Module:AuronTest: Difference between revisions

m
Test Items module without cloning in order to assess impact on memory consumption
m (Test amend to support familiars)
m (Test Items module without cloning in order to assess impact on memory consumption)
 
(10 intermediate revisions by the same user not shown)
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-- For tables & other outputs generated with attack data, see: Module:Attacks/Tables
--This module contains all sorts of functions for getting data on items
--Several functions related to use tables can be found at Module:Items/UseTables
--Functions related to source tables can be found at Module:Items/SourceTables
--Other functions moved to Module:Items/ComparisonTables


local p = {}
local p = {}


local AttackData = mw.loadData('Module:AuronTest/data')
local ItemData = mw.loadData('Module:Items/data')


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')


p.effectDefinition = {
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', 'Abnormal Log', 'Red Herring', 'Cool Glasses'}
    ["Burn"] = {
p.EventItems = {'Christmas Cracker', 'Christmas Coal', 'Christmas Sweater',
        {
'Christmas Wreath', 'Candy Cane', 'Santa Hat',
            ["type"] = 'DOT',
'Friendship Bracelet', 'Event Clue 1', 'Event Clue 2',
            ["subtype"] = 'Burn'
'Event Clue 3', 'Event Clue 4', 'Candle', 'Cake Base',
        },
'Magical Flavouring', 'Magical Icing', 'Birthday Cake',
        -- Alternative definition specifically for familiars like Dragon
'Purple Party Hat', 'Birthday Token', 'Christmas Present (Yellow)',
        {
'Christmas Present (Blue)', 'Christmas Present (Green)', 'Christmas Present (White)',
            ["type"] = 'Modifier',
'Christmas Present (Purple)', 'Christmas Present (Standard)', 'Event Token - Holiday 2021',
            ["subtype"] = 'Familiar',
'Holiday Scarf', 'Gingerbread House', 'Gingerbread Man', 'Edible Candy Cane',
            ["modifiers"] = {
'Locked Chest', 'Locked Chest Key', 'Event Token (Holiday 2021)'}
                ["include"] = { 'increasedChanceToApplyBurn' }
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
            }
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
        }
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
    },
["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
    ["Poison"] = {
["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
        ["type"] = 'DOT',
["Emerald"] = {name = "Emerald", id = 131, chance = 10},
        ["subtype"] = 'Poison'
["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
    },
--The base chance to receive a gem while mining
    ["Slow"] = {
p.GemChance = .01
        ["type"] = 'Modifier',
--The number of different fishing junk items
        ["modifiers"] = {
p.junkCount = 8
            ["include"] = { 'increasedAttackIntervalPercent' },
--Items (aside from bars & gems) which can be created via Alt Magic
            ["exclude"] = { 'increasedFrostburn' }
p.AltMagicProducts = {'Rune Essence', 'Bones', 'Holy Dust'}
        }
--The kinds of gloves with cost & charges
    },
p.GloveTable = {['Cooking Gloves'] = {cost=50000, charges=500},
    ["Bleed"] = {
['Mining Gloves'] = {cost=75000, charges=500},
        ["type"] = 'DOT',
['Smithing Gloves'] = {cost=100000, charges=500},
        ["subtype"] = 'Bleed'
['Thieving Gloves'] = {cost=100000, charges=500},
    },
['Gem Gloves'] = {cost=500000, charges=2000}}
    ["Frostburn"] = {
        ["type"] = 'Modifier',
        ["modifiers"] = {
            ["include"] = { 'increasedFrostburn', 'increasedAttackIntervalPercent' }
        }
    },
    ["Mark of Death"] = {
        ["type"] = 'Stacking',
        ["modifiers"] = {
            ["include"] = { 'decreasedDamageReductionPercent' }
        }
    },
    ["Affliction"] = {
        ["type"] = 'Modifier',
        ["modifiers"] = {
            ["include"] = { 'decreasedMaxHitpoints' }
        }
    },
    ["Sleep"] = {
        ["type"] = 'Sleep'
    },
    ["Freeze"] = {
        ["type"] = 'Stun',
        ["flavour"] = 'Freeze'
    },
    ["Stun"] = {
        ["type"] = 'Stun',
        ["flavour"] = 'Stun'
    },
    ["Regen"] = {
        ["type"] = 'DOT',
        ["subtype"] = 'Regen'
    }
}


function p.getAttackByID(ID)
 
    return AttackData.Attacks[ID + 1]
p.specialFishWt = 6722
p.specialFishLoot = {{128, 2000}, {129, 1600}, {130, 1400}, {131, 1000}, {132, 400}, {667, 10}, {668, 10}, {902, 1}, {670, 1}, {669, 50}, {120, 250}}
 
function p.buildSpecialFishingTable()
--This shouldn't ever be included in a page
--This is for generating the above 'specialFishLoot' variable if it ever needs to change
--To re-run, edit the module, type in "console.log(p.buildSpecialFishingTable())" and copy+paste the result as the new value of the variable
--Also gives you the total fishing weight for saving time later
local lootArray = {}
local totalWt = 0
 
for i, item in pairs(ItemData.Items) do
if item.fishingCatchWeight ~= nil then
totalWt = totalWt + item.fishingCatchWeight
table.insert(lootArray, '{'..(i - 1)..', '..item.fishingCatchWeight..'}')
end
end
 
local result = 'p.specialFishWt = '..totalWt..'\r\n'
result = result..'p.specialFishLoot = {'..table.concat(lootArray, ', ')..'}'
return result
end
 
function p.getItemByID(ID)
return ItemData.Items[ID + 1]
end
 
function p.getItem(name)
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
for i, item in ipairs(ItemData.Items) do
local itemName = string.gsub(item.name, '#', '')
if name == itemName then
return item
end
end
return nil
end
 
function p.getItems(checkFunc)
local result = {}
local itemCount = 0
for i, item in ipairs(ItemData.Items) do
if checkFunc(item) then
itemCount = itemCount + 1
result[itemCount] = item
end
end
return result
end
 
function p._getItemStat(item, StatName, ZeroIfNil)
local result = item[StatName]
--Special Overrides:
-- Equipment stats first
if Shared.contains(ItemData.EquipmentStatKeys, StatName) and item.equipmentStats ~= nil then
result = item.equipmentStats[StatName]
elseif StatName == 'isTwoHanded' then
if item.validSlots ~= nil and item.occupiesSlots ~= nil then
result = Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
else
result = false
end
elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil and item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
if skillName ~= nil then
local skillID = Constants.getSkillID(skillName)
if skillID ~= nil then
result = item.equipRequirements.Level[skillID]
end
end
elseif StatName == 'attackType' then
result = p._getWeaponAttackType(item)
elseif StatName == 'description' then
result = item.description
if result == nil or result == '' then result = 'No Description' end
elseif StatName == 'completionReq' then
if item.ignoreCompletion == nil or not item.ignoreCompletion then
result = 'Yes'
else
result = 'No'
end
elseif StatName == 'slayerBonusXP' then
return p._getItemModifier(item, 'increasedSkillXP', 'Slayer', false)
elseif StatName == 'hasCombatStats' then
return tostring(p.hasCombatStats(item) or p._hasLevelRequirements(item))
end
if result == nil and ZeroIfNil then result = 0 end
return result
end
 
function p.getItemStat(frame)
local args = frame.args ~= nil and frame.args or frame
local ItemName = args[1]
local StatName = args[2]
local ZeroIfNil = args.ForceZero ~= nil and args.ForceZero ~= '' and args.ForceZero ~= 'false'
local formatNum = args.formatNum ~= nil and args.formatNum ~= '' and args.formatNum ~= 'false'
local item = p.getItem(ItemName)
if item == nil then
return "ERROR: No item named "..ItemName.." exists in the data module[[Category:Pages with script errors]]"
end
local result = p._getItemStat(item, StatName, ZeroIfNil)
if formatNum then result = Shared.formatnum(result) end
return result
end
 
--Gets the value of a given modifier for a given item
--asString is false by default, when true it writes the full bonus text
function p._getItemModifier(item, modifier, skill, asString)
if asString == nil then asString = false end
if skill == '' then
skill = nil
elseif type(skill) == 'string' then
skill = Constants.getSkillID(skill)
end
 
local result = 0
 
if item.modifiers ~= nil and item.modifiers[modifier] ~= nil then
if type(item.modifiers[modifier]) == 'table' then
for i, subVal in Shared.skpairs(item.modifiers[modifier]) do
if subVal[1] == skill then
result = subVal[2]
break
end
end
else
result = item.modifiers[modifier]
end
end
 
if asString then
if skill ~= nil then
return Constants._getModifierText(modifier, {skill, result})
else
return Constants._getModifierText(modifier, result)
end
else
return result
end
end
 
function p.hasCombatStats(item)
if item.isEquipment or (item.validSlots == nil and item.equipmentStats ~= nil) then
-- Ensure at least one stat has a non-zero value
for statName, statVal in pairs(item.equipmentStats) do
if statVal ~= 0 then return true end
end
end
return false
end
 
function p._hasLevelRequirements(item)
--Function true if an item has at least one level requirement to equip
if item.equipRequirements ~= nil and item.equipRequirements.Level ~= nil then
for skillID, lvl in pairs(item.equipRequirements.Level) do
if lvl ~= nil and lvl > 1 then
return true
end
end
return false
else
return false
end
end
 
function p.getItemModifier(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame[1]
local modName = frame.args ~= nil and frame.args[2] or frame[2]
local skillName = frame.args ~= nil and frame.args[3] or frame[3]
local asString = frame.args ~= nil and frame.args[4] or frame[4]
if asString ~= nil then
asString = (string.upper(asString) ~= 'FALSE')
end
 
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
return p._getItemModifier(item, modName, skillName, asString)
end
 
function p._getWeaponAttackType(item)
if item.isEquipment == true and (item.validSlots ~= nil and Shared.contains(item.validSlots, 'Weapon')) or
(item.occupiesSlots ~= nil and Shared.contains(item.occupiesSlots, 'Weapon')) then
if Shared.contains({'melee', 'ranged', 'magic'}, item.attackType) then
local iconType = item.attackType ~= 'melee' and 'skill' or nil
return Icons.Icon({Shared.titleCase(item.attackType), type=iconType, nolink='true'})
end
end
return 'Invalid'
end
 
function p.getWeaponAttackType(frame)
local itemName = frame.args ~= nil and frame.args[1] or frame
local item = p.getItem(itemName)
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
return p._getWeaponAttackType(item)
end
 
function p.getPotionTable(frame)
local potionName = frame.args ~= nil and frame.args[1] or frame
local tiers = {'I', 'II', 'III', 'IV'}
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"')
table.insert(resultPart, '\r\n!Potion!!Tier!!Charges!!Effect')
 
local tier1potion = p.getItem(potionName..' I')
if tier1potion == nil then
return 'ERROR: No potion named "' .. potionName .. '" was found[[Category:Pages with script errors]]'
end
for i, tier in pairs(tiers) do
local tierName = potionName..' '..tier
local potion = p.getItemByID(tier1potion.id + i - 1)
if potion ~= nil then
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({tierName, type='item', notext=true, size='60'}))
table.insert(resultPart, '||'..Icons.Icon({tierName, tier, type='item', noicon=true}))
table.insert(resultPart, '||'..potion.potionCharges..'||'..potion.description)
end
end
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.getAttack(name)
function p._getOtherItemBoxText(item)
    name = string.gsub(name, "%%27", "'")
resultPart = {}
    name = string.gsub(name, "'", "'")
--For equipment, show the slot they go in
    name = string.gsub(name, "'", "'")
if item.validSlots ~= nil then
    for i, attack in ipairs(AttackData.Attacks) do
local slotLinkMap = {
        if name == attack.name then
["Helmet"] = 'Equipment#Helmets',
            return attack
["Platebody"] = 'Equipment#Platebodies',
        end
["Platelegs"] = 'Equipment#Platelegs',
    end
["Boots"] = 'Equipment#Boots',
["Weapon"] = 'Equipment#Weapons',
["Shield"] = 'Equipment#Offhand',
["Amulet"] = 'Equipment#Amulets',
["Ring"] = 'Equipment#Rings',
["Gloves"] = 'Equipment#Gloves',
["Quiver"] = 'Equipment#Ammunition',
["Cape"] = 'Equipment#Capes',
["Passive"] = 'Combat Passive Slot',
["Summon1"] = 'Summoning',
["Summon2"] = 'Summoning'
}
local slotText = {}
for i, slot in ipairs(item.validSlots) do
local slotLink = slotLinkMap[slot]
if slotLink == nil then
table.insert(slotText, slot)
else
table.insert(slotText, '[[' .. slotLink .. '|' .. slot .. ']]')
end
end
table.insert(resultPart, "\r\n|-\r\n|'''Equipment Slot:''' "..table.concat(slotText, ', '))
end
--For weapons with a special attack, show the details
if item.hasSpecialAttack then
table.insert(resultPart, "\r\n|-\r\n|'''Special Attack:'''")
for i, spAtt in ipairs(item.specialAttacks) do
table.insert(resultPart, '\r\n* ' .. spAtt.defaultChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(resultPart, '\r\n** ' .. spAtt.description)
end
end
--For potions, show the number of charges
if item.potionCharges ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Charges:''' "..item.potionCharges)
end
--For food, show how much it heals for
if item.healsFor ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''Heals for:''' "..Icons.Icon({"Hitpoints", type="skill", notext="true"})..' '..(item.healsFor * 10))
end
--For Prayer Points, show how many you get
if item.prayerPoints ~= nil then
table.insert(resultPart, "\r\n|-\r\n|'''"..Icons.Icon({'Prayer', type='skill'}).." Points:''' "..item.prayerPoints)
end
--For items with modifiers, show what those are
if item.modifiers ~= nil and Shared.tableCount(item.modifiers) > 0 then
table.insert(resultPart, "\r\n|-\r\n|'''Modifiers:'''\r\n"..Constants.getModifiersText(item.modifiers, true))
end
return table.concat(resultPart)
end
end


function p.getAttacks(checkFunc)
function p.getOtherItemBoxText(frame)
    local result = {}
local itemName = frame.args ~= nil and frame.args[1] or frame
    for i, attack in ipairs(AttackData.Attacks) do
local item = p.getItem(itemName)
        if checkFunc(attack) then
local asList = false
            table.insert(result, attack)
if frame.args ~= nil then
        end
asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
    end
end
    return result
if item == nil then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
end
 
return p._getOtherItemBoxText(item, asList)
end
end


function p.getAttackEffects(attack)
function p._getItemCategories(item)
    local attackEffects = {}
local resultPart = {}
    for effectName, effectDefn in pairs(p.effectDefinition) do
if item.category ~= nil then table.insert(resultPart, '[[Category:'..item.category..']]') end
        if p.attackHasEffect(attack, effectDefn) then
if item.type ~= nil then table.insert(resultPart, '[[Category:'..item.type..']]') end
            table.insert(attackEffects, effectName)
if item.tier ~= nil then table.insert(resultPart, '[[Category:'..Shared.titleCase(item.tier)..' '..item.type..']]') end
        end
if item.hasSpecialAttack then table.insert(resultPart, '[[Category:Items With Special Attacks]]') end
    end
if item.validSlots ~= nil then
    return attackEffects
local slotRemap = {
['Passive'] = 'Passive Items',
['Summon1'] = 'Summoning Familiars',
['Summon2'] = ''
}
for i, slotName in ipairs(item.validSlots) do
local slotRemapName = slotName
if slotRemap[slotName] ~= nil then slotRemapName = slotRemap[slotName] end
if slotRemapName ~= '' then table.insert(resultPart, '[[Category:' .. slotRemapName .. ']]') end
end
end
if item.modifiers ~= nil then
local modsDL = {
'increasedChanceToDoubleLootCombat',
'decreasedChanceToDoubleLootCombat',
'increasedChanceToDoubleLootThieving',
'decreasedChanceToDoubleLootThieving',
'increasedChanceToDoubleItemsGlobal',
'decreasedChanceToDoubleItemsGlobal'
}
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then
table.insert(resultPart, '[[Category:Double Loot Chance Items]]')
break
end
end
end
return table.concat(resultPart)
end
end


-- Determines if attack applies the effect defined in effectDefinition
function p.getItemCategories(frame)
function p.attackHasEffect(attack, effectDefn)
local itemName = frame.args ~= nil and frame.args[1] or frame
    if type(attack) == 'table' and type(effectDefn) == 'table' then
local item = p.getItem(itemName)
        -- Process pre-hit effects
if item == nil then
        for i, effect in ipairs(attack.prehitEffects) do
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
            if p.effectMatchesDefn(effect, effectDefn) then
end
                return true
 
            end
return p._getItemCategories(item)
        end
        -- Process on hit effects
        for i, effect in ipairs(attack.onhitEffects) do
            if p.effectMatchesDefn(effect, effectDefn) then
                return true
            end
        end
    end
    return false
end
end


function p.effectMatchesDefn(effect, effectDefnIn)
function p.getSkillcapeTable(frame)
    -- Some effects (e.g. Burn) have multiple definitions, so handle these correctly
local skillName = frame.args ~= nil and frame.args[1] or frame
    local effectDefnList = nil
local cape = p.getItem(skillName..' Skillcape')
    if effectDefnIn[1] ~= nil and type(effectDefnIn[1]) == 'table' then
local resultPart = {}
        -- Definition is actually multiple definitions
table.insert(resultPart, '{| class="wikitable"\r\n')
        effectDefnList = effectDefnIn
table.insert(resultPart, '!Skillcape!!Name!!Effect')
    else
table.insert(resultPart, '\r\n|-\r\n|'..Icons.Icon({cape.name, type='item', size='60', notext=true}))
        -- Definition is singular, wrap it within a table so we can iterate
table.insert(resultPart, '||'..Icons.Icon({cape.name, type='item', noicon=true})..'||'..cape.description)
        effectDefnList = { effectDefnIn }
table.insert(resultPart, '\r\n|}')
    end
return table.concat(resultPart)
end


    for i, effectDefn in pairs(effectDefnList) do
function p.getItemGrid(frame)
        if p.effectMatchesDefnSingle(effect, effectDefn) then
local resultPart = {}
            return true
table.insert(resultPart, '{|')
        end
for i, item in Shared.skpairs(ItemData.Items) do
    end
if i % 17 == 1 then
    return false
table.insert(resultPart, '\r\n|-\r\n|')
else
table.insert(resultPart, '||')
end
table.insert(resultPart, 'style="padding:3px"|'..Icons.Icon({item.name, type='item', notext=true, size='40'}))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.effectMatchesDefnSingle(effect, effectDefn)
function p.getWeaponStatsBox(frame)
    if effectDefn.type ~= effect.type then
local itemName = frame.args ~= nil and frame.args[1] or frame
        -- Effect's type doesn't match that of the effect definition
local item = p.getItem(itemName)
        return false
if item == nil then
    elseif (effectDefn.subtype ~= nil and (effect.subtype == nil or effect.subtype ~= effectDefn.subtype))
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
          or (effectDefn.flavour ~= nil and (effect.flavour == nil or effect.flavour ~= effectDefn.flavour)) then
end
        -- Effect's subtype or flavour doesn't match that of the effect definition
        return false
local ico = {
    elseif type(effectDefn.modifiers) == 'table' and (effectDefn.modifiers.include ~= nil or effectDefn.modifiers.exclude ~= nil) then
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
        -- Definition contains modifiers which need to be checked
["Combat"] = Icons.Icon({'Combat', notext=true}),
        local modsIncl, modsExcl = (effectDefn.modifiers.include or {}), (effectDefn.modifiers.exclude or {})
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
        local modsInclFound = {}
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
        if Shared.tableCount(modsIncl) > 0 and (type(effect.modifiers) ~= 'table' or Shared.tableCount(effect.modifiers) < Shared.tableCount(modsIncl)) then
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
            -- Definition has 1+ included modifiers but effect has fewer modifiers than the definition
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
            return false
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
        end
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Weapon Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Speed')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. Shared.round(p._getItemStat(item, 'attackSpeed', true) / 1000, 3, 1) .. 's')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| Attack Type')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackType'))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Attack'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'attackLevelRequired', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
table.insert(resultPart, '\r\n!style="text-align:right;"| Two Handed?')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. (p._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No'))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end


        for modName, modVal in pairs(effect.modifiers) do
function p.getArmourStatsBox(frame)
            if Shared.contains(modsExcl, modName, false) then
local itemName = frame.args ~= nil and frame.args[1] or frame
                -- Effect contains a modifier on the exclusion list
local item = p.getItem(itemName)
                return false
if item == nil then
            elseif Shared.contains(modsIncl, modName, false) then
return "ERROR: No item named "..itemName.." exists in the data module[[Category:Pages with script errors]]"
                -- Flag included modifier as found
end
                modsInclFound[modName] = true
            end
local ico = {
        end
["Attack"] = Icons.Icon({'Attack', type='skill', notext=true}),
        if Shared.tableCount(modsInclFound) < Shared.tableCount(modsIncl) then
["Combat"] = Icons.Icon({'Combat', notext=true}),
            -- Effect doesn't have all of the included modifiers
["Defence"] = Icons.Icon({'Defence', type='skill', notext=true}),
            return false
["Magic"] = Icons.Icon({'Magic', type='skill', notext=true}),
        end
["Ranged"] = Icons.Icon({'Ranged', type='skill', notext=true}),
    end
["Strength"] = Icons.Icon({'Strength', type='skill', notext=true}),
    return true
["Slayer"] = Icons.Icon({'Slayer', type='skill', notext=true})
}
local resultPart = {}
table.insert(resultPart, '{| class="wikitable"\r\n|-\r\n!colspan="4" style="border-bottom:solid medium black;"| Armour Stats')
table.insert(resultPart, '\r\n|-\r\n!colspan="2" style="border-bottom:solid thin black;"| Offensive Stats')
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Defensive Stats')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Strength'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'meleeDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Stab Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'stabAttackBonus', 0))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Damage Reduction')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'damageReduction', true) .. '%')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Slash Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slashAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Combat'] .. ' Block Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'blockAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;border-bottom:solid thin black;"| ' .. ico['Magic'] .. ' Defence Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;border-bottom:solid thin black;"| ' .. p._getItemStat(item, 'magicDefenceBonus', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedAttackBonus', true))
table.insert(resultPart, '\r\n!colspan="2" style="border-bottom:solid thin black;"| Other')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Strength Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedStrengthBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Slayer'] .. ' Bonus Slayer XP')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'slayerBonusXP', true) .. '%')
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Attack Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicAttackBonus', true))
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Defence'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'defenceLevelRequired', true))
table.insert(resultPart, '\r\n|-\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' % Damage Bonus')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicDamageBonus', true) .. '%')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Ranged'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'rangedLevelRequired', true))
table.insert(resultPart, '\r\n|-\r\n| colspan="2"|')
table.insert(resultPart, '\r\n!style="text-align:right;"| ' .. ico['Magic'] .. ' Level Required')
table.insert(resultPart, '\r\n|style="text-align:right;"| ' .. p._getItemStat(item, 'magicLevelRequired', true))
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


return p
return p