Module:AuronTest: Difference between revisions

_getItemStat: Add backwards compatibility for isTwoHanded & LevelRequirement stats
(Remove unreferenced vars)
(_getItemStat: Add backwards compatibility for isTwoHanded & LevelRequirement stats)
Line 17: Line 17:
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
p.OtherShopItems = {'Cooking Gloves', 'Mining Gloves', 'Gem Gloves', 'Smithing Gloves', 'Thieving Gloves'}
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
--This is hardcoded, so there's no easy way to scrape it. Hopefully it doesn't change
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},  
p.GemTable = {["Topaz"] = {name = 'Topaz', id = 128, chance = 50},
                   ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},  
                   ["Sapphire"] = {name = "Sapphire", id = 129, chance = 17.5},
                   ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},  
                   ["Ruby"] = {name = "Ruby", id = 130, chance = 17.5},
                   ["Emerald"] = {name = "Emerald", id = 131, chance = 10},  
                   ["Emerald"] = {name = "Emerald", id = 131, chance = 10},
                   ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
                   ["Diamond"] = {name = "Diamond", id = 132, chance = 5}}
--The base chance to receive a gem while mining
--The base chance to receive a gem while mining
Line 130: Line 130:
     local equipStats = p._processEquipmentStats(item.equipmentStats)
     local equipStats = p._processEquipmentStats(item.equipmentStats)
     result = equipStats[StatName]
     result = equipStats[StatName]
  elseif StatName == 'isTwoHanded' then
    if item.validSlots ~= nil and item.occupiesSlots ~= nil then
      return Shared.contains(item.validSlots, 'Weapon') and Shared.contains(item.occupiesSlots, 'Shield')
    else
      return false
    end
  elseif string.find(StatName, '^(.+)LevelRequired$') ~= nil then
    local skillName = Shared.titleCase(string.match(StatName, '^(.+)LevelRequired$'))
    local skillID = Constants.getSkillID(skillName)
    for i, req in pairs(item.equipRequirements) do
      if req.type == 'Level' then
        for j, levelReq in pairs(req.levels) do
          if levelReq.skill == skillID then
            result = levelReq.level
            break
          end
        end
        if result ~= nil then break end
      end
    end
   elseif StatName == 'attackType' then
   elseif StatName == 'attackType' then
     result = p._getWeaponAttackType(item)
     result = p._getWeaponAttackType(item)
Line 313: Line 333:
   local item = p.getItem(itemName)
   local item = p.getItem(itemName)
   local asList = false
   local asList = false
   if frame.args ~= nil then  
   if frame.args ~= nil then
     asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
     asList = frame.args.asList ~= nil and frame.args.asList ~= '' and frame.args.asList ~= 'false'
   end
   end
Line 395: Line 415:
function p.getSpecialAttackTable(frame)
function p.getSpecialAttackTable(frame)
   local spAttTable = {}
   local spAttTable = {}
 
 
   for i, item in Shared.skpairs(ItemData.Items) do
   for i, item in Shared.skpairs(ItemData.Items) do
     if item.hasSpecialAttack then
     if item.hasSpecialAttack then
Line 404: Line 424:
       end
       end
     end
     end
   end
   end


   local result = '{|class="wikitable sortable stickyHeader"'
   local result = '{|class="wikitable sortable stickyHeader"'