Module:Attacks: Difference between revisions

Support Lifesteal
(Amend affliction effect definition)
(Support Lifesteal)
 
Line 82: Line 82:
["type"] = 'DOT',
["type"] = 'DOT',
["subtype"] = 'Regen'
["subtype"] = 'Regen'
},
["Lifesteal"] = {
["attFunc"] = function(attack)
return type(attack.lifesteal) == 'number' and attack.lifesteal > 0
end
}
}
-- TODO Implement curses
-- TODO Implement curses
Line 111: Line 116:
end
end


-- Determines if attack applies the effect defined in effectDefinition
-- Convert effect definition into list of definitions to be checked
function p.attackHasEffect(attack, effectDefn)
function p.getEffectDefnList(effectDefn)
if type(attack) == 'table' and type(effectDefn) == 'table' then
-- Process pre-hit effects
for i, effect in ipairs(attack.prehitEffects) do
if p.effectMatchesDefn(effect, effectDefn) then
return true
end
end
-- Process on hit effects
for i, effect in ipairs(attack.onhitEffects) do
if p.effectMatchesDefn(effect, effectDefn) then
return true
end
end
end
return false
end
 
function p.effectMatchesDefn(effect, effectDefnIn)
-- Some effects (e.g. Burn) have multiple definitions, so handle these correctly
-- Some effects (e.g. Burn) have multiple definitions, so handle these correctly
local effectDefnList = nil
if type(effectDefn[1]) == 'table' then
if type(effectDefnIn[1]) == 'table' then
-- Definition is actually multiple definitions
-- Definition is actually multiple definitions
effectDefnList = effectDefnIn
return effectDefn
else
else
-- Definition is singular, wrap it within a table so we can iterate
-- Definition is singular, wrap it within a table so we can iterate
effectDefnList = { effectDefnIn }
return { effectDefn }
end
end
end


for i, effectDefn in pairs(effectDefnList) do
-- Determines if attack applies the effect defined in effectDefinition
if p.effectMatchesDefnSingle(effect, effectDefn) then
function p.attackHasEffect(attack, effectDefnRaw)
return true
if type(attack) == 'table' and type(effectDefnRaw) == 'table' then
local effectDefnList = p.getEffectDefnList(effectDefnRaw)
for i, effectDefn in pairs(effectDefnList) do
if effectDefn.attFunc ~= nil then
-- Attack level check, for effects like lifesteal
if effectDefn.attFunc(attack) then
return true
end
else
-- Process pre-hit effects
for i, effect in ipairs(attack.prehitEffects) do
if p.effectMatchesDefn(effect, effectDefn) then
return true
end
end
-- Process on hit effects
for i, effect in ipairs(attack.onhitEffects) do
if p.effectMatchesDefn(effect, effectDefn) then
return true
end
end
end
end
end
end
end
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end
end


function p.effectMatchesDefnSingle(effect, effectDefn)
function p.effectMatchesDefn(effect, effectDefn)
if effectDefn.type ~= effect.type then
if effectDefn.type ~= effect.type then
-- Effect's type doesn't match that of the effect definition
-- Effect's type doesn't match that of the effect definition