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Melee: Difference between revisions

From Melvor Idle
1,402 bytes added ,  9 March 2021
Reorganized slightly, added a section on Attack Styles
(Created general Melee page.)
 
(Reorganized slightly, added a section on Attack Styles)
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'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.
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[[File:Combat.svg|thumb|right|Melee]]
 
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}.  
 
== Mechanics ==
 
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style.


Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}.
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The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably.
===Attack Styles===
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the {{ItemIcon|Ragnar Godsword}} has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab.
In addition to having different bonuses, each attack style provides XP to a different skill:
* Stab provides {{Skill|Attack}} XP
* Slash provides {{Skill|Strength}} XP
* Block provides {{Skill|Defence}} XP
Aside from changing which attack bonus is used and which skill gains xp, the different melee attack styles do not have any unique bonuses.


== Melee Equipment Stats ==
== Melee Equipment Stats ==


=== Weapons ===
=== Weapons ===
As a rule of thumb, smithed weapon follow this style:
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| 2H-sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}


{{MeleeWeaponsTable}}
{{MeleeWeaponsTable}}