Constants.getSkillName(skillID), nil
if skillID == SkillEnum.Fishing then
-- Fishing (less Junk & Special items)
levelReq = item.fishingLevel
elseif skillID == SkillEnum.Cooking then
-- Cooking (less Perfect items)
levelReq = item.cookingLevel
elseif skillID == SkillEnum.Mining then
-- Mining
local rock = SkillData.Mining.Rocks[masteryID + 1]
if rock ~= nil then
levelReq = rock.levelRequired
end
elseif skillID == SkillEnum.Smithing then
-- Smithing
local recipe = SkillData.Smithing.Recipes[masteryID + 1]
if recipe ~= nil then
levelReq = recipe.level
end
elseif skillID == SkillEnum.Fletching then
-- Fletching
levelReq = item.fletchingLevel
elseif skillID == SkillEnum.Crafting then
-- Crafting
levelReq = item.craftingLevel
elseif skillID == SkillEnum.Runecrafting then
-- Runecrafting
levelReq = item.runecraftingLevel
elseif skillID == SkillEnum.Herblore then
-- Herblore
local potion = SkillData.Herblore.Potions[masteryID + 1]
if potion ~= nil then
levelReq = potion.level
end
elseif skillID == SkillEnum.Summoning then
-- Summoning
levelReq = item.summoningLevel
end
if levelReq ~= nil then
table.insert(lineArray, Icons._SkillReq(skill, levelReq))
end
end


  --FletchCheck:
-- Woodcutting
  if item.fletchingLevel ~= nil then
for i, tree in ipairs(SkillData.Woodcutting.Trees) do
    table.insert(lineArray, Icons._SkillReq("Fletching", item.fletchingLevel))
if tree.logID == item.id then
  end
table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
break
end
end


  --RunecraftCheck:
-- Woodcutting (Nests)
  if item.runecraftingLevel ~= nil then
if item.name == 'Bird Nest' then
    table.insert(lineArray, Icons._SkillReq("Runecrafting", item.runecraftingLevel))
table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
  end
end


  --MineCheck:
-- Fishing (Junk & Special items)
  if item.miningID ~= nil then
if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
    table.insert(lineArray, Icons._SkillReq("Mining", SkillData.Mining.Rocks[item.masteryID[2] + 1].level))
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
  end
end


  --FishCheck:
--Finally there are some weird exceptions:
  if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
--Coal can be acquired via firemaking
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
if item.name == "Coal Ore" then
  elseif item.fishingLevel ~= nil then
table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
    table.insert(lineArray, Icons._SkillReq("Fishing", item.fishingLevel))
end
  end


  --HerbCheck:
--Gems can be acquired from mining, fishing, and alt. magic
  if item.herbloreMasteryID ~= nil then
if item.type == 'Gem' and item.name ~= 'Jadestone' then
    local potionData = SkillData.Herblore.ItemData[item.herbloreMasteryID + 1].herbloreLevel
table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
    table.insert(lineArray, Icons._SkillReq("Herblore", potionData))
table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
  end
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
end


  --WoodcuttingCheck:
--Bars and some other stuff can also be acquired via Alt. Magic
  if item.type == 'Logs' then
if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then
    local treeData = SkillData.Woodcutting.Trees[item.id + 1]
table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
    local lvl = treeData.level
end
    table.insert(lineArray, Icons._SkillReq("Woodcutting", lvl))
  end


  --SummoningCheck:
--Rhaelyx pieces are also special
  if item.summoningLevel ~= nil then
if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
    table.insert(lineArray, Icons._SkillReq("Summoning", item.summoningLevel))
local rhaSkills = {
  end
Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
}
local rhaSkList = {}
if item.name == 'Circlet of Rhaelyx' then
rhaSkList = rhaSkills.Circlet
elseif item.name == 'Jewel of Rhaelyx' then
rhaSkList = rhaSkills.Jewel
elseif item.name == 'Mysterious Stone' then
rhaSkList = rhaSkills.Jewel
for i, v in ipairs(rhaSkills.Circlet) do
table.insert(rhaSkList, v)
end
end


  --Finally there are some weird exceptions:
local rhaStrPart = {}
  --Coal can be acquired via firemaking
for i, skillName in ipairs(rhaSkList) do
  if item.name == "Coal Ore" then
table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
    table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
end
  end
local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
table.insert(lineArray, rhaStr)
end


  --Gems can be acquired from mining, fishing, and alt. magic
--Tokens are from the appropriate skill
  if item.type == 'Gem' then
if item.isToken and item.skill ~= nil then
    table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
    table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
end
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
  end


  --Bars and some other stuff can also be acquired via Alt. Magic
--Shop items (including special items like gloves that aren't otherwise listed)
  if type == 'Bar' or Shared.contains(AltMagicProducts, item.name) then
local shopSources = Shop.getItemSourceArray(item.id)
    table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
if Shared.tableCount(shopSources) > 0 then
  end
table.insert(lineArray, Icons.Icon({'Shop'}))
end


  --Chapeau Noir & Bobby's Pocket are special Thieving items
--Easter Eggs (manual list 'cause don't have a better way to do that)
  if item.name == "Chapeau Noir" or item.name == "Bobby&apos;s Pocket" then
if Shared.contains(Items.EasterEggs, item.name) then
    table.insert(lineArray, Icons._SkillReq("Thieving", 1))
table.insert(lineArray, '[[Easter Eggs]]')
  end
end
-- Event exclusive items (also a manual list)
if Shared.contains(Items.EventItems, item.name) then
table.insert(lineArray, '[[Events]]')
end


  --Rhaelyx pieces are also special
--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
  if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
--Also handling Signet Ring things here
    local rhaSkills = {
if item.name == 'Gold Topaz Ring' then
      Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility'},
table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
      Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
    }
elseif item.name == 'Signet Ring Half (a)' then
    local rhaSkList = {}
table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
    if item.name == 'Circlet of Rhaelyx' then
elseif item.name == 'Signet Ring Half (b)' then
      rhaSkList = rhaSkills.Circlet
table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
    elseif item.name == 'Jewel of Rhaelyx' then
end
      rhaSkList = rhaSkills.Jewel
    elseif item.name == 'Mysterious Stone' then
      rhaSkList = rhaSkills.Jewel
      for i, v in ipairs(rhaSkills.Circlet) do
        table.insert(rhaSkList, v)
      end
    end


    local rhaStrPart = {}
local resultPart = {}
    for i, skillName in ipairs(rhaSkList) do
if asList then
      table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
    end
else
    local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
    if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
end
    table.insert(lineArray, rhaStr)
if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
  end
return table.concat(resultPart)
 
  --Tokens are from the appropriate skill
  if item.isToken then
    for skill, id in pairs(Constants.skill) do
      if id == item.skill then
        table.insert(lineArray, Icons._SkillReq(skill, 1))
      end
    end
  end
 
  --Shop items (including special items like gloves that aren't otherwise listed)
  local shopSources = Shop.getItemSourceArray(item.id)
  if Shared.tableCount(shopSources) > 0 then
    table.insert(lineArray, Icons.Icon({'Shop'}))
  end
 
  --Easter Eggs (manual list 'cause don't have a better way to do that)
  if Shared.contains(Items.EasterEggs, item.name) then
    table.insert(lineArray, '[[Easter Eggs]]')
  end
 
  local result = ''
  if asList then
    result = '* '..table.concat(lineArray, "\r\n* ")
  else
    result = table.concat(lineArray, "<br/>")
    result = '<div style="max-width:180px;text-align:right">'..result..'</div>'
  end
  if addCategories then result = result..table.concat(categoryArray, '') end
  return result
end
end


function p.getItemSources(frame)
function p.getItemSources(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  local asList = false
local asList = false
  local addCategories = false
local addCategories = false
  if frame.args ~= nil then  
if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
    addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
  end
end
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemSources(item, asList, addCategories)
return p._getItemSources(item, asList, addCategories)
end
end


function p._getItemLootSourceTable(item)
function p._getItemLootSourceTable(item)
  local result = '{| class="wikitable sortable stickyHeader"'
local resultPart = {}
  result = result..'\r\n|- class="headerRow-0"'
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
  result = result..'\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance'
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')


  --Set up function for adding rows
--Set up function for adding rows
  local buildRow = function(source, type, minqty, qty, weight, totalWeight)
local buildRow = function(source, type, minqty, qty, weight, totalWeight)
    if minqty == nil then minqty = 1 end
if minqty == nil then minqty = 1 end
    local rowTxt = '\r\n|-'
local rowPart = {}
    rowTxt = rowTxt..'\r\n|style="text-align: left;"|'..source
table.insert(rowPart, '\r\n|-')
    rowTxt = rowTxt..'\r\n|style="text-align: left;"|'..type
table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)


    rowTxt = rowTxt..'\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
    if qty ~= minqty then rowTxt = rowTxt..' - '..qty end
if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
    local chance = Shared.round(weight / totalWeight * 100, 2, 2)
local chance = weight / totalWeight * 100
    if weight >= totalWeight then
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
      -- Fraction would be 1/1, so only show the percentage
local fmt = (chance < 0.10 and '%.2g') or '%.2f'
      chance = 100
chance = string.format(fmt, chance)
      rowTxt = rowTxt .. '\r\n|colspan="2" '
if weight >= totalWeight then
    else
-- Fraction would be 1/1, so only show the percentage
      rowTxt = rowTxt .. '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|'
chance = 100
    end
table.insert(rowPart, '\r\n|colspan="2" ')
    rowTxt = rowTxt..'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%'
else
    return rowTxt
local fraction = Shared.fraction(weight, totalWeight)
  end
if Shared.contains(fraction, '%.') then
  local dropRows = {}
--If fraction contains decimals, something screwy happened so just show only percentage
--(happens sometimes with the rare thieving items)
table.insert(rowPart, '\r\n|colspan="2" ')
else
table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
end
end
if weight == -1 then
--Weight of -1 means this is a weird row that has a variable percentage
table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
else
table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
end
return table.concat(rowPart)
end
local dropRows = {}


  --Alright, time to go through a few ways to get the item
--Alright, time to go through a few ways to get the item
  --First up: Can we kill somebody and take theirs?
--First up: Can we kill somebody and take theirs?
  for i, monster in pairs(MonsterData.Monsters) do
for i, monster in ipairs(MonsterData.Monsters) do
    local minqty = 1
local minqty = 1
    local qty = 1
local qty = 1
    local wt = 0
local wt = 0
    local totalWt = 0
local totalWt = 0
    --Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
    --... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
    if ((monster.lootTable ~= nil and not monster.isBoss) or Shared.contains(item.name, 'Shard')) and monster.bones == item.id then
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
      qty = monster.boneQty ~= nil and monster.boneQty or 1
qty = monster.boneQty ~= nil and monster.boneQty or 1
      minqty = qty
minqty = qty
      wt = 1
wt = 1
      totalWt = 1
totalWt = 1
    elseif monster.lootTable ~= nil then
elseif monster.lootTable ~= nil then
      for j, loot in pairs(monster.lootTable) do
-- If the monster has a loot table, check if the item we are looking for is in there
        totalWt = totalWt + loot[2]
-- Dungeon exclusive monsters don't count as they are either:
        if loot[1] == item.id then
--  - A monster before the boss, which doesn't drop anything except shards (checked above)
          wt = loot[2]
--  - A boss monster, whose drops are accounted for in data from Areas instead
          qty = loot[3]
for j, loot in ipairs(monster.lootTable) do
        end
totalWt = totalWt + loot[2]
      end
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
    end
wt = loot[2]
    local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100
qty = loot[3]
end
end
end
local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100


    if wt > 0 and lootChance > 0 and not Shared.contains(item.name, 'Shard') and Monsters.isDungeonOnlyMonster({args={monster.name}}) then
if wt > 0 and lootChance > 0 then
      -- 2021-05-24 Additional checks for dungeon exclusive monsters: Loot is not rolled on
-- Item drops when the monster is killed
      -- dungeon exclusive monsters unless they are the boss/last enemy of that dungeon
table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
      local rollForLoot = false
end
      for k, area in pairs(Areas.getMonsterAreas(i - 1)) do
end
        if area.type ~= 'dungeon' or (area.type == 'dungeon' and area.monsters[Shared.tableCount(area.monsters)] == i - 1) then
-- Is the item dropped from any dungeon?
          -- Either monster isn't dungeon exclusive, or is the boss/last enemy of a dungeon
local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
          rollForLoot = true
if dungeonList ~= nil then
          break
for i, dungeon in ipairs(dungeonList) do
        end
table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
      end
end
      if not rollForLoot then
end
        wt = 0
-- Is the item dropped from a cycle of the Impending Darkness event?
      end
for i, eventItemID in ipairs(Areas.eventData.rewards) do
    end
if item.id == eventItemID then
    if wt > 0 and lootChance > 0 then
sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
      local sourceTxt = nil
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
      local typeTxt = nil
break
      --If we're dealing with a boss, this is a Dungeon row instead
end
      if monster.isBoss and not Shared.contains(item.name, 'Shard') then
end
        local dung = Areas.getMonsterAreas(i - 1)[1]
--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
        sourceTxt = Icons.Icon({dung.name, type='dungeon', notext=true})
if sourceOverrides['Dungeon'][item.id] ~= nil then
        typeTxt = '[[Dungeon]]'
local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
      else
table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
        sourceTxt = Icons.Icon({monster.name, type='monster'})
end
        typeTxt = '[[Monster]]'
      end
      table.insert(dropRows, {source = sourceTxt, type = typeTxt, minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
    end
  end


  --Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
--Next: Can we find it by rummaging around in another item?
  if sourceOverrides['Dungeon'][item.id] ~= nil then
for i, item2 in pairs(ItemData.Items) do
    local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true})
if item2.dropTable ~= nil then
    table.insert(dropRows, {source=sourceTxt, type='[[Dungeon]]', minqty=1, qty=1, weight = 1, totalWeight = 1})
local qty = 1
  end
local wt = 0
local totalWt = 0
for j, loot in pairs(item2.dropTable) do
totalWt = totalWt + loot[2]
if loot[1] == item.id then
wt = loot[2]
if item2.dropQty ~= nil then qty = item2.dropQty[j] end
end
end


  --Next: Can we find it by rummaging around in another item?
if wt > 0 then
  for i, item2 in pairs(ItemData.Items) do
local sourceTxt = Icons.Icon({item2.name, type='item'})
    if item2.dropTable ~= nil then
table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
      local qty = 1
end
      local wt = 0
end
      local totalWt = 0
end
      for j, loot in pairs(item2.dropTable) do
        totalWt = totalWt + loot[2]
        if loot[1] == item.id then
          wt = loot[2]
          if item2.dropQty ~= nil then qty = item2.dropQty[j] end
        end
      end


      if wt > 0 then
--Finally, let's try just stealing it
        local sourceTxt = Icons.Icon({item2.name, type='item'})
local thiefType = Icons.Icon({"Thieving", type='skill'})
        table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
      end
for i, thiefRow in pairs(thiefItems) do
    end
local sourceTxt = ''
  end
if thiefRow.npc == 'all' then
sourceTxt = "Thieving Rare Drop"
else
sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
end
table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
end


  --Finally, let's try just stealing it
--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
  local thiefType = Icons.Icon({"Thieving", type='skill'})
--Jadestone is special and doesn't count
  for i, npc in pairs(SkillData.Thieving) do
if item.type == 'Gem' and item.name ~= 'Jadestone' then
    local qty = 1
local mineType = Icons.Icon({'Mining', type='skill'})
    local wt = 0
local thisGemChance = Items.GemTable[item.name].chance
    local totalWt = 0
local totalGemChance = 0
    if npc.lootTable ~= nil then
for i, gem in pairs(Items.GemTable) do
      for j, loot in pairs(npc.lootTable) do
totalGemChance = totalGemChance + gem.chance
        totalWt = totalWt + loot[2]
end
        if loot[1] == item.id then
table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
          wt = loot[2]
local magicType = Icons.Icon({'Magic', type = 'skill'})
        end
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
      end
table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
      if wt > 0 then
end
        -- There is a constant 75% chance of gaining an item per successful steal attempt
        local sourceTxt = Icons.Icon({npc.name, type='thieving'})
        table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = 1, qty = qty, weight = wt * 75, totalWeight = totalWt * 100})
      end
    end
  end


  --Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
if item.fishingCatchWeight ~= nil then
  if item.type == 'Gem' then
local fishSource = '[[Fishing#Special|Special]]'
    local mineType = Icons.Icon({'Mining', type='skill'})
local fishType = Icons.Icon({'Fishing', type='skill'})
    local thisGemChance = Items.GemTable[item.name].chance
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
    local totalGemChance = 0
end
    for i, gem in pairs(Items.GemTable) do
      totalGemChance = totalGemChance + gem.chance
    end
    table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
    local magicType = Icons.Icon({'Magic', type = 'skill'})
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
    table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
  end


  if item.fishingCatchWeight ~= nil then
if item.type == 'Junk' then
    local fishSource = '[[Fishing#Special|Special]]'
local fishSource = '[[Fishing#Junk|Junk]]'
    local fishType = Icons.Icon({'Fishing', type='skill'})
local fishType = Icons.Icon({'Fishing', type='skill'})
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
  end
end


  if item.type == 'Junk' then
--Make sure to return nothing if there are no drop sources
    local fishSource = '[[Fishing#Junk|Junk]]'
if Shared.tableCount(dropRows) == 0 then return '' end
    local fishType = Icons.Icon({'Fishing', type='skill'})
    table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
  end


  --Make sure to return nothing if there are no drop sources
table.sort(dropRows, function(a, b)
  if Shared.tableCount(dropRows) == 0 then return '' end
if a.weight / a.totalWeight == b.weight / b.totalWeight then
return a.minqty + a.qty > b.minqty + b.qty
else
return a.weight / a.totalWeight > b.weight / b.totalWeight
end
end)
for i, data in pairs(dropRows) do
table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
end


  table.sort(dropRows, function(a, b)
table.insert(resultPart, '\r\n|}')
                        if a.weight / a.totalWeight == b.weight / b.totalWeight then
return table.concat(resultPart)
                          return a.minqty + a.qty > b.minqty + b.qty
                        else
                          return a.weight / a.totalWeight > b.weight / b.totalWeight
                        end
                      end)
  for i, data in pairs(dropRows) do
    result = result..buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight)
  end
 
  result = result..'\r\n|}'
  return result
end
end


function p.getItemLootSourceTable(frame)
function p.getItemLootSourceTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemLootSourceTable(item)
return p._getItemLootSourceTable(item)
end
end


function p._getItemUpgradeTable(item)
function p._getItemUpgradeTable(item)
  local result = ''
local resultPart = {}
  if item.itemsRequired ~= nil then
if item.itemsRequired ~= nil then
    --First, get details on all the required materials
--First, get details on all the required materials
    local upgradeFrom = {}
local upgradeFrom = {}
    local materials = {}
local materials = {}
    for i, row in pairs(item.itemsRequired) do
for i, row in pairs(item.itemsRequired) do
      local mat = Items.getItemByID(row[1])
local mat = Items.getItemByID(row[1])
      --Check to see if the source item can trigger the upgrade
--Check to see if the source item can trigger the upgrade
      if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
        table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
      end
end
      table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
    end
end
    if item.trimmedGPCost ~= nil then
if item.trimmedGPCost ~= nil then
      table.insert(materials, Icons.GP(item.trimmedGPCost))
table.insert(materials, Icons.GP(item.trimmedGPCost))
    end
end
    result = '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]'
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
    --[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
    result = result..table.concat(upgradeFrom, '<br/>')--]]
result = result..table.concat(upgradeFrom, '<br/>')--]]
    result = result..'\r\n|-\r\n!style="text-align:right;"|Materials\r\n|'
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
    result = result..table.concat(materials, '<br/>')
table.insert(resultPart, table.concat(materials, '<br/>'))
    result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  end
end
  return result
return table.concat(resultPart)
end
end


function p.getItemUpgradeTable(frame)
function p.getItemUpgradeTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemUpgradeTable(item)
return p._getItemUpgradeTable(item)
end
end


function p._getItemSuperheatTable(item)
function p._getItemSuperheatTable(item)
  --Manually build the Superheat Item table
--Manually build the Superheat Item table
  local oreString = ''
-- Validate that the item can be superheated
  local coalString = ''
local canSuperheat, smithRecipe = true, nil
  for i, mat in pairs(item.smithReq) do
if type(item.masteryID) ~= 'table' then
    local thisMat = Items.getItemByID(mat.id)
canSuperheat = false
    if thisMat.name == 'Coal Ore' then
elseif item.masteryID[1] ~= SkillEnum.Smithing then
      coalString = ', '..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
canSuperheat = false
    else
else
      if string.len(oreString) > 0 then oreString = oreString..', ' end
smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
      oreString =  oreString..Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
if smithRecipe == nil or smithRecipe.category ~= 0 then
    end
canSuperheat = false
  end
end
  --Set up the header
end
  local superheatTable = '{|class="wikitable"\r\n!colspan="2"|Spell'
if not canSuperheat then
  superheatTable = superheatTable..'!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level'
return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
  superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level'
end
  superheatTable = superheatTable..'!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP'
 
  superheatTable = superheatTable..'!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars'
local oreStringPart, coalString = {}, ''
  superheatTable = superheatTable..'!!Ore!!Runes'
for i, mat in ipairs(item.smithReq) do
  --Loop through all the variants
local thisMat = Items.getItemByID(mat.id)
  local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
if thisMat.name == 'Coal Ore' then
  for i, sName in pairs(spellNames) do
coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
    local spell = Magic.getSpell(sName, 'AltMagic')
else
    local rowTxt = '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50})
table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
    rowTxt = rowTxt..'||[['..spell.name..']]||'..item.smithingLevel
end
    rowTxt = rowTxt..'||'..spell.magicLevelRequired..'||'..spell.magicXP..'||'..spell.convertToQty
end
    rowTxt = rowTxt..'||'..oreString
--Set up the header
    if spell.ignoreCoal ~= nil and not spell.ignoreCoal then rowTxt = rowTxt..coalString end
local superheatTable = {}
    rowTxt = rowTxt..'||style="text-align:center"|'
table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
    for i, req in pairs(spell.runesRequired) do
table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
      local rune = Items.getItemByID(req.id)
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
      if i > 1 then rowTxt = rowTxt..', ' end
table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
      rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
    end
table.insert(superheatTable, '!!Ore!!Runes')
    rowTxt = rowTxt.."<br/>'''OR'''<br/>"
--Loop through all the variants
    for i, req in pairs(spell.runesRequiredAlt) do
local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
      local rune = Items.getItemByID(req.id)
for i, sName in pairs(spellNames) do
      if i > 1 then rowTxt = rowTxt..', ' end
local spell = Magic.getSpell(sName, 'AltMagic')
      rowTxt = rowTxt..Icons.Icon({rune.name, type='item', notext=true, qty=req.qty})
table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
    end
table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
    superheatTable = superheatTable..rowTxt
table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
  end
table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
  --Add the table end and add the table to the result string
table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
  superheatTable = superheatTable..'\r\n|}'
if spell.consumes == 2 then
  return superheatTable
-- 2 = Superheat with coal, 3 = Superheat without coal
table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
end
table.insert(superheatTable, '||style="text-align:center"| ' .. getRuneText(spell))
end
--Add the table end and add the table to the result string
table.insert(superheatTable, '\r\n|}')
return table.concat(superheatTable)
end
end


function p.getItemSuperheatTable(frame)
function p.getItemSuperheatTable(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemSuperheatTable(item)
return p._getItemSuperheatTable(item)
end
end


function p._getItemSourceTables(item)
function p._getItemSourceTables(item)
  local result = ''
local resultPart = {}
  local shopTable = Shop._getItemShopTable(item)
local shopTable = Shop._getItemShopTable(item)
  if string.len(shopTable) > 0 then
if string.len(shopTable) > 0 then
    result = result..'===Shop===\r\n'..shopTable
table.insert(resultPart, '===Shop===\r\n'..shopTable)
  end
end


  local creationTable = p._getCreationTable(item)
local creationTable = p._getCreationTable(item)
  if string.len(creationTable) > 0 then  
if string.len(creationTable) > 0 then
    if string.len(result) > 0 then result = result..'\r\n' end
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
    result = result..'===Creation===\r\n'..creationTable  
table.insert(resultPart, '===Creation===\r\n'..creationTable)
  end
end


  local upgradeTable = p._getItemUpgradeTable(item)
local upgradeTable = p._getItemUpgradeTable(item)
  if string.len(upgradeTable) > 0 then
if string.len(upgradeTable) > 0 then
    if string.len(result) > 0 then result = result..'\r\n' end
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
    if string.len(creationTable) == 0 then result = result..'===Creation===\r\n' end
if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
    result = result..upgradeTable
table.insert(resultPart, upgradeTable)
  end
end


  if item.type == 'Bar' then
if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
    result = result..'\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item)
local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
  end
if recipe ~= nil and recipe.category == 0 then
table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
end
end


  local lootTable = p._getItemLootSourceTable(item)
local lootTable = p._getItemLootSourceTable(item)
  if string.len(lootTable) > 0 then
if string.len(lootTable) > 0 then
    if string.len(result) > 0 then result = result..'\r\n' end
if #resultPart > 0 then table.insert(resultPart, '\r\n') end
    result = result..'===Loot===\r\n'..lootTable
table.insert(resultPart, '===Loot===\r\n'..lootTable)
  end
end
  return result
return table.concat(resultPart)
end
end


function p.getItemSourceTables(frame)
function p.getItemSourceTables(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = Items.getItem(itemName)
local item = Items.getItem(itemName)
  if item == nil then
if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end
end


  return p._getItemSourceTables(item)
return p._getItemSourceTables(item)
end
end


function p.getCombatPassiveSlotItems(frame)
function p.getCombatPassiveSlotItems(frame)
  local result = '{| class="wikitable"\r\n'
local resultPart = {}
  result = result..'|-\r\n'
table.insert(resultPart, '{| class="wikitable"\r\n')
  result = result..'!colspan="2"|Item\r\n! Passive\r\n'
table.insert(resultPart, '|-\r\n')
table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')


  local itemArray = Items.getItems(function(item) return item.isPassiveItem and true or false end)
local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)


  table.sort(itemArray, function(a, b) return a.id < b.id end)
table.sort(itemArray, function(a, b) return a.id < b.id end)


  for i, item in Shared.skpairs(itemArray) do
for i, item in ipairs(itemArray) do
    result = result..'|-\r\n'
table.insert(resultPart, '|-\r\n')
    result = result..'! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! [['..item.name..']]\r\n'
table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
    result = result..'| '..item.description..'\r\n'
table.insert(resultPart, '| '..item.description..'\r\n')
  end
end
    
 
   result = result..'|}'
table.insert(resultPart, '|}')
 
return table.concat(resultPart)
end
 
function p._getItemMonsterSources(item)
local resultArray = {}
for i, monster in ipairs(MonsterData.Monsters) do
local chance = 0
local weight = 0
local minQty = 1
local maxQty = 1
if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
chance = 1
weight = 1
if monster.boneQty ~= nil then
minQty = monster.boneQty
maxQty = monster.boneQty
end
elseif monster.lootTable ~= nil then
-- If the monster has a loot table, check if the item we are looking for is in there
-- Dungeon exclusive monsters don't count as they are either:
--   - A monster before the boss, which doesn't drop anything except shards (checked above)
--   - A boss monster, whose drops are accounted for in data from Areas instead
local monsterWeight
for j, loot in ipairs(monster.lootTable) do
weight = weight + loot[2]
if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
chance = loot[2]
maxQty = loot[3]
end
end
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
chance = chance * lootChance
weight = weight * 100
chance, weight = Shared.fractionpair(chance, weight)
end
if chance > 0 then
-- Item drops when the monster is killed
table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
end
end
return resultArray
end


  return result
function p.getItemMonsterSources(itemName)
local item = Items.getItem(itemName)
return p._getItemMonsterSources(item)
end
end


return p
return p

Latest revision as of 21:45, 2 February 2022

Documentation for this module may be created at Module:AuronTest/SourceTables/doc

local p = {}

local MonsterData = mw.loadData('Module:Monsters/data')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:AuronTest/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:AuronTest/Magic')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Shop = require('Module:Shop')
local Monsters = require('Module:Monsters')
local GatheringSkills = require('Module:Skills/Gathering')

-- Implements overrides for sources which cannot be obtained from game data
-- Currently only overrides for dungeon sources are implemented here
local sourceOverrides = {
	['Dungeon'] = {
		[950] = 'Volcanic Cave', -- A Tale of the Past, a future's prophecy
		[951] = 'Fire God Dungeon', -- The First Hero and an Unknown Evil
		[1116] = 'Into the Mist' -- Beginning of the End
	}
}

local SkillEnum = {}
for i, skill in pairs(SkillData.Skills) do
	SkillEnum[skill.name] = Constants.getSkillID(skill.name)
end

function p._getCreationTable(item)
	local skill = ''
	local specialReq = nil
	local time = 0
	local maxTime = nil
	local lvl = 0
	local xp = 0
	local qty = nil
	local req = nil

	local tables = {}
	--First figure out what skill is used to make this...
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		skill = Constants.getSkillName(skillID)
		if skillID == SkillEnum.Fishing then
			-- Fishing
			lvl = item.fishingLevel
			xp = item.fishingXP
			qty = 1
			time = item.minFishingInterval / 1000
			maxTime = item.maxFishingInterval / 1000
			table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime))
		elseif skillID == SkillEnum.Cooking then
			-- Cooking
			for i, reqSet in pairs(item.recipeRequirements) do
				lvl = item.cookingLevel
				xp = item.cookingXP
				req = reqSet
				qty = item.cookingQty
				time = item.cookingInterval / 1000
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
			end
		elseif skillID == SkillEnum.Mining then
			-- Mining
			local rock = SkillData.Mining.Rocks[masteryID + 1]
			if rock ~= nil then
				lvl = rock.levelRequired
				xp = rock.baseExperience
				qty = rock.baseQuantity
				time = 3
				if item.name == 'Dragonite Ore' then
					specialReq = Icons.Icon({"Mastery", notext='true'})..' 271 total [[Mining]] [[Mastery]]'
				end
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time, nil, specialReq))
			end
		elseif skillID == SkillEnum.Smithing then
			-- Smithing
			local recipe = SkillData.Smithing.Recipes[masteryID + 1]
			if recipe ~= nil then
				lvl = recipe.level
				xp = recipe.baseXP
				req = recipe.itemCosts
				qty = recipe.baseQuantity
				time = 2
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
			end
		elseif skillID == SkillEnum.Fletching then
			-- Fletching
			lvl = item.fletchingLevel
			xp = item.fletchingXP
			if item.name == 'Arrow Shafts' then
				--Arrow Shafts get special (weird) treatment
				req = '1 of any [[Log]]'
				qty = '15 - 135'
			else
				req = item.fletchReq
				qty = item.fletchQty
			end
			time = 2
			table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
		elseif skillID == SkillEnum.Crafting then
			-- Crafting
			lvl = item.craftingLevel
			xp = item.craftingXP
			req = item.craftReq
			qty = item.craftQty
			time = 3
			table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
		elseif skillID == SkillEnum.Runecrafting then
			-- Runecrafting
			lvl = item.runecraftingLevel
			xp = item.runecraftingXP
			req = item.runecraftReq
			qty = item.runecraftQty
			time = 2
			table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
		elseif skillID == SkillEnum.Herblore then
			-- Herblore
			local potion = SkillData.Herblore.Potions[masteryID + 1]
			if potion ~= nil then
				lvl = potion.level
				xp = potion.baseXP
				req = potion.itemCosts
				qty = 1
				time = 2
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
			end
		elseif skillID == SkillEnum.Summoning then
			-- Summoning
			lvl = item.summoningLevel
			--Summoning uses a formula to calculate XP for creation instead of referring to the item's XP data directly
			xp = (5 + 2 * math.floor(item.summoningLevel / 5))
			local ShardCostArray = {}
			for j, cost in Shared.skpairs(item.summoningReq[1]) do
				if cost.id >= 0 then
					local item = Items.getItemByID(cost.id)
					if item.type == 'Shard' then
						table.insert(ShardCostArray, Icons.Icon({item.name, type='item', notext=true, qty=cost.qty}))
					end
				end
			end
			req = table.concat(ShardCostArray, ', ')
			req = req..'<br/>\r\nand one of the following<br/>\r\n'
			local OtherCostArray = {}
			local recipeGPCost = SkillData.Summoning.Settings.recipeGPCost
			for j, altCost in Shared.skpairs(item.summoningReq) do
				local nonShardArray = {}
				for k, cost in Shared.skpairs(altCost) do
					if cost.id >= 0 then
						local item = Items.getItemByID(cost.id)
						if item.type ~= 'Shard' then
							local sellPrice = math.max(item.sellsFor, 20)
							table.insert(nonShardArray, Icons.Icon({item.name, type='item', notext=true, qty=math.max(1, math.floor(recipeGPCost / sellPrice))}))
						end
					elseif cost.id == -4 then
						table.insert(nonShardArray, Icons.GP(recipeGPCost))
					elseif cost.id == -5 then
						table.insert(nonShardArray, Icons.SC(recipeGPCost))
					end
				end
				table.insert(OtherCostArray, table.concat(nonShardArray, ', '))
			end
			req = req..table.concat(OtherCostArray, "<br/>'''OR''' ")
			qty = item.summoningQty
			time = 5
			table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
		end
	end

	-- Woodcutting
	if item.type == "Logs" then
		-- Determine which tree (if any) the log is from
		for i, tree in ipairs(SkillData.Woodcutting.Trees) do
			if tree.logID == item.id then
				skill = 'Woodcutting'
				lvl = tree.levelRequired
				time = tree.baseInterval / 1000
				xp = tree.baseExperience
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end
		end
	end

	--had to add cooking to the list of valid categories here to account for cherries/apples
	if item.category == 'Cooking' or item.type == "Harvest" or item.type == "Herb" or item.type == "Logs" or Shared.contains(item.name, '(Perfect)') then
		--Harvest/Herb means farming
		--Logs might mean farming or might not. Depends on the logs
		for i, item2 in pairs(ItemData.Items) do
			if item2.grownItemID == item.id then
				skill = 'Farming'
				lvl = item2.farmingLevel
				xp = item2.farmingXP
				time = item2.timeToGrow
				if item.type == 'Logs' then
					qty = 35
				else
					qty = 15
				end
				req = {{id = i - 1, qty = (item2.seedsRequired ~= nil and item2.seedsRequired or 1)}}
				table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				break
			end

			--If this is a perfect item, need to find the original
			if item2.perfectItem == item.id and item2.recipeRequirements ~= nil then
				for j, reqSet in pairs(item2.recipeRequirements) do
					skill = 'Cooking'
					lvl = item2.cookingLevel
					xp = item2.cookingXP
					req = reqSet
					qty = item2.cookingQty
					time = item2.cookingInterval / 1000
					table.insert(tables, p.buildCreationTable(skill, lvl, xp, req, qty, time))
				end
			end
		end
	end

	-- Alt. Magic, excludes Gems and Bars
	-- Bars are handled by getItemSuperheatTable()
	-- Gems are handled by _getItemLootSourceTable()
	-- TODO Should be able to iterate AltMagic.spells, checking the produces property
	if item.name == 'Rune Essence' then
		table.insert(tables, p.buildAltMagicTable('Just Learning'))
	elseif item.name == 'Bones' then
		table.insert(tables, p.buildAltMagicTable('Bone Offering'))
	elseif item.name == 'Holy Dust' then
		table.insert(tables, p.buildAltMagicTable('Blessed Offering'))
	end

	if Shared.tableCount(tables) == 0 then
		return ""
	else
		return table.concat(tables, '\r\n')
	end
end

-- Used by various Alt. Magic tables
function getRuneText(spell)
	local formatRuneList = function(runes)
			local runeList = {}
			for i, req in ipairs(runes) do
				local rune = Items.getItemByID(req.id)
				if rune ~= nil then
					table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
				end
			end
			return table.concat(runeList, ', ')
		end
	if type(spell.runesRequired) == 'table' then
		local resultPart  = {}
		table.insert(resultPart, formatRuneList(spell.runesRequired))
		if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
			table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
		end
		return table.concat(resultPart)
	else
		return ''
	end
end

function p.buildAltMagicTable(spellName)
	local spell = Magic.getSpell(spellName, 'AltMagic')
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"\r\n|-')
	table.insert(resultPart, '\r\n!colspan="2"|'..Icons.Icon({spell.name, type='spell'}))
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq('Magic', spell.level))

	-- The produces property of Alt magic spells is as follows:
	-- -3 = A random gem, using the same weights as Mining
	-- -2 = A bar of the type being created (Superheat)
	-- -1 = GP (Alchemy)
	--  0 = Undefined
	-- >0 = Item ID of the item being produced
	-- The amount produced is determined by the productionRatio property

	-- The consumes property of Alt Magic spells is as follows:
	-- 0 = Any item
	-- 1 = Junk item
	-- 2 = Superheat/ores with Coal
	-- 3 = Superheat/ores without Coal
	-- 4 = Nothing
	-- 5 = Coal ore
	-- Superheat (2, 3) is handled by _getItemSuperheatTable()
	--
	if spell.consumes ~= nil then
		local consumeText = {
			'1 of any item',
			'1 of any [[Fishing#Junk|Junk]] item',
			'1 x required ores for the chosen bar',
			'1 x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
			nil,
			Icons.Icon({'Coal Ore', type='item', qty=1})
		}
		local consumeStr = consumeText[spell.consumes + 1]
		if consumeStr ~= nil then
			table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials')
			table.insert(resultPart, '\r\n| ' .. consumeStr)
		end
	end

	--Add runes
	local formatRuneList = function(runes)
			local runeList = {}
			for i, req in ipairs(runes) do
				local rune = Items.getItemByID(req.id)
				if rune ~= nil then
					table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.qty}))
				end
			end
			return table.concat(runeList, ', ')
		end

	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Runes\r\n| ' .. getRuneText(spell))

	--Now just need the output quantity, xp, and casting time (which is always 2)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity\r\n|'..spell.productionRatio)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base XP\r\n|'..spell.baseExperience)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Cast Time\r\n|2s')
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.buildCreationTable(skill, lvl, xp, req, qty, time, maxTime, specialReq, gpCost)
	if qty == nil then qty = 1 end
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable"')
	if req ~= nil then
		table.insert(resultPart, '\r\n!colspan="2"|Item Creation')
	else
		table.insert(resultPart, '\r\n!colspan="2"|Item Production')
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Requirements')
	table.insert(resultPart, '\r\n|'..Icons._SkillReq(skill, lvl))
	if specialReq ~= nil then table.insert(resultPart, '<br/>'..specialReq) end

	if req ~= nil then
		table.insert(resultPart, '\r\n|-\r\n!style="text-align: right;"|Materials\r\n|')
		if type(req) == 'table' then
			for i, mat in pairs(req) do
				if i > 1 then table.insert(resultPart, '<br/>') end
				local matItem = Items.getItemByID(mat.id)
				if matItem == nil then
					table.insert(resultPart, mat.qty..'x ?????')
				else
					table.insert(resultPart, Icons.Icon({matItem.name, type='item', qty=mat.qty}))
				end
			end
			if gpCost ~= nil and gpCost > 0 then
				table.insert(resultPart, '<br/>')
				table.insert(resultPart, Icons.GP(gpCost))
			end
		else
			table.insert(resultPart, req)
		end
	end
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Quantity')
	table.insert(resultPart, '\r\n|'..qty)
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Experience')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(xp)..' XP')
	table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Base Creation Time')
	table.insert(resultPart, '\r\n|'..Shared.formatnum(Shared.round(time, 2, 0))..'s')
	if maxTime ~= nil then table.insert(resultPart, ' - '..Shared.formatnum(Shared.round(maxTime, 2, 0))..'s') end
	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p.getCreationTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getCreationTable(item)
end

function p._getItemSources(item, asList, addCategories)
	local lineArray = {}
	local categoryArray = {}

	--Alright, time to go through all the ways you can get an item...
	--First up: Can we kill somebody and take theirs?
	local killStrPart = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local isDrop = false
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			isDrop = true
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					isDrop = true
					break
				end
			end
		end
		if isDrop then
			-- Item drops when the monster is killed
			table.insert(killStrPart, Icons.Icon({monster.name, type='monster', notext=true}))
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonStrPart = {}
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dungeonStrPart, Icons.Icon({dungeon.name, type='dungeon', notext=true}))
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			local dungPrefix = (i == Shared.tableCount(Areas.eventData.rewards) and '' or i .. ' ' .. (i == 1 and 'cycle' or 'cycles') .. ' of ')
			table.insert(dungeonStrPart, dungPrefix .. Icons.Icon({'Impending Darkness Event', type='dungeon', notext=true}))
			break
		end
	end
	-- Special exceptions for lore books
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		table.insert(dungeonStrPart, Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon', notext=true}))
	end

	if Shared.tableCount(dungeonStrPart) > 0 then
		table.insert(lineArray, 'Completing: ' .. table.concat(dungeonStrPart, ','))
	end
	if Shared.tableCount(killStrPart) > 0 then
		table.insert(lineArray, 'Killing: ' .. table.concat(killStrPart, ','))
	end

	--Next: Can we find it in a box?
	--While we're here, check for upgrades, originals (for perfect items), and growing
	local lootStr = ''
	local upgradeStr = ''
	local cookStr = ''
	local growStr = ''
	local count1 = 0
	local count2 = 0
	for i, item2 in pairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			for j, loot in pairs(item2.dropTable) do
				if loot[1] == item.id then
					count1 = count1 + 1
					if string.len(lootStr) > 0 then
						lootStr = lootStr..','
						--if count1 % 3 == 1 and count1 > 1 then lootStr = lootStr..'<br/>' end
						lootStr = lootStr..Icons.Icon({item2.name, type="item", notext="true"})
					else
						lootStr = lootStr..'Opening: '..Icons.Icon({item2.name, type="item", notext="true"})
					end
				end
			end
		end
		if item2.trimmedItemID == item.id then
			count2 = count2 + 1
			if string.len(upgradeStr) > 0 then
				upgradeStr = upgradeStr..','
				--if count2 % 3 == 1 and count2 > 1 then upgradeStr = upgradeStr..'<br/>' end
				upgradeStr = upgradeStr..Icons.Icon({item2.name, type="item", notext="true"})
			else
				table.insert(categoryArray, '[[Category:Upgraded Items]]')
				upgradeStr = upgradeStr..'Upgrading: '..Icons.Icon({item2.name, type="item", notext="true"})
			end
		end
		if item2.grownItemID == item.id then
			-- Farming
			if string.len(growStr) > 0 then
				growStr = growStr..','..Icons.Icon({item2.name, type="item", notext="true"})
			else
				table.insert(categoryArray, '[[Category:Harvestable Items]]')
				growStr = growStr..'Growing: '..Icons.Icon({item2.name, type="item", notext="true"})
			end
		end
		if item2.perfectItem == item.id and item2.cookingLevel ~= nil then
			-- Cooking (Perfect items)
			table.insert(lineArray, Icons._SkillReq('Cooking', item2.cookingLevel))
		end
	end
	if string.len(lootStr) > 0 then table.insert(lineArray, lootStr) end
	if string.len(upgradeStr) > 0 then table.insert(lineArray, upgradeStr) end
	if string.len(cookStr) > 0 then table.insert(lineArray, cookStr) end
	if string.len(growStr) > 0 then table.insert(lineArray, growStr) end

	--Next: Can we take it from somebody else -without- killing them?
	local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
	local thiefStr = ''
	if Shared.tableCount(thiefItems) > 0 then
		thiefStr = 'Pickpocketing: '
		for i, thiefRow in pairs(thiefItems) do
			if thiefRow.npc == 'all' then
				--if 'any' is the npc, this is a rare item so just say 'Thieving level 1'
				thiefStr = Icons._SkillReq('Thieving', 1)
			else
				if i > 1 then thiefStr = thiefStr..', ' end
				thiefStr = thiefStr..Icons.Icon({thiefRow.npc, type='thieving', notext='true'})
			end
		end
	end
	if string.len(thiefStr) > 0 then table.insert(lineArray, thiefStr) end

	--If all else fails, I guess we should check if we can make it ourselves
	--AstrologyCheck
	--(Just a brute force for now because only two items and I'm lazy)
	if item.name == 'Stardust' or item.name == 'Golden Stardust' then
		table.insert(lineArray, Icons.Icon({"Astrology", type="skill"}))
	end

	-- Sources discoverable through mastery IDs
	if type(item.masteryID) == 'table' then
		local skillID, masteryID = item.masteryID[1], item.masteryID[2]
		local skill, levelReq = Constants.getSkillName(skillID), nil
		if skillID == SkillEnum.Fishing then
			-- Fishing (less Junk & Special items)
			levelReq = item.fishingLevel
		elseif skillID == SkillEnum.Cooking then
			-- Cooking (less Perfect items)
			levelReq = item.cookingLevel
		elseif skillID == SkillEnum.Mining then
			-- Mining
			local rock = SkillData.Mining.Rocks[masteryID + 1]
			if rock ~= nil then
				levelReq = rock.levelRequired
			end
		elseif skillID == SkillEnum.Smithing then
			-- Smithing
			local recipe = SkillData.Smithing.Recipes[masteryID + 1]
			if recipe ~= nil then
				levelReq = recipe.level
			end
		elseif skillID == SkillEnum.Fletching then
			-- Fletching
			levelReq = item.fletchingLevel
		elseif skillID == SkillEnum.Crafting then
			-- Crafting
			levelReq = item.craftingLevel
		elseif skillID == SkillEnum.Runecrafting then
			-- Runecrafting
			levelReq = item.runecraftingLevel
		elseif skillID == SkillEnum.Herblore then
			-- Herblore
			local potion = SkillData.Herblore.Potions[masteryID + 1]
			if potion ~= nil then
				levelReq = potion.level
			end
		elseif skillID == SkillEnum.Summoning then
			-- Summoning
			levelReq = item.summoningLevel
		end
		if levelReq ~= nil then
			table.insert(lineArray, Icons._SkillReq(skill, levelReq))
		end
	end

	-- Woodcutting
	for i, tree in ipairs(SkillData.Woodcutting.Trees) do
		if tree.logID == item.id then
			table.insert(lineArray, Icons._SkillReq('Woodcutting', tree.levelRequired))
			break
		end
	end

	-- Woodcutting (Nests)
	if item.name == 'Bird Nest' then
		table.insert(lineArray, Icons._SkillReq('Woodcutting', 1))
	end

	-- Fishing (Junk & Special items)
	if (item.category == "Fishing" and (item.type == "Junk" or item.type == "Special")) then
		table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#'..item.type..'|'..item.type..']]')
	end

	--Finally there are some weird exceptions:
	--Coal can be acquired via firemaking
	if item.name == "Coal Ore" then
		table.insert(lineArray, Icons._SkillReq("Firemaking", 1))
	end

	--Gems can be acquired from mining, fishing, and alt. magic
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		table.insert(lineArray, Icons.Icon({"Fishing", type='skill', notext=true})..' [[Fishing#Special|Special]]')
		table.insert(lineArray, Icons.Icon({"Mining", type='skill', notext=true})..' [[Mining#Gems|Gem]]')
		table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
	end

	--Bars and some other stuff can also be acquired via Alt. Magic
	if item.type == 'Bar' or Shared.contains(Items.AltMagicProducts, item.name) then
		table.insert(lineArray, Icons.Icon({"Alt. Magic", type='skill'}))
	end

	--Rhaelyx pieces are also special
	if Shared.contains({'Circlet of Rhaelyx', 'Jewel of Rhaelyx', 'Mysterious Stone'}, item.name) then
		local rhaSkills = {
			Circlet = {'Woodcutting', 'Fishing', 'Mining', 'Thieving', 'Farming', 'Agility', 'Astrology'},
			Jewel = {'Firemaking', 'Cooking', 'Smithing', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Summoning'}
		}
		local rhaSkList = {}
		if item.name == 'Circlet of Rhaelyx' then
			rhaSkList = rhaSkills.Circlet
		elseif item.name == 'Jewel of Rhaelyx' then
			rhaSkList = rhaSkills.Jewel
		elseif item.name == 'Mysterious Stone' then
			rhaSkList = rhaSkills.Jewel
			for i, v in ipairs(rhaSkills.Circlet) do
				table.insert(rhaSkList, v)
			end
		end

		local rhaStrPart = {}
		for i, skillName in ipairs(rhaSkList) do
			table.insert(rhaStrPart, Icons.Icon({skillName, type='skill', notext=true}))
		end
		local rhaStr = 'Any action in: ' .. table.concat(rhaStrPart, ', ')
		if item.name == 'Mysterious Stone' then rhaStr = rhaStr .. '<br/>after finding ' .. Icons.Icon({'Crown of Rhaelyx', type='item'}) end
		table.insert(lineArray, rhaStr)
	end

	--Tokens are from the appropriate skill
	if item.isToken and item.skill ~= nil then
		table.insert(lineArray, Icons._SkillReq(Constants.getSkillName(item.skill), 1))
	end

	--Shop items (including special items like gloves that aren't otherwise listed)
	local shopSources = Shop.getItemSourceArray(item.id)
	if Shared.tableCount(shopSources) > 0 then
		table.insert(lineArray, Icons.Icon({'Shop'}))
	end

	--Easter Eggs (manual list 'cause don't have a better way to do that)
	if Shared.contains(Items.EasterEggs, item.name) then
		table.insert(lineArray, '[[Easter Eggs]]')
	end
	-- Event exclusive items (also a manual list)
	if Shared.contains(Items.EventItems, item.name) then
		table.insert(lineArray, '[[Events]]')
	end

	--Gold Topaz Ring drops from any action (when not wearing a Gold Topaz Ring)
	--Also handling Signet Ring things here
	if item.name == 'Gold Topaz Ring' then
		table.insert(lineArray, 'Any non-combat action if not worn (Instead of '..Icons.Icon({"Signet Ring Half (a)", type="item"})..')')
		table.insert(lineArray, 'Killing any monster if not worn (Instead of '..Icons.Icon({"Signet Ring Half (b)", type="item"})..')')
	elseif item.name == 'Signet Ring Half (a)' then
		table.insert(lineArray, 'Any non-combat action while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	elseif item.name == 'Signet Ring Half (b)' then
		table.insert(lineArray, 'Killing any monster while wearing '..Icons.Icon({'Gold Topaz Ring', type='item'}))
	end

	local resultPart = {}
	if asList then
		table.insert(resultPart, '* '..table.concat(lineArray, "\r\n* "))
	else
		table.insert(resultPart, '<div style="max-width:180px;text-align:right">' .. table.concat(lineArray, "<br/>") .. '</div>')
	end
	if addCategories then table.insert(resultPart, table.concat(categoryArray, '')) end
	return table.concat(resultPart)
end

function p.getItemSources(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	local asList = false
	local addCategories = false
	if frame.args ~= nil then
		asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
		addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false'
	end
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSources(item, asList, addCategories)
end

function p._getItemLootSourceTable(item)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!Source!!Source Type!!Quantity!!colspan="2"|Chance')

	--Set up function for adding rows
	local buildRow = function(source, type, minqty, qty, weight, totalWeight)
		if minqty == nil then minqty = 1 end
		local rowPart = {}
		table.insert(rowPart, '\r\n|-')
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..source)
		table.insert(rowPart, '\r\n|style="text-align: left;"|'..type)

		table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="'..qty..'"|'..minqty)
		if qty ~= minqty then table.insert(rowPart, ' - '..qty) end
		local chance = weight / totalWeight * 100
		-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
		local fmt = (chance < 0.10 and '%.2g') or '%.2f'
		chance = string.format(fmt, chance)
		if weight >= totalWeight then
			-- Fraction would be 1/1, so only show the percentage
			chance = 100
			table.insert(rowPart, '\r\n|colspan="2" ')
		else
			local fraction = Shared.fraction(weight, totalWeight)
			if Shared.contains(fraction, '%.') then
				--If fraction contains decimals, something screwy happened so just show only percentage
				--(happens sometimes with the rare thieving items)
				table.insert(rowPart, '\r\n|colspan="2" ')
			else
				table.insert(rowPart, '\r\n|style="text-align: right;" data-sort-value="' .. chance .. '"| ' .. Shared.fraction(weight, totalWeight) .. '\r\n|')
			end
		end
		if weight == -1 then
			--Weight of -1 means this is a weird row that has a variable percentage
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="0"|Varies (see Thieving page)')
		else
			table.insert(rowPart, 'style="text-align: right;" data-sort-value="'.. chance .. '"|'..chance..'%')
		end
		return table.concat(rowPart)
	end
	local dropRows = {}

	--Alright, time to go through a few ways to get the item
	--First up: Can we kill somebody and take theirs?
	for i, monster in ipairs(MonsterData.Monsters) do
		local minqty = 1
		local qty = 1
		local wt = 0
		local totalWt = 0
		--Only add bones if this monster has loot (ie appears outside a dungeon) and isn't a boss
		--... unless we're looking for Shards of course, at which point we'll take any monster with the right bones
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			qty = monster.boneQty ~= nil and monster.boneQty or 1
			minqty = qty
			wt = 1
			totalWt = 1
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			for j, loot in ipairs(monster.lootTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					wt = loot[2]
					qty = loot[3]
				end
			end
		end
		local lootChance = monster.lootChance ~= nil and monster.bones ~= item.id and monster.lootChance or 100

		if wt > 0 and lootChance > 0 then
			-- Item drops when the monster is killed
			table.insert(dropRows, {source = Icons.Icon({monster.name, type='monster'}), type = '[[Monster]]', minqty = minqty, qty = qty, weight = wt * lootChance, totalWeight = totalWt * 100})
		end
	end
	-- Is the item dropped from any dungeon?
	local dungeonList = Areas.getAreas(function(area) return area.type == 'dungeon' and type(area.rewards) == 'table' and Shared.contains(area.rewards, item.id) end)
	if dungeonList ~= nil then
		for i, dungeon in ipairs(dungeonList) do
			table.insert(dropRows, {source = Icons.Icon({dungeon.name, type='dungeon'}), type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
		end
	end
	-- Is the item dropped from a cycle of the Impending Darkness event?
	for i, eventItemID in ipairs(Areas.eventData.rewards) do
		if item.id == eventItemID then
			sourceTxt = Icons.Icon({'Impending Darkness Event', type='dungeon'}) .. (i == Shared.tableCount(Areas.eventData.rewards) and '' or ', Cycle ' .. i)
			table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
			break
		end
	end
	--Special exception for the Fire/Infernal Cape and first two lore books as bonus dungeon drops
	if sourceOverrides['Dungeon'][item.id] ~= nil then
		local sourceTxt = Icons.Icon({sourceOverrides['Dungeon'][item.id], type='dungeon'})
		table.insert(dropRows, {source = sourceTxt, type = '[[Dungeon]]', minqty = 1, qty = 1, weight = 1, totalWeight = 1})
	end

	--Next: Can we find it by rummaging around in another item?
	for i, item2 in pairs(ItemData.Items) do
		if item2.dropTable ~= nil then
			local qty = 1
			local wt = 0
			local totalWt = 0
			for j, loot in pairs(item2.dropTable) do
				totalWt = totalWt + loot[2]
				if loot[1] == item.id then
					wt = loot[2]
					if item2.dropQty ~= nil then qty = item2.dropQty[j] end
				end
			end

			if wt > 0 then
				local sourceTxt = Icons.Icon({item2.name, type='item'})
				table.insert(dropRows, {source = sourceTxt, type = '[[Chest]]', minqty = 1, qty = qty, weight = wt, totalWeight = totalWt})
			end
		end
	end

	--Finally, let's try just stealing it
	local thiefType = Icons.Icon({"Thieving", type='skill'})
	local thiefItems = GatheringSkills.getThievingSourcesForItem(item.id)
	for i, thiefRow in pairs(thiefItems) do
		local sourceTxt = ''
		if thiefRow.npc == 'all' then
			sourceTxt = "Thieving Rare Drop"
		else
			sourceTxt = Icons.Icon({thiefRow.npc, type='thieving'})
		end
		table.insert(dropRows, {source = sourceTxt, type = thiefType, minqty = thiefRow.minQty, qty = thiefRow.maxQty, weight = thiefRow.wt, totalWeight = thiefRow.totalWt})
	end

	--Bonus overtime: Special Fishing table & mining gem table. Also Rags to Riches
	--Jadestone is special and doesn't count
	if item.type == 'Gem' and item.name ~= 'Jadestone' then
		local mineType = Icons.Icon({'Mining', type='skill'})
		local thisGemChance = Items.GemTable[item.name].chance
		local totalGemChance = 0
		for i, gem in pairs(Items.GemTable) do
			totalGemChance = totalGemChance + gem.chance
		end
		table.insert(dropRows, {source = '[[Mining#Gems|Gem]]', type = mineType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
		local magicType = Icons.Icon({'Magic', type = 'skill'})
		table.insert(dropRows, {source = Icons.Icon({"Rags to Riches I", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
		table.insert(dropRows, {source = Icons.Icon({"Rags to Riches II", type="spell"}), type = magicType, minqty = 1, qty = 1, weight = thisGemChance, totalWeight = totalGemChance})
	end

	if item.fishingCatchWeight ~= nil then
		local fishSource = '[[Fishing#Special|Special]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = item.fishingCatchWeight, totalWeight = Items.specialFishWt})
	end

	if item.type == 'Junk' then
		local fishSource = '[[Fishing#Junk|Junk]]'
		local fishType = Icons.Icon({'Fishing', type='skill'})
		table.insert(dropRows, {source = fishSource, type = fishType, minqty = 1, qty = 1, weight = 1, totalWeight = Items.junkCount})
	end

	--Make sure to return nothing if there are no drop sources
	if Shared.tableCount(dropRows) == 0 then return '' end

	table.sort(dropRows, function(a, b)
							if a.weight / a.totalWeight == b.weight / b.totalWeight then
								return a.minqty + a.qty > b.minqty + b.qty
							else
								return a.weight / a.totalWeight > b.weight / b.totalWeight
							end
						end)
	for i, data in pairs(dropRows) do
		table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemLootSourceTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemLootSourceTable(item)
end

function p._getItemUpgradeTable(item)
	local resultPart = {}
	if item.itemsRequired ~= nil then
		--First, get details on all the required materials
		local upgradeFrom = {}
		local materials = {}
		for i, row in pairs(item.itemsRequired) do
			local mat = Items.getItemByID(row[1])
			--Check to see if the source item can trigger the upgrade
			if mat.canUpgrade or (mat.type == 'Armour' and mat.canUpgrade == nil) then
				table.insert(upgradeFrom, Icons.Icon({mat.name, type='item'}))
			end
			table.insert(materials, Icons.Icon({mat.name, type='item', qty=row[2]}))
		end
		if item.trimmedGPCost ~= nil then
			table.insert(materials, Icons.GP(item.trimmedGPCost))
		end
		table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="2"|[[Upgrading Items|Item Upgrade]]')
		--[[result = result..'\r\n|-\r\n!style="text-align:right;"|Upgrades From\r\n|'
		result = result..table.concat(upgradeFrom, '<br/>')--]]
		table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"|Materials\r\n|')
		table.insert(resultPart, table.concat(materials, '<br/>'))
		table.insert(resultPart, '\r\n|}')
	end
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemUpgradeTable(item)
end

function p._getItemSuperheatTable(item)
	--Manually build the Superheat Item table
	-- Validate that the item can be superheated
	local canSuperheat, smithRecipe = true, nil
	if type(item.masteryID) ~= 'table' then
		canSuperheat = false
	elseif item.masteryID[1] ~= SkillEnum.Smithing then
		canSuperheat = false
	else
		smithRecipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if smithRecipe == nil or smithRecipe.category ~= 0 then
			canSuperheat = false
		end
	end
	if not canSuperheat then
		return 'ERROR: The item "' .. item.name .. '" cannot be superheated[[Category:Pages with script errors]]'
	end

	local oreStringPart, coalString = {}, ''
	for i, mat in ipairs(item.smithReq) do
		local thisMat = Items.getItemByID(mat.id)
		if thisMat.name == 'Coal Ore' then
			coalString = Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty})
		else
			table.insert(oreStringPart, Icons.Icon({thisMat.name, type='item', notext='true', qty=mat.qty}))
		end
	end
	--Set up the header
	local superheatTable = {}
	table.insert(superheatTable, '{|class="wikitable"\r\n!colspan="2"|Spell')
	table.insert(superheatTable, '!!'..Icons.Icon({'Smithing', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' Level')
	table.insert(superheatTable, '!!'..Icons.Icon({'Magic', type='skill', notext='true'})..' XP')
	table.insert(superheatTable, '!!'..Icons.Icon({item.name, type='item', notext='true'})..' Bars')
	table.insert(superheatTable, '!!Ore!!Runes')
	 --Loop through all the variants
	local spellNames = {'Superheat I', 'Superheat II', 'Superheat III', 'Superheat IV'}
	for i, sName in pairs(spellNames) do
		local spell = Magic.getSpell(sName, 'AltMagic')
		table.insert(superheatTable, '\r\n|-\r\n|'..Icons.Icon({spell.name, type='spell', notext=true, size=50}))
		table.insert(superheatTable, '||'..Icons.Icon({spell.name, type='spell', noicon=true})..'||style="text-align:right;"|'..smithRecipe.level)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.level..'||style="text-align:right;"|'..spell.baseExperience)
		table.insert(superheatTable, '||style="text-align:right;"|'..spell.productionRatio)
		table.insert(superheatTable, '|| '..table.concat(oreStringPart, ', '))
		if spell.consumes == 2 then
			-- 2 = Superheat with coal, 3 = Superheat without coal
			table.insert(superheatTable, (Shared.tableCount(oreStringPart) > 0 and ', ' or '') .. coalString)
		end
		table.insert(superheatTable, '||style="text-align:center"| ' .. getRuneText(spell))
	end
	 --Add the table end and add the table to the result string
	table.insert(superheatTable, '\r\n|}')
	return table.concat(superheatTable)
end

function p.getItemSuperheatTable(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSuperheatTable(item)
end

function p._getItemSourceTables(item)
	local resultPart = {}
	local shopTable = Shop._getItemShopTable(item)
	if string.len(shopTable) > 0 then
		table.insert(resultPart, '===Shop===\r\n'..shopTable)
	end

	local creationTable = p._getCreationTable(item)
	if string.len(creationTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Creation===\r\n'..creationTable)
	end

	local upgradeTable = p._getItemUpgradeTable(item)
	if string.len(upgradeTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		if string.len(creationTable) == 0 then table.insert(resultPart, '===Creation===\r\n') end
		table.insert(resultPart, upgradeTable)
	end

	if type(item.masteryID) == 'table' and item.masteryID[1] == SkillEnum.Smithing then
		local recipe = SkillData.Smithing.Recipes[item.masteryID[2] + 1]
		if recipe ~= nil and recipe.category == 0 then
			table.insert(resultPart, '\r\n==='..Icons.Icon({'Alt Magic', type='skill'})..'===\r\n'..p._getItemSuperheatTable(item))
		end
	end

	local lootTable = p._getItemLootSourceTable(item)
	if string.len(lootTable) > 0 then
		if #resultPart > 0 then table.insert(resultPart, '\r\n') end
		table.insert(resultPart, '===Loot===\r\n'..lootTable)
	end
	return table.concat(resultPart)
end

function p.getItemSourceTables(frame)
	local itemName = frame.args ~= nil and frame.args[1] or frame
	local item = Items.getItem(itemName)
	if item == nil then
		return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
	end

	return p._getItemSourceTables(item)
end

function p.getCombatPassiveSlotItems(frame)
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable"\r\n')
	table.insert(resultPart, '|-\r\n')
	table.insert(resultPart, '!colspan="2"|Item\r\n! Passive\r\n')

	local itemArray = Items.getItems(function(item) return item.validSlots ~= nil and Shared.contains(item.validSlots, 'Passive') end)

	table.sort(itemArray, function(a, b) return a.id < b.id end)

	for i, item in ipairs(itemArray) do
		table.insert(resultPart, '|-\r\n')
		table.insert(resultPart, '! '..Icons.Icon({item.name, type='item', notext='true'})..'\r\n! '..Icons.Icon({item.name, type='item', noicon=true})..'\r\n')
		table.insert(resultPart, '| '..item.description..'\r\n')
	end

	table.insert(resultPart, '|}')

	return table.concat(resultPart)
end

function p._getItemMonsterSources(item)
	local resultArray = {}
	for i, monster in ipairs(MonsterData.Monsters) do
		local chance = 0
		local weight = 0
		local minQty = 1
		local maxQty = 1
		if monster.bones == item.id and Monsters._getMonsterBones(monster) ~= nil then
			-- Item is a bone, and is either a shard from God dungeons or dropped by a non-boss monster with a loot table
			chance = 1
			weight = 1
			if monster.boneQty ~= nil then
				minQty = monster.boneQty
				maxQty = monster.boneQty
			end
		elseif monster.lootTable ~= nil then
			-- If the monster has a loot table, check if the item we are looking for is in there
			-- Dungeon exclusive monsters don't count as they are either:
			--   - A monster before the boss, which doesn't drop anything except shards (checked above)
			--   - A boss monster, whose drops are accounted for in data from Areas instead
			local monsterWeight
			for j, loot in ipairs(monster.lootTable) do
				weight = weight + loot[2]
				if loot[1] == item.id and not Monsters._isDungeonOnlyMonster(monster) then
					chance = loot[2]
					maxQty = loot[3]
				end
			end
			local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
			chance = chance * lootChance
			weight = weight * 100
			chance, weight = Shared.fractionpair(chance, weight)
		end
		if chance > 0 then
			-- Item drops when the monster is killed
			table.insert(resultArray, {id = monster.id, dropWt = chance, totalWt = weight, minQty = minQty, maxQty = maxQty})
		end
	end
	return resultArray
end

function p.getItemMonsterSources(itemName)
	local item = Items.getItem(itemName)
	return p._getItemMonsterSources(item)
end

return p