Module:AuronTest/ComparisonTables: Difference between revisions

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Line 74: Line 74:
   end
   end
   if attBonusCols > 0 then
   if attBonusCols > 0 then
     table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"|Attack Bonus')
     table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
   end
   end
   if strBonusCols > 0 then
   if strBonusCols > 0 then
     table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"|Str. Bonus')
     table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
   end
   end
   if Shared.contains(statColumns, 'magicDamageBonus') then
   if Shared.contains(statColumns, 'magicDamageBonus') then
     table.insert(resultPart, '\r\n!colspan="1"|% Dmg Bonus')
     table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
   end
   end
   if defBonusCols > 0 then
   if defBonusCols > 0 then
     table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"|Defence Bonus')
     table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
   end
   end
   if Shared.contains(statColumns, 'damageReduction') then
   if Shared.contains(statColumns, 'damageReduction') then
     table.insert(resultPart, '\r\n!colspan="1"|DR')
     table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
   end
   end
   if lvlReqCols > 0 then
   if lvlReqCols > 0 then
     table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'|Lvl Req')
     table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
   end
   end
   if includeModifiers and includeDescription then
   if includeModifiers and includeDescription then
Line 100: Line 100:
   --One header row down, one to go
   --One header row down, one to go
   table.insert(resultPart, '\r\n|-class="headerRow-1"')
   table.insert(resultPart, '\r\n|-class="headerRow-1"')
   table.insert(resultPart, '\r\n!Item')
   table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
   table.insert(resultPart, '\r\n!Name')
   table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
   --Weapons have Attack Speed here
   --Weapons have Attack Speed here
   if isWeaponType then
   if isWeaponType then
     table.insert(resultPart, '\r\n!Attack Speed')
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
     table.insert(resultPart, '\r\n!Two Handed?')
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
   end
   end
   --Attack bonuses
   --Attack bonuses
   if Shared.contains(statColumns, 'slashAttackBonus') then
   if Shared.contains(statColumns, 'slashAttackBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'stabAttackBonus') then
   if Shared.contains(statColumns, 'stabAttackBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'blockAttackBonus') then
   if Shared.contains(statColumns, 'blockAttackBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'rangedAttackBonus') then
   if Shared.contains(statColumns, 'rangedAttackBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'magicAttackBonus') then
   if Shared.contains(statColumns, 'magicAttackBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
   end
   end
   --Strength bonuses
   --Strength bonuses
   if Shared.contains(statColumns, 'strengthBonus') then
   if Shared.contains(statColumns, 'strengthBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'rangedStrengthBonus') then
   if Shared.contains(statColumns, 'rangedStrengthBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'magicDamageBonus') then
   if Shared.contains(statColumns, 'magicDamageBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
   end
   end
   --Defence bonuses
   --Defence bonuses
   if Shared.contains(statColumns, 'defenceBonus') then
   if Shared.contains(statColumns, 'defenceBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'rangedDefenceBonus') then
   if Shared.contains(statColumns, 'rangedDefenceBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'magicDefenceBonus') then
   if Shared.contains(statColumns, 'magicDefenceBonus') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'damageReduction') then
   if Shared.contains(statColumns, 'damageReduction') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
   end
   end
   --Level requirements
   --Level requirements
   if Shared.contains(statColumns, 'attackLevelRequired') then
   if Shared.contains(statColumns, 'attackLevelRequired') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'defenceLevelRequired') then
   if Shared.contains(statColumns, 'defenceLevelRequired') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'rangedLevelRequired') then
   if Shared.contains(statColumns, 'rangedLevelRequired') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
   end
   end
   if Shared.contains(statColumns, 'magicLevelRequired') then
   if Shared.contains(statColumns, 'magicLevelRequired') then
     table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
   end
   end
   --If includeModifiers is set to 'true', add the Modifiers column
   --If includeModifiers is set to 'true', add the Modifiers column
   if includeModifiers then
   if includeModifiers then
     table.insert(resultPart, '\r\n!Modifiers')
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
   end
   end
   --If includeDescription is set to 'true', add the Description column
   --If includeDescription is set to 'true', add the Description column
   if includeDescription then
   if includeDescription then
     table.insert(resultPart, '\r\n!Description')
     table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
   end
   end


   --And finally Sources
   --And finally Sources
   table.insert(resultPart, '\r\n!Sources')
   table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Sources')


   table.sort(itemList, function(a, b) return a.id < b.id end)
   table.sort(itemList, function(a, b) return a.id < b.id end)
Line 176: Line 176:
       --Building rows for weapons
       --Building rows for weapons
       table.insert(resultPart, '\r\n|-')
       table.insert(resultPart, '\r\n|-')
       table.insert(resultPart, '\r\n|style ="text-align: left;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
       table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
       table.insert(resultPart, '\r\n|style ="text-align: left;"|[['..item.name..']]')
       table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
       table.insert(resultPart, '\r\n| style ="text-align: right;" |'..Shared.formatnum(Items._getItemStat(item, 'attackSpeed', true)))
       table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(Items._getItemStat(item, 'attackSpeed', true)))
       --That's the first list out of the way, now for 2-Handed
       --That's the first list out of the way, now for 2-Handed
       table.insert(resultPart, '\r\n| style ="text-align: right;"|')
       table.insert(resultPart, '\r\n| style ="text-align: right;"|')
Line 184: Line 184:
       for j, statName in pairs(statColumns) do
       for j, statName in pairs(statColumns) do
         local statValue = Items._getItemStat(item, statName, true)
         local statValue = Items._getItemStat(item, statName, true)
         table.insert(resultPart, '\r\n| style ="text-align: right;')
         table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
         if string.find(statName, '^(.+)LevelRequired$') == nil then
         if string.find(statName, '^(.+)LevelRequired$') == nil then
           if statValue > 0 then
           if statValue > 0 then
Line 197: Line 197:
       --If requested, add the item Modifiers
       --If requested, add the item Modifiers
       if includeModifiers then
       if includeModifiers then
         table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;"|')
         table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
         table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
         table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
       end
       end
       --If requested, add description
       --If requested, add description
       if includeDescription then
       if includeDescription then
         table.insert(resultPart, '\r\n|style="text-align:left;"|')
         table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
         table.insert(resultPart, item.description ~= nil and item.description or '')
         table.insert(resultPart, item.description ~= nil and item.description or '')
       end
       end
       --Finally, the Sources
       --Finally, the Sources
       table.insert(resultPart, '\r\n| style ="text-align: right;" |')
       table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
       table.insert(resultPart, ItemSourceTables._getItemSources(item))
       table.insert(resultPart, ItemSourceTables._getItemSources(item))
     else
     else
       --Building rows for armour
       --Building rows for armour
       table.insert(resultPart, '\r\n|-')
       table.insert(resultPart, '\r\n|-')
       table.insert(resultPart, '\r\n|style ="text-align: left;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
       table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
       table.insert(resultPart, '\r\n|style ="text-align: left;"|[['..item.name..']]')
       table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
       for j, statName in pairs(statColumns) do
       for j, statName in pairs(statColumns) do
         local statValue = Items._getItemStat(item, statName, true)
         local statValue = Items._getItemStat(item, statName, true)
         table.insert(resultPart, '\r\n| style ="text-align: right;')
         table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
         if statValue > 0 then
         if statValue > 0 then
           table.insert(resultPart, 'background-color:lightgreen;')
           table.insert(resultPart, 'background-color:lightgreen;')
Line 226: Line 226:
       --If requested, add the item Modifiers
       --If requested, add the item Modifiers
       if includeModifiers then
       if includeModifiers then
         table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;"|')
         table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
         table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
         table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
       end
       end
       --If requested, add description
       --If requested, add description
       if includeDescription then
       if includeDescription then
         table.insert(resultPart, '\r\n|style="text-align:left;"|')
         table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
         table.insert(resultPart, item.description ~= nil and item.description or '')
         table.insert(resultPart, item.description ~= nil and item.description or '')
       end
       end
       --Finally, the Sources
       --Finally, the Sources
       table.insert(resultPart, '\r\n| style ="text-align: right;" |')
       table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |')
       table.insert(resultPart, ItemSourceTables._getItemSources(item))
       table.insert(resultPart, ItemSourceTables._getItemSources(item))
     end
     end
Line 279: Line 279:
     else
     else
       --Now for handling armour
       --Now for handling armour
       local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
       local levelReqs = {['Defence'] = 10} --Items._processEquipmentLevelReqs(item.equipRequirements)
       if type == "Armour" or type == "Melee" then
       if type == "Armour" or type == "Melee" then
         listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour')
         listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour')
Line 308: Line 308:
       local isMatch = item.isEquipment
       local isMatch = item.isEquipment
       if isMatch then
       if isMatch then
         local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements)
         local levelReqs = {['Defence'] = 10} -- Items._processEquipmentLevelReqs(item.equipRequirements)
         if style == 'Melee' then
         if style == 'Melee' then
           if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
           if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
Line 478: Line 478:
   --Unfortunately just gonna have to manually check all the changes I think...
   --Unfortunately just gonna have to manually check all the changes I think...
   local itemStats = {
   local itemStats = {
     { Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') },
     { Stat = {['stabAttackBonus'] = 10, ['slashAttackBonus'] = 15}, Level = {['Defence'] = 10}, SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') },
     { Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') },
    { Stat = {['stabAttackBonus'] = 20, ['slashAttackBonus'] = 25}, Level = {['Defence'] = 20}, SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') },
    --{ Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') },
     --{ Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') },
   }
   }
   local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
   local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0}
Line 560: Line 562:
   table.insert(resultPart, '\r\n|}')
   table.insert(resultPart, '\r\n|}')
   return table.concat(resultPart)
   return table.concat(resultPart)
end
function p.TestFunc(frame)
  return frame.args ~= nil and frame.args[1] or ''
end
end


return p
return p