Mastery Tokens: Difference between revisions

→‎top: Swapping v0.18.0 to v0.18.2 using AWB, replaced: {{V|0.18.0}} → {{V|0.18.2}}
(Update Runecrafting token chance, add chances with Insignia, math formatting, {{V}} → {{V|0.18.0}} due to manual table update required)
(→‎top: Swapping v0.18.0 to v0.18.2 using AWB, replaced: {{V|0.18.0}} → {{V|0.18.2}})
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{{V|0.18.0}}
{{V|0.18.2}}


'''{{PAGENAME}}''' give 0.1% of the maximum mastery pool exp to mastery pool of the corresponding skill when they are claimed. Mastery Tokens are earned randomly while skilling in a non-combat skill. The drop chance for mastery tokens is 1 in <math>\left ( \frac{20\,000}{\text{Milestones unlocked for skill}} \right )</math>. Each thing you unlock by leveling the skill counts as a milestone e.g. smithing steel platelegs is unlocked at level 40 and counts as one milestone, additionally reaching level 99 in a skill counts as one milestone). Wearing {{ItemIcon|Clue Chasers Insignia}} increases the drop chance by changing it to 1 in <math>\left ( \frac{20\,000}{\text{Milestones unlocked for skill}} \times 0.9 \right )</math>.
'''{{PAGENAME}}''' give 0.1% of the maximum mastery pool exp to mastery pool of the corresponding skill when they are claimed. Mastery Tokens are earned randomly while skilling in a non-combat skill. The drop chance for mastery tokens is 1 in <math>\left ( \frac{20\,000}{\text{Milestones unlocked for skill}} \right )</math>. Each thing you unlock by leveling the skill counts as a milestone e.g. smithing steel platelegs is unlocked at level 40 and counts as one milestone, additionally reaching level 99 in a skill counts as one milestone). Wearing {{ItemIcon|Clue Chasers Insignia}} increases the drop chance by changing it to 1 in <math>\left ( \frac{20\,000}{\text{Milestones unlocked for skill}} \times 0.9 \right )</math>.
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