12,727
edits
(Update effect definitions for v1.1 (still WIP)) |
(Effect definitions: Add slow & separate deadly poison from poison) |
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(One intermediate revision by the same user not shown) | |||
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}, | }, | ||
["Poison"] = { | ["Poison"] = { | ||
["effectType"] = 'Poison' | |||
}, | |||
["Deadly Poison"] = { | |||
["effectType"] = 'DeadlyPoison' | |||
}, | }, | ||
["Slow"] = { | ["Slow"] = { | ||
Line 61: | Line 63: | ||
}, | }, | ||
["Sleep"] = { | ["Sleep"] = { | ||
["type"] = 'Sleep' | { | ||
["type"] = 'Sleep' | |||
}, | |||
-- Alternative definition specifically for familiars like Siren | |||
{ | |||
["type"] = 'Modifier', | |||
["subtype"] = 'Familiar', | |||
["modifiers"] = { | |||
["include"] = { 'increasedGlobalSleepChance' } | |||
} | |||
} | |||
}, | |||
["Slow"] = { | |||
["effectType"] = 'Slow' | |||
}, | }, | ||
["Freeze"] = { | ["Freeze"] = { |