Melee: Difference between revisions

2,206 bytes added ,  6 January
→‎Attack Styles: added information about hidden levels for slash/block
(Created general Melee page.)
 
(→‎Attack Styles: added information about hidden levels for slash/block)
 
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'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.
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[[File:Attack (skill).svg|thumb|right|Melee]]
 
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
 
== Mechanics ==
 
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.


Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
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Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].
Melee weapons and armor can be made using the {{Skill|Smithing}} skill or received as drops from various [[Monsters]] or [[Dungeons]].


The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
The Melee icon ({{Skill|Attack|notext=true}}) is the same as the Attack icon.
 
===Attack Styles===
 
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the {{ItemIcon|Ragnar Godsword}} has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
 
In addition to having different bonuses, each attack style provides XP to a different skill:
 
* Stab provides {{Skill|Attack}} XP
* Slash provides {{Skill|Strength}} XP
* Block provides {{Skill|Defence}} XP
 
Each attack style also provides +6 hidden levels in the respective skill. Hidden levels are functionally identical to normal levels for all accuracy, damage, and evasion calculations, but do not count towards item equip requirements. Using the Block attack style at {{Skill|Defence}} Level 54 would not allow the player to equip a {{ItemIcon|Dragon Platebody}}


== Melee Equipment Stats ==
== Melee Equipment Stats ==


=== Weapons ===
=== Weapons ===
As a rule of thumb, smithed weapon follow this style:
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}


{{MeleeWeaponsTable}}
{{MeleeWeaponsTable}}
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=== Shields ===
=== Shields ===
{{MeleeShieldsTable}}
{{MeleeShieldsTable}}
=== Capes ===
{{MeleeCapesTable}}
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