Module:AuronTest: Difference between revisions

From Melvor Idle
mNo edit summary
m (Optimisation testing)
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--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables
local p = {}
local p = {}


local ConstantData = mw.loadData('Module:AuronTest/data')
local ItemData = mw.loadData('Module:Items/data')
local ItemData = mw.loadData('Module:Items/data')


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')


--Just hardcoding these because I guess that's where we're at
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
local modifierTypes = {
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
  ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} },
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
  ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} },
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
  ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
  ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} },
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
  ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} },
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
  ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} },
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
  ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} },
--The base chance to receive a gem while mining
  ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} },
p.GemChance = .01
  ["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} },
--The number of different fishing junk items
  ["SkillXP"] = { text = "{V}% {SV0} Skill XP" },
p.junkCount = 8
  ["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} },
--Items (aside from bars & gems) which can be created via Alt Magic
  ["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} },
p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
  ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} },
--The kinds of gloves with cost & charges
  ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" },
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
  ["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} },
                    ['Mining Gloves'] = {cost=75000, charges=500},
  ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat'} },
                    ['Smithing Gloves'] = {cost=100000, charges=500},
  ["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" },
                    ['Thieving Gloves'] = {cost=100000, charges=500},
  ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} },
                    ['Gem Gloves'] = {cost=500000, charges=2000}}
  ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat'} },
  ["PotionChargesFlat"] = { text = "{V} Charges per Potion" },
  ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true },
  ["BankSpace"] = { text = "{V} Bank Space" },
  ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} },
  ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} },
  ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} },
  ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat'} },
  ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Combat'} },
  ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} },
  ["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" },
  ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} },
  ["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} },
  ["EquipmentSets"] = { text = "{V} Equipment Sets" },
  ["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" },
  ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} },
  ["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} },
  ["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} },
  ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} },
  ["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} },
  ["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} },
  ["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} },
  ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} },
  ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} },
  ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" },
  ["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} },
  ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} },
  ["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} },
  ["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} },
  ["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} },
  ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} },
  ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} },
  ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true },
  ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" },
  ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} },
  ["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} },
  ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" },
  ["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} },
  ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} },
  ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Combat'} },
  ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} },
  ["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} },
  ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" },
  ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} },
  ["RangedAccuracyBonus"] = { text = "{V} Ranged Accuracy Bonus", skills = {'Combat'} },
  ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} },
  ["freeBonfires"] = { text = "+ Automatically relight bonfires for free", skills = {'Firemaking'} },
  ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} },
  ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" },
  ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} },
  ["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} },
  ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} },
  ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {IV}" },
  ["AttackRolls"] = { text = "+Lucky Hit Chance (Roll twice, take the better result)", skills = {'Combat'} },
  ["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} },
  ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus", skills = {'Combat'} },
  ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus", skills = {'Combat'} },
  ["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" },
  ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} },
  ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} },
  ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} },
  ["GPFromSales"] = { text = "{V}% GP From Sales" },
  ["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} },
  ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} },
  ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} },
  ["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} },
  ["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true },
  ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} },
  ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} },
  ["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} },
  ["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} },
  ["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" },
  ["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
  ["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}},
  ["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}},
  ["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}},
  ["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}},
  ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}},
  ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}},
  ["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}},
  ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}},
  ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}},
  ["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}},
  ["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true},
  ["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}},
  ["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat"}},
  ["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}},
  ["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}},
  ["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}},
  ["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}},
  ["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}},
  ["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing'}},
  ["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}},
  ["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}},
  ["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}},
  ["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}},
  ["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting'}},
  ["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}},
  ["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}},
  ["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}},
  ["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}},
  ["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}},
  ["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}},
  ["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}},
  ["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}},
  ["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}},
  ["summoningSynergy_4_19"] = {text = "{V}% chance to recieve a Diamond per action in Firemaking.", skills = {'Firemaking'}},
  ["summoningSynergy_5_9"] = {text = "{V}% chance to recieve an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}},
  ["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}},
  ["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}},
  ["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}},
  ["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}},
  ["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}},
  ["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}},
  ["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}},
  ["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}},
  ["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
  ["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee'}},
  ["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}},
  ["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}},
  ["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}},
  ["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
  ["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged'}},
  ["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}},
  ["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}},
  ["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}},
  ["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic'}},
  ["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}},
  ["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true},
  ["summoningSynergy_9_17"] = {text = "-{VMS}s Skill Interval for Cooking & Smithing.", skills = {'Cooking', 'Smithing'}},
  ["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}},
  ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}},
  ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}},
  ["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."},
  ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}},
  ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}},
  ["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}},
  ["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}},
  ["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}},
  ["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}},
  ["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}},
  ["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat"}},
  ["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat"}},
  ["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}},
  ["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}},
  ["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}},
  ["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}},
  ["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true},
  ["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}},
  -- New 0.21 modifiers
  ["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true },
  ["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} },
  ["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" },
  ["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
  ["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} },
  ["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true },
  ["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true },
  ["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true },
  ["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} },
  ["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} },
  ["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" },
  ["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true },
  ["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true },
  ["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} },
  ["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", skills = {'Prayer'} },
  ["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} },
  ["bleedImmunity"] = { text = "Immune to bleeding", skills = {'Combat'} },
  ["BleedLifesteal"] = { text = "{V}% Bleed lifsteal", skills = {'Combat'} },
  ["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} },
  ["bonusCoalOnDungeonCompletion"] = { text = "1% chance to recieve {V} Coal when completing a dungeon", skills = {'Combat'} },
  ["burnImmunity"] = { text = "Immune to burning", skills = {'Combat'} },
  ["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} },
  ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} },
  ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} },
  ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} },
  ["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
  ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} },
  ["DamageReductionPercent"] = { text = "{V}% increased damage reduction", skills = {'Combat'} },
  ["DamageTaken"] = { text = "Take {V}% more Damage from attacks", isIncreaseNegative = true, skills = {'Combat'} },
  ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} },
  ["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} },
  ["doubleItemsSkill"] = { text = "x{VMUL} Items recieved from {SV0}" },
  ["doubleOresMining"] = { text = "x{VMUL} Ores recieved from Mining", skills = {'Mining'} },
  ["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} },
  ["FiremakingCoalChance"] = { text = "{V}% chance to recieve coal when burning logs in Firemaking", skills = {'Firemaking'} },
  ["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} },
  ["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} },
  ["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} },
  ["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} },
  ["GlobalEvasion"] = { text = "{V}% increased Evasion Ratings", skills = {'Combat'} },
  ["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} },
  ["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} },
  ["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} },
  ["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} },
  ["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} },
  ["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} },
  ["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} },
  ["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} },
  ["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} },
  ["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} },
  ["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} },
  ["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} },
  ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} },
  ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} },
  ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} },
  ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} },
  ["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} },
  ["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" },
  ["MaxAirSpellDmg"] = { text = "{MX} Max Air Spell Dmg", skills = {'Magic'} },
  ["MaxEarthSpellDmg"] = { text = "{MX} Max Earth Spell Dmg", skills = {'Magic'} },
  ["MaxFireSpellDmg"] = { text = "{MX} Max Fire Spell Dmg", skills = {'Magic'} },
  ["MaxWaterSpellDmg"] = { text = "{MX} Max Water Spell Dmg", skills = {'Magic'} },
  ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} },
  ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} },
  ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} },
  ["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} },
  ["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} },
  ["MiningGemChance"] = { text = "{V}% Chance to recieve gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} },
  ["OffItemChance"] = { text = "{V}% increased chance to recieve an off-item (An item from a skill that is not the main resource you are gathering)" },
  ["poisonImmunity"] = { text = "Immune to poison", skills = {'Combat'} },
  ["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} },
  ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} },
  ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} },
  ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} },
  ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} },
  ["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} },
  ["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} },
  ["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} },
  ["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} },
  ["RolledReflectDamage"] = { text = "{S}0-{V} Reflect Damage", isIncreaseNegative = true, unsigned = true, skills = {'Combat'} },
  ["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", skills = {'Combat'} },
  ["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} },
  ["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} },
  ["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true },
  ["stunImmunity"] = { text = "Immune to Stuns and Freezes", skills = {'Combat'} },
  ["summoningSynergy_9_19"] = { text = "" },
  -- 0.22 Modifiers
  ["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} },
  ["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} },
  ["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} },
  ["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} },
  ["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} },
  ["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} },
  ["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} },
  ["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} },
  ["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} },
  ["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} },
  ["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} },
  ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill",
    skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming',
            'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} },
  ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} },
  ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} },
  ["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} },
  ["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} },
  -- 1.0 Modifiers
  ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} },
  ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} },
  ["BaseStardustDropQty"] = { text = "{V}% to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} },
  ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} },
  ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} },
  ["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} },
  ["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} },
  ["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} },
  ["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} },
  ["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} },
  ["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} },
  ["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} },
  ["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} },
  ["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} },
  ["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} },
  ["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
  ["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} },
  ["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} },
  ["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} },
  ["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} },
  ["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} },
  ["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} },
  ["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} },
  ["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} },
  ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} },
  ["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} },
  ["RegenerationInterval"] = { text = "{V}% Hitpoint Regeneration interval", skills = {'Combat'} },
  ["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} },
  ["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} },
  ["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} },
  ["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} },
  -- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0
  ["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} },
  ["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} },
  ["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} },
  ["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} },
}


--Difficulties are hard coded which is dumb but means hardcoding them here too
local Difficulties = {
    [0] = 'Very Easy',
    [1] = 'Easy',
    [2] = 'Medium',
    [3] = 'Hard',
    [4] = 'Very Hard',
    [5] = 'Elite',
    [6] = 'Insane'}


--07/03/21: Hardcoding in Combat Triangle Modifiers
p.specialFishWt = 6722
local CombatTriangle = {
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
  damageBonus = 1.1,  
  drBonus = 1.25,
  damagePenalty = { Normal = 0.85,
                    Hardcore = 0.75 },
  drPenalty = { Melee = { Normal = 0.5,
                          Hardcore = 0.25 },
                Ranged = { Normal = 0.95,
                          Hardcore = 0.75 },
                Magic = { Normal = 0.85,
                          Hardcore = 0.75 }},
  Melee = { bonus = "Ranged", penalty = "Magic" },
  Ranged = { bonus = "Magic", penalty = "Melee" },
  Magic = { bonus = "Melee", penalty = "Ranged" },
}


function p.getTriangleDamageModifier(playerStyle, enemyStyle, mode)
function p.buildSpecialFishingTable()
   if CombatTriangle[playerStyle].bonus == enemyStyle then
  --This shouldn't ever be included in a page
    return CombatTriangle.damageBonus
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
   elseif CombatTriangle[playerStyle].penalty == enemyStyle then
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
     if mode == 'Hardcore' or mode == 'Adventure' then
   --Also gives you the total fishing weight for saving time later
      return CombatTriangle.damagePenalty.Hardcore
  local lootArray = {}
    else
  local totalWt = 0
      return CombatTriangle.damagePenalty.Normal
 
   for i, item in pairs(ItemData.Items) do
     if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
     end
     end
  else
    return 1
   end
   end
  local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
end
function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end
end


--Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal')
function p.getItem(name)
--Returns a multiplier that can be multiplied with base DR to get the post-Triangle result
  local result = nil
function p.getTriangleDRModifier(playerStyle, enemyStyle, mode)
  name = string.gsub(name, "%%27", "'")
   if CombatTriangle[playerStyle].bonus == enemyStyle then
   name = string.gsub(name, "'", "'")
    return CombatTriangle.drBonus
   for i, item in pairs(ItemData.Items) do
   elseif CombatTriangle[playerStyle].penalty == enemyStyle then
     local itemName = string.gsub(item.name, '#', '')
     if mode == 'Hardcore' or mode == 'Adventure' then
    if(name == itemName) then
       return CombatTriangle.drPenalty[playerStyle].Hardcore
       result = item
    else
      --Make sure every item has an id, and account for Lua being 1-index
       return CombatTriangle.drPenalty[playerStyle].Normal
       result.id = i - 1
      break
     end
     end
  else
    return 1
   end
   end
  return result
end
end


function p.getDifficultyString(difficulty)
function p.getItems(checkFunc)
   return Difficulties[difficulty]
  local result = {}
  for i, item in pairs(ItemData.Items) do
    if checkFunc(item) then
      local newItem = Shared.clone(item)
      newItem.id = i - 1
      table.insert(result, newItem)
    end
  end
   return result
end
end


function p.getSkillName(skillID)
function p._getItemStat(item, StatName, ZeroIfNil)
   return type(skillID) == 'number' and ConstantData.skill[skillID]
   local result = item[StatName]
  --Special Overrides:
  -- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
    result = item.equipmentStats[StatName]
  elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
      result = false
    end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    if skillName ~= nil then
      local skillID = Constants.getSkillID(skillName)
      if skillID ~= nil then
        result = item.equipRequirements.Level[skillID]
      end
    end
  elseif StatName == 'attackType' then
    result = p._getWeaponAttackType(item)
  elseif StatName == 'description' then
    result = item.description
    if result == nil or result == '' then result = 'No Description' end
  elseif StatName == 'completionReq' then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
      result = 'Yes'
    else
      result = 'No'
    end
  elseif StatName == 'slayerBonusXP' then
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  end
  if result == nil and ZeroIfNil then result = 0 end
  return result
end
end


function p.getSkillID(skillName)
function p.getItemStat(frame)
   return type(skillName) == 'string' and ConstantData.skill[skillName]
   local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
  local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
  return result
end
end


function p.getEquipmentSlotName(id)
--Gets the value of a given modifier for a given item
   return type(id) == 'number' and ConstantData.equipmentSlot[id] or 'Invalid'
--asString is false by default, when true it writes the full bonus text
end
function p._getItemModifier(item, modifier, skill, asString)
   if asString == nil then asString = false end
  if skill == '' then
    skill = nil
  elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
  end


function p.getEquipmentSlotID(name)
   local result = 0
   return type(name) == 'string' and ConstantData.equipmentSlot[name]
end


function p.getCombatStyleName(styleNum)
  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
  if type(styleNum) == 'number' then
    if type(item.modifiers[modifier]) == 'table' then
  local styleName = ConstantData.attackType[styleNum]
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
  if styleName ~= nil then
        if subVal[1] == skill then
    return Shared.titleCase(styleName)
          result = subVal[2]
  end
          break
        end
      end
    else
      result = item.modifiers[modifier]
    end
   end
   end
  return "ERROR: Invalid combat style[[Category:Pages with script errors]]"
end


function p.getSlayerTierName(tier)
  if asString then
  return type(tier) == 'number' and ConstantData.slayerTier[tier] or "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]"
    if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
    else
      return Constants._getModifierText(modifier, result)
    end
  else
    return result
  end
end
end


function p.getSlayerTierNameByLevel(lvl)
function p.hasCombatStats(item)
   for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
   if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
    if tier.minLevel <= lvl and (tier.maxLevel == nil or tier.maxLevel >= lvl) then
    -- Ensure at least one stat has a non-zero value
       return tier.display
    for statName, statVal in pairs(item.equipmentStats) do
       if statVal ~= 0 then return true end
     end
     end
   end
   end
   return 'N/A'
   return false
end
end


function p.getSlayerTier(name)
function p.getItemModifier(frame)
   for i, tier in Shared.skpairs(ConstantData.Slayer.Tiers) do
   local itemName = frame.args ~= nil and frame.args[1] or frame[1]
    if tier.display == name then
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
      local result = Shared.clone(tier)
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
      result.id = i - 1
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
      return result
  if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
    asString = false
    else
    asString = true
     end
     end
   end
   end
end


function p.getSlayerTierByID(tierID)
  local item = p.getItem(itemName)
   if ConstantData.Slayer.Tiers[tierID + 1] == nil then
   if item == nil then
     return nil
     return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
   end
   end


   local result = Shared.clone(ConstantData.Slayer.Tiers[tierID + 1])
   return p._getItemModifier(item, modName, skillName, asString)
  result.id = tierID
  return result
end
end


--Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data:
function p._getWeaponAttackType(item)
--Base Name, Text, Sign, and IsNegative
  if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
--ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false
  (item.occupiesSlots ~= nil  and Shared.contains(item.occupiesSlots, 'Weapon')) then
function p.getModifierDetails(modifierName)
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
  local baseName = modifierName
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
  local isIncrease = true
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
   local isNegative = false
    end
   local valueUnsigned = false
   end
   return 'Invalid'
end


  if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then
function p.getWeaponAttackType(frame)
     baseName = string.sub(modifierName, 10)
  local itemName = frame.args ~= nil and frame.args[1] or frame
    isIncrease = Shared.startsWith(modifierName, "increased")
  local item = p.getItem(itemName)
  if item == nil then
     return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
   end
   end
  return p._getWeaponAttackType(item)
end


   local modifier = modifierTypes[baseName]
function p.getPotionTable(frame)
   if modifier == nil then
   local potionName = frame.args ~= nil and frame.args[1] or frame
    return nil
   local tiers = {'I', 'II', 'III', 'IV'}
   end
 
  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"')
   table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')


   local isPositive = isIncrease
   local tier1potion = p.getItem(potionName..' I')
   if modifier.isIncreaseNegative then
   if tier1potion == nil then
     isPositive = not isPositive
     return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
   end
   end
 
  for i, tier in pairs(tiers) do
  local sign = "+"
    local tierName = potionName..' '..tier
  if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then
    local potion = p.getItemByID(tier1potion.id + i - 1)
     sign = "-"
    if potion ~= nil then
      table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
      table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
      table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
     end
   end
   end


   if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end
   table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end


   return baseName, modifier.text, sign, not isPositive, valueUnsigned
function p._getOtherItemBoxText(item)
  resultPart = {}
  --For equipment, show the slot they go in
  if item.validSlots ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', '))
  end
  --For weapons with a special attack, show the details
  if item.hasSpecialAttack then
    table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
    for i, spAtt in ipairs(item.specialAttacks) do
      table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
      table.insert(resultPart, '\r\n** ' .. spAtt.description)
    end
  end
  --For potions, show the number of charges
  if item.potionCharges ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
  end
  --For food, show how much it heals for
  if item.healsFor ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
  end
  --For Prayer Points, show how many you get
   if item.prayerPoints ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
  end
  --For items with modifiers, show what those are
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
    table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
  end
  return table.concat(resultPart)
end
end


function p._getModifierText(modifier, value, doColor)
function p.getOtherItemBoxText(frame)
   if doColor == nil then doColor = true end
   local itemName = frame.args ~= nil and frame.args[1] or frame
   local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier)
   local item = p.getItem(itemName)
 
  local asList = false
   if modName == nil then
   if frame.args ~= nil then
     return 'ERROR: Invalid modifier type for ' .. modifier .. '[[Category:Pages with script errors]]'
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
  if item == nil then
     return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
   end
   end


   local result = modText
   return p._getOtherItemBoxText(item, asList)
end


  if type(value) == 'table' then
function p._getItemCategories(item)
    if Shared.tableCount(value) > 0 and type(value[1]) == 'table' then
  local resultPart = {}
      --Potentially return multiple rows if necessary
  if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
      local resultArray = {}
  if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
      for i, subVal in Shared.skpairs(value) do
  if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
        table.insert(resultArray, p._getModifierText(modifier, subVal, doColor))
  if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
      end
  if item.validSlots ~= nil then
      return table.concat(resultArray, '<br/>')
    local slotRemap = {
    else
      ['Passive'] = 'Passive Items',
      if value[1] ~= nil then
      ['Summon1'] = 'Summoning Familiars',
        local skillName = p.getSkillName(value[1])
      ['Summon2'] = ''
        if skillName ~= nil then
    }
          result = string.gsub(result, '{SV0}', p.getSkillName(value[1]))
    for i, slotName in ipairs(item.validSlots) do
        end
       local slotRemapName = slotName
       end
       if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
       if value[2] ~= nil then value = value[2] end
      if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
     end
     end
   end
   end
   -- Re-check the type of value, as it may have been modified above even if it was originally a table
   if item.modifiers ~= nil then
  if type(value) ~= 'table' then
     local modsDL = {
     local valSign = (valueUnsigned and '' or sign)
      'increasedChanceToDoubleLootCombat',
    if string.find(result, '{IV}', 1, true) ~= nil and tonumber(value) ~= nil then
      'decreasedChanceToDoubleLootCombat',
       local item = ItemData.Items[tonumber(value) + 1]
      'increasedChanceToDoubleLootThieving',
       if item ~= nil then
      'decreasedChanceToDoubleLootThieving',
         result = string.gsub(result, '{IV}', item.name)
      'increasedChanceToDoubleItemsGlobal',
       'decreasedChanceToDoubleItemsGlobal'
    }
    for modName, val in pairs(item.modifiers) do
       if Shared.contains(modsDL, modName) then
         table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
        break
       end
       end
     end
     end
    result = string.gsub(result, '{V}', valSign..value)
    result = string.gsub(result, '{VD}', valSign..(value / 10))
    result = string.gsub(result, '{VMS}', valSign..(value / 1000))
    result = string.gsub(result, '{VX}', valSign..(value * 10))
    result = string.gsub(result, '{VX100}', valSign..(value * 100))
    result = string.gsub(result, '{V%+100}', valSign..(value + 100))
    result = string.gsub(result, '{VMUL}', 2^value)
    result = string.gsub(result, '{S}', sign)
   end
   end
  return table.concat(resultPart)
end


   if doColor then
function p.getItemCategories(frame)
    if isNegative ~= nil and isNegative then
   local itemName = frame.args ~= nil and frame.args[1] or frame
      result = '<span style="color:red">'..result..'</span>'
  local item = p.getItem(itemName)
    else
  if item == nil then
      result = '<span style="color:green">'..result..'</span>'
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
    end
   end
   end


   return result
   return p._getItemCategories(item)
end
end


function p.getModifierText(frame)
function p.getSkillcapeTable(frame)
   local modifier = frame.args ~= nil and frame.args[1] or frame[1]
   local skillName = frame.args ~= nil and frame.args[1] or frame
   local value = frame.args ~= nil and frame.args[2] or frame[2]
   local cape = p.getItem(skillName..' Skillcape')
   local skill = frame.args ~= nil and frame.args.skill or frame.skill
   local resultPart = {}
   local doColor = frame.args ~= nil and frame.args[3] or frame[3]
  table.insert(resultPart, '{| class="wikitable"\r\n')
 
  table.insert(resultPart, '!Skillcape!!Name!!Effect')
  if doColor ~= nil then
   table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
    doColor = string.upper(doColor) ~= 'FALSE'
   table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
   end
  table.insert(resultPart, '\r\n|}')
 
   return table.concat(resultPart)
  if skill ~= nil and skill ~= '' then
    value = {p.getSkillID(skill), value}
  end
 
   return p._getModifierText(modifier, value, doColor)
end
end


function p.getModifiersText(modifiers, doColor)
function p.getItemGrid(frame)
   if modifiers == nil or Shared.tableCount(modifiers) == 0 then
  local resultPart = {}
     return ''
  table.insert(resultPart, '{|')
   for i, item in Shared.skpairs(ItemData.Items) do
    if i % 17 == 1 then
      table.insert(resultPart, '\r\n|-\r\n|')
     else
      table.insert(resultPart, '||')
    end
    table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
   end
   end
 
   table.insert(resultPart, '\r\n|}')
   local modArray = {}
   return table.concat(resultPart)
  for bonus, value in Shared.skpairs(modifiers) do
    table.insert(modArray, p._getModifierText(bonus, value, doColor))
  end
   return table.concat(modArray, "<br/>")
end
end


function p.getModifierSkills(modifiers)
function p.getSpecialAttackTable(frame)
   local skillArray = {}
   local spAttTable = {}


   for modifier, value in Shared.skpairs(modifiers) do
   for i, item in Shared.skpairs(ItemData.Items) do
     if type(value) == 'table' then
     if item.hasSpecialAttack then
       for i, subVal in Shared.skpairs(value) do
       for i, spAtt in ipairs(item.specialAttacks) do
         local skillName = p.getSkillName(subVal[1])
         if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
         if not Shared.contains(skillArray, skillName) then
         table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
          table.insert(skillArray, skillName)
        end
       end
       end
     end
     end
  end


    local baseName = p.getModifierDetails(modifier)
  local resultPart = {}
    if baseName == nil then
  table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
      return { 'ERROR: Modifier '..modifier..' is invalid' }
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
    end
  table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
 
  for i, spAttData in Shared.skpairs(spAttTable) do
    if modifierTypes[baseName].skills ~= nil then
    local spAtt = spAttData.defn
      for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do
    table.sort(spAttData.Icons, function(a, b) return a < b end)
        if not Shared.contains(skillArray, skillName) then
    table.insert(resultPart, '\r\n|-')
          table.insert(skillArray, skillName)
    table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
        end
    table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
      end
     table.insert(resultPart, '||'..spAtt.description)
     end
   end
   end
  table.insert(resultPart, '\r\n|}')


   return skillArray
   return table.concat(resultPart)
end
end


return p
return p

Revision as of 23:37, 18 November 2021

Documentation for this module may be created at Module:AuronTest/doc

--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables

local p = {}

local ItemData = mw.loadData('Module:Items/data')

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')

p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                  ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                  ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                  ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                  ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
p.GemChance = .01
--The number of different fishing junk items
p.junkCount = 8
--Items (aside from bars & gems) which can be created via Alt Magic
p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
--The kinds of gloves with cost & charges
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
                    ['Mining Gloves'] = {cost=75000, charges=500},
                    ['Smithing Gloves'] = {cost=100000, charges=500},
                    ['Thieving Gloves'] = {cost=100000, charges=500},
                    ['Gem Gloves'] = {cost=500000, charges=2000}}


p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}

function p.buildSpecialFishingTable()
  --This shouldn't ever be included in a page
  --This is for generating the above 'specialFishLoot' variable if it ever needs to change
  --To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
  --Also gives you the total fishing weight for saving time later
  local lootArray = {}
  local totalWt = 0

  for i, item in pairs(ItemData.Items) do
    if item.fishingCatchWeight ~= nil then
      totalWt = totalWt + item.fishingCatchWeight
      table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
    end
  end

  local result = 'p.specialFishWt = '..totalWt..'\r\n'
  result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
  return result
end

function p.getItemByID(ID)
  local result = Shared.clone(ItemData.Items[ID + 1])
  if result ~= nil then
    result.id = ID
  end
  return result
end

function p.getItem(name)
  local result = nil
  name = string.gsub(name, "%%27", "'")
  name = string.gsub(name, "&#39;", "'")
  for i, item in pairs(ItemData.Items) do
    local itemName = string.gsub(item.name, '#', '')
    if(name == itemName) then
      result = item
      --Make sure every item has an id, and account for Lua being 1-index
      result.id = i - 1
      break
    end
  end
  return result
end

function p.getItems(checkFunc)
  local result = {}
  for i, item in pairs(ItemData.Items) do
    if checkFunc(item) then
      local newItem = Shared.clone(item)
      newItem.id = i - 1
      table.insert(result, newItem)
    end
  end
  return result
end

function p._getItemStat(item, StatName, ZeroIfNil)
  local result = item[StatName]
  --Special Overrides:
  -- Equipment stats first
  if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
    result = item.equipmentStats[StatName]
  elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
      result = false
    end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    if skillName ~= nil then
      local skillID = Constants.getSkillID(skillName)
      if skillID ~= nil then
        result = item.equipRequirements.Level[skillID]
      end
    end
  elseif StatName == 'attackType' then
    result = p._getWeaponAttackType(item)
  elseif StatName == 'description' then
    result = item.description
    if result == nil or result == '' then result = 'No Description' end
  elseif StatName == 'completionReq' then
    if item.ignoreCompletion == nil or not item.ignoreCompletion then
      result = 'Yes'
    else
      result = 'No'
    end
  elseif StatName == 'slayerBonusXP' then
    return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
  end
  if result == nil and ZeroIfNil then result = 0 end
  return result
end

function p.getItemStat(frame)
  local args = frame.args ~= nil and frame.args or frame
  local ItemName = args[1]
  local StatName = args[2]
  local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
  local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
  local item = p.getItem(ItemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  local result = p._getItemStat(item, StatName, ZeroIfNil)
  if formatNum then result = Shared.formatnum(result) end
  return result
end

--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
  if asString == nil then asString = false end
  if skill == '' then
    skill = nil
  elseif type(skill) == 'string' then
    skill = Constants.getSkillID(skill)
  end

  local result = 0

  if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
    if type(item.modifiers[modifier]) == 'table' then
      for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
        if subVal[1] == skill then
          result = subVal[2]
          break
        end
      end
    else
      result = item.modifiers[modifier]
    end
  end

  if asString then
    if skill ~= nil then
      return Constants._getModifierText(modifier, {skill, result})
    else
      return Constants._getModifierText(modifier, result)
    end
  else
    return result
  end
end

function p.hasCombatStats(item)
  if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
    -- Ensure at least one stat has a non-zero value
    for statName, statVal in pairs(item.equipmentStats) do
      if statVal ~= 0 then return true end
    end
  end
  return false
end

function p.getItemModifier(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame[1]
  local modName = frame.args ~= nil and frame.args[2] or frame[2]
  local skillName = frame.args ~= nil and frame.args[3] or frame[3]
  local asString = frame.args ~= nil and frame.args[4] or frame[4]
  if asString ~= nil then
    if string.upper(asString) == 'FALSE' then
     asString = false
    else
     asString = true
    end
  end

  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemModifier(item, modName, skillName, asString)
end

function p._getWeaponAttackType(item)
  if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
								  (item.occupiesSlots ~= nil  and Shared.contains(item.occupiesSlots, 'Weapon')) then
    if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
      local iconType = item.attackType ~= 'melee' and 'skill' or nil
      return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
    end
  end
  return 'Invalid'
end

function p.getWeaponAttackType(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
  end
  return p._getWeaponAttackType(item)
end

function p.getPotionTable(frame)
  local potionName = frame.args ~= nil and frame.args[1] or frame
  local tiers = {'I', 'II', 'III', 'IV'}

  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"')
  table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')

  local tier1potion = p.getItem(potionName..' I')
  if tier1potion == nil then
    return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
  end
  for i, tier in pairs(tiers) do
    local tierName = potionName..' '..tier
    local potion = p.getItemByID(tier1potion.id + i - 1)
    if potion ~= nil then
      table.insert(resultPart, '\r\n|-')
      table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
      table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
      table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
    end
  end

  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p._getOtherItemBoxText(item)
  resultPart = {}
  --For equipment, show the slot they go in
  if item.validSlots ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(item.validSlots, ', '))
  end
  --For weapons with a special attack, show the details
  if item.hasSpecialAttack then
    table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
    for i, spAtt in ipairs(item.specialAttacks) do
      table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
      table.insert(resultPart, '\r\n** ' .. spAtt.description)
    end
  end
  --For potions, show the number of charges
  if item.potionCharges ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
  end
  --For food, show how much it heals for
  if item.healsFor ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
  end
  --For Prayer Points, show how many you get
  if item.prayerPoints ~= nil then
    table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
  end
  --For items with modifiers, show what those are
  if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
    table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
  end
  return table.concat(resultPart)
end

function p.getOtherItemBoxText(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  local asList = false
  if frame.args ~= nil then
    asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
  end
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getOtherItemBoxText(item, asList)
end

function p._getItemCategories(item)
  local resultPart = {}
  if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
  if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
  if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
  if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
  if item.validSlots ~= nil then
    local slotRemap = {
      ['Passive'] = 'Passive Items',
      ['Summon1'] = 'Summoning Familiars',
      ['Summon2'] = ''
    }
    for i, slotName in ipairs(item.validSlots) do
      local slotRemapName = slotName
      if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
      if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
    end
  end
  if item.modifiers ~= nil then
    local modsDL = {
      'increasedChanceToDoubleLootCombat',
      'decreasedChanceToDoubleLootCombat',
      'increasedChanceToDoubleLootThieving',
      'decreasedChanceToDoubleLootThieving',
      'increasedChanceToDoubleItemsGlobal',
      'decreasedChanceToDoubleItemsGlobal'
    }
    for modName, val in pairs(item.modifiers) do
      if Shared.contains(modsDL, modName) then
        table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
        break
      end
    end
  end
  return table.concat(resultPart)
end

function p.getItemCategories(frame)
  local itemName = frame.args ~= nil and frame.args[1] or frame
  local item = p.getItem(itemName)
  if item == nil then
    return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
  end

  return p._getItemCategories(item)
end

function p.getSkillcapeTable(frame)
  local skillName = frame.args ~= nil and frame.args[1] or frame
  local cape = p.getItem(skillName..' Skillcape')
  local resultPart = {}
  table.insert(resultPart, '{| class="wikitable"\r\n')
  table.insert(resultPart, '!Skillcape!!Name!!Effect')
  table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
  table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p.getItemGrid(frame)
  local resultPart = {}
  table.insert(resultPart, '{|')
  for i, item in Shared.skpairs(ItemData.Items) do
    if i % 17 == 1 then
      table.insert(resultPart, '\r\n|-\r\n|')
    else
      table.insert(resultPart, '||')
    end
    table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
  end
  table.insert(resultPart, '\r\n|}')
  return table.concat(resultPart)
end

function p.getSpecialAttackTable(frame)
  local spAttTable = {}

  for i, item in Shared.skpairs(ItemData.Items) do
    if item.hasSpecialAttack then
      for i, spAtt in ipairs(item.specialAttacks) do
        if spAttTable[spAtt.id] == nil then spAttTable[spAtt.id] = {sortName=item.name, defn = spAtt, Icons = {}} end
        table.insert(spAttTable[spAtt.id].Icons, Icons.Icon({item.name, type='item'}))
      end
    end
  end

  local resultPart = {}
  table.insert(resultPart, '{|class="wikitable sortable stickyHeader"')
  table.insert(resultPart, '\r\n|-class="headerRow-0"')
  table.insert(resultPart, '\r\n!style="min-width:180px"|Weapon(s)!!Name!!Chance!!Effect')
  for i, spAttData in Shared.skpairs(spAttTable) do
    local spAtt = spAttData.defn
    table.sort(spAttData.Icons, function(a, b) return a < b end)
    table.insert(resultPart, '\r\n|-')
    table.insert(resultPart, '\r\n|data-sort-value="'..spAttData.sortName..'"|'..table.concat(spAttData.Icons, '<br/>'))
    table.insert(resultPart, '||'..spAtt.name..'||data-sort-value="'..spAtt.defaultChance..'"|'..spAtt.defaultChance..'%')
    table.insert(resultPart, '||'..spAtt.description)
  end
  table.insert(resultPart, '\r\n|}')

  return table.concat(resultPart)
end

return p